Cards Alchemists Apr2016 Pages

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Midas Size 30mm

Melee Zone 1” Midas Calculus Size 30mm


Melee Zone 1” Calculus
mov tac kick def arm inf Character Traits mov tac kick def arm inf Character Traits
5”/8” 6 3/8” 5+ 0 4/7 5”/8” 4 3/6” 4+ 1 2/4
Light Footed Poisonous Fumes [ 1” Aura ]
When this model makes an Advance it ignores the MOV Enemy models entering or starting their activation in this
1 T penalty for rough-ground. 2 T aura suffer the poison condition.
2 1 2
2 KD 1 3
Unpredictable Movement
Once per turn when an enemy model ends an Advance in this
Character Plays model’s melee zone, this model may immediately make a [2”] Dodge. Character Plays
Character Plays COST RNG ZONE SUSTAIN Character Plays COST RNG ZONE SUSTAIN

True Replication 5 8” - -
Heroic Play Blind 1 8” - Yes
Choose a Character Play on target enemy [Human] Metallic Skin Target enemy model suffers [-2] TAC, [-2/-2”] KICK
non-[Captain] model’s card and replace this Character Gain one of the following benefits: and [-2”/-2”] MOV. This Character Play may only
Play with it for the rest of the game. be used once per turn.
[+1] DMG to Playbook damage results.
Heavy Burden 1/ 6” - Yes [+1] ARM. Noxious Blast 2 8” AOE 3” -
Target enemy model suffers [-4”/-4”] MOV and [-2] to [+2”/+2”] MOV. All models hit suffer [2] DMG and the poison
their dice-pool on Character Plays. This Character Play condition. Models entering or ending their activation in
may only be used once per turn. this ongoing-effect AOE suffer the poison condition.
Clone 2/ S - Yes Legendary Play This Character Play may only be used once per turn.

The next time this model is hit by an enemy Attack or Pseudoepigraphy


Character Play that targets this model, except while
advancing, the Attack or Character Play is ignored. Each time this model spends Influence, it may generate [1]
This model then makes a [2”] Dodge. This Character MP per Influence spent. Up to [3] MP may be generated
Play may only be used once per turn. in this way.
1 2 1 2
14
Valentian, Human, Male,
Captain, Central Midfielder 1 15
Ethraynnian, Human, Female,
Central Midfielder 1

Mercury Size 30mm


Melee Zone 1” Mercury Flask Size 30mm
Melee Zone 1” Flask
mov tac kick def arm inf Character Traits mov tac kick def arm inf Character Traits
5”/8” 4 4/6” 4+ 1 1/4 5”/7” 2 1/4” 3+ 2 1/2
Burning Spirit [ 1” Aura ] Light Footed
Enemy models entering or starting their activation in this When this model makes an Advance it ignores the MOV
T 2 aura suffer the burning condition. 1 penalty for rough-ground.

1 1 2
3 T Overheat [ 3” Pulse ]
Tactical Advice [ Flask ] When this model suffers the taken-out condition during
the Activation Phase, all other models within the pulse
During the Maintenance Phase if the named friendly
Character Plays model is within [4”], this model gains [+1/+1] INF. Character Plays suffer [3] DMG and the burning condition.

Character Plays COST RNG ZONE SUSTAIN Character Plays COST RNG ZONE SUSTAIN Smoke Cloud
Once per turn during this model’s activation, you may
Fire Blast 2 8”
AOE 3” - Intensify 2/ S Pulse 3” - place a [3”] AOE over the centre of this model. Models
All models hit suffer [2] DMG and the burning Enemy models that are suffering conditions within this ongoing-effect AOE benefit from cover.
condition. Models entering or ending their activation and are within the pulse suffer [2] DMG.
in this ongoing-effect AOE suffer the burning
condition. This Character Play may only be used once
per turn.

Flame Jet 3 6” - -
Target enemy model suffers [3] DMG and the burning
condition.

