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Fighter/Champion 1 Criminal Matthew

class & level BackgrouNd Player Name


Chase Amberfield
Human/Calishite True Neutral 0
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth I always have a plan for what to do
18 +3 30 when things go wrong. I am always calm,
16 armOr
class
no matter what the situation. I never
+2 prOficiEncy bOnus initiativE spEEd raise my voice or let my emotions
control me.
+3 PersoNality traits

hit Point maximum 12


+5 strength
dExtErity * +3 dexterity
Charity. I steal from the wealthy so
that I can help people in need. (Good)

16 * +4 constitution
ideals
currEnt hit pOints
+2 intelligence
+3 +1 Wisdom
I'm guilty of a terrible crime. I hope
-1 charisma I can redeem myself for it.
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
14
+5 acrobatics (dex) total No one can know about my double life as
+2 * +1 animal handling (Wis)
successes

Failures
a vigilante. Even if it means
endangering my friends.
+2 arcana (int) hit dice death saves FlaWs
intElligEncE +5 athletics (str)

14
* +1 deception (cha)
* +2 history (int)
Name atk BoNus damage/tyPe Fighting Style: Two-Weapon Fighting. When you engage in
two-weapon fighting, you can add your ability modifier to
Shortsword +5 1d6 +3 piercing the damage of the second attack.
+2 +1 insight (Wis)
Second Wind. You have a limited well of stamina that you can
-1 intimidation (cha) Blowgun +5 1d1 +3 piercing
draw on to protect yourself from harm. On your turn, you
+2 investigation (int) can use a bonus action to regain hit points equal to 1d10 +
wisdOm
your fighter level. Once you use this feature, you must
+1 medicine (Wis) nish a short or long rest before you can use it again.
12 +2 Nature (int)
+1 Perception (Wis)
+1
-1 Performance (cha)
-1 Persuasion (cha)
charisma
+2 religion (int)
9 +3 sleight of hand (dex)
+5 stealth (dex)
-1 * +1 survival (Wis)

skills attacks & spEllcasting

11 Passive Wisdom (PercePtioN)


cP

Languages.Deep speech, Common sP

Weapon.Simple, Martial
Armor. Light, Medium, Heavy, Shields eP

Tools. Thieves tools, Playing card set, Land,


Alchemists supplies gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
17 1.7m 60kg
AGE HEIGHT WEIGHT
Chase Amberfield
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

I was born in the slums of a bustling town, and


raised as a master thief. My family and friends
all stole food and money to get by. But when a
risky heist to rob a bank went south, I was
arrested and locked up. When a wealthy weapons
expert pulled me out of jail, he dedicated his
whole world towards teaching me how to become the
perfect vigilante. Now I travel from town to
town, fighting crime and helping where I can,
whilst keeping my secret as much as possible.

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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