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Aethergate Apr2005
Aethergate Apr2005
This month’s Æthergate expands the gameplay possibilities of Ætherverse even farther. Æthergate Newsletter
Four new attributes are provided (immediately available for “official” play), as well as a Volume 1, Issue 6
new scenario for play. The scenario is one of the 5 that will be provided with the Empires:
Rome supplement, which should see release in late summer of this year.
April 2005
Edited by Jason
Down below on this page you will also find a new type of vehicle class. This class was
Lauborough
created to help provide extremely low-technology armies with another vehicle option,
Published by Triskele Game
and to let those designing low-tech campaign settings an alternative to light and heavy
Design Studios
vehicles which can often be overpowering in such an environment.
Contents
In other Triskele-related news, this month marked the launch of the AVDesign license.
This license is intended to allow individuals and companies to produce and publish 1: New Vehicle Class
products including army lists created using the Ætherverse army design system. This is 2-3: Rome Scenario Preview:
“Evacuation Mission”
great news for miniature companies wanting lists for their minis, for gaming companies
wanting to expand into miniature gaming, and for players, who will see an increase in the 4: New Rules
content available for use with the game. www.triskelegames.com
Anyone interested in taking part in the AVDesign program is encouraged to visit the
Triskele website.
Next month, Triskele will be attending KublaCon at the San Francisco Airport Hyatt.
This is one of the premier west coast conventions, and we’ll be there. Demo games will be
going on almost the entire weekend, and we also have a mega-battle planned in addition
to the first ever official Ætherverse tournament!
Hope to see you there!
-Jason Lauborough, Designer: Ætherverse
EmpireS
tm
Attacker Reserve
Deployment
Defender
12”
Deployment
Larger vehicles will often have additional weapons mounted on them in an effort to provide
more firepower. This allows a vehicle to be more flexible or threatening, but often undermines
the stability of the vehicle as a weapons platform.
Jump Jets
Vehicle Attribute
Walkers only, +20 points. Requires TEK 6+.
This attribute
Once per game, this vehicle may choose to engage jump jets. Instead of performing a normal
was originally
move, the vehicle gains flying and a 6” MOV until the end of the turn. The vehicle may not turn suggested by
during this move, and it must end the move outside of difficult terrain or else become immo- forum user
bilized. The vehicle may not shoot until the move is complete; only light weapons may be fired “Sliding Shadow”.
in this way.
This move may be used to initiate a Vehicle Charge, and the player must declare that he is do-
ing so when engaging the jump jets. This grants no additional movement, but count the walker’s
MOV as 10 for purposes of the “dodge” roll taken by the victim unit. If the vehicle charge fails to
contact an enemy unit, the vehicle is destroyed rather than immobilized (as if it rolled a “4” on the
vehicle damage table).
Some armies, especially those relying on large walker vehicles, have developed
unique “jump jets”, allowing the walkers to temporarily take to the air. This helps
them avoid obstacles, quickly change elevation, and to suprise enemy troops. The All ÆTHERGATE
sight of a huge, multi-ton walker descending upon you from the sky is also a very content copyright 2005
fightening sight. Triskele Game Design
Studios, Mill Valley, CA.