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Ryan 2fashlyn 2fjenny Rubric
Ryan 2fashlyn 2fjenny Rubric
In groups of 2-4, students will practice determining which pieces of information are valid,
and whether that information comes from credible sources. Students will gain a better sense of
analyzing online sources by comparing two different sources on the topic of biology (specifically
related to dinosaurs) and check to see if the author/source is well known or reliable on the
subject, if the information comes from a scholarly database or another location, etc. These
essential skills in sorting information based on where it comes from will be further developed
through this dinosaur-themed board game Dino Trek. The Dino Trek board game illustrates a
large field with multi-colored dino feet-shaped spaces where the objective is to reach from one
end of the field to the other. Three different types of spaces can potentially be landed on in this
board game. One space has students scan QR codes with their devices and determine if the
source the code links them to is deemed a reliable source for dinosaur information or not.
Another type of space poses questions to students about dinosaur fun facts that they can use
their device and find a reliable source which proves their answer is true. The last type of space
directly asks questions about information literacy terms and proper use of citations.
Ultimately, the main point to take away is that the internet is filled with false information
and out-of-date material. Students should practice developing their understanding on how this
can impact a potential research project/paper if they aren’t well equipped to differentiate
between valid and invalid material. This goal in the students understanding will be shown as we
have a final discussion and quiz to wrap up the lesson.
The first way in which our group will engage the students is by giving them a game piece of a
dinosaur, and a sheet that describes funny, silly, interesting qualities to the character they will be
using throughout the game. This will help the student be engaged because they will be able to
visualize the dinosaur that they are throughout the game, and can stay focused and excited
knowing that they have all of these goofy, unique looking qualities. Each group will then receive a
different species of dinosaur with a bullet-point list of some true and potentially false facts about
that specific dinosaur. Students are to have discussions and determine whether they believe
each statement is true or false or debatable and share with the class. We will then demonstrate to
the students how to compare two different sources in order to determine which one is more
reliable. Since the theme of our board game is dinosaur, the first topic of comparing sources will
be centered around dinosaurs. Once we all practice comparing two different sources of
information together as a class, we will introduce the board game they will be playing with each
other about information literacy/history/biology.
Lesson Main:
The board game this group has put together is designated to touch on both topics of science and
history. The theme is dinosaur based, because both science and history come together when it
comes to the past of dinosaurs. Certain activities that will occur throughout the lesson include
giving the children a sheet with a description of their dinosaur character, as something to grasp
their interest, and will be a major role in engaging them into playing the board game. We will then
ask the children playing who wants to have a more challenging or less challenging role
throughout the game, considering there will be two routes to take. One of the paths will have
more difficult questions that are asked, while the other path will have easier, less constructive
questions that are more universal for students of all abilities, ages, and disabilities. The groups
will switch back and forth from rolling the dice, and will take turns in a timely fashion. Each turn
should take no more than 30 seconds to a minute. The children will use the given game pieces,
and will complete the path that they choose to follow based on the number rolled on the dice,
answering the question correctly, and using QR code cards if drawn. Certain questions the
students may be asked while playing if they do not answer the question correctly may be by
rephrasing the question on the card to make it more simplistic or even helping the student
understand in a different way of being asked. Other questions the students will be asked
throughout the game may include, “How is this game helping you understand information
literacy?” or even “In what ways does information literacy affect you not only through this game
but in your everyday life?” The student will know if they got the questions right by having their
partner read the correct answer on the game card, allowing them to move forward the correct
amount of spaces. When the first group reaches the finish line, they will win and both groups will
be assessed by playing a Kahoot games, with various questions that correlate the theme and
questions of the game. This will help us know that they understood how to play, knew the
material, were able to use technology correctly, and if they enjoyed the game.
Lesson Ending:
To conclude this lesson, students will be assessed; answering very specific, topic driven
questions that will help determine if they understood the material the board game included, if
they grasped new knowledge presented throughout the game, if the students were able to use
the QR codes through the use of Ipads efficiently, and also to help determine how they enjoyed
the game. It will be noticeable to determine whether or not the students understood the material
t due to the idea that Kahoot sections off the answers into percents; meaning we will be able to
see the percent of children who answered the material questions correctly or incorrectly.
Assessment Rubric:
Indicator Great Average Poor
Game relation to Student clearly states how the Student has understanding Student does not
information dino game relates to of intention of game and understand how game
information literacy, Specifically can relate it to info literacy, relates to info literacy and
literacy calling back to the QR but does not clearly call does not call back to game
questions back to specific parts of experiences in reflection
game
Reliable source Student has full understanding Student understands some Student does not
evaluation of what makes a source aspects of what makes a understand what makes a
credible and is able to source credible and is able source credible and is
determine whether all or most to determine whether unable to determine
of the sources discussed are some of the sources whether the sources
credible or not discussed are credible or discussed are credible or
not not
Importance of Student fully states why info Student states some Students few to none of
info literacy literacy is important in general aspects of why info literacy the aspects of why info
as well as to them as a student is important in general and literacy is important in
gives few reasons why it is general and none of the
important to them reasons it is important to
them
Resources / Artifacts:
Jenny:
VIDEO:
https://youtu.be/CUMv_jWo_fo
Good sources
1a. https://news.nationalgeographic.com/2015/09/human-evolution-101/
1b. https://www.nationalgeographic.com/science/prehistoric-world/dinosaur-extinction/
2.https://www.researchgate.net/publication/228671730_Binocular_vision_in_theropod_dinosaurs
Bad sources
1.https://www.express.co.uk/news/science/791620/proof-dinosaurs-lived-HUMANS-creationism-
COVERED-UP
2. https://www.youtube.com/watch?v=HzZkNdn5hpA
Differentiation:
This section should describe how you could to differentiate your lesson for learners with diverse
needs. Some ideas would be to offer differentiated solutions for English Language Learners,
students with mobility challenges, students on the autism spectrum, students with emotional or
behavioral challenges, students with auditory or visual impairments, gifted students, etc. You
should address
Anticipated Difficulties:
Difficulties that this game may provide for students while participating in this game may be the
ability to differentiate what is a credible source and what does not qualify as one. They may also
struggle with the side they choose to play on for the board game, considering we have two
seperate paths with two different difficulties.