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IRON KINGDOMS RPG SYSTEM

Disclaimer
This sheet is intended to help make warjacks for the Iron Kingdom Game System. The use of the Core Rulebook and
Urban Adventures Guide are required to fully use this sheet. It is not a replacement for the books.

All copyrights and trademarks are completely owned by Privateer Press (www.privateerpress.com) and this sheet is
intended to help players who own their books, and not infringe on that.

Font Info & Disclaimer


This sheet was designed using and works best with the Steamwreck font by Pixelsagas (www.pixelsagas.com). You can
download it for free from their website at:

http://www.pixelsagas.com/viewfont.php?fontid=106

Special Thanks
Thanks to Ski Anderson for his awesome character generator that inspired me to make this sheet, Pixelsagas for the
totally perfect font, and Privateer Press for the years of fun their products have given me.

Sheet created by me, Halen.

Version 1.2
Steam Jack Ranged Weapons Advancements

Ranged Weapon RNG RAT POW Imprint


SteamJack Name
Ext.RNG
AOEAMMO
Chassis Type Notes:

Cortex Chassis Class Ranged Weapon RNG RAT POW Description

Ext.RNG
AOEAMMO
Cortex Notes Notes: Mat Rat

Height Weight Fuel ConsumptMax Fuel


Melee Weapons
0gc Gear and Upgrades

Initiative Gold Value Controller Melee Weapon Mat P+S Upgrade

Stats Notes: Description


PHY STR SPD AGL DEF
Melee Weapon Mat P+S Upgrade

PRW POI INT PER ARM


Notes: Description

Upgrade
Additional Weapons
Damage Grid
Crippled Arc Additional Weapon Description
1 2 3 4 5 6 Node(A):
Cannot be used to channel
spells
Notes: Upgrade
Crippled Cortex(C):
Lose all focus and cannot be
allocated. Cannot spend
focus for any reason. Catastrophic Damage Description
Crippled
Movement(M):
DEF 7. Cannot run or

Notes:
charge. Upgrades(No
Crippled Arm or Description)
Head(R,L,H):
Roll one less dice on attack
and damage rolls with
weapons in the crippled
Movement(M):
DEF 7. Cannot run or
charge.
Crippled Arm or
Head(R,L,H):
Roll one less dice on attack
and damage rolls with
weapons in the crippled
location. Cannot make
power attacks with weapons
in crippled location.
STEAMJACK DATA To Edit: follow the entered data's example the
slots
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

SteamJack Chasis
Gen Combat Fuel

PHY
STR
SPD
AGL
PRW
POI
Chassis Name Class Cost Height Weight Burn Burn Load
Docker Heavy Laborjack Heavy 2500 12' 6 Tons 6 55 600 L 10 10 4 3 3 2
Forager Light Laborjack Light 1500 8'9" 2.8 Tons 7 60 300 L 7 7 5 4 4 2
Nomad Heavy Warjack Heavy 5500 12'1" 7.5 Tons 5 50 660 L 11 11 5 3 5 4
Talon Light Warjack Light 3500 9' 3.25 Ton 5.5 60 330 L 8 8 6 4 5 3
Artificer Heavy Laborjack Heavy 3750 11'8" 7 Tons 4.5 40 550 L 12 12 3 3 2 1
Bulldog Light Laborjack Light 1700 8' 3 Tons 6 55 350 L 8 7 5 3 3 2
Grundback Runner Rhulic Lig Light 2200 4'10" 3 Tons 16 240 350 L 8 6 5 4 3 4
Ghordson Driller Rhulic Hea Heavy 5800 11'6" 8.8 tons 12.5 180 915 L 14 12 4 2 4 3
Custom Chassis 1 0 0
Custom Chassis 2 0 0
Custom Chassis 3 0 0
Custom Chassis 4 0 0
Custom Chassis 5 0 0
Custom Chassis 6 0 0
Custom Chassis 7 0 0
Custom Chassis 8 0 0
Custom Chassis 9 0 0
Custom Chassis 10 0 0

SteamJack Cortex
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
INT
PER
MAT
RAT

Cortex Grade Cost Notes


Cupernum-Grade 1 1 0 0 100 Cannot imprint or improve fighting skills. Only 1 focus allocated
Ferrum-Grade 1 1 0 0 1000 Cannot improve fighting skills.
Aurum-Grade 2 2 1 1 2500 Two Weapon Fighting, Ambidexterous. Can improve MAT and RAT up to
Arcanum-Grade 3 3 2 2 4500 Two Weapon Fighting, Ambidexterous. Can improve MAT and RAT up to
Custom-Grade 1 0 0 0 0 0 Fill out custom data on data sheet
Custom-Grade 2 0 0 0 0 0 Fill out custom data on data sheet
Custom-Grade 3 0 0 0 0 0 Fill out custom data on data sheet
Custom-Grade 4 0 0 0 0 0 Fill out custom data on data sheet

