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From The Archives..
by Glenn Budzinski
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Tips for Young Players, by Matthew Sadler, 1999 Everyman Publishers,
English Algebraic Notation, Softcover, 160pp., $12.95
We were impressed with Sadler's fresh, new spin on old ideas. For instance,
the concept of the initiative is often described by authors in vague, nebulous
terms, usually leaving the reader with more questions than answers. Sadler's
explanation, however, is clear and on the mark:
"The basic aim of the game is to checkmate the opponent's king. We all
know this: it's in every book ...and it's true! But it can give you the
wrong impression of what you should be trying to do during a game.
The crucial point is that our aim is to checkmate the opponent's king
eventually...There is more than one way of defeating your opponent: the
launch of a direct, violent attack, sacrificing a handful of pieces along
the way, is the most spectacular, and usually the quickest method, but it
is the exception to the rule. The normal path to victory is to win some of
the opponent's pieces and thus to have more pieces than your opponent.
Eventually you may aim to have a position where the opponent only has
his king while you have several pieces: then you checkmate him" (page
20).
"In order to force weaknesses which you can exploit later, you have to be
connected with your opponent's position. Putting pressure on the
opponent's centre is the first, easy and obvious way to do it. Secondly,
by putting pressure on the opponent's centre, you restrict your
opponent's choices" (page 81).
Sprinkled throughout the book and highlighted in bold typeface are various
"Tips"and "Warnings." Most are worth noting. Examples of Tips include:
"Long-range pieces [rooks, bishops and queens] should be placed where
nothing blocks them: on open files and diagonals. Also, long-range pieces will
come into their own once fewer pawns and the position opens up" (page 31);
"The queen is the 'finishing-off' piece. The piece that, once you've sacrificed
plenty of 'little guys' to break open the position, mops up the mess and applies
the finishing touches" (page 100). A warning to be heeded, not likely to be
found in other books, is to "Keep your sense of danger by observing which
pieces are protecting or covering other pieces. Be aware when those
There's an old Polish maxim that states that the more one strays from the well-
trodden paths, the greater the chance of producing material that may be viewed
as controversial. To Sadler's credit, he has tried to inject his own ideas as
much as possible into the game's immutable themes. Unfortunately, the down
side to creativity is that it occasionally raises a few eyebrows.
For example, when comparing and contrasting the middlegame and endgame
phases, Sadler writes, "In the endgame your position is slow and cumbersome
– if you place all your pieces on one side, you will not be able to get back
quickly to deal with the problems on the other side", which is quite true (page
52). We aren't quite sure how this contrasts with the middlegame, since if one
places all his pieces on one side of the board at that stage, he will also most
likely suffer the same consequences only quicker, as Sadler himself indicates
While most exercises are appropriate based on the material presented in the
foregoing chapter, in certain cases, however, it is questionable whether the
student has been properly equipped to handle the positions. There are a few
exercises which appear to fall into the category that could be referred to as
"tests of missing knowledge". Two examples are Exercises 1 and 2 in Chapter
8, "The Middlegame: Positional Play." In the first position,
[FEN "rnbq1rk1/1p2bppp/p2p1n2/4p3/
2B1P3/2N1BN2/PPP2PPP/R2Q1RK1"]
the reader is asked to "Assess the weaknesses in Black's structure and suggest
a way they might [be] 'repaired'." The weaknesses in the Black position are
relatively obvious: the backward d-pawn and weak d5-square. Repairing them
with 1...Be6 and the obliging 2 Bxe6 fxe6 may not be too obvious to the
reader, though, considering that this method was not discussed.
[FEN "r1bq1rk1/2p1bppp/p1np1n2/1p2p3/
4P3/1BP2N2/PP1P1PPP/RNBQR1K1"]
Again, the reader is asked to assess Black's structural weakness and repair it.
Experienced players will probably immediately recognize this position to be a
variation of the Ruy Lopez and realize that the proper continuation for Black
is 1...Na5 2 Bc2 c5, since Black's weak point is the b5-pawn, as Sadler points
out. He also mentions that the weakness is not as obvious as in the previous
example – a mild understatement, to say the least. Although we aren't
structural weakness, we can't help but wonder whether the typical reader of
this book will be able to offer a meaningful response to this exercise, given
that examples such as this were not previously addressed.
Somewhat more serious is Sadler's advocacy that the reader play openings
based on "tricks or traps" (page 67). This is not an opinion shared by the
majority of chess self-improvement book authors. Sadler also seems to be in
conflict with himself on this point, given that, on one hand, he stresses the
need to understand an opening rather than memorizing moves and, on the
other hand, he recommends playing openings based on traps, which are
usually no more than specific sequences of moves that are probably best
learned through memorization.
However, the objections raised in this review are rather insignificant when
placed in context with the rest of the book. Tips for Young Players is a clean
breath of fresh air in the world of self-improvement books. In his own
inimitable style, Sadler has prepared an excellent account of the basic
concepts of the game that every beginner (regardless of age) needs to know to
become a competent player. As long as the student understands how the
pieces move and is familiar with algebraic notation, this is certainly as good a
book as any with which to begin one's journey on the road to chess mastery
or, at least, to a better understanding of the game.
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