Lorth Character Sheet

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character Lorth player JD


class Druid 6 level 7
race Human alignment N
patron deity/religion Mielikki
CHARACTER RECORD SHEET
origin residence Neverwinter Wood
max ranks = lvl+3(/2)
ABILITY SCORES HIT POINTS SKILLS cross
class total ability ranks misc 1 misc 2 misc 3
temp temp
score mod score mod appraise r 2 2
int

STRENGTH -1 48 autohypnosis 4 wis


4
8
balance r 0 0
dex*
DEXTERITY 10 0 max
bluff r x 1 1
cha
CONSTITUTION 11 0 climb r -1 -1
str*
INTELLIGENCE 15 2 damage concentration r x 9 0
con 9
WISDOM 4 reduction
current craft r ( ) x 2 2
int
18
CHARISMA 12 1 die type(s) decipher script 2
int

diplomacy r x 1 cha
1
disable device
ARMOR ac when
flat-footed
2 int
2
modifiers ac versus
disguise r 1 cha
1
ARMOR armor shield dex size natural misc 1 misc 2 touch attacks escape artist r 0 dex*
0
= 10 + 4 dex 0 miss chance forgery r 2 int
2
max dexterity gather information r 1 cha
1
14 armor worn bonus
handle animal x
armor check 8 cha
1 7
Chain Shirt penalty
x
arcane spell heal r 4 6
10 wis
CLASS failure
hide r x 0 dex*
0
spell resistance
intimidate r 1 cha
1
jump r -1 str*
-1
SAVING THROWS INITIATIVE knowledge ( Nature ) x 14 int
2 10 2
class base modifiers
total 1 2 3 4 ability magic misc total dex misc knowledge ( ) 2 int
2
fortitude 5 5 con 0 0 0
dex knowledge ( ) 2
int

reflex 2 2 0
dex base modified
knowledge ( ) int
2
listen r x 4 7
11 wis
will 9 5 4
wis speed 15 move silently r 0 dex*
0
open lock
ATTACK ROLLS x
dex
0
multiple attacks class base modifiers perform ( ) cha
1
total 2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2 perform ( ) cha
1
melee 4 –5 –10 –15 5 str
-1 perform ( ) cha
1
ranged 5 –5 –10 –15 5 dex
0 profession ( ) x 4
wis

grapple 4 –5 –10 –15 5 str


-1 psicraft 2 int
2
ride r x 0 0
dex
flurry of blows 5 -1
str
search r 2 2
int
additional modifiers
sense motive r 4 4
wis

Age penalties taken into account sleight of hand 0 dex*


0
spellcraft x 2
int

spot r x 11 4 7 wis

stabilize self 0 con

survival r x 4 6
12 wis 2
swim r x
WEAPONS -1 -1
str*

tumble 0 0
dex*
weapon att bonus damage critical range type size use magic device 1 1
cha
Masterwork Scimitar +3 1d6 18-20/x2 N/A S M use psionic device 1
cha

notes use rope r 0 dex


0
weapon att bonus damage critical range type size 0
0
Masterwork Longbow +6 1d8-1 x3 100 P M 0
notes 32 Masterwork Arrows 0
weapon att bonus damage critical range type size 0
0
notes 0
0
weapon att bonus damage critical range type size r DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
proficiencies
notes weapons: ❏ simple ❏ martial armor: ❏ light ❏ medium ❏ heavy ❏ shields

weapon att bonus damage critical range type size

notes
EQUIPMENT
item location wt item location wt item location wt
Healing Belt
Ring of the Beast
Longbow 3.0
Chain Shirt 25.0

current load total weight carried 28.0

MOVEMENT & LIFTING EXPERIENCE MONEY & GEMS


walk hustle run
total experience cp — 8
movement 15 30 60 19,580
= base speed = 2 × base speed = 4 × base speed
lift over head lift off ground push or drag sp —
6
lifting 80 160 400 xps needed for next level
21,000 gp —
= max load = 2 × max load = 5 × max load
hit points by level 3796
load capacity max dex enc pen run
pp —
light to 27 lbs. normal normal normal
medium to 53 lbs. +3 –3 ×4 gems —
heavy to 80 lbs. +1 –6 ×3

SPECIAL ABILITIES & FEATS


Level 1: Natural Bond (better Ring of the Beast: Cast SNA as if it were -750 (belt)
companion) one level higher. -8000 (Ring)
Human: Companion Spellbond (Share Healing Belt: 3 charges per day. -165 (MWK Scimitar)
spells up to 30') Standard Action -100 Chain Shirt
Level 3 Feat: Greenbound Summoning 1 charge = 2d6 healing
(fucking yes) 2 charges = 3d6 healing
Level 6 Feat: Natural Spell (Can cast 3 charges = 4d8 healing
while wildshaped)

Flaw 1: Slow: Half movement speed


Flaw 2: Noncombatant: -2 melee attacks

Bonus Feat 1: Spell Focus Conjuration


Bonus Feat 2: Greensinger Initiate.

