Slayer LVL 1

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1 Class and Levels: Fighter


Background: Haunted One
Race: Human Gender: Male Age: 19
LEVEL Height: Slightly Tall Weight: Avg Size: Medium
Hair: Brown Eyes: Brown Skin: Pale
Faith: Alignment:

Abilities Skills

ABILITY MODIFIER SAVING THROW PROF. SKILLS Skill Modifiers


(won't print) NOTES / TOOLS
BONUS
0
PROF EXP

+1 Acrobatics (DEX)
14
STR +2 +4 0 +2 Animal Handling (WIS) 0
PROF EXP

STRENGTH
0 Subclass
PROF EXP

+1 Arcana (INT)
DEX +2
12 +1 +1 0
PROF EXP

0 +4 Athletics (STR) Class


DEXTERITY
0
PROF EXP

-1 Deception (CHA)
SAVING THROWS

16 CON +3 +5 0 +1 History (INT) 0


PROF EXP

CONSTITUTION
0
PROF EXP

+2 Insight (WIS) Subclass


Proficiency
12 INT +1 +1 0
-1 Intimidation (CHA) 0
PROF EXP

INTELLIGENCE
Bonus
0 Background
PROF EXP

+3 Investigation (INT)
WIS INSPIRATION +2 Medicine (WIS) 0
PR0F EXP

14 +2 +4 0 SAVING THROW ADVANTAGES / DISADVANTAGES


0
PROF EXP

+1 Nature (INT)
WISDOM

0
PROF EXP

CHA +4 Perception (WIS) Class


8 -1 -1 0
0
PROF EXP
CHARISMA -1 Performance (CHA)
Save Modifiers
0
PROF EXP
(won't print)
-1 Persuasion (CHA)
0 Background
PROF EXP

+3 Religion (INT)
Limited Features Ability save DC 12 = 8+ PROFIENCY
BONUS + WISDOM
MODIFIER

+1 Sleight of Hand (DEX) 0


PROF EXP

MAX. 5(&2 MAX. 5(&2


FEATURE 9(5< USED FEATURE USAGES 9(5< USED
0
PROF EXP

+1 Stealth (DEX)
USAGES

0
PROF EXP

+4 Survival (WIS) Variant Human


Jack of All Trades Remarkable Athlete
VISION
14 Passive Perception

SPEED
DEX
SPEED ENCUMBERED
MISC.
Combat +1 Initiative 1 + 30
Defense Health
AC MAGIC

13 Chain shirt 13 +
ARMOR STEALTH WOUNDS
BONUS DISADV.
+ MAGIC

14
CURRENT MAX HP
SHIELD
BONUS 2+ TEMP.

13
+ RESISTANCE
1 DEXTERITY MEDIUM ARMOR (MAX = 2)
AC +
MOD HEAVY ARMOR (MOD = 0) HP
MAGIC
+
MAX HIT POINTS D +
I DC10 I
MISC D + II II
MOD 1
+ RECOVER HALF OF YOUR MAXIMUM HIT D + III III
MISC
MOD 2
HALF DAMAGE HIT DICE AFTER A LONG REST. DICE DE
AT
HS OW
S
LEVEL DIE CON USED AVING THR

Attacks PER
ATTACKS
ACTION 1 Bonus Actions Re
Reactions
MAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN.
PROF. WEAPON TO HIT DAMAGE DAMAGE TYPE RANGE / PROPERTIES
Greatsword +4 2d6+2 Slashing Melee Opportunity Attack

Hand Crossbow +3 1d6+1 Piercing 30/120


Handaxe +4 1d6+2 Slashing 20/60

SPEC.
ATT.
SPEC.
ATT. AMMUNITION
Features Background
PERSONALITY TRAIT
I put no trust in divine beings.
Racial Traits

IDEAL
I like to know my enemy’s capabilities and weaknesses
before rushing into battle.

BOND
There’s evil in me, I can feel it. It must never be set
free.
Class Features
Armor: L
Li
Light M
Medium He
Heavy
avy Shi
Shields
FLAW
Weapons: Si
Simple Ma
Martial O
Other: I assume the worst in people.

-You were born under a dark star. You can feel it watching you, coldly and distantly.
Sometimes it beckons you in the dead of night.

-GREAT WEAPON FIGHTER (Reroll 1s and 2s on dmg dice for great melee weapons, if
you get a crit or a killing blow, get to attack again) Feats
-SECOND WIND: Once per short rest, get 1D10+CON hp as a bonus action
FEAT: Resilient (Wisdom)
+1 to wisdom, gain proficiency in wisdom saves

FEAT:

FEAT:

FEAT:

Equipment
ADVENTURING GEAR # WHT. ADVENTURING GEAR # WHT.
Explorer's Gear
Monster Hunter Gear

Background Feature
Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that
you are no stranger to darkness. Though they might fear you, commoners will extend you
every courtesy and do their utmost to help you. Unless you have shown yourself to be a
danger to them, they will even take up arms to fight alongside you, if you are alone.

Hand mirror, back is bronze Medusa

Languages
ATTUNED MAGICAL ITEMS (MAX 3)

Common Infernal
Draconic Abyssal (Soon) SUBTOTAL 0 SUBTOTAL 0

ENCUMBERED +($9,/<ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT


71 - 141 - DISADVANTAGE WITH: 211 -
140 lb. 210 lb. CTHAT HECKS, ATTACKS, SAVES
USE STR, DEX, CON
420 lb. 0 lb.
-10 FT. SPEED -20 FT. SPEED SPEED = 5 FT. GEAR & COINS

Experience PLATINUM
PIECES
GOLD
PIECES
ELECTRUM
PIECES
SILVER
PIECES
COPPER LIFESTYLE:
PIECES

TOTAL EXPERIENCE 0 Lev 1 14,000 Lev 6 85,000 Lev 11 195,000 Lev 16 1 PP = 10 GP 1 GP = 10 SP 1 EP = 5 SP 1 SP = 10 CP DAILY PRICE:
300 Lev 2 23,000 Lev 7 100,000 Lev 12 225,000 Lev 17
900 Lev 3 34,000 Lev 8 120,000 Lev 13 265,000 Lev 18 GEMS AND OTHER VALUABLES:
2,700 Lev 4 48,000 Lev 9 140,000 Lev 14 305,000 Lev 19
6,500 Lev 5 64,000 Lev 10 165,000 Lev 15 355,000 Lev 20
©JAVIER AUMENTE - JAAUVEL@GMAIL.COM (EDITS & FORM FIELDS BY JOOST WIJNEN). THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST

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