Professional Documents
Culture Documents
Group Info Sheets
Group Info Sheets
Group Info Sheets
You are a true neutral tiefling (demon) that could pass for a human under the service of Cayden Cailean,
the accidental god.
“Cailean never planned to become a god, but when a drunk friend challenged him to take
the Test of the Starstone, an equally inebriated Cailean accepted, forgetting that only two
mortals, Aroden and Norgorber, had passed the test. Legends abound regarding the challenges
Cailean faced at the Starstone, but no one knows the truth of what happened. Regardless, after
three days had passed, the sellsword -- to everyone's surprise -- emerged as a deity.”
AC: 20
HP: 13
Mass Heals: You can also mass heal people within 6 squares for 1d6 heal, or you can mass hurt undead
for 1d6 damage
Acrobatics,
Perception,
Heal,
Knowledge (arcana)
Knowledge (religion)
Initiative: +4
Grenadier
Languages: You speak Common, Elf, Celestial, Draconic, Gnome and Sylvan (the language of furry little
woodland creatures)
Appraise
Disable Device/Thievery
Knowledge (Arcana)
Perception
Sleight of Hand
Spellcraft (identify spells and magical properties)
Spells:
Initiative: +4
Hunter
You are a gnomish hunter, with his velociraptor companion. You wield an Orcish longbow you took as a
trophy from a raiding party.
Languages: Common, Gnome, Sylvan (the language of cute furry little woodland creatures)
Animal Focuses: As a swift action, you can gain +2 dexterity (+1 to hit) for the rest of the day.
Speed: 4 squares
HP: 9
AC: 20
Handling Animals
Stealth
Intimidate
Perception
Initiative: +4
Weapon:
Speed: 6 squares
AC: 18
HP: 22
Initiative: +3
Arcanist
You are an elf white mage. On top of your crossbow, you can cast spells. You are the best of both
sorcerers and wizards.
AC: 15
HP: 8
Spells
Detect Magic
Mage Hand (at-will, you can move items up to 5 lbs)
Ghost Sound (at-will, you can create a sound of whatever you want within 6 squares)
Prestidigitation (at-will, you perform magically any number of small actions)
Color Spray (daily, you spray out a rainbow wave of color to blind and stupefy your foes)
Snowball (daily, you throw a snowball, dealing 1d6 damage to one foe within 6 squares)
Cure Light Wounds (4x/day, you heal you or others 1d8+1)
Weapon:
Initiative: +4
Ninja
You are an elfish ninja, from a long-lost family. Now, without a patron, you seek out adventure and
treasure.
HP: 10
AC: 19
Sneak Attack: When you are flanking, or are coming out of hiding, you can deal an additional 1d6
damage.
Acrobatics
Disable Device
Perception
Sleight of Hand
Stealth
Speed: 6 squares
Initiative: +4
Pyrokineticist
You a human fire kineticist and are imbued with the power of fire. You are able to produce flames, throw
a fireball, or conjure a blade made of fire to swing at.
AC: 17
HP: 13
Weapon:
Acrobatics
Intimidate
Perception
Stealth
Speed: 6 squares
Initiative: +3
Warpriest
You are a dwarven warpriest. You are the person that churches send in to do their dirty work, who aren’t
as tightly-bound to their faiths as clerics or paladins are. You are a warpriest of Shelyn, the goddess of
art, love and beauty (think Aphrodite). You wield a large , two handed Warhammer called an earth
breaker.
Blessings: Through blessings of your goddess You can empower your healing spells to heal 50% more
than normal, or create a land mine in any square adjacent to you that is invisible. It does 1d6+1 damage
if anyone walks into that square
AC: 19
HP: 10
Heal
Knowledge (religion)
Perception
Sense Motive
Survival
Spells:
Detect Magic
Light (at-will, you can cast a lantern light on an object or person)
Vigor (at-will, you give someone, or yourself +1 to damage)
Cure Light Wounds (daily, you cure yourself or someone else of 1d8+1 damage, [empowered:1.5
times])
Ironbeard (daily, you grant yourself or someone else +1 AC)
Speed: 4 squares
Initiative: +2
Brawler:
You are the definition of a pugilist, the bar brawler, the arena champion, the drunken master. You are a
child of human and Genie parents.
AC: 17
HP: 13
Acrobatics
Climb
Intimidate
Perception
Initiative: +2