SteamJack Light Melee Weapons


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Mod
Pow

Weapon Name Cost Loc. Notes


Steamjack Fist 0 Arm 0 2 Open Fist. Can be used to hold other weapons.
Drill Rig 150 Arm -1 3 Replaces Arm. On crit against 'jack or warbeast fill in un
Flail 100 Arm 0 3 Held in non-crip Open Fist. Ignores ARM bonus from buckler
Halberd 200 Arm 0 4 Held in non-crip Open Fist. Reach. +2 to charge attack rol
Hand Weapon 80 Arm 0 3 Held in non-crip Open Fist. Steamjack sized |Axe|Mace|Blad
Punching Spike 50 Arm 0 3 Open Fist. Can be used to hold other weapons. -2 on non-at
Shield 350 Arm 0 1 Held in non-crip Open Fist. +2 Arm against attacks origina
Spear 140 Arm 0 4 Held in non-crip Open Fist. Reach. -2 to charge rolls agai
Stun Lance 2470 Arm 0 4 Held in non-crip Open Fist. Reach. +2 to charge attack rol
Jack Lantern 100 Arm -1 0 Held in non-crip Open Fist. Can place a SP6 Template anywh
Rock Pick 100 Arm -1 5 Held in non-crip Open Fist. Addl die against structures an
Scrap Saw 150 Arm -1 4 Replaces Arm. On crit, can make an addl attack against tar
Wrecking Ball 125 Arm -1 4 Replaces Arm. Ignores ARM bonus from buckler or shield. Ad
Gaff Hook 120 Arm 0 4 Held in non-crip Open Fist. Reach.
Custom Light Melee 1 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 2 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 3 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 4 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 5 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 6 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 7 0 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 8 1 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 9 2 Arm 0 0 Fill out custom data on data sheet
Custom Light Melee 10 0 Arm 0 0 Fill out custom data on data sheet

SteamJack Heavy Melee Weapons


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Mod
Pow

Weapon Name Cost Loc. Notes


Steamjack Fist 0 Arm 0 3 Open Fist. Can be used to hold other weapons.
Drill Rig 225 Arm -1 5 Replaces Arm. On crit against 'jack or warbeast fill in un
Punching Spike 50 Arm 0 4 Open Fist. Can be used to hold other weapons. -2 on non-at
Flail 175 Arm 0 5 Held in non-crip Open Fist. Ignores ARM bonus from buckler
Halberd 300 Arm 0 6 Held in non-crip Open Fist. Reach. +2 to charge attack rol
Hand Weapon 120 Arm 0 5 Held in non-crip Open Fist. Steamjack sized |Axe|Mace|Blad
Shield 350 Arm 0 1 Held in non-crip Open Fist. +2 Arm against attacks origina
Spear 140 Arm 0 4 Held in non-crip Open Fist. Reach. -2 to charge rolls agai
Wrecking Ball 200 Arm -1 6 Replaces Arm. Ignores ARM bonus from buckler or shield. Ad
Battle Blade 275 Arm 0 6 Held in non-crip Open Fist. Reach.
Battle Mace 180 Arm 0 5 Held in non-crip Open Fist. Reach.
Cargo Claw 260 Arm -1 3 Open Fist. Reach. +2 STR to actions with claw. Cannot atta
Hydraulic Clamp (Inds.) 200 Arm 0 3 Open Fist. Reach. Cannot make 2H throws or attack with wea
Industrial Torch (Inds.) 200 Arm -1 10-Replaces Arm. Do not add STR to dmg(Already Factored) Crit
Steam Riveter (Inds.) 200 Arm -1### Replaces Arm. Do not add STR to dmg(Already Factored) Can
Flensing Blade 300 Arm -1 4 Held in non-crip Open Fist. Addl die against living creatu
Grappler 300 Arm 0 4 Open Fist. Cannot be used to hold other weapons.
Rock Drill 450 Arm 0 5 When attacking last character hit by this weapon this acti
Shield System 400 Arm 0 2 +2 Arm against attacks originating in front arc.
Pulveruzer 1660 Arm 0 4 RP: 4. POW 4 -1 MAT if not powered. Held in non-crip Open
Custom Heavy Melee 1 0 Arm 0 0 Fill out custom data on data sheet
Custom Heavy Melee 2 0 Arm 0 0 Fill out custom data on data sheet
Custom Heavy Melee 3 0 Arm 0 0 Fill out custom data on data sheet
Custom Heavy Melee 4 0 Arm 0 0 Fill out custom data on data sheet

