Professional Documents
Culture Documents
eCAADe2014 Volume1
eCAADe2014 Volume1
eCAADe2014 Volume1
Fusion
Volume 1
Volume 1 - eCAADe 32 | 1
Editor
Emine Mine Thompson
Department of Architecture and Built Environment
Faculty of Engineering and Environment
Northumbria University
Fusion - Proceedings of the 32nd International Conference on Education and research in Com-
puter aided Architectural Design in Europe, Newcastle upon Tyne, England, UK, 10-12 Septem-
ber 2014, Volume 1. Edited by Emine Mine Thompson. Brussels: Education and research in
Computer aided Architectural Design in Europe; Newcastle upon Tyne: Department of Archi-
tecture and Built Environment, Faculty of Engineering and Environment, Northumbria Univer-
sity.
Copyright © 2014
Publisher: eCAADe (Education and research in Computer aided Architectural Design in Eu-
rope) and Department of Architecture and Built Environment, Faculty of Engineering and En-
vironment, Northumbria University.
All rights reserved. Nothing from this publication may be produced, stored in computerised
system or published in any form or in any manner, including electronic, mechanical, repro-
graphic or photographic, without prior written permission from the publisher.
2 | eCAADe 32 - Volume 1
eCAADe 2014
Edited by
Emine Mine Thompson
Volume 1 - eCAADe 32 | 3
4 | eCAADe 32 - Volume 1
Theme
This is the first volume of the conference proceedings of the 32nd eCAADe conference, held
from 10-12 September 2013 at the Department of Architecture and Built Environment,
Faculty of Engineering and Environment, Northumbria University in Newcastle upon Tyne,
England. Both volumes together contain 130 papers that were submitted and accepted to
this conference.
The theme of the 32nd eCAADe conference is Fusion- data integration at its best.
All quests for data integration in architecture and the construction industry lead ultimately
to FUSION, a synthesis of knowledge that transcends mere combination. FUSION is the
dream of a knowledge system that will enable multiple sets of data, in manifold formats, to
be presented in a unified view. This conference is exploring the possibilities for advanced
levels of data integration in the service of the representation and management of the natural
environment, and the design, visualisation and making of the built environment. These
proceedings are presenting the contributions which explore the elusive goal of FUSION in
architecture and related fields.
The first volume of the proceedings contains 65 papers grouped under seven sub-themes
(Towards Smarter Cities, Design Tool 1, CAAD Education, Fabrication, Shape-Form-Geometry,
Visualisation and Digital Heritage).
Autodesk
Bentley
Northumbria University
Welcome to the 32nd proceedings of eCAADe in Newcastle upon Tyne, England - exactly fif-
teen years after the last eCAADe conference in England we are very happy to welcome you
back.
The idea of bringing the eCAADe conference to Newcastle dates back to October 2010. Since
then there have been many structural changes at Northumbria University and although many
unexpected things took place, the conference organisation was one of the constant threads
of life’s tapestry during this time.
Over the last four years many people helped to make this conference possible and it is my plea-
sure to acknowledge and thank them here. First of all, I would like to thank all Associate Deans
for Research and Innovation, initially Prof David Greenwood, and later on Prof Fary Ghassem-
looy, and then Prof John Woodward who supported the idea very enthusiastically. Also a huge
thanks goes to Margaret Horne (Director of Built Environment Visualisation Centre), Peter Bea-
cock (Director of Architecture), Ruth Dalton (Head of VRV Group) and Kevin Thomas (Head of
Architecture and Built Environment) for allowing time and space so that the organisation pro-
cess runs smoothly and for their trust and understanding.
Secondly, the previous conference organisers Henri Achten and Rudi Stouffs passed on their
experience and knowledge without hesitation - Thank you! Financial support was generously
provided by Autodesk and Bentley Systems and Northumbria University.
I would also like to thank to eCAADe council. The Council was very supportive from begin-
ning to the end and gave help with many aspects of the organisation. Both Presidents José
Duarte (until 2013) and Johan Verbeke (since 2013) encouraged and gave full support during
the organisation. Also, Bob Martens, as liaison with the conference host, and Nele De Meyere,
This year, authors were challenged with the use of two different submission systems. Initially,
for the abstract submissions we utilised the OpenConf system which ran smoothly and we
thank Martin Winchester for his support on this. For the full paper submissions, Gabriel Wurzer
and his team allowed us to test-drive the ProceeDings tool in its Beta version. This is has been
a learning curve both for the ProceeDings team and for the organisation team. Although there
might still have some little issues to iron out, ProceeDings tool is a fantastic aid to the confer-
ence organiser. A huge thanks goes to Gabriel Wurzer, Wolfgang E. Lorenz and Gerda Hartl
who worked so hard to put together these proceedings; your efforts are highly appreciated.
The call for extended abstracts generated 240 submissions. With the help of the eighty-five
international reviewers, each submission was double-blind reviewed by three reviewers. 152
extended abstracts were accepted for full paper submission. Regrettably some authors with-
drew from submitting the final paper and eventually 130 papers made it to publication and
presentation. I thank and congratulate all the authors for their hard work and support on us-
ing the ProceeDings tool and finalizing their papers. I also owe a huge thanks to the reviewers
(see the reviewers list), who volunteered their time in order to assess the submissions.
For the third year in a row eCAADe is publishing two volumes of proceedings. We believe this
shows the growing interest for the eCAADe in general and also the continuing development
of computing and its reflection in architecture and design education and research. This year
another new approach with regards to the proceedings was evaluated: an option to provide
the proceedings as either electronic copy only or both hard and electronic copy. It is our belief
that this was a successful trail with the almost 50/50 divide on the request for the proceedings
(42% requesting electronic copy and 58% requesting both).
