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Dawn Fist None None

Character Name Player Name Deity Region Alignment


Fighter 5 Lizardfolk / Humanoid Medium / 5 ft. 6' 6" / 220 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (4) 15000 / 23000 0 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 18 +4 18 +4 HP 69 Walk 20 ft.,


hit points
Strength Swim 10 ft.
DEX 13 +1 14 +2 AC 24 : 23 : 11 = 10 + 8 + 0 + 1 + 0 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 18 +4 18 +4 TOTAL FLAT TOUCH
BONUS BONUS
ARMOR TION

Constitution
INITIATIVE +2 =
+2 +
+0 40 -6 0
INT 10 +0 10 +0 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 11 +0 11 +0 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 10
SKILLS MAX RANKS: 5/5

CHA 5 -3 5 -3 SKILL NAME


KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 0 = 2 + -2
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Acrobatics (Jump) DEX -1 = 2 + -3
FORTITUDE +8 =
+4 +
+4 +
+0 +
+0 +
+0 +
✓ Appraise INT 0 = 0
(constitution)
✓ Bluff CHA -3 = -3
REFLEX +3 =
+1 +
+2 +
+0 +
+0 +
+0 +
✓ = +
(dexterity) Climb STR 9 4 5
✓ Craft (Untrained) =
WILL +1 =
+1 +
+0 +
+0 +
+0 +
+0 + INT 0 0
(wisdom) ✓ Diplomacy CHA -3 = -3
✓ Disguise CHA -3 = -3
Conditional Save Modifiers: = +
✓ Escape Artist DEX -4 2 -6
+1 Will vs. fear ✓ Fly = +
DEX -4 2 -6
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Heal WIS 0 = 0
MELEE +9 = +5 + +4 + +0 + +0 + 0 + ✓ Intimidate CHA -3 = -3
attack bonus =
✓ Perception WIS 0 0
RANGED +7 = +5 + +2 + +0 + +0 + 0 +
✓ Perform (Untrained) CHA -3 = -3
attack bonus
✓ Ride DEX -4 = 2 + -6
CMB +9 = +5 + +4 + +0 + + +
✓ Sense Motive WIS 0 = 0
attack bonus
BULL ✓ Stealth DEX -4 = 2 + -6
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
+9 +9 +9 +9 ✓ Survival WIS 0 = 0
CMB +9 +9
✓ Swim STR 14 = 4 + 5 + 5
CMD 21 21 21 21 21 21 = + +
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
UNARMED
(lethal or nonlethal) +9 1d3+4 20/x2 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

HAND TYPE SIZE CRITICAL REACH


*Greatsword +1 (DEX +1/Paper Cut)
Both S M 19-20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+11 2d6+8
Special Properties: deals 1d6 points of bleed damage per hit, Enhancement bonus to ability DEX|+1

HAND TYPE SIZE CRITICAL REACH


*Claw
Primary PS M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+9 1d4+4
HAND TYPE SIZE CRITICAL REACH
*Bite
Off-hand BP M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+6 1d4+4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Agile Half-Plate Heavy +8 +0 -7 40

Character: Dawn Fist PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen v6.06.01 on Jun 20, 2017 at 12:51:50 AM Page 1
EQUIPMENT Power Attack [Paizo Inc. - Core
Rulebook, p.131]
ITEM LOCATION QTY WT / COST
You can make exceptionally deadly melee attacks by sacrificing accuracy for
Greatsword +1 (DEX +1/Paper Cut) Equipped 1 8 / 3,350
strength.
deals 1d6 points of bleed damage per hit, Enhancement bonus to ability DEX|+1
Claw Equipped 1 0/0 You can choose to take a -2 penalty on all melee attack rolls and combat maneuver
checks to gain a +4 bonus on all melee damage rolls. This bonus to damage is
Bite Equipped 1 0/0
increased by half (+50%) if you are making an attack with a two-handed weapon, a
Agile Half-Plate Equipped 1 55 / 850 one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
Traveler's Outfit Equipped 1 5/1 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%)
Fighter's Kit Equipped 1 29 / 9 if you are making an attack with an off-hand weapon or secondary natural weapon.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), You must choose to use this feat before making an attack roll, and its effects last until
trail rations (5 days), and a waterskin. your next turn. The bonus damage does not apply to touch attacks or effects that do
Potion of Bull's Strength Carried 3 0 (0) / 300 (900) not deal hit point damage.
❏❏❏ Precise Strike [Paizo Inc. - Advanced
+4 enhancement bonus to Strength for 3 minutes Player's Guide, p.167]
Potion of Cure Moderate Wounds Carried 3 0 (0) / 300 (900) You are skilled at striking where it counts, as long as an ally distracts your foe.
❏❏❏ Whenever you and an ally who also has this feat are flanking the same the creature,
Cures 2d8+3 points of damage
Carried 1 0 / 750 you deal an additional 1d6 points of precision damage with each successful melee
Potion of Fly
attack. This bonus damage stacks with other sources of precision damage, such as
Gain fly speed 60 ft. with good maneuverability and +2 bonus to Fly checks for 3 minutes
sneak attack. This bonus damage is not multiplied on a critical hit.
TOTAL WEIGHT CARRIED/VALUE 97 lbs. 6,760gp
Wild Flanking [Paizo Inc. - Champions of
WEIGHT ALLOWANCE Corruption, p.21]
Light 100 Medium 200 Heavy 300 When flanking, you use your position to rain grievous blows upon a trapped foe, with
little regard to the well-being of your flanking partner.
Lift over head 300 Lift off ground 600 Push / Drag 1500
When you are flanking an opponent with an ally who also possesses this feat, you
MONEY can attack in such a way that your opponent takes extra damage, at the risk of these
Total= 0 gp [Unspent Funds = 40 gp] attacks striking your ally as well.

