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Ultimate Frisbee Year 10 Unit Plan Vvss
Ultimate Frisbee Year 10 Unit Plan Vvss
No evidence of personal responsibility Use small-sided go for goal games, either 3v1 with umpire or 3v2 to
in this group. Very diverse group of allow students to work in friendship groups (to encourage
students will do what they want to do. participation).
Previous teacher quite firm on rules and Teacher must be positive and encouraging. Note achievements at
regulations prior to the lesson and unit. different levels. Provide opportunity to take ownership in games.
Will need to go through rules at the Go through rules and regulations to set student with role and
start. responsibility to follow in classroom context.
I have had small experience (3 lab I will refer to GSTPP notes, Play Practice book + watch YouTube video
school lessons with year 7 class) of clips to gain full knowledge of the rules. Apply passing and receiving,
teaching Ultimate Frisbee in a school transition go for goal and weighted number learning experiences to
setting. Learned the game in year 10 for teach rules, tactical principles and allow students to develop the
PE class and learned at Uni for a element of game sense.
semester during Human Movement
Provide opportunity for responsibility and roles in game play and
HPE is a positive part of the school analysis.
culture, in year 10 it is a chosen subject.
Ultimate Frisbee is a non-contact, fast paced field invasion game played between two teams of 7.
The objective of the game is to throw a Frisbee (disc) up the field from teammate to teammate until
it is caught in the opponent’s end zone. The game combines elements from many sports such as
netball, soccer, American Football (NFL), and is played year-round all over the world. Players from
both teams can move all over the field and are in attack when the Frisbee is in their teams’
possession, and are in defense when the opposition has possession of the Frisbee.
The primary rules of Ultimate Frisbee include: no contact with players or the disc while in player
possession; 10-second carry limit, players are not allowed to step (or run) with the Frisbee in
possession. These rules must be introduced at the start of the unit as they ensure that the game is
safe and force the defending team to concentrate on their defensive positioning to try and enforce a
turnover. Like netball, defenders must stand at least 1 metre (approximately 3 feet) away from the
attacking player in possession, attempting to block their pass once it has left the throwers hand. The
attacking player in possession is allowed to pivot on their grounded foot and must pass the Frisbee
within 10 seconds, which forces attacking receivers (teammates) to move around and get into
appropriate positions to receive a pass. Once the Frisbee hits the ground, unless as a result of a
knockdown, immediate turnover to opposing team in last possession.
The game of Ultimate Frisbee requires a high level of technical ability, agility, game sense (especially
knowledge of the rules and tactical principles), endurance, reading the play, communication and fair
play. Technical ability is required to efficiently move the Frisbee up the field, through passing and
receiving, aiming to make a successful pass into the opponent’s end zone. Agility is required for
attacking receivers to lead into the right positions as quickly as possible to increase the opportunity
to make a successful pass and receive, and defenders rely on agility to get into position quickly to
either intercept or block a pass. Since the game is relatively continuous, endurance is also required
to keep getting into good positions throughout gameplay. At professional level, Ultimate is a self-
umpired game, that relies heavily on the ‘spirit of the game’, where all players play fairly, with
honesty and respect the rules of the game. As a result of player umpired, the ability to play fairly
and understand the rules of the game are highly important for all individual players for the game to
run efficiently. Communication is very important, as both teams need to work together to either try
to score in attack or defend the attacking team from scoring. Reading the play is highly important as
attacking players want to know where to run to receive the best pass, and defenders want to read
the movement of the Frisbee and attacking players to try and intercept a pass. The attacking tactical
principles of supporting with width and depth are highly important in attack due to the 10-second
carry limit, and the defensive tactical principle of delay is required to try and provide more time for
teammates to get into position to block or intercept the pass.
Fair Play
(responsibility for rules & respect for all
aspects of the game)
- demonstrate the key rules of the
game to demonstrate safe play
Resilience
– making mistakes is a part of learning –
persist to improve.
5. Australian Curriculum HPE – student learning & achievement
Note*** AC- Capabilities & Cross curriculum priorities: Not required for hpe 2 unit plan.
Strand: Movement and Physical Activity Band level: 9-10 Standards of achievement.
