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Mastercam 2017 Handbook Volume 2 SAMPLE
Mastercam 2017 Handbook Volume 2 SAMPLE
HANDBOOK VOLUME 2
3D MODELING
& MACHINING
THE GUIDE TO MASTERCAM
Handbook Volume 2
Call 1-800-529-5517 or
Visit www.emastercam.com or
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This document requires Mastercam Mill Essentials.
Table of Contents
Legend ........................................................................................................................ 1
Chapters
Handbook Volume 2
Introduction To 3D Workspace CHAPTER 11
1 Introduction To 3D Workspace
OBJECTIVES
This chapter introduces the 3D Cartesian coordinate system and how to create and manipulate 3D wireframe
drawings.
Upon completion of this chapter, you should able to do the following:
• Understand the 3D Cartesian coordinate system.
• Set and use any of the seven pre-defined Construction Planes (Cplane).
• Set the Z: working depth on the active Cplane.
• Understand the purpose and how to use the 2D/3D setting.
• Create new Construction Planes by selecting two lines, a flat entity, a normal line, or by rotating an
existing Cplane.
• Draw in 3D space using wireframe entities.
• Translate, or move, geometry using all available methods.
• Use the Translate 3D function to move the part and rotate about all three axes simultaneously to place
and orient as desired.
INTRODUCTION
Surface modeling and machining requires the ability to visualize parts in three dimensions. You must also be able
to visualize the entire machining process from start to finish. How will the part be held while being machined?
What it will look like as it goes from one machining operation to the next? This spatial ability is, to some degree, a
natural talent, but it can be developed with training and experience.
You must also be able to work efficiently and accurately in the Mastercam 3D workspace. This includes being able
to create wireframe, surface, and solid entities, and to define and manipulate views and 2D work planes within
this space. You have to be able to move the part between any two points in space and rotate it precisely about
any axis.
This chapter provides the basic knowledge and skills you will need to accomplish all of these tasks. Study the
information and examples in this chapter carefully. They form the foundation that will help you work with speed,
confidence, and precision.
MASTERCAM WORKSPACE
An illustration of the Mastercam workspace is shown below. Because this workspace is dynamic and
customizable, your screen may appear somewhat different from that shown.
For instructional purposes, this example shows notes and interface components that are not normally displayed
together. For example, the Screen Grid and RMB menus are active, and Drop Down/Fly Out menus are shown
offset from their normal position for clarity.
Item Definition
Item Definition
The Mastercam coordinate system is a 3D Cartesian coordinate system. Three number lines are set at 90 degree
angles to each other and labeled X, Y, and Z.
The point where the axes cross is called the Origin. Numbers on one side of the origin are labeled positive. Those
on the other side are labeled negative.
The coordinate system comprises the total workspace that you can work on in Mastercam. It extends, for all
practical purposes, infinitely in all directions.
Any point in this workspace is precisely defined given its axes label, sign, and value. For example, the point "X3,
Y2, Z4" is located by counting, from the Origin, three units along the X+ axis, then up two units parallel to the
Y+ axis, and then up four units parallel to the Z+ axis.
3D Cartesian coordinates may be written two different ways. One way uses the axis label, sign and value. For
example: X3, Y2, Z4.
The other writes coordinates as an ordered pair. Numbers are written in a specific order (X, Y, Z) separated by
commas. For example:( 3, 2, 4).
Within the Mastercam coordinate system, any number of Construction Planes (Cplanes) can exist. A Cplane is a
flat working plane that can be located in any position or orientation in the Mastercam coordinate system.
Screen Grid (Alt-G) shows the position and orientation of the active Cplane.
Cplanes are used to create flat, two-dimensional workspaces anywhere in the Mastercam workspace. These
make drawing easier since coordinates can be entered in relation to the active Cplane rather than the coordinate
system. Cplanes are also required to define arcs and 2D splines.
Mastercam pre-defines the most common Cplanes; those aligned with the coordinate system XYZ axes. These
can be selected from the Cplane, Named option on the Status Bar.
The illustration below shows the position and orientation of Mastercam's pre-defined Cplanes and their relation
to the coordinate system. The shaded square shows the origin and position of the first quadrant (X+Y+) of these
planes.
Arcs and 2D Splines are 2D entities and must exist on a Cplane. If needed, Mastercam will automatically create
Cplanes to support these entities.
For example, if an arc is rotated such that it is not parallel to an existing Cplane, Mastercam will create one for
it. These Cplanes are assigned a number (8, 9, 10, etc.) or can be given a name.
Work on any space parallel to the active Cplane by changing the Construction Depth setting, Z: setting in the
HOME tab, Organize group as shown.
You can also change the Z value in the Mini Toolbar as shown (Right Mouse Click).
By default, Z: is zero, meaning that any geometry is created right on the active Cplane. To change construction
depth, do any of the following:
• Enter the value in the field next to the Z: setting. Positive values move the construction depth above the
active Cplane. Negative values move it below the active Cplane.
• Pick a previously entered value from the Z: drop down list.
• Click on Z: and then select a point for the new construction depth from existing geometry in the graphic
area.
Construction Depth
Start with the part, GussetPlate.MCAM which is included on your student CD. Extrude the 2D profile to create a
3D wireframe model using the TRANSFORM tab, Translate, Join option and setting Delta Z to -0.5.
As you can see, working in 3D space requires awareness of both the Cplane (construction plane orientation and
position) and Z: (construction depth) settings.
Before Step 6: above, you may want to create a diagonal line across the face. This allows you to place the arc at
the center of the face by picking the midpoint of the diagonal line. This construction geometry can be deleted
after all arcs are drawn. You can also hover the cursor above the opposite endpoints and the midpoint will be
automatically found by the system.
