Professional Documents
Culture Documents
Eip Revision
Eip Revision
Eip Revision
Michael Funari
UWRT 1104
4/5/18
Watching professional sports is a hobby many people partake in. Most fans have a
favorite team and player that they follow. However, for a sports league such as the NBA or the
NFL to succeed it will need more than just dedicated fans it needs an infrastructure and investors
to support the league. While the sports organizations that were previously listed are based around
traditional sports that almost everyone is familiar with, what if one day esports leagues were as
mainstream as traditional sports leagues? Hamari Juho and Max Sjöblom of Tampere university
classify esports as “competitive (pro and amateur) video gaming that is often coordinated by
different leagues, ladders and tournaments, and where players customarily belong to teams or
other “sporting” organizations which are sponsored by various business organizations” (Juho). A
particular esports league that has the potential to be mainstream and comparable to other
is a 12-player team based first person shooter. The Overwatch League is an esports league put
together by Blizzard Entertainment, and it is currently in the middle of its very first season. (The
Overwatch League). This paper will be exploring the idea that the Overwatch League is the first
esport that could push esports and the competitive gaming scene into the mainstream. I will be
exploring this idea by comparing the Overwatch League to other professional sports leagues,
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analyzing why people would be interested in esports, and explaining why many celebrities and
Now for a brief history of esports. People have been competing for high scores in
videogames since the 80s. Many websites arose such as Twin Galaxies. These websites would
host leaderboards of high scores. This caused a community of fans for many arcade games who
spend a lot of time competing for highscores. It wasn’t until the 90s when internet was more
prevalent that gamers where able to directly compete against each other and not just compare
high scores. This lead to the popularization of competitive first-person shooters such as Counter
Strike and Quake. These games paved the way for the early esports scene with tournaments with
prize pools worth thousands of dollars. These early tournaments were possible thanks to
sponsorships from companies like Blockbuster. In the 2000s the competitive gaming scene has
continued to grow thanks to games like League of Legends and Dota. In 2017 alone 37565
tournaments awarded a combined total of 110.6 million dollars in prize pool money (Edwards).
Playing video games professionally may have not been a possibility twenty years ago, but now it
is a career for many talented teens and young adulsts. Esports tournaments are common place
now and can viewed by any one with internet access. Some TV channels such as Espn even
broadcast esports now. But even with the recent massive growth in the competitive gaming scene
there is still not a league that has reached the status of being a household name that most
You may be asking what is the difference between the Overwatch League and already
established esports leagues, and what makes the Overwatch League so special? According to an
article by The Daily Reflector the difference is that Blizzard Entertainment are trying to make the
Overwatch League as big as traditional sports leagues such as the NFL or NBA. They are
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planning on doing this by making the teams city based with their own colors, logo and eventually
stadium. No other esports league has attempted to make city-based teams with each having their
own stadium. As of right now there is only one stadium in Los Angeles in which all the games
take place. However, in following seasons Blizzard is looking to have each team have their own
stadium in the city that they are based in (Beacham). Currently the Overwatch league is in the
middle of its first season. The seasons are made up of five stages each with a final at the end.
