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Final Product

Criteria Maximum Grade Grade of design Justification

I wasn’t able to
1. Quality of 7 N/A receive any
coding feedback from
my expert, John
Bower, when I
emailed him
rough drafts of
my coding.
When the people
2. Quality of 7 7 played my game,
Graphics most commented
on the
“professional
graphics,” as they
said it was
consistent and
visually looked
good.
Enjoyment of
3. Enjoyment of 7 7 gameplay was
Gameplay given a 7,
because everyone
who played the
game was
instantly attracted
to the two game
modes, especially
the score mode
(asteroid like
theme) as they
tried to get the
best high score.
The UI received
4. Quality of UI 7 6 good feedback as
well, however
some people who
played the game
were a bit
annoyed of
learning the
controls and
commented on
how a tutorial for
using the controls
would help,
which made me
deduct one point
for the UI’s
quality.
The amount of
5. Amount of 7 6 game modes was
game modes given a 6,
because at first
there were
supposed to be 3,
TimeMode,
ScoreMode and
multiplayer,
however
multiplayer was
discarded due to
the limited Lan
space I had to
develop it on,
causing me to
reduce the
amount of game
modes on the
final product.
Final Score: 22/24

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