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Kamei - Art Direction Street Fighter
Kamei - Art Direction Street Fighter
Kamei - Art Direction Street Fighter
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Agenda
1. Easy to Follow & Understand
• Importance of character silhouettes
• Character visibility / foreground and background color setting
• Characters and hitboxes (Collision)
• Applying knowledge from pixel era to 3D models
3. Conclusion
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Introduction
16 years experience as
Technical Artist
Art Director on Street Fighter IV & V
Has worked at
DIMPS Corporation.
GREE, Inc.
CAPCOM Co., Ltd.
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考え方
PHILOSOPHY
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Street Fighter V Concept
e-Sports 5
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Street Fighter V Concept
Sharing Emotion
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Street Fighter V Concept
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Street Fighter Aesthetic
Muscular
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Street Fighter Aesthetic
Outlandish 10
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Character
↓
A symbol (indicator)
which conveys information
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Information from Game 12
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Player Decision 13
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Player Action 14
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Process happens in a split second
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ART in fighting games
is the singular element that can
convey information to players in a
fraction of a second.
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1-1:Character Silhouettes
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Character Silhouette
6 pixels
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Character Silhouette
4 pixels
6 pixels
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Character Silhouette
2 pixels
4 pixels
6 pixels
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Character Silhouette
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Anatomy:
A “Strange”
Guide for Artists
Human anatomy reference material
created by veteran Capcom staff
during the pixel art era.
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Inherited Knowledge of
Important Anatomy for Pixel Art 25
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Character Silhouette
Wide Narrow
Wide
Narrow
Comparison 28
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Character Silhouette
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Character Height
175 cm 182 cm
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Character Height
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Character Height
175 cm 182 cm
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Character Height
175 cm 182 cm
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1-3:Character Animation
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Animation
Fighting Style
Attack immediately
identifiable as
“Karate(Ansatsu - Ken)”
※Video Reference 42
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Animation
CAMERA
CAMERA
CAMERA
M.Bison 46
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Animation
CAMERA
M.Bison 47
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Animation
CAMERA
Zangief 48
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Animation
CAMERA
Zangief 49
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Animation
CAMERA
Rainbow Mika 50
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Animation
CAMERA
Rainbow Mika 51
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Animation
Reviewing animation in
Battle Camera
is the most important.
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1-4:Cinematic Moves
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Cinematic Moves
※Video Reference 54
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Memorable Cinematic Moves
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Memorable Cinematic Moves
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Memorable Cinematic Moves
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Memorable Cinematic Moves
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Memorable Cinematic Moves
Can it be described in a
single phrase?
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Memorable Cinematic Moves
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Memorable Cinematic Moves
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Memorable Cinematic Moves
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1-5:Background (Stages)
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Background (Stages)
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Background (Stages)
Character Histogram
Stage Histogram
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Background (Stages)
Character Histogram
Stage Histogram
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Multi-Color Grading
Multi-Color Grading ON 67
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Multi-Color Grading
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Multi-Color Grading
CAMERA 70
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Multi-Color Grading
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Background (Stages)
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1-6:Camera: Field of View (FOV)
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Camera FOV Correction
With 3D cameras the view becomes more distorted near the edge
of screen. This can make it hard for players to read the action.
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Camera FOV Correction
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2.
Art Direction
Create Personality with Artistic Accents
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Target Visual
Franchise History
Street Fighter always had
beautiful illustrations.
Push Deformation
Tool to push character silhouettes,
details, and coloring.
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Final Result
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2-i:Brushstroke (Painterly) Style
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Painterly Accent
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Adding Accent to Normal Map
Painterly Style
Add 2D Filtering to Normal Maps 87
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NPR: Brushstroke Accent
Texture Filter ON 89
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Adding Accent to Normal Map
As texture
resolution increases,
space between
bumps is larger
470 pixel
160 pixel
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Adding Accent to Normal Map
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Adding Accent to Normal Map
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Sharp Rough
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Information Density
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Information Density
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Painterly Accent OFF 98
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Painterly Accent ON 99
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Painterly Accent ON 100
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2-ii:Edge Filter
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1010
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Recommend
brightness
0.6 or more.
Adjust the
degree of
sharpness
Recommend
1.5 range
Creates strong
Character Outline
Adds blurring to
Painterly Accent
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1060
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Enhance Indirect Light
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Art in Fighting Games
Is singular element that can convey
information to players in a fraction
of a second.
113
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Art in Fighting Games
Is singular element that can convey
information to players in a fraction
of a second.
After this critical goal is achieved, we can
create a unique visual style with personality.
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What role does art
play in games?
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Thank You!!
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Questions?
Facebook
Toshiyuki Kamei
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