1 2
15
Ethraynnian, Human, Male,
Central Midfielder 1 10 Indar, Mechanica,
Mascot 1
Vitriol Size 30mm
Melee Zone 2” Vitriol Katalyst Size 40mm
Melee Zone 1” Katalyst
mov tac kick def arm inf Character Traits mov tac kick def arm inf Character Traits
6”/9” 5 4/8” 5+ 0 2/4 5”/8” 6 2/6” 3+ 1 2/3
Cover of Darkness Elemental Infusion
If this model starts an Advance while benefiting If this model makes an Attack against an enemy model
T 2 from cover it gains [+2”/+2”] MOV. T 2 KD that is suffering from one or more of the following
conditions, the following cumulative benefits apply to the
3 3
1 3 1 3 Attack against that model:
Skilled within Shadow burning: [+1] DMG to Playbook damage results.
When this model targets an enemy model that is benefiting poison: [+2] TAC.
Character Plays from cover with an Attack, this model gains [+2] TAC
for the duration of the Attack.
Character Plays bleed: Target model suffers [-1] ARM.
Character Plays COST RNG ZONE SUSTAIN Character Plays COST RNG ZONE SUSTAIN

Smoke Bomb 1 8” AOE 3” -


Hidden Damage Intensify 2/ S Pulse 3” -
Models within this ongoing-effect AOE benefit Enemy models that are suffering conditions and are
from cover. This Character Play may only be used
This model gains [+1] DMG to Playbook damage results within the pulse suffer [2] DMG.
once per turn. while targeting an enemy model that is benefiting
from cover. Rabid Animal P - Yes
Clone 2/ S - Yes Target enemy model suffers [-4”/-4”] MOV and the
The next time this model is hit by an enemy Attack or poison condition.
Character Play that targets this model, except while
advancing, the Attack or Character Play is ignored.
This model then makes a [2”] Dodge. This Character
Play may only be used once per turn.

1
1 2 2
12
Skaldic, Human, Female,
Striker 1 27
Erskirii, Human, Male,
Attacking Midfielder 1