Select the Sub strand(s) & standard for Provide specific ‘evidence’ of student learning
band level.
Demonstrate backhand, forehand and overhead hammer throw
Sub-strand 1: Moving our body techniques in target games, partner challenges and during game
play, drawing on feedback from peers.
Provide and apply feedback to develop Demonstrate appropriate technical ability of the pancake catch
and refine specialised movement skills in (two handed catch)
a range of challenging movement Demonstrate appropriate hand grip for the backhand, forehand
situations (ACPMP099) and hammer throw
Demonstrate techniques of the backhand Apply the tactical principles of supporting with width and
throw, forehand throw, overhead hammer depth, and penetrating the defense while in attack during
throw, pancake/crocodile catch and various game play contexts.
appropriate hand grips for each, in challenges Apply the tactical principles of delay and cover while in defense
and game play and refine techniques by during various game play contexts.
applying feedback from various sources Demonstrate the true ‘spirit of the game’ and fair play by
including peers, individual and teacher. playing by the rules and being honest with decisions when self-
umpiring gameplay.
Develop, implement and evaluate Consider personal strengths in game play and use them when
movement concepts and strategies for demonstrating game sense.
successful outcomes with and without Evaluate and critique partners technical ability for throwing and
equipment (ACPMP101) catching the Frisbee in many different contexts of game play.
Students will develop and implement various Identify the key tactical principles and discuss how they benefit
attack and defensive tactics and strategies in either in attack or defense.
various game contexts, while peer evaluating Demonstrate reading the play through running into position for
movement concepts and strategies of other the next pass early or covering the correct (most dangerous)
players during challenges and small-sided space for the next throw.
games.
Taken from AC framework –select the appropriate band achievement standard and highlight the sections which the evidence
from your unit will inform reporting. Years 9 and 10 Achievement Standard.
Students demonstrate leadership, fair play and cooperation across a range of movement and health contexts. They apply decision-making and
problem-solving skills when taking action to enhance their own and others’ health, safety and wellbeing. They apply and transfer movement
concepts and strategies to new and challenging movement situations. They apply criteria to make judgments about and refine their own and
others’ specialised movement skills and movement performances. They work collaboratively to design and apply solutions to movement
challenges.
6. Authentic Assessment:
What aspects of student learning will you be assessing?
Students’ ability to demonstrate the techniques of the backhand throw, forehand throw and
the pancake catch in passing and receiving challenges and during game play.
Students’ understanding of the rules of Ultimate and ability to play safely and fairly
Student attitude to learn, including their ability to listen and remain on task
Student ability to take feedback and work collaboratively with peers in the class
Students’ ability to demonstrate and apply key tactics during game play and demonstrate
their ability to scan and read the play through using correct decision making
How will you help students to learn the rules and demonstrate this aspect of game sense?
I will explain/demonstrate the key rules to students before any game play. To check for understanding I
will ask students to get into pairs or groups of 3 and discuss/recap the key rules taught. To help
students identify the key rules and understand how they apply in a game context, I will initiate game
play as the first activity without the Frisbee. Using a simplified object such as a ball or beanbag will
allow the students to focus on the rules.
What type of learning experiences will you use to progressively develop game sense - tactics?
Using weighted number activities that are aligned to the game are most beneficial for developing
game sense. I would begin with 4v1 passing and receiving activities where the focus is on supporting
with width, and then progress this to a 4v1 or 3v1 go for goal activity that incorporates an end zone,
which additionally targets supporting with depth. As students become comfortable with these
challenges, adding another defender making it either a 4v2 or 3v2, will create more external factors in
decision-making. Once students are comfortable with the second defender, more game like conditions,
such as 4v4 or 5v5 games will be played, so students can work on game sense under game like
conditions. Without using weighted number games as the students progress, allows the focus to be on
defensive strategies and tactics.
How can freeze replay be used to focus on game sense (rules or tactics).
Freeze replay can be used to stop the game to demonstrate good or bad positioning of both attacking
and defensive players, providing feedback and reinforcing cues to play out various options to help with
reading the play and decision making. Freeze replay can also be used to demonstrate and reinforce
rules, as well as introducing new ones into the game. Freeze replay also allows for demonstrations of
taught tactical principles such as players in supporting with width and depth, and can show players
how these tactics benefit with movement of the disc.
