Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

THE GIANT SPIDER FROM OUTER SPACE Jeep with MG: move 1 D6 + 2 inches, range 6 inches / 4

A retro sci-fi solo game by Pz8 - V. 0.1 points


Tank with gun: move 1 D6, range 12 inches / 6 points
1. Int ro d uctio n
Troops of one type (Infantry, Jeeps or Tanks) can move all
This is game is inspired by those Science Fiction movies of together (roll only once for distance) or as separate teams
the 1950’-1970’s that we all love. A metorite hits the (roll for each base).
countryside somewhere and reveals to be the egg of a giant
Spider. You are in command of an Army unit with a vital Firing is before or after movement. Jeeps and Tanks roll 1D3
mission: kill it.... and save the Earth! instead of 1D6 when firing. Spider must be in line of sight.

2. W hat y o u ne ed Roll 1 D6 for each base firing, add + 1 if MG or gun; if the


total is 5-6 = the Spider gets 1 wound (6 if over half
- One or more plastic or rubber Spider(s) distance).
- Infantry, Jeeps with MG and Tanks, ideally 1/300
scale; or counters For every wound after the 4th, roll 1 D6 = 5,6 = the Spider
is killed… phew!
- one six sided die (D6); when a D3 is called, count
1-2 = 1, 3-4 = 2, 5-6 = 3
b) Sp ide r( s) p ha se
- a ruler marked in inches or 2,5 cm segments
- a scatter dice (i.e. a D6 with arrows on each side) Roll 1 D6 and see the reaction table
or another way to determine random directions
(spinning wheel, template etc) 0 or less Do nothing
- A playing surface (60x60cm or bigger) and some 1 Move 1D3” away from the nearest
terrain features (hills, woods, houses) Humans
2 Move 1D6” away from the nearest
3. Setting the gam e Humans
3 Move 1D3” in a random direction
You can play this game solo of with other players, all against 4 Move 1D6” in a random direction
one or more Spiders controlled by a random reaction table. 5 Move 1D3” towards the nearest Humans
6 Move 1D6” towards the nearest Humans
Set up the table and place one Spider or more in the middle. 7 or more Launches a web to the nearest Humans
Determine how many points you can expend to buy your in line of sight and within 6”; if n.a. roll
Human force (min. 12 pts & max 1 Tank for each Spider on again.
the table) and choose your units (see values below).
Add + 1 for every Human unit within 6” from the Spider
In a basic game you must kill the Spider or be killed. Use Subtract – 1 for every wound inflicted to the Spider (max. -
your imagination to make up other situations like: 3)

- Defend objectives and/or scared civilians running Infantry and Jeeps that are contacted by a Spider during this
around phase, or hit by a web, are killed. Tanks get a saving throw.
- introduce other troop types, super-weapons, Roll 1 D6, if result = 5,6 the Tank is saved, otherwise it is
heroes etc killed.
- introduce other monsters, martians, zombies etc
If a Spider moves out of the gaming board, it escapes: the
4. Ga me s eq ue nc e mission failed!

A game turn is made of three phases: c) Spide r( s) re ge ne ratio n

a) Humans move and/or fire Roll 1D6, if result is 5,6 the Spider heals 1 wound.
b) Roll for Spider(s) reactions
c) Roll for Spider(s) regeneration

a) Hum an p hase

Infantry: move 1D3 inches, range 6 inches / 2 points

You might also like