Each stage has prize pool of $125,000 with $100,000 going to first place and $25,000 going to
second place. Then after all the stages are complete there is a championship playoff with a prize
pool of $1,700,000 with the winner taking home $1,000,000 (The Overwatch League). As you
can see the scope of this new eports league is massive. It is simply impressive how far they have
Yes, the idea of a videogame being as popular as a more traditional sport, such as football
or basketball, may seem farfetched. However, research shows that the reasons people watch
traditional sports are very similar to the reasons why people watch esports. Hamari Juho and
Max Sjöblom of Tampere university in Finland put together a study about the reasons why
people would watch esports as compared to professional sports. First, they put together a list of
reasons as to why people watch sports. The researcher’s reasons include vicarious achievement,
an appreciation of the aesthetic aspect, physical attractiveness of the players, drama, escapism,
acquiring knowledge, appreciation of players skill, social interaction, novelty, and aggressive
behavior associated with competition. The conclusion of the research is that all these aspects can
be found in almost any kind of sport, esports included. This shows that even if you consider
gaming to technically be a sport or not, research shows that people are interested in watching
esports for the same reasons they are interested in watching regular sports. This research
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reinforces the idea that maybe some time in the near future esports could be more widely
Any good professional sport needs star players that fans can follow. So, could Overwatch
League players really be as marketable and well known as Michael Jordan or Ronaldo? Well
Blizzard Entertainment has taken some measures to ensure that their players can be stars. For
starters each player must be guaranteed at least $50,000 a year by their team. While it has been
revealed that the average yearly earning for an Overwatch League player is $120,000 there are
some players that are exceptions to that rule. For example, one player who goes by the name
Sinatra received a $150,000 yearly contract to be a part of the San Francisco Shock. This is
extremely impressive considering Sinatra is currently only 17 years old and won’t even be able
to compete in the league immediately due to age restrictions (Fortson). These high salaries make
spots on teams very sought after and drive competition. The Overwatch League isn’t the only
source of income or exposure for these esports athletes either. Most professional Overwatch
players live stream themselves practicing on Twitch.tv. Twitch.tv is video streaming service that
allows gamers to livestream their gameplay to an audience. Viewers can interact with the
streamer through the chat and even donate money to them if they are a big fan. While it can be
hard to say how much money these players could be making from twitch, some professional
players such as A_Seagull have around 10,000 concurrent viewers at a time while they stream.
This is important because these large fanbases that are made by professional players are just
more viewers for the Overwatch League matches. (Beacham). All things considered I think it is
safe to say most Overwatch League pros are pretty well off in terms of money and are also able
to form a strong fanbase through their Twitch streams and online presence. You could say that
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eventually there might not be much separating sports stars from esports stars in terms of fame
and wealth.
For a sports league of any kind to be successful there has to be rules and regulations put
in place in order to keep professional players in line. Blizzard Entertainment has always zero
tolerance policy towards online harassment in their games. That is why everyone of their games
has a mute and report feature that can be used on misbehaving players. It seems that Blizzard is
holding their Overwatch League pros to a high standard as well. Blizzard has been dishing out
fines and game suspensions to many players who are acting out. For example, the player xQc of
the Dallas fuel has been fined $4,000 and suspended for 4 games for multiple instances of
harassment towards other Overwatch League members. Also, players like TaiRong of the
Houston Outlaws has been fined after he made an offensive post on social media. From this
example it is important to note that blizzard is paying attention to what their pros are doing
outside of the league. Blizzard’s motto has always been “play nice, play fair” so it is not
surprising that they are holding their players to such a high standard. Especially, when so much
money is being involved in the league (The Overwatch League). Many people say that Blizzard
is being too strict with their fines, but the fact that they are taking their players actions so
seriously is a sign that they are really looking to expand the league in the future.
In order to form a team in the Overwatch League Blizzard requires a 20 million dollar
buy in from the team owner. You may be asking who would value an esports team at such a
ridiculous price. Well you would be surprised. Many well-known celebrities have invested in
Overwatch League teams such as owner of the Arsenal soccer team and the Denver Nuggets Stan
Kroenke. Kroenke formed the LA Gladiators Overwatch League team in November of 2017.
Even Shaquille O’Neil and Jenifer Lopez are co-owners of the San Francisco Shock. Currently
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there are twelve teams across the globe that have been formed for season one of the Overwatch
League. That is over 250 million dollars’ worth of buy ins. But how could these celebrities see
this as a wise investment? Well Jack Ettienne, owner of the London Spitfire, was asked that same
question. He said, “Millennials don't differentiate between esports and traditional sports in the
way my generation would" (Fortson). Ettienne makes a good point he and many other investors
are aware of the interest that young adults and teens are showing towards the esports scene, and
The website Twitch.tv paid blizzard 90 million dollars for the exclusive right to be the
host of Overwatch League games. On the opening day of the Overwatch league this investment
paid off. James Dator of SBNation,com reported that there was a peak viewership of 437,000
concurrent viewers and 10 million unique viewers that night. Compared to Thursday night
football, which was happening at the same time, the Overwatch League had greater viewership in
terms of streaming. The NFL only had a peak viewership of 372,000 on Amazon and 243,000 on
Twitter (Dator). While this obviously excludes television views and Thursday is the NFL’s worst
night in terms of viewership, this is still quite an impressive feat for an esport. Keep in mind that
this is Overwatch’s inaugural season and down the line these numbers could go up when more
One might wonder what the production quality of an Overwatch League match compared
to any other broadcast. You would be surprised as there is a lot that goes into the broadcasting of
an Overwatch League match. For example, the matches take place in Blizzard stadium in Los
Angeles. There is a live crowd at every match who are always cheering and holding up signs.