SteamJack Light Ranged Weapons


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

E Rg
Ammo
Mod
Pow
Rng

AOE
Weapon Name Cost Loc. Notes
Flamethrower 300 Arm 0 12 SP - 6 - ROF 1. Models hit suffer Coninuous Fire. Boost
Harpoon 200 Arm -1 10 8 - 4 - ROF 1. After attack resolved can push equal or
Light Gun 200 Arm 0 12 12### 10 - ROF 1. Can make addl attack if spends focus or
Scattershot Cannon 150 Arm 0 12 SP - 8 - ROF 1.
Grunback Light Cannon(Grund 350 Head 0 12 12### 10 - ROF 1. Can spend 1 Focus to boost Attack and Da
Hail Shot Cannon (Grundback 450 Head 0 10 SP - 8 - ROF 1. Can spend 1 Focus to boost All Attack an
Custom Light Ranged 1 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 2 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 3 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 4 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 5 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 6 1 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 7 2 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Light Ranged 8 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet

SteamJack Heavy Ranged Weapons


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
E Rg
Ammo
Mod
Pow
Rng

Weapon Name Cost Loc. AOE Notes


Flamethrower 450 Arm 0 12 SP - 10 - ROF 1. Models hit suffer Coninuous Fire. Boost
Harpoon 300 Arm -1 12 8 - 4 - ROF 1. After attack resolved can push equal or
Cannon 450 Arm 0 14 13### 8 3 ROF 1.
Scattershot Cannon 275 Arm 0 12 SP - 8 - ROF 1.
Steam Lobber 550 Arm -1 15 8 240 6 4 ROF 1. +4 RNG with aiming bonus. Arcing Fire. C
Heavy Harpoon Cannon 450 Arm -1 * 12 - 1 - B2B for manual reload. *see rule pg 30 Urb. Adv
Avalanche Cannon 500 Arm 0 14 15### 5 3 ROF 1.
Sledge Cannon 550 Arm 0 15 8 - 5 - ROF 1. Buckler. Crit vs 'jack or Beast, fill un
Custom Heavy Ranged 1 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Heavy Ranged 2 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Heavy Ranged 3 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Heavy Ranged 4 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Heavy Ranged 5 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet
Custom Heavy Ranged 6 0 Arm 0 0 0 0 0 0 Fill out custom data on data sheet

SteamJack Upgrades
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Upgrade Name Cost Description
Arc Node 500 Is a channeler pg 234
Buckler 100 +1 ARM against attacks in front arc. Does not stack with shield on sa
Heavy Boiler 700 Can with out spending focus. Burns Fuel 20% Faster
Hydraulic Crane 120 See pg 311
Industrial Arm Mount 500 NON-Artificer HEAVY ONLY. +1 STR(Factored In) Required for (Inds.) We
Alchemical Coating 42 +2 ARM vs. fire & Corr. Immune to fire & corr. cont. effect. Lasts 24
Efficient Boiler 700 Burns Fuel 20% Slower
Custom Upgrade 1 0 Fill out custom data on data sheet
Custom Upgrade 2 0 Fill out custom data on data sheet
Custom Upgrade 3 0 Fill out custom data on data sheet
Custom Upgrade 4 0 Fill out custom data on data sheet
Custom Upgrade 5 0 Fill out custom data on data sheet

SteamJack Imprints
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Imprint Name Description
Dominator Can make power attacks without spending focus. +2 to melee dmg rolls again
Highly Aggressive Gains Counter charge (Once per round, when enemy ends mov. Within 6" and i
Berserker If 'jack destroys one or more models with a melee attack, must make a mele
Enduring 'jack does not suffer effects of crippled systems. Still suffers cat. dmg.
Frenetic Each time 'jack hits an enemy with an attack it can advance up to 2"
Hunter 'jack ignores forest, consealment, and cover when making ranged attack.
Vengeful If atleat one ally was damaged, since warcaster's activation, 'jack can ma
Sentinel 'jack gains boosted PER and ranged attack rolls
Protective Once per round, while not stat., KD or incorp, can become the target of me
Open Conduit Double warcasters control area when checking if in range for focus allocat
Battle Brothers Warcaster and 'jack get +2 to melee attack and damage rolls when attacking
Custom Imprint 1 Fill out custom data on data sheet
Custom Imprint 2 Fill out custom data on data sheet
Custom Imprint 3 Fill out custom data on data sheet
Custom Imprint 4 Fill out custom data on data sheet
ed data's example the replicate in the custom

34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66

Row 1 Row 2 Row 3 Row 4 Row 5 Row 6


ARM

1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2
16 X X B B X X L A A R L L M C R R X M
14 X X X X X X X X B B X X L A A R L L M C R R X M
18 X B B X L A A R L L M C R R X M
16 X X B B X X X X L A A R L L M C R R X M
17 X B B X L A A R L L M C R R X M
16 X X B B X X X X L A A R L L M C R R X M
18 X X X X X X X X B B X X X X X X X A A X H H C C M M H H
19 X X L A A R L L M C R R B M

