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5 COMMUNICATIONS OF
I
A CONTRIBUTION
.r>. TO THE
^DESIGN
PROCESS Achieving essential strengths in design, sound, picture,
user interaction, and system integration.
systems, TVs, VCRs, radios, and the like. B&O wishes to offer the customer "the
User interaction is one of the core compe- range of operations that are possible and nec-
tencies at B&O. The company's core compe- e.ssary in order to control audio/video (AV)
tencies are design, sound, picture, user products, are very limited in comparison to
interaction, and system integration. These the range of possibilities when using comput-
have been selected for their contribution to ers. However, in reality, most AV systems are
the excellence of user experiences and the controlled by designated computers, though
uniqueness of B&O products, which is how they are usually small and well conceak^d. In
B&O achieves market differentiation. This any case, the looming invasion of cyberspace
means the user interface ot B&O products into the home by the introduction of digital
should attain a high level of excellence, which TVs and radios, electronic program guides
will make the product stand out when com- (EPGs), access to Internet via TV, and inter-
pared to others on the market. active media such as set-top boxes is making
At B&O, we want the interface to be trans- the problem of navigating in virtual environ-
parent to the user, with a playful feeling that ments, known from HCI and related fields,
will make its use enjoyable and inspiring. relevant to the field ot home AV electronics.
Using home electronics—v^atching televi- There are some obvious differences
sion, listening to the radio or CDs—is differ- between home electronics and HCI in the
ent from conventional human-computer workplace. First, consumer electronics are
interaction (HCI) in a workplace setting. intended for leisure activities. Users are thus
Both the scope of possible uses, as well as the typically inherently motivated to use the
bar graphs showing the levels of brightness, color sat- The team leader has the responsibility of assuring
uration, and contrast). This progression of develop- that the customer will have an excellent experience
ment signals a new era of control by means of fully when operating a B&O product. So it is essential
graphical displays. that the right team members are obtained. The team
Some people would perhaps deny the need for full- leader is enlisted to generate a consensus on the user
screen graphical displays to control such "simple" interaction concept within the widely differentiated
things as TVs and stereo units. It is still the case that user interaction team. The team leader has to ensure
the interfaces of many everyday utilities possess only external consensus with the concept manager, the
rudimentary means of giving feedback on the imme- product manager, the technical product manager
diate effect of operations. This may be adequate, say, and the project leader.
for volume control, but presents a problem in rela- The task of the designer is to create the user inter-
tion to, for instance, tuning a receiver, or timer pro- face so that it contains and expresses the idea and
gramming of a recording on a VCR. Here the idenrity of B&O. The designer must maintain the
achievement of the intended result may not be idea of the interaction concept throughout the
immediately perceivable, so other means of commu- process, and make sure the user interface contributes
nicating the result of the interaction are needed. The to the product as a part of the user experience. The
increasing complexity of products with regard to pro- designer's competence, acquired through years of cre-
gramming possibilities, use of EPGs, browsing the ative translation of senses and feelings to design expe-
Internet, and accessing film and music servers makes riences, is the basis of the user interaction concept.
the need for advanced interface technology obvious.
The coordinator's job is to ensure that the user inter-
action concept is in harmony with the product concept,
A Question of the Right Peopie, the the product identity, and B&O as a brand. The coor-
Right Idea, and the Right Way dinator comes from "Idealand," which is the concept
At B&O, development of user interfaces takes place development group that creates all new product con-
in a team comprised of a team leader, a user interface cepts at B&O, and represents the product concept in
designer, a psychologist, a member from "Idealand," the interaction concept design process.
an ad hoc associated software developer, a narrator, The psychologist ensures the transparency of the
and an integrator. interface (that it lets the user do what is needed to
The motivation for this range of different profes- achieve a particular goal without thinking about the
but entails numerous motivational and cognitive fac- Users tend to explain the operation of screen-
tors; learning, habit formation, cultural stereotypes, based user interfaces by using terms of handling of
issues of symbolic communication, reasoning, deci- objects and interacting with agents in a virtual space.
sion-making, trouble-shooting, and so forth. From the viewpoint of activity theory and ecological
Because of this, it will be necessary to conduct psychology, this is a reminder that the frindamental
tests with various categories of users in order to cap- principles of human activity, perception, and cogni-
ture specific usability features. In order to overcome tion are rooted in the evolution of the human species
the limitations of the experimental method, other and its cultural historical development [3]. The
research methods will be necessary (field studies, metaphorical descriptions may reflect general and
interviews, and surveys), as well as the collection of fundamental principles of cognition also employed
feedback from the market. In addition to usability in relation to the use of modern technology.
testing, it is also intended to try a "theory-driven" If we present information on the interface as con-
development of usability. crete versions of various user metaphors of scenes,
objects and actors, users can draw upon instinctive
From Trial and Error to Development capacities for direct pick-up of perceptual informa-
Based on Theory rion and intuitive cognitive functions. When the
B&O considers work on usability to be a continu- users engage a function, they are operaring in a
ously developing process. We are constantly experi- functional "space." If movements in this space and
menting, modifying, and developing our repertoire the handling of functional objects are indicated by
of methods according to the need to enhance the transformations in the appearance of the interface,
usability aspects of new products. obeying principles defined in "ecological optics"
The conventional usability test can be character- [2]; then the activity and its results will be directly
ized as a comparative, empirical approach where the perceivable.
construction of improved new designs is done in a Some functions may be so complex or so
trial-and-error mode and the evaluation is post hoc. abstract that they cannot be perceived directly.
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