MAELSTROM OF WAR
KILL CONFIRMED
Amidst the madness of battle, the order comes through: the enemy’s forces must be
eliminated at all costs. You must spare no effort in neutralising your foes warriors as
quickly as you can, for they are trying to do the same thing to you.
Each player selects a Battle-forged army to an
agreed points limit.
THE BATTLEFIELD
Create the battlefield and set up terrain. The
players place six objective markers, as detailed
in the Tactical Objectives section of the
Warhammer 40,000 rulebook.
DEPLOYMENT
‘The player who placed the sixth objective
marker determines which of the standard
deployment maps is used in the battle (see the
Warhammer 40,000 rulebook) and picks one
of the deployment zones for their army. Their
opponent uses the other deployment zone.
‘The players alternate deploying their units,
one at a time, starting with the player who
did not pick their deployment zone. A player's
models must be set up wholly within their
deployment zone. Continue setting up units
until both sides have set up their army.
FIRST TURN
The players roll off, and the player who
finished setting up their army first adds 1 to
their result. The winner can choose to take the
first or second turn. If they take the first turn,
their opponent can roll a D6; on a 6, they
manage to seize the initiative, and they get the
first turn instead!
TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the
start of a player's turn, they have fewer than 3
active Tactical Objectives, they must generate
Tactical Objectives until they have 3.
KILL ORDER
In this mission, Tactical Objectives that are
achieved when an enemy unit is destroyed
can only be discarded when they are achieved,
unless they are impossible to achieve (e.g.
if you generated ‘Witch Hunter, but your
opponent no longer has any PSYKERS left in
their army, you can choose to discard it at the
end of your turn in the usual way).
BATTLE LENGTH
At the end of battle round 5, the player who
had the first turn rolls a D6. On a 3+, the
game continues, otherwise the game is over.
At the end of battle round 6, the player who
had the second turn rolls a D6. This time the
game continues on a 4+, otherwise the game
is over, The battle automatically ends at the
end of battle round 7.
VICTORY CONDITIONS
At the end of the game, the player with the
most victory points is the winner. If both
players have the same, the game is a draw.
In addition to achieving Tactical Objectives,
victory points are scored for the following:
No Quarter Given: Each player scores
1 victory point for each enemy unit that
is destroyed.
Slay the Warlord: If the enemy Warlord
has been slain during the battle, you score
1 victory point. This is in addition to the 1
victory point you score for each destroyed
enemy unit.
First Blood: The first unit, of any kind, to be
destroyed during the battle is worth 1 victory
point to the opposing player at the end of the
game. If two or more units from opposing
forces are destroyed simultaneously, then both
players get 1 victory point.
Linebreaker: If, at the end of the battle, you
have at least one model within the enemy's
deployment zone, you score 1 victory point.