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(draft) Traveller5 Contents and structure for the basic

Traveller (5th edition) game system.


Introduction Friendships The Galaxy Barter
Foreword Enmity Regions
The Foundations of Traveller Getting Information Sectors and Subsectors Information
The Vast Span of History Bargaining Star Systems Library Data
The Milieux Persuading Stars Museum Data
Forcing Action Mapping Space Information Analysis
Basics Fighting Research and Development
The Nature of Role-Playing Multi-Personal Worlds
What You Need Battles Worlds Activities
Players Guide to Traveller Wars World Generation Con Games
Master's Guide to Traveller Terrain Corporations
Die Rolls and Dice Situations Cities and Settlements Entertainment
Units of Measure Goals World Surface Travel Exploration and Surveys
The Typical Setup Missions Mapping Worlds Manufacturing
Events Animal Encounters Masquerade
Characters Encounters Travel Times Mercenary Operations
Characters Patrons Military Operations
What Characters Do People Flora And Fauna Naval
Careers Animals Animals Noble Missions
Life Pursuits Monsters Land Prospecting
Humans and Non Humans Situations Air Psionics
The Major Races The Unusual Sea Quests
The Minor Races Generating Encounters Plants Research
Land Strategic Manipulations
Character Creation Actions and Consequences Air Trade
The Creation Process Events Sea Transport
Experience Continuing NPCs Troupes (Bards)
Aptitudes Patrons Technology
Heritage Nemeses The Tech Level Scale Creating Adventures
Homeworld Gimmicks Alternative Technology (ies) Elements of the Scenario
Genetic Elements of the Adventure
Cultural Objects Cultures Elements of the Campaign
Weapons Populations
Skills and Tasks Equipment The Focus of Population Appendices
Tasks Equipment Design Historical Antecedents The Traveller Card System
Task Library Vehicles (Land Sea Air) Rival Factions IMTU
Creating Tasks Vehicle Design The Influence of Economics Language (s)
Skills Beasts of Burden Calendars
Money and Accounting The Milieux
Adventuring Starships and Spacecraft Currency Faraway Sector
Every Adventure Begins and Space Travel Items of Value Deck Plan Symbols
Starship Operations Types of Accounting Outdoor Mapping
Interactions Starship Design Loose The History of Traveller
Personal Starship Combat Strict
Getting Acquainted General Fund

Basic Books Boxed Games/ Products


Core Rules Basic Reference
Game Master's Companion Used with any era Ships and Troops
Players’ Handbook Signal GK (tactical like Mayday)
Technical Design Reference Used with any era Squadrons (operational)
Starships and Vehicles Vanguard (starship miniatures)
Equipment and Weapons Snapfire (tactical like Snapshot)
Stellar Atlas Basic Reference Regiments (operational)
Other Core Books (probably not all these) Striker (military miniatures)
The Ancient War (Grandfather's conflict with his children). Theater of War (strategic like IE and FFW)
First Contact (The Solar System before jump drive) Game Support
The Interstellar Wars (space war) Faraway Sector (custom sectors)
The Rule of Man (the wonders of the collapsed First Empire). Yard 9 (starship deck plans)
The Golden Age (the mature Imperium). Other Things
The Plague (the Virus Era). Ships Papers Annic Nova, Far Trader, Scout
Patents of Nobility Baron, Count, Marquis, Duke
Into The Unknown! (explorations)
Calendars 2004 and Beyond
The Border Wars (Human Aslan conflict)
Tee Shirts and Caps
The Far Far Future (thousands of years after the Imperium).

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