Lighting and Rendering Slides

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Lighting and Rendering

Kyle Green
DIRECTOR OF FILM & GAMES CURRICULUM

www.pluralsight.com
Comparing Render Engines in 3ds Max
Default rendering solution in 3ds Max

Scanline Not a physically-accurate renderer

Renderer Not suitable for photorealistic rendering


Can be used for simple renders
Uses graphics hardware (GPU) to render
Quicksilver Not suitable for photorealistic rendering
Hardware Very fast rendering results
Renderer Useful for rapid pre-visualizations or for
animation previews
Physically-accurate
Autodesk Can be used for photorealistic rendering
RayTracer Simple rendering controls
(ART) Useful for high-quality industrial design
and architectural renderings
New in 3ds Max 2018
Physically-accurate
Can be used for photorealistic rendering
Allows for a high-degree of artistic control
Arnold Used widely for high-quality film and
Renderer broadcast VFX

When rendering with Arnold:


- Use Arnold-specific lights
- Use Arnold-specific materials
Examples of Arnold Light Types
Examples of Arnold Light Types
Examples of Arnold Light Types
Examples of Arnold Light Types
Examples of Paid Programs:
- Adobe After Effects
- Adobe Premiere Pro
- The Foundry NUKE

Examples of Free Programs:


- VirtualDub
- Fiji (ImageJ)

Built into 3ds Max


- RAM Player
Modeling Workflows
Rigging \ Animation Be sure to explore
Lighting \ Rendering Pluralsight’s FULL library of
Game \ VFX Pipeline 3ds Max learning content
…and much more

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