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High Poly

Week 01 � Understanding the concept / Starting modeling / Overall Blockout


Week 02 � Overall modeling of acessories
Week 03 � Clean up topology
Week 04 � Finishing the high poly modeling

Low Poly

Week 05- Retopology


Week 06 � Uv�s / Hair cards

Texturing

week 07 � Map Bakes


week 08 � Textures

Final Presentation

week 09 � Understanding Shaders / Marmoset Toolbag


week 10 � Render / Final presentation

Used Softwares:
Zbrush, Maya, Substance Painter , Photoshop, Marmoset, xNormal (You can use
equivalent softwares because the ws is based in workflow)

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