Smoke Size 30mm


Melee Zone 1” Smoke Naja Size 30mm
Melee Zone 2” Naja
mov tac kick def arm inf Character Traits mov tac kick def arm inf Character Traits
4”/6” 4 4/6” 4+ 1 4/6 6”/8” 3 1/4” 5+ 0 1/3
Cloud Jumper Venomous Strike
Once per turn during its activation, this model may choose When damaged by this model enemy models suffer the
T 2 an ongoing-effect AOE within [4”]. This model may be 1 2 poison condition.
placed anywhere within the chosen ongoing-effect AOE.
1 T T
Momentous Inspiration [ 4” Aura ] Unpredictable Movement
Character Plays While within this aura, friendly models that generate one
Character Plays
Once per turn when an enemy model ends an Advance
Character Plays COST RNG ZONE SUSTAIN or more successful hits when using a Character Play that in this model’s melee zone, this model may immediately
causes damage, additionally generate [1] MP. Character Plays COST RNG ZONE SUSTAIN make a [2”] Dodge.
Smoke Bomb 1 8” AOE 3” -
Models within this ongoing-effect AOE benefit from cover. Hypnosis 1/ 6” - Yes
This Character Play may only be used once per turn. Unpredictable Movement The first time target enemy model spends Influence on Assist [ Venin ]
Once per turn when an enemy model ends an Advance in this an Attack or Character Play this turn, the cost of the When making an Attack against an enemy model that is
Alchemy Mix 1 8” - - model’s melee zone, this model may immediately make a [2”] Dodge. Attack or Character Play is increased by [1] Influence.
Choose an ongoing-effect AOE that was positioned by a This Character Play may only be used once per turn. engaged by the named model, this model gains [+1] TAC
friendly model. Position a new [3”] ongoing-effect AOE in and [+1] DMG to Playbook damage results.
contact with the chosen AOE. The new AOE is a duplicate of
the chosen ongoing-effect AOE. This Character Play may Legendary Play
only be used once per turn.
Chemical Shower
Chemical Breeze 1 6” - - Position two [3”] AOEs within [8”] of this model. Models
Choose an ongoing-effect AOE that was positioned by a within one or more of these AOEs immediately suffer [3]
friendly model. The chosen AOE may be positioned within
[4”] of its current location. Models within the AOE when it condition-damage. Models entering or ending their
is positioned are considered to have entered the AOE. This activation in either of these ongoing-effect AOEs suffer
Character Play may only be used once on each ongoing-
effect AOE per turn. the poison condition.
1
2 16
Ethraynnian, Human, Female, Captain,
Defensive Midfielder 11 7 Indar, Animal,
Mascot 11
Venin Size 30mm
Melee Zone 1” Venin Katalyst Size 50mm
Melee Zone 2” Katalyst
mov tac kick def arm inf Character Traits mov tac kick def arm inf Character Traits
6”/8” 5 2/8” 4+ 1 2/4 5”/8” 8 1/4” 2+ 1 2/2
Poisonous Fumes [ 1” Aura ] Furious
Enemy models entering or starting their activation in this 2
This model may Charge without spending Influence.
T
1 2 3 aura suffer the poison condition. 2 KD T
T 2 2 1 3 3 3
1 1 3 KD Chemical Frenzy
Venomous Strike This model gains [+1] DMG to Playbook damage results
When damaged by this model enemy models suffer the when targeting an enemy model suffering at least one
Character Plays poison condition. Character Plays condition.
Character Plays COST RNG ZONE SUSTAIN Character Plays COST RNG ZONE SUSTAIN
Deteriorating [ 4 ]
Melting Body 0 S - Yes
This model suffers the poison condition and gains [+1]
Heroic Play Intensify 2/ S Pulse 3”
Enemy models that are suffering conditions and are
-
At the end of this model’s activation this model suffers
ARM. within the pulse suffer [2] DMG. the stated DMG.
Coagulation [ 3” Pulse ]
Sacrificial Puppet 1 / 6” - Yes Enemy models within the pulse suffering the poison
This model suffers [1] DMG. The next time this model condition additionally suffer the bleed condition.
would suffer damage from a Playbook damage result,
target enemy model suffers the damage instead. This
Heroic Play
Character Play may only be used once per turn. Glorious Achievement
If this model inflicts the taken-out condition on an enemy
model, this model may immediately suffer the taken-out
condition and reduce its HP to [0]. The friendly team
gains an additional [+2] VP.

1 2 1
16
Figeon, Human, Male,
Attacking Midfielder 11 2 29
Erskirii, Human, Male, Veteran,
Attacking Midfielder 11

Compound Size 40mm


Melee Zone 2” Compound
mov tac kick def arm inf Character Traits
5”/7” 5 2/6” 3+ 1 2/4
Rush Keeper
While this model is within [4”] of a friendly goal-token,
T
1 2 when an enemy model ends its Advance within [6”] of
T 2 this model and this model is not engaged, this model may
1 KD KD immediately make a Charge targeting the enemy model.

Character Plays Noxious Death [ 3” Pulse ]


Character Plays COST RNG ZONE SUSTAIN When this model suffers the taken-out condition during
the Activation Phase, all other models within the pulse
Chemical Resist 1 4” - Yes suffer [3] DMG and the poison condition.
Target friendly model ignores the first poison or
burning condition it receives this turn.
Gluttonous Mass
Horrific Odour 1 S Aura 6” Yes The first time each turn this model is hit by an enemy
While within this aura, enemy models must pay an Attack or Character Play that targets this model, except
additional [1] Influence to make a KICK.
while advancing, the Attack or Character Play is ignored.

1
2 20
Skaldic, Human, Male,
Goalkeeper 11

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