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Let Us Make An Enjoyable Public Space Leading Up From The Street"
Let Us Make An Enjoyable Public Space Leading Up From The Street"
Overview
In 21st century India became the upcoming market for investment along with global
investment and economic transformation that defines the form of the city, which is
much visible in changing skyline of the city, with glass façade showing dominance over
the Indian form.
Along with business centers and offices, Mall is one of the western typology in India,
started from major centers and now slowly changing the built and socio-economic
structure of minor cities.
Mall defines, a large enclosed shopping area, usually lined with shade trees and
shrubbery, used as a public walk or promenade. Whereas shopping mall is the most
common design mode for regional and super regional centers. The walkway or mall is
typically enclosed, climate, controlled and lighted, flanked on one or both sides by
storefronts and entrances. It is the illusionary, exclusionary and controlled environment
designed for the sole purpose of separating the money from the consumer.
The agenda of mall is especially an exclusive one. It is a space in which the chaos of
the city is kept at bay and a manicured space created so that the business
consumption may be conducted in complete and illusionary comfort. In India,
shopping mall is new addition to the places that shape the Indian cities, being a closed
box, it goes against every tradition of urbanism specially market places in India.
Whereas Indian shopping is an experience, surrounding with the strong context of
public space, religious space, work place, etc. It is an experience of variety of spaces,
enclosures, juxtaposition of spaces, vibrancy, shades of color.
- Charles Correa
The integrated mall intends to adopt as its conceptual design theme: the famous
capital cities . Each floor must be representative of the continent by bringing to life the
characteristics and identities of its capital cities.
“Place making is vital in design and this Problem will put students to the test as they try
to capture the cultural, social and environmental nuances of the cities around the
country.
Time Problem:
Exhibition Display
Design process:
Data collection
Analysis
Review & study
Design language
Visual coordination
Culture
Traditions
and behavior patterns in the use of space
Furniture layout
Electrical layout
False ceiling plan
Partition design
Flooring plans
Design of doors & windows
Colour schemes
Surface treatments
Study Goals :
•have the skill to establish the connection between idea, function and material
elaboration of a small scale design
•be able to develop a consistent architectonic / interior design. This covers the
materialisation of the overall space as well as the detailing
•have developed abilities in the targeted analysis of design precedents and the
effective representation and communication of findings, using various
representation techniques as well as digital and physical models.
Design Competition – SUPERHERO HOUSE
To imagine and create a superhero – make a house for the superhero as you
think your superhero will need and like it. PLEASE KEEP IN MIND THAT YOU CAN’T
USE ANY EXISTING SUPERHERO.
The complete freedom given to design the house on land, floating in the air,
floating on water or even under water.
Sleeping space
Dining Space
Kitchen
Workspace / studio / laboratory
Bathroom and toilet
Apart from these you can add any other function that you find
necessary
The design and the form of the house must have a strong concept
and a meaning. The visual and spatial forms should spring from an
original idea and concept of your own.