So far, you have been drawing on flat planes. This is referred to as working in a 2D drawing mode, since all inputs
are X-Y coordinates only in relation to the active Cplane.
The 2D/3D setting, located in the HOME ribbon, Attributes group or in the Mini Toolbar allows you to switch to
the 3D drawing mode as shown.
2D Mode:
3D Mode:
• Create a one-inch cube. Then draw lines between endpoints and midpoints in a zigzag pattern as shown. Try
this using the 3D mode and then the 2D mode to see how the two methods differ.
Mastercam provides many ways to define new Cplanes or to select and manipulate existing planes. The most
commonly used ways to define a new Cplane are:
• Two Lines
• Flat Entity
• Dynamic - Rotate
• Normal
Creating Cplanes
Create a Cplane using the Planes Manager panel. To open the Planes Manager panel, from VIEW tab, in the
Managers group select Planes as shown.
Item Definition
Create a new plane Allows you to select one of the options to define a new plane.
From Geometry Defines a Cplane by selecting a flat entity, two lines, or three points. A flat
entity is an arc, 2D spline, flat surface, or flat solid face.
From Solid Face Selects a plane by picking on a flat solid geometry face.
From Gview Creates a Cplane the same as the current Graphics View.
From Line Normal Uses a line to define the Z-axis of a Cplane.
Relative to WCS Sets Cplane to be the same as a defined WCS.
Dynamic Creates a plane through the use of an interactive gnomon in the graphics
window.
Select lathe plane Allows you to select one of the available planes used to draw and machine a
lathe part.
Lathe Diameter Predefined Cplanes Lathe planes that are using the diameter and the z
coordinates such as +D +Z, -D +Z, +D -Z, -D -Z.
Lathe Radius Predefined Cplanes Lathe planes that are using the radius and the z
coordinates such as +X +Z, -X +Z, +X -Z, -X -Z.
Find a plane Allows you to find an existing plane previously defined.
Display options Allows you to customize which planes are shown, and if the gnomon and
plane info are displayed.
Follow Rules Allows you to enable rules such as updating the Cplane and Tplane when
changing Gview.
Any two lines that intersect can define a Cplane. Ideally, the lines intersect at a 90-degree angle and share an
endpoint. This is a preferred way to define Cplanes since it is easy to set the orientation, origin, and axes
directions based on how the entities are selected.
Step 3: Observe the axes indicator. Use the arrows to toggle through the possible solutions until you see the
one you want and then click on the green checkmark.
Step 4: By default, the new Cplane is assigned a number. Name the Cplane by entering it in the Name field.
The origin of the new plane is where the two lines intersect. Shift the origin by clicking on the arrow below
the origin field and then picking a point on the part.
Flat Entity
This option is easy to use, but it is more difficult to control the Cplane X-Y axes direction. Simply click on a flat
entity to set the new plane Z-axis normal (piercing at 90 degree angle all-around) to the flat entity. A flat entity is
a(n):
• Arc.
• 2D Spline.
• Flat Surface.
• Flat Solid Face.
Item Definition
Arc An arc must exist on a plane. This method sets the new plane Z-axis normal to
this plane.
2D Spline 2D splines lie on a plane. Certain geometric shapes, such as an ellipse and some
arcs, are modeled using 2D splines.
Flat Surface A flat surface has an infinite radius of curvature. Check the radius of curvature
using Analyze, Dynamic.
Solid Face Any flat face on a Solid can be used to set a Cplane similar to the Flat Surface
method.
Cplane Dynamic
Dynamic uses an interactive gnomon to create a plane in the graphics window. The gnomon comprises three axes
connected at the origin, with selection points on the gnomon's segments.
Item Definition
Transform Align Allows you to align entities to existing geometry using an interactive
gnomon. The alignment can be applied to the gnomon axes or to the
geometry depending on the option selected with the button next to the
gnomon.
Translate Along Allows you to move entities along an axis by selecting the axis leg. A ruler
appears allowing you to indicate the direction and to snap at different
positions. You can control the snap increment with the zoom function. You
can also enter the value directly into the input box.
3D Translate XYZ/Polar Allows you to translate the gnomon origin in XYZ (delta).
XY Orient Use the XY orient function to orient the gnomon's XY axis to a face or a
surface, whether it is tangent to a curved surface/face or on a flat surface/
face. To turn on this function, click on the area between the gnomon's X
and Y axes.
2D Transform Rotate Allows you to rotate the gnomon around an axis by selecting the center
segment of the curved control.
3D Transform Rotate Allows you to rotate the gnomon around an axis by selecting the center
segment of the curved control and also to snap to another axis and rotate
it with an angle too.
The Dynamic Plane dialog box allows you to set some of the parameters used to create a new plane.
Item Definition
• Step 4: Pick the center segment that controls the Z axis rotation and enter the angle or snap to the angle
on the dial as shown in Figure 1.
Figure 1
• Step 5: In the Dynamic Plane dialog box enter the plane name and then select the OK button to exit.
The Right Hand Rule is used to determine the positive direction of rotation about any axis in a Cartesian
coordinate system.
It works by imagining that you wrap your right hand about the axis with the thumb pointing in the positive
direction of the axis. In the illustration below, the X - axis is gripped with the thumb pointing in the direction + X.
The positive direction of rotation for the gripped axis is the same direction as the curled fingers.
Cplane Normal
A Normal line is a line that pierces an entity at 90 degrees all-around. Click on a line to set the
Z-axis of the new Cplane along the line.
After picking the Normal line, you will be prompted to select another entity to define the new plane X-axis.
Choose <Enter> to skip this option.