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MONSTERS GATE SPECIAL AWARENESS HORROR M.R. P.R. COMBAT TOUGHNESS NOTES
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Barnabas Marsh n/a -3 -2/2 Resist Resist -3/3 2 If you pass Combat check, return Barnabas to box
1 and remove 1 Doom token from track.
Being of Ib (1) Spawn n/a n/a n/a n/a n/a n/a Investigators receive -1 to Horror checks.
1 If Bokrug awakens he is upgraded to Physical
Immunity.
Being of Ib (2) Spawn n/a n/a n/a n/a n/a n/a Investigators receive -1 to close/seal gates.
1 If Bokrug awakens he is upgraded to Magical
Immunity.
Being of Ib (3) Spawn n/a n/a n/a n/a n/a n/a Investigators receive -1 to Luck checks. If Bokrug
1 awakens, place three extra Doom tokens on him.
Being of Ib (4) Spawn n/a n/a n/a n/a n/a n/a Investigators receive -1 to Evade checks. If Bokrug
1 awakens, place three extra Doom tokens on him.

Byakhee 3 n/a -2 -1/1 n/a n/a +0/2 1


Child of Abhoth (1) Spawn +1 -2/2 Resist Resist -2/2 3 If Combat check passed discard 1 Spell or Weapon if
Nightmarish 1 able.
1 Overwhelming 1

Child of Abhoth (2) Spawn +1 -1/2 n/a Immune -2/4 3 Discard 1 Clue before Combat check or automatically
1 Overwhelming 2 fail.

Child of Abhoth (3) Spawn +1 -2/4 Full n/a -1/2 3 Discard 1 Clue before Horror check or automatically
1 Nightmarish 2 fail.

Child of the Goat n/a -3 n/a n/a n/a +1/0 1 Treated as a Cultist.
3 If you fail Evade or Combat check you are Delayed.

Cthonian n/a +1 -2/2 n/a n/a -3/3 3 Movement: on a roll of 4-6 investigators in Arkham
2 lose 1 Stamina.
Colour out of Space n/a +1 -3/4 Immune Immune +0/1 2 Movement: on a roll of 4-6 investigators in Arkham
2 lose 1 Sanity.
Crawling One n/a -1 -3/3 n/a Resist -X/2 1 Before Combat check roll a die to determine value of
3 'X'.
Cultist 9 n/a -3 n/a n/a n/a +1/1 1
Dark Druid n/a -2 -1/1 n/a Resist -2/1 2 Treated as a Cultist.
When Druid moves on a black path, all other
1 monsters move on black path after their normal
movement.

Dark Young 7 Nightmarish 1 -2 +0/3 n/a Resist -1/3 3


Deep One 6 n/a +0 -2/2 n/a n/a -1/2 2
Deep One Hybrid 4 n/a -1 -1/1 n/a n/a +0/2 1
Dhole Nightmarish 1 -1 -1/4 Resist Resist -3/4 3
1 Overwhelming 1

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Dimensional Shambler n/a -3 -2/1 n/a n/a -2/0 1 Combat check: if failed you are Lost in Time and
2 Space.
Elder Thing n/a -2 -3/2 n/a n/a +0/1 2 Combat check: if failed, discard a weapon or spell.
3
Fire Vampire 2 Ambush +0 n/a n/a Immune -2/2 1
Flying Polyp Nightmarish 1 +0 -2/4 n/a Resist -3/3 3
1 Overwhelming 1
Formless Spawn 4 n/a +0 -1/2 n/a Immune -2/2 2
Ghast 1 Ambush -2 +0/1 n/a n/a -3/1 2
Ghost 3 Undead -3 -2/2 n/a Immune -3/2 1
Ghoul 3 Ambush -3 +0/1 n/a n/a -1/1 1
Gnoph-Keh 1 Overwhelming 1 -2 -1/1 n/a Resist -3/3 2
Goat Spawn 4 n/a -1 -1/1 n/a Resist -2/1 2
God of the Bloody Tongue Mask +1 -3/3 n/a n/a -4/4 4
Endless
1 Nightmarish 1
Overwhelming 1

Gug 2 Overwhelming 1 -2 -1/2 n/a n/a -2/4 3


Haunter of the Dark Mask -3 -2/2 n/a n/a -2/2 2 If 'Blackest Night' card is in play, combat modifier is
1 Endless -5.
High Priest 1 n/a -2 +1/1 Immune n/a -2/2 2
Hound of Tindalos n/a -1 -2/4 n/a Immune -1/3 2 Movement:moves to nearest investigator inside a
2 location other than the Hospital or Asylum.
Hunting Horror n/a -3 -1/3 Resist n/a -2/4 2 Movement: moves to nearest investigator in a street
1 or unstable location.
Leng Spider Ambush -2 -2/2 n/a n/a -1/4 2
4 Overwhelming 1
Lloigor Weapon Immunity +0 -1/3 n/a n/a -2/3 2 Movement: all investigators in this or any adjacent
3 location or street lose 1 Sanity and 1 Stamina.
Maniac n/a -1 n/a n/a n/a +1/1 1 If Terror Level is 6+ Fight is -2, Damage is 3 and
3 gains Endless.
Mi-Go n/a -2 -1/2 n/a n/a +0/1 1 If you pass Combat check, return Mi-Go to box and
4 take 1 Unique Item.
Moon-Beast n/a +0 -1/2 n/a n/a -2/2 3 An investigator that is reduced to 0 Stamina or Sanity
2 is Devoured.
Mummy 1 Undead -1 -2/1 Resist Resist -2/2 3
Nightgaunt n/a -2 -1/1 n/a n/a -2/0 2 If you fail Combat check you are carried thru the
4 nearest gate. If more than one gate, choose.
Priest of Dagon 1 n/a -2 -2/2 Immune n/a -2/2 2
Proto-Shoggoth 4 n/a -2 +0/2 n/a Resist +0/2 3
Rat-Thing 2 n/a -4 +0/1 n/a n/a -1/2 1 Discard 1 Item before Combat check or auto fail.
Riot Spawn -2 n/a n/a n/a -4/4 3 If you pass Combat check, lose 1 Sanity and roll a
3 Overwhelming 1 die; on 4-6 Terror Level increased by 1.