34 35 36 37 38 39 40 41 42 43 44 45 46 47

nly 1 focus allocated or affected by 1 'Jack Mars

ove MAT and RAT up to 1.


ove MAT and RAT up to 2. Can learn and form an im

34 35 36 37 38 39 40 41 42 43 44 45 46 47

0 Melee Weapon List


weapons. 1 Steamjack Fist
or warbeast fill in unmarked boxes or circles on 2 Drill Rig
ARM bonus from buckler or shield. 3 Punching Spike
2 to charge attack rolls with this weapon. 4 Flail
k sized |Axe|Mace|Blade|Other| 5 Halberd
weapons. -2 on non-attack AGL rolls with this h 6 Hand Weapon
gainst attacks originating in front arc 7 Shield
2 to charge rolls against this model when starti 8 Spear
2 to charge attack rolls with this weapon. Stall 9 Wrecking Ball
e a SP6 Template anywhere in front arc, Characte 10 Battle Blade
against structures and inanimate objects of bri 11 Battle Mace
ddl attack against target hit. 12 Cargo Claw
buckler or shield. Addl die against structures 13 Hydraulic Clamp (Inds.)
14 Industrial Torch (Inds.)
15 Steam Riveter (Inds.)
16 Flensing Blade
17 Grappler
18 Rock Drill
19 Shield System
20 Pulveruzer
21 Custom Heavy Melee 1
22 Custom Heavy Melee 2
23 Custom Heavy Melee 3
24 Custom Heavy Melee 4

34 35 36 37 38 39 40 41 42 43 44 45 46 47

0
weapons. 1
or warbeast fill in unmarked boxes or circles on 2
weapons. -2 on non-attack AGL rolls with this h 3
ARM bonus from buckler or shield. 4
2 to charge attack rolls with this weapon. 5
k sized |Axe|Mace|Blade|Other| 6
gainst attacks originating in front arc 7
2 to charge rolls against this model when starti 8
buckler or shield. Addl die against structures 9
10
11
with claw. Cannot attack with weapons held in cl 12
ows or attack with weapons in the clamp. Head/We 13
Already Factored) Critical Continuous Fire 14
Already Factored) Can Make RNG 4, AOE -, POW 10 15
against living creatures. Discard lowest die. 16
her weapons. 17
this weapon this activation, attack Auto hits. 18
n front arc. 19
Held in non-crip Open Fist. CRIT: target loses i 20
21
22
23
24
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

0 Ranged Weapon List


Coninuous Fire. Boost Pow to 14 for addl ammo and can't fir 1 Flamethrower
ved can push equal or smaller base hit directly towards thi 2 Harpoon
ck if spends focus or driven 3 Cannon
4 Scattershot Cannon
to boost Attack and Damage roll for the attack 5 Steam Lobber
to boost All Attack and Damage roll for the attack 6 Heavy Harpoon Cannon
ata sheet 7 Avalanche Cannon
ata sheet 8 Sledge Cannon
ata sheet 9 Custom Heavy Ranged 1
ata sheet 10 Custom Heavy Ranged 2
ata sheet 11 Custom Heavy Ranged 3
ata sheet 12 Custom Heavy Ranged 4
ata sheet 13 Custom Heavy Ranged 5
ata sheet 14 Custom Heavy Ranged 6

34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

0
Coninuous Fire. Boost Pow to 14 for addl ammo and can't fir 1
ved can push equal or smaller base hit directly towards thi 2
3
4
bonus. Arcing Fire. Critical Devastation(Rules on pg 310. 5
ee rule pg 30 Urb. Adv. 6
7
jack or Beast, fill unmarked boxes or cirlces of last col o 8
ata sheet 9
ata sheet 10
ata sheet 11
ata sheet 12
ata sheet 13
ata sheet 14

34 35 36 37 38 39 40 41 42

tack with shield on same arm.


ter

equired for (Inds.) Weapons


cont. effect. Lasts 24Hr
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66

melee dmg rolls against steamjacks or warbeasts.


s mov. Within 6" and in LOS, can immediately make charge against it, if it's not engaged.)
tack, must make a melee attack against another model(other than controller) in melee range.
till suffers cat. dmg. Rolls and is wrecked when it has no more dmg grid boxes
advance up to 2"
king ranged attack.
tivation, 'jack can make an additional advance and melee attack at start of activation

ecome the target of melee or ranged attack against its warcaster, if 'jack is within 2".
ange for focus allocation. Warcaster can upkeep 1 spell on 'jack for free.
e rolls when attacking an enemy in the other's melee range.
67 68 69 70

Row 6
3 4 5 6
M C C X
M C C X
M C C X
M C C X
M C C X
M C C X
C C M M
M C C B
67 68 69

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