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ACCURSED

Ability Score Increase. Increase your Wisdom by 1, and your Charisma score increases by 2.
Accursed Blood. Outside of your Blood Drinker racial trait, magical healing is halved for any
healing spells or potions that target you.
However, you are resistant to Necrotic damage.
Bite. Your fanged mouth is a natural weapon, which you can use to make unarmed strikes. If you hit
with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning
damage normal for an unarmed strike.
Blood Drinker. On the same turn you deal damage with your bite, you may use a bonus action to
expend a hit die. Roll that die and add your Constitution modifier. You regain hit points equal to the
total, and your target takes necrotic damage equal to the total. You may not use this trait again until you
complete a short or long rest.
Born of Shadows. You gain proficiency in the Stealth skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you
to sleep.
Gift of the Accursed. You can impose a disadvantage on any attack roll, saving throw, or ability
check of any creature within 30 feet of you. Once you’ve done so, you cannot use this feature again
until you’ve finished a short or long rest.
Lingering Spirit. if you should die, your soul lingers near your body for a number of rounds equal to
1 + Your Wisdom modifier (with a minimum of 1 round). If you receive any healing magic during this
period, you return from death with 1 hit point.

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