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Serpent People Evasive -2 -1/2 Resist n/a -2/4 1 If you hold a Serpent Person as a monster trophy,
3 after failing a Combat check you may discard to add 3
bonus dice to the roll.
Servant of Glaaki (1) Spawn +1 -2/3 n/a n/a -2/3 2 All investigators must discard 2 Clue tokens if able,
1 when Servant enters play.
Servant of Glaaki (2) Spawn +1 -2/3 n/a n/a -2/3 2 All investigators must discard 1 Skill if able, when
1 Servant enters play.
Servant of Glaaki (3) Spawn +1 -2/3 n/a n/a -2/3 2 All investigators must discard 1 Common Item if able,
1 when Servant enters play.
Servant of Glaaki (4) Spawn +1 -2/3 n/a n/a -2/3 2 All investigators must discard 1 Spell if able, when
1 Servant enters play.
Servant of Glaaki (5) Spawn +1 -2/3 n/a n/a -2/3 2 All investigators must discard 1 Unique Item if able,
1 when Servant enters play.
Servitor of the Outer Gods Nightmarish 2 +0 -3/4 n/a n/a -2/0 3 If you fail Evade or Combat check you are Devoured.
1 Overwhelming 1
Endless
Shadowy Figure Mask -3 n/a n/a n/a -2/2 3 Movement: moves to nearest location or street
1 Evasive containing clues. All clues in that area are discarded.
Endless
Shan 2 n/a +0 -2/0 n/a n/a -2/1 2 If you fail Horror check you are Devoured.
Shoggoth 4 Nightmarish 1 -1 -1/3 n/a Resist -1/3 3
Shugeron Mask -1 -2/2 n/a n/a -3/3 3 If you fail Combat check, add a Doom token to the
1 Endless track.
Skeleton 2 Undead -2 -1/1 n/a Resist -1/2 2
Spectral Hunter Ambush -4 -2/2 n/a n/a -2/2 3 If you pass Combat check, return Hunter to the box
1 and take $5.
Star Spawn 2 n/a -1 -3/2 n/a n/a -3/3 3
Star Vampire 1 n/a -3 -3/3 n/a Resist -3/3 3
Tcho-Tcho Ambush -2 n/a n/a n/a -2/2 2 If you pass Combat check, return it to box and take 1
2 Common Item.
Tcho-Tcho Priest Ambush -1 -2/3 Immune n/a -3/2 2
1 Nightmarish 1
Tendril of Nyogtha Spawn -2 -1/2 n/a Immune -2/2 2 If not evaded or defeated after 2nd round of combat,
1 Ambush investigator is Devoured.
The Beast Mask +0 -2/2 Resist Resist -2/2 4 If you fail both the Horror and Combat checks, you
1 Endless are Devoured.
The Black Man Mask -3 n/a n/a n/a n/a 1 Before Horror check, pass Luck(-1) check or be
1 Endless Devoured. Take 2 Clue tokens if passed. In either
case return The Black Man to the cup.
The Bloated Woman Mask -1 -1/2 n/a n/a -2/2 2 Before Horror check, pass Will(-2) check or auto fail
1 Endless Horror and Combat checks.
The Dark Pharoah Mask -1 -1/1 n/a n/a -3/3 2 Use Lore instead of Fight for Combat check.
1 Endless
The Dunwich Horror 1 Spawn +2 special

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The Skinless One Mask -2 -2/0 n/a n/a -2/0 2 If you fail the Horror or Combat check, you are
1 Endless Devoured.
Vampire 1 Undead -3 +0/2 n/a Resist -3/3 2
Wailing Writher Mask -3 -3/4 n/a n/a -3/4 3 If you fail an Evade check you are Devoured.
1 Endless
Warlock n/a -2 -1/1 Immune n/a -3/1 2 If you pass Combat check, return it to box and take 2
2 Clue tokens.
Werewolf Evasive -3 -1/1 n/a Immune -3/2 2 Moves as a 'red' monster. If it enters same area as
1 investigators, each loses 2 Stamina.
Witch 2 n/a -1 n/a Resist n/a -3/2 1
Wizard Whateley n/a -2 -2/2 Immune n/a -3/3 2 If you pass Combat check, return him to box and take
1 1 Spell.
Wraith Undead +0 -2/1 n/a Immune -2/2 3
2 Nightmarish 1
Overwhelming 1
Yithian n/a -1 -1/0 n/a n/a -2/2 3 If you fail Horror check you are Lost in Time and
2 Space.
Zombie 3 Undead +1 -1/1 n/a n/a -1/2 1

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