Technical ability ‘the ability to control and redirect the object’ (Launder & Piltz 2013)
What are the most important techniques needed for participation. Reference to an image (or
clip) and indicate key cues to assist focus. How complex – difficult are they?
Beginners must be able to backhand pass, forehand pass and perform a crocodile pancake, two
handed catch to receive a Frisbee. The backhand pass is the easiest of the three methods of
throwing. It is not a very difficult technique to perform, however can be challenging to adapt when
comparing it to other objects, as the disc cuts through the air is emphasised by the angle, speed
and projection of the throw. The forehand throw is more difficult to perfect due to the different
throwing pattern required to produce the throw.
Backhand Pass
Action Grip
Pancake/Crocodile Catch
If appropriate how are you going to reduce the perceptual &/or the timing demands to ensure
success? (ie lacrosse throw & catch technique …. Use a hand feed. Use a larger ball for T-ball)
In terms of catching the Frisbee, to reduce the perceptual demands, we can get the students to be
in the catching position with both hands in front of the eyes ready to catch the Frisbee. Therefore,
all they need to focus on is tracking the trajectory of the Frisbee and the ‘snatching’ method to
catch the disc.
What type of ‘challenge’ games and ‘target games’ could you use to engage learners to practice
technique. How can you combine techniques & add in scanning or communication?
- PARTNER CHALLENGES:
e.g. Frisbee Golf
- Place a hoop on the ground; count how many throws it takes to pass the Frisbee between two
pairs to reach the hole from the tee.
- Allows for communication and leading into space.
e.g. Partner Passing & Receiving
- Providing a time limit and seeing how many passes can be completed is a challenge
- Passing and receiving to partners and once a pass is completed, the partners take a step back
and see how far they can go in certain time
- Introduce 2 receivers and 1 passer, and one defender. The passer has to scan the field and
decide what is the best option, the defender needs to pick one of the receivers and the
receivers have to lead into space to get open.
- GROUP TARGET CHALLENGES:
e.g. Frisbee Bowling
- Have certain number of receivers in hoops, set up like a game of 10-pin bowling. The passer
stands a certain distance away and has to throw the Frisbee aiming for the receivers to catch
the Frisbee and therefore be knocked out of their hoop. Receivers then run down and become
another thrower.
- Can throw a defender in the middle to introduce communication and scanning to find the
best option.
How can you challenge and extend (differentiate) students who pick up the techniques quickly?
Encourage them to work on the forehand pass and introduce the hammer throw to these students
as they are more challenging techniques to perfect. Would also recommend adding a defender for
these students earlier so they have to take into account an external factor as well as focusing on
technique.
Agility (if applicable) ‘the ability to get into the a good space at the right time’
How will you teach for agility? This may be linked with other aspects of skilled play.
In Attack, agility is required for attacking players to lead or move into positions to receive a pass or
create more space for other attacking players to move into. Attacking players will lead and receive a
pass or run around and draw a defender out of space for another attacking player to lead into and
receive the disc. Comparatively, defenders also require agility to cover these attacking players or move
quickly to delay the player in possession of the disc. To teach for agility, activities need to be game like.
Small-sided games and weighted number games will teach for agility as well as working on developing
technical ability and game sense principles.
How will you teach for communication (verbal and/or non verbal) in your game?
Communication is a crucial part of every team based, field invasion game. Students will have the
opportunity to develop their verbal and non-verbal skills in all game like activities, as they are required
to lead and call for a pass when they move into position. Small sided games and weighted number
games will be the major activities that allow for communication to be developed as they require two
teams to work together to move the Frisbee up and down the field or defend the attacking from
reaching the end zone. Teaching strategies such as Freeze Replay and enhancing the play can also be
used to develop communication. Freezing the play and showing an example where communication
was needed allows students identify the benefits of demanding for a pass and enhancing the play such
as introducing a bonus point for calling for the Frisbee in the end zone before catching the pass can
facilitate communication to occur.
What strategies will you implement to ‘enhance’ the play to make the session enjoyable?
Students will be provided clear objectives of the activities in the lesson and will have a set purpose
of what they are trying to achieve. They will know what is expected of them.