The two teams play on opposite sides of the stage facing the audience. The wall behind the
stadium is a massive monitor that displays the match. To help keep track of what is going on
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there is a team of professional casters who themselves are very experienced with the game. They
can be heard throughout the entire match by the audience and help guide the viewer along with
what is happening. These casters jobs are very important as a match with 12 different plays can
be very cluttered and confusing to watch and the audience isn’t told what to look at. To further
lessen the confusion each player’s in game character is in matching team colors. The perspective
of the match is controlled by the production crew and is swapped between first person view from
a specific players perspective and third person view of the entire match, depending on what is
currently going on in the game. Between rounds highlights of particularly impressive plays are
shown and the team of castors discuss the match. After each game there are interviews with
some of the players (The Overwatch League). Considering that this is the first season the amount
of production put into each match is impressive. While there is still a lot of room for
improvement it is still impressive that the production quality of each math is comparable to that
While the Overwatch League may seem successful so far there is the possibility that this
could all be a flash in the pan. While Overwatch does have 30 million registered players there is
no guarantee that these players are going to translate to viewers of the Overwatch League
(Beacham). There is always the possibility that the fanbase could die off and the league could
end in the next couple of years. Currently one of the main problems for the Overwatch league is
that it can be a very hard game to follow for the viewer. Following twelve players at a time can
be difficult. While there are casters and the production of the games is professional viewability is
still a problem especially for viewers who may not play the game. It is important to keep in mind
that this is still the inaugural season and there is still a lot of growth and improvement that can be
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had for the league. Only time will tell if Overwatch will continue to be the successful esport that
it currently is.
The Overwatch League is a Marvel. It is simply impressive how much trust investors
have in Blizzard for making the League a success. It is nice to see young professional players
have a chance to show the public what gaming is about and have the opportunity to grow their
community. It is a huge deal for many fans of the game as it is their first introduction to
competitive esports. The Overwatch League is a huge deal for gamers as a whole because, it
could be the start of videogames being taken seriously as e-sports. Being a gamer has always had
a negative connotation to it. People often debate that gaming has countless negative side effects
such as increased aggression. The truth of the matter is that gaming is a hobby that many people
cherish and would only like to see grow. The Overwatch League has the opportunity to prove
that competitive gaming is something that people want to see. Hopefully through Blizzard’s
efforts, the interest from investors, and support from the many fans the Overwatch League will
be successful. Or at least show that gaming and professional esports is something that deserves to
Works Cited
Beacham, Greg. "The future of esports arrives with Overwatch League launch - The Overwatch
traditional sports structure." The Daily Reflector, 12 Jan. 2018, Local, p. 4. NewsBank,
infoweb.newsbank.com/resources/doc/nb/news/169616DDB2F33A68?p=WORLDNEW
Dator, James. “The Overwatch League Claims Higher Ratings than 'Thursday Night Football' ...
www.sbnation.com/lookit/2018/1/18/16905420/overwatch-league-ratings-nfl-thursday-
Edwards, Tyler. “ESports: A Brief History Gaming.” ADANAI, 30 Apr. 2013, adanai.
Fortson, Danny. "Tycoons line up to turn teen gaming into a spectator sport." The Sunday Times,
infoweb.newsbank.com/resources/doc/nb/news/1696E107A3AAD818?p=WORLDNEW
Juho, Hamari and Sjöblom, Max. "What Is Esports and Why Do People Watch It?." Internet
Research, vol. 27, no. 2, Mar. 2017, pp. 211-232. AcademicSearchComplete, www-
emeraldinsight-com.librarylink.uncc.edu/doi/pdfplus/10.1108/IntR-04-2016-0085.
March 2018.
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