MAGIC Proficiencies
Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
Languages Bec de Corbin, Bill, Bite, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine
Draconic Ring), Butterfly Sword, Cestus, Chakram, Claw, Club, Crossbow (Heavy), Crossbow
(Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double Chicken
Other Companions Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet, Gauntlet (Spiked),
Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword,
Special Qualities Guisarme, Halberd, Hammer (Light), Handaxe, Hooked Lance, Horsechopper,
Armor Training (Ex) [Paizo Inc. - Core Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance,
Rulebook, p.55] Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace
You are more maneuverable while wearing armor. Whenever you are wearing armor, (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube,
allowed by your armor by +1 Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Bonus Feats [Paizo Inc. - Core Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
Rulebook] Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor,
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition Splash Weapon, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-
to those gained from normal advancement (meaning that the fighter gains a feat at Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Terbutje (Great), Tiger
every level). These bonus feats must be selected from those listed as combat feats, Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow
sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four (Heavy), Underwater Crossbow (Light), Waraxe (Dwarven), Warhammer, Wushu Dart
levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus
feat in place of a bonus feat he has already learned. In effect, the fighter loses the
bonus feat in exchange for the new one. The old feat cannot be one that was used as a
prerequisite for another feat, prestige class, or other ability. A fighter can only change
one feat at any given level and must choose whether or not to swap the feat at the time
he gains a new bonus feat for the level.
Bravery (Ex) [Paizo Inc. - Core
Rulebook, p.55]
You gain a +1 bonus to Will saves against fear effects.
Hold Breath (Ex) [Paizo Inc. - Bestiary,
p.195]
A lizardfolk can hold its breath for 72 rounds before it risks drowning.
Weapon Training (Ex) [Paizo Inc. - Core
Rulebook, p.56]
Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls.
(Included in weapon blocks) Heavy Blades +1

Feats
Combat Reflexes [Paizo Inc. - Core
Rulebook, p.119]
You can make additional attacks of opportunity.
You may make 2 additional attacks of opportunity per round. With this feat, you may
also make attacks of opportunity while flat-footed.
Outflank [Paizo Inc. - Advanced
Player's Guide, p.165]
You look for every edge when flanking an enemy.
Whenever you and an ally who also has this feat are flanking the same creature, your
flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical
hit against the flanked creature, it provokes an attack of opportunity from your ally.
Paired Opportunists [Paizo Inc. - Advanced
Player's Guide, p.166]
You know how to make an enemy pay for lax defenses.
Whenever you are adjacent to an ally who also has this feat, you receive a +4
circumstance bonus on attacks of opportunity against creatures that you both threaten.
Enemies that provoke attacks of opportunity from your ally also provoke attacks of
opportunity from you so long as you threaten them (even if the situation or an ability
would normally deny you the attack of opportunity). This does not allow you to take
more than one attack of opportunity against a creature for a given action.

Character: Dawn Fist PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen v6.06.01 on Jun 20, 2017 at 12:51:50 AM Page 2
Dawn Fist
Lizardfolk
RACE
0
AGE
Male
GENDER

VISION
None
ALIGNMENT
Right
DOMINANT HAND
6' 6"
HEIGHT
220 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Dawn Fist ist Teil einer Gruppe von 4 Fightern die alle mit Teamwork feats kämpfen. Ihre Strategie ist es erst jemanden zu flanken
und dann alle zusammen den gleichen Gegner umzubringen. Die Gruppe ist nicht sehr intelligent und kein bisschen Charismatisch.
Biography:

Character: Dawn Fist PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Created using PCGen v6.06.01 on Jun 20, 2017 at 12:51:50 AM Page 3

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