LANGUAGES
Common, Druidic, Elven
SPELLS SPELLS & POWERS
spell level spells bonus # spells
save dc per day spells known Cantrips (6): SNA IV
0 0 Detect Magic 1d3 Dire Wolves
Mending 57 HP
15 1st
Create Water x2 AC 21
16 2nd Resize DR and Fast Heal
17 3rd Bite +14 melee (1d8+13)
Fort +8, Ref +7, Will +6
4th 1 (4):
5th Summon Fey SNAIII
6th
Cloudburst Ape
Snake's Swiftness 41HP
7th Entangle AC 21
8th DR 10/Magic and Slashing
Fast Heal 3
9th
2 (4): 2 claws +10 melee (1d6+8) and bite +5
spell save modifiers
Mass Snake's Swiftness melee (1d6+5)
dc mod ability misc

= 10 + Bite of the Wererat Fort +10, Ref +8, Will +2


Cloudburst
TURN UNDEAD Barkskin (+3 AC, One hour) 1d3 SNA2
modifiers turning 1d4+1 SNA1
times/day cha misc check
1 =3+ 1
cha 1
cha 3 (3): SNAI
turning modifiers Call Lightning Small Viper
damage cha level misc
Spike Growth 10HP
= 2d6 + 1
cha
Wall of Fungus AC 24
DR 10/Magic and Slashing
PSIONICS
4 (2): Fast Heal 3
# powers level # powers level power points
known known Animate with the Spirit (Movanic Deva) Bite +7 (1d2+1+poison), slam +3 (1d4
0 5th Last Breath +1)
If enchanted: 1d2+6d6+3+poison
1st 6th Poison 1d6 Con, DC 10 Fort
2nd 7th Fort +5, Ref +6, Will +1
free
3rd 8th manifestations

4th 9th Summon Nature's Ally 2


psionic combat Black Bear
1D20 + dc mod + ❏ ❏ ❏ ❏ ❏ 27HP
ability mod ego id mind mind psychic
attacks
whip insin blast thrust crush
AC 20
defenses ability 0
dex -1
str cha 1 2
int 4
wis DR 10/Magic and slashing
Fast Heal 3
❏ empty mind +1 –2 +3 –3 –5
2 Claws +9 (1d4+7), Bite +4 (1d6+5)
❏ intellect fortress –2 +1 +0 +6 +4
Fort +8, Ref +5, Will +2
❏ mental barrier –1 +4 –3 +1 +3

❏ thought shield –4 –1 –2 +4 +2 OR 1d3 Vipers


❏ tower of iron will +3 +0 –1 +5 –3

nonpsionic –8 –9 +4 –8 –8

flat-footed/powerless +8 +7 +8 +8 +8

HENCHMEN/ANIMAL COMPANIONS
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
Mondo Ape, 6HD 6 60 2 30 19 2/+13 24 17 14 2 12 7
notes 1d6+6. FORT +8 REF +7 WILL +3 BAB+4 Grapple: 4+6+4 2 Claws, +13 (1d8+7), Bite +8 (1d8+3)
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
Mondo Continued Ape 6HD 6 60 2 30 19 +7 23 17 14 2 12 7
notes Alertness,Toughness, Improved Natural Attack
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
Crocodile Wildshape Animal 20 15 +6
notes Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
Animal 48 20 17 +4
notes
CHARACTER DESCRIPTION
character name Lorth age 53 sex M
description birth date size Medium
height 5'4" weight 130
hair Grey eyes Hazel
skin Leathered handedness Right
character sketch
personality
Short and with tanned, leathery skin, Lorth isn't much to look at. He's got shoulder length,
greyed hair. It has hints of brown, but has lost its color to age. He walks with a
pronounced limp in his left leg, coming from a shattered kneecap. His eyes have a cloudy
look to them, as if his sight is starting to go.

Lorth has survived because he's crafty. He's not meant for a fight, but he makes it through
by outwitting his opponents.

quote(s)
Fear the old man in a profession where men do not live to be old.
contacts/friends

enemies

BACKGROUND & NOTES


Lorth was raised in a Druidic Circle called the Ring of Swords in Neverwinter Wood. Most of the Druids there were elves, and
Lorth is human. He was more action oriented whereas the elves had more patience. He left because he couldn't see eye-to-eye
with the elven leaders there. Although still friendly to each other, Lorth and the elves there wouldn't be too upset if they didn't
see each other again.

When he was 46 years old, he took a warhammer blow to his left knee, leaving it shattered and crippling him. Lorth sought
refuge in a nearby forest to escape from the band of highwaymen that he was trying to stop. They tracked him to the forest, and
would have killed him had not an ape come to his aid. Recognizing Lorth as a follower of Mielikki and a child of the forest, the
ape fought off the bandits. The next morning, Lorth cast healing magic on both of them, and they have been inseparable ever
since.

Lorth is Vegetarian.

Tavern we were in originally was called

Reports of a hunter by the name of Aaron Korigard have come in, hunting down Timberway Lions in the Timberway Forest. We
were told to search the Bluerock Lodge, along the edge of the Rawlinswood

Inn in Valls is "Crossed Cutlass"


Lord Prendeghast sent us after a man named Keller, accused of theft and assault. He has dark brown hair & a noticeable scar
on his cheek. He will likely also be in possession of a ring. A ruby on a gold band, far too good for a ruffian as himself.

Bears offered to give aid once poachers are gone. Meet at the river west of Valls.
Lord Prendeghast asked us to help him acquire the Duchy of Arcata, currently in the hands of Duke Horgath.

Went to Ostrav to check for survivors. None found. Town burned. Some kind of demon helping them.

dungeons & dragons character sheet v2.1 7/03 by patrick murphy • a mad irishman production • www.mad-irishman.net
date created dm/campaign dungeons & dragons is a registered trademark of wizards of the coast, inc. ©2003 wizards of the coast, inc.

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