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Blender 2.64: Sculpting Improvements: Sculpt Masking
Blender 2.64: Sculpting Improvements: Sculpt Masking
Sculpt Masking
Usage
Masks are used to "protect" parts of the model from being edited by the sculpting tools. They appear as
darkened areas of the mesh. The darker a masked area is, the less effect sculpting on it will have. Masks
can be edited with the mask brush, as well as cleared or inverted accross the entire model. The masking
Mask Brush
In order to edit the mask, select the mask brush from the Brush panel. The mask brush can also be
toggled with the M. (Pressing M will also create a mask brush if none currently exist.) The mask brush has
two modes, Draw and Smooth. Pressing ⇧ Shift with the mask brush active will toggle the mask smoothing
mode.
The 3D View header has a mask menu with the following operators:
Fill Mask
Hide Masked
Limitations
Masks are only visible when drawing with the PBVH, so masks will not be visible if:
o Draw mode is not set to 'solid'.
o Shape key is unpinned
o Non-multires modifiers are visible
Mask drawing breaks material drawing in sculpt mode.
Implementation Notes
The existing Fixed map mode was split into two modes: View Plane and Area Plane.
The View Plane mode is identical to Fixed — the current view angle is used to project the brush texture
onto the model. Area Plane mode projects the brush texture along the local surface normal, which keeps
the texture from stretching when sculpting on a portion of the mesh that is at an extreme angle to the
viewpoint.
In the example to the right, two brush dabs were applied to the side of the model (left)-- the top dab
applied using View Plane mode and the bottom using Area Plane mode. The result shown head-on in the
middle demonstrated the texture shape preservation was optimized using Area Plane projection.
toolbar). Recent mouse locations (input samples) are averaged together to smooth brush strokes.
New Hotkeys
Center on Last Stroke
To quickly focus on where an object is being sculpted, the 3D view centering operator Numpad . has been
By pressing Esc while in the middle of a sculpt stroke, the stroke will be canceled and any changes will be
undone.