The tasks will be constructed to benefit the students learning and the students will be able to
identify the benefits of such tasks
The activities set are aligned to the game and students can see that what they are practicing will
quickly be applied into a real game context.
Varying the activities and making sure that they are paced well
Towards the end of challenges and small games, the time left is counted down so students will try
and score before time runs out.
Students are provided with choice on some occasions such as who their partners or groups are for
specific activities and games.
The competition will be balanced and fair, this will be decided over the first couple of weeks.
Tournament teams will be announced in week 3 once I have an idea of which students should not
be in the same team and find out who is quite skilful and who needs more attention.
How will you ‘differentiate’ learning challenges & games to suit the diversity of students?
Since the class is a big group, we can design games so that each area relates to their ability level.
For example game 1 could be played between the two best teams in the class and game two could
be for students who are still developing their techniques and understanding of the game. This will
allow students to be playing with and against other students who are closer to their zones of actual
development and therefore will feel more comfortable and feel as though they are on the right
track. Also the level of participation will be increased using this method.
Year 10 Valley View Secondary School
HPE: Ultimate Frisbee Practical Assessment
Appendix 3 – Ultimate Frisbee Assessment Rubric
Student Name:__________________________________________
CATEGORY A B C D
Attitude & Approaches Ultimate Approaches Ultimate Approaches Ultimate Approaches Ultimate
Participation activities with enthusiasm activities with activities with a activities with a poor or
and an excellent attitude enthusiasm and a good satisfactory attitude and inconsistent attitude and is
towards participation all of attitude towards a willingness to often unwilling to
the time participation most of participate some of the participate
the time time
Cooperation & Interacts cooperatively with Usually interacts Can interact Finds it difficult to interact
Team Work others as an effective team cooperatively with cooperatively with cooperatively with other
member and encourages others as an effective others as a team team members and
others to participate team member and member but does not regularly sits out or
sometimes encourages regularly demonstrate displays negative sporting
others to participate encouraging team behaviour
behaviour
Development of Demonstrates advanced and Demonstrates sound Can sometimes Demonstrates few
Skilled Play specialised movement and movement and demonstrate effective movement and locomotor
locomotor skills, game locomotor skills, game movement and skills, poor understanding
sense, and technical ability sense, and technical locomotor skills, game of game sense, and
in Ultimate related activities ability in Ultimate sense, and technical requires significant further
related activities ability in Ultimate technical development in
activities Ultimate
Understanding Can explain and follow the Follows rules and Demonstrates a basic Demonstrates little or no
the Rules rules and safety implications safety implications of understanding of rules understanding of the rules
in a range of Ultimate Ultimate in a range of and safety implications and safety implications of
related activities. activities. Attempted to and may require Ultimate or chooses to not
Contributes positively to implement effective prompting or reminding abide by rules and safety
self-refereeing matches. self-refereeing. to demonstrate further implications
understanding
Listening Skills Always listens attentively Usually listens Sometimes listens well Seldom listens and
and follows instructions attentively and follows and usually follows requires regular prompting
promptly instructions instructions without to ensure appropriate
satisfactorily prompting participation
Achievement Level Teacher Comment
Year 10 Valley View Secondary School
HPE: Ultimate Frisbee Practical Assessment
Single
- Technical Ability and Rules of the Game
- Game Play
2 Double
- Technical Ability
- Rules and Fair Play
- Introduce Tactical principles
- In attack with the Frisbee (Scanning the field)
- In attack without the Frisbee (supporting with width and depth, penetrate)
- In Defense (delay and cover)
- Game play
Single
- Recap Tactical Principles
- Game Play
3 Double
- Technical Ability
- Rules and Fair Play
- Game Sense: Tactical principles
Attacking Tactical Principles
- Go For Goal, Penetrate the Defense
- Supporting with width and depth
Defense
- delay
- cover
- Game play
Single
- Recap Tactical Principles
- Game Play
4 Double
- Round Robin Tournament
- 4 teams
- Blue vs. Red. – Green vs. Orange
- Red vs. Orange – Blue vs. Green
- Blue vs. Orange – Red vs. Green
Single
- Finals
Year 10 Valley View Secondary School
HPE: Ultimate Frisbee Practical Assessment