Professional Documents
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Magic Lead Deck
Magic Lead Deck
Magic Lead Deck
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Magic Leap Sensory Weartm
Music Venue Applications
Our studio will develop initial applications that will show off the
capabilities of Magic Leap in the music space.
Digital Live Artisttm will "beam" an artists in full scale and digital presence
into your home - enabling you and your friends to enjoy a personal
concert at home from your favorite band.
Digital Music Venuetm will "beam" you and your friends into a amazing
digital space it will look and feel as if you are at a live music concert.
Magic Leap will also partner with an array of artists, labels, publishers,
and managers.
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Digital Live Concerttm
a ic Leap Sensory Weartm Systei
Beta Applications
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Product
Overview &
Design
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Engineering Program Management
• Agile process
• Task/ownership assignment
• Schedule
System & Software Teams
• Architecture
• Alpha prototypes
• Integrate with Dr. G Invaders Alpha
Optical Engineering
• Benchtop Testbed
• Optic System Simulations
Industrial Design/Human Factors
• ID
• Personas
• Ergonomics
Preliminary Component Architecture
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DESIGN DIRECTION
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DESIGN DIRECTION
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Contents and Organization_ ••
Preliminary System Diagram rMX* XS X9 S. WO S. 004 JOGS X* CRS X9 S. VAS.004.41
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A 'swipe' hand gesture brings UI 'ring' UI 'ring' presents user with User selects application/menu object
into the users field of view, application/menu options (scrollable) to expand experience (experience
varies depending on the application)
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Expanding Hand Interface
Image recognition in the system brings The user can select an item from
up the primary navigation menu when the menu or spread fingers to
the user holds up his/her hand expand menus
Expanding Hand Interface
........ •
User pinches virtual object to Holding the gesture, the user User opens hand to map the
be mapped and holds gesture moves his/her arm towards the virtual object to the physical
environmental object to be environment
Objects that can be mapped mapped to
to in the environment are
illuminated Both objects are highlighted in
the same color to confirm action
Exploration of Primary Interaction
Scenario Based Brainstorming
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Content Organization A New Platform
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Gesture auidethi
Intuitive
Ergonomic for a wide variety of body sizes and abilities
F"laid
Scalable / Discrete (when appropriate-
Cufturally accepted
MME, ,SON INSPIRATION
The Aeon Project
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Mediating Mediums — The digital 3d
3D Organization of 2D Content
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Other examples
Radial menu
Scalable 3d virtualobjects
2d display of information
Floating interface
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Average Andrew:
• 34 years old
• Civil Engineer
• Sports enthusiast, fantasy football
Scenarios:
• Working at the office 4 message from co-
worker comes in (alert)
• Select virtual "room" from living room; change
from entertainment room to work room
• Open/access specific application from one ......,:::::::::»
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OFF CE ROOM
"Rooms"
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"Rooms
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USER ,NITERA.CTON
Navigating Rooms
;moo Scenarios:
Select a room for use
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Navigate from FrIt rtainment room to Work room
USER ,NTERACT1ON
Navigating Rooms
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o Voice command
tye tracking
3D C,„„t„JST,„„„S
Gesture to open icon based clusters
3D C,„„t„JST,„„„S
Gesture to open icon based clusters
Provides quick access to non-functional rooms; different gesture to pull up comprehensive menu
Functional group of room based applications
Provides access to functional tools and applications while in another room; mini work station
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Functional group of room based applications
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Location specific rooms; rooms have previously been mapped to physical location
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Swipe to navigate available rooms
Navigating aesthetic "skins” that have been mapped to the living room
HIE, ,R „,,HA„„ MENU SYSTEM
Virtual touch pads
Navigate primary menu to access user defined rooms; rooms are a feature of the primary navigation menu
H1E„RCHAL MENU SYSTEM
Input by proxy
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CONSTANT RADIAL MENU
Peripheral vision
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Expandable menu always available in the upper right hand corner of user's field of view
CONsTAN7 RADIAL MENU
Peripheral vision
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More detailed navigation menu appears once the specific room is selected
USER ,NITERA.CTON
Navigating Rooms
Scenario:
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Define common use apps; unique and intuitive gestures for each 'common use app'
USER 1NTERA.CTON
Rooms
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Rooms support navigation of the d iferent system tools and app !cations
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Rooms
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Gesture auidethi
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Ergonomic for a wide variety of body sizes and abilities
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Mediating Mediums — The digital 3d
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3D Navigation with 2D platforms
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The Future of Firefighting
Radial menu
Scalable 3d virtualobjects
2d display of information
Floating interface
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Core Technologies
Scanning Fiber Projector
• 1 mm x 9mm
• Low power consumption
• Near zero weight
• High-resolution RGB
• Natural 3D Cinematic Reality
• Breakthrough technology solves 100+ year
old stereoscopic 3d problem
• Proprietary Machine Vision Portfolio
• Breakthrough tech developed at NASA
confidential draft - not for distribution — property of Magic Leap, Inc. - all rights reserved
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Overview
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confidential draft - not for distribution — property of Magic Leap, Inc. - all rights reserved
confidential draft - not for distribution — property of Magic Leap, Inc. - all rights reserved
Additional Game
Applications
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Virtual Mods •
Digi/Phys Blend
Dr. Grordborts Invaders
• First ever true 3d/ lightfield interactive game
• Existing cult fan base around Dr. G's awesome
ray guns
• Invaders can expand into massively multi-player
franchise (ex: Halo)
• Novel Physical/Digital Experience
• Virtual Mods
• Novel game engine concept virtual bots use
real Al in the world
• User — character interaction is key
• Stress tests and helps develop our SDK!
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• Technology is magic
• Wands that work!
• Huge Magic Leap tentpole franchise potential
• "iTunes" store for digital spells create, share,
sell
• Physical and digital sales
• Novel Physical/Digital Experience
SENSORY USER NT R CI101
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Grocery S opping Scenario Workficr
A mother and her child go grocery shopping together, and decide to use
Sensoryware to mak.e their experience more efficient, e f•i3ctive and enjoyable.
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Scenario Workflow
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The child launches a scavenger hunt ,ipp to make b& shopping experience more engaging
end educational. The challenge is to locate food items from different countries around the
Scene 2b Points are added to the child's score as she dentif food items and her virtLiai
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Scenes inciuded:
Virtual bookstore (1 scene)
. urgicai procedure (4 scenes)
Yoga .1 scene)
Garnified exercise scene)
Garnifie worker ( scene)
Workflow
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F'onts are received .for
accurately following the
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Other ideas
• Plants - For high-dimensional representation of information,
map content to familiar nature shapes. Natured encodes
vast information in trees, grass, etc. Ex. let each person in
an organization have a virtual "plant" they can tweak. They
give the plant to the leader, and they encode the color,
shape, leaves, flowers, etc. of the plant with their status. If
overworked, could be withered, if unhappy leaves could fall,
if no resources leaves turn brown, etc. Leader can put all
the plants in a "garden." He gets high-bandwidth view of
organization through general color of garden. Spotting
problem/positive groups is easily graphically. The people
grow their own plants.
Other ideas, cont'd
Capture Image,
on a Card
Billboard Scenario
Captiitelmage on, a
Large fwilding size:
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