As the chair, I had support from the organisation committee, especially James Charlton, Ruth
Dalton, Andy Dunhill, Julie Clarke, Sara Walker, Bob Giddings, Minnie Fraser, David Green-
During the conference we had session chairs who led the twenty-five presentation sessions
and the student volunteers who assisted everybody throughout the conference - Thank you
all!
I am also very grateful to our Keynote Speakers; Christian Derix (Director of the Computational
Design Research group of Aedas Architects), Dr Andrew Hudson-Smith (Director of the Centre
for Advanced Spatial Analysis – CASA at The Bartlett, University College London) and Professor
Stephen Lockley (Chair of Building Modelling at Northumbria University and Research and Edu-
cation director of the BIM Academy).
A further special thanks also goes to Robert Aish (Bartlett School of Architecture and Visiting
Professor, University of Bath) and Professor Tom Maver (Research Professor, Mackintosh School
of Architecture and Emeritus Professor, University of Strathclyde) who arranged and co-chaired
the Rountable Session on “Design Computation in Practice” with the roundtable participants;
Shajay Bhooshan (Zaha Hadid Architects), Cobus Bothma (Kohn Pedersen Fox), Christian Derix
(Aedas Architect), and Francis Aish (Foster and Partners) who deserves my sincere thanks and
acknowledgements.
Finally I want to thank to my family for their understanding, patience and support over the last
four years while I was busy with the organisation of this conference.
Andy Dunhill
Bob Giddings
Brian Agnew
David Greenwood
Dawn Whitton
James Charlton
Julie Clarke
Lawrence Hughes
Minnie Fraser
Oliver Jones
Ruth Dalton
Sara Walker
In this paper an online editing system for eCAADe papers is presented, which is
also the technology behind this volume. On the occasion of the eCAADe 1999
conference in Liverpool, a novel layout for the proceedings was developed. In the
course of forthcoming annual conferences, this became the distinctive "look and
feel" for eCAADe papers. Due to the complexity, professional typesetting was
required for and the authors were disconnected from the publication and layout
stage. This paper elaborates on the development and implementation of a
web-based tool, which takes care of the typesetting and delegates this activity to
the authors. Neither software installation is required, nor specific training must
be completed in advance. On top of this the degree of homogeneity can be raised
significantly, thus supporting the editors in charge to concentrate on the task of
harmonising the publication content.
Figure 1
(a) Contributions as
set of paragraphs
which are
context-aware, they
know their place
within the text
body (example:
paragraphs cannot
be moved higher
than the
"keywords" section)
and also the editing
options according
to their type
(example: figures
offer an upload).
(b) Editing happens
via plain text entry
and markup, which
enables the tool to
discard superfluous
formatting as in the
given example.
Figure 3
Number of revisions
and number of
items per paper.
Papers are sorted by
the order work on
them was started.
The moving
average of each
measure is overlaid.
such a case, thanks goes to Marie Davidova and Mar- you Martin Winchester, thank you for the OpenConf
tin Tamke for pointing out multiple issues. Likewise, support which you do every year, and for the chance
Thomas Grasl and Rudi Stouffs gave their input on to pull an analysis of the abstract submission.
multiple features either missing or totally buggy, as
did a multitude of authors through our bug report- REFERENCES
ing system. Thanks goes as well to Gregor Hartweger, Fredriksson, EH (eds) 2001, A Century of Science Publish-
Andrea Wölfer, Rudolf Scheuvens and Georg Penthor: ing: A Collection of Essays, IOS Press
The first three made it possible that we got our own King, P (eds) 2004, Digital Documents: Systems and Prin-
server hosting the system (memory and CPU power: ciples: 8th International Conference on Digital Docu-
sufficient), and the latter one made sure we could re- ments and Electronic Publishing, Springer, Berlin/Hei-
delberg
locate our whole set-up into a new building when the
Martens, B and Turk, Z 1990, 'The Creation of a Cumula-
department was getting refurbished. From the ed- tive Index on CAD: "CUMINCAD"', ACADIA Quarterly,
itorial side, colleagues Wolfgang Lorenz and Gerda 19(3), p. 18–19
Hartl helped tremendously in layouting the proceed- Russey, WE, Bliefert, C and Villain, C (eds) 1995, Text and
ings. Speaking of layout, we also want to thank Henri graphics in the electronic age : desktop publishing for
Achten for showing us how to do this with style, based scientists, Wiley-VCH
[1] http://lynx.isc.org/
on his team's great work with the eCAADe 2012 pro-
ceedings. Our main volume of thanks goes to all au-
thors, who did most of the work: It is on their shoul-
ders that we all stand. Last but not least, here is to
Sherif Abdelmohsen, Ain Shams University, Egypt Harald Gatermann, HS Bochum University of Ap-
Henri Achten, Czech Technical University in plied Sciences, Germany
Prague, Czech Republic Evelyn Gavrilou, University of Thessaly, Greece
Asterios Agkathidis University of Liverpool, United Bob Giddings, Northumbria University, United
Kingdom Kingdom
Brian Agnew, Northumbria University, United Thomas Grasl, SWAP Architects, Austria
Kingdom Paul Greenhalgh, University of Northumbria,
Seraphim Alvanides, Northumbria University, United Kingdom
United Kingdom David Greenwood, Northumbria University,
Aleksander Asanowicz, Bialystok University of United Kingdom
Technology, Poland Christiane M. Herr, Xi'an Jiaotong-Liverpool Uni-
versity, China
Claudio Benghi, Northumbria University, United
Kingdom Lawrence Hughes, Northumbria University,
United Kingdom
Andre Brown, University of Liverpool, United King-
dom Mustafa Emre İlal, Izmir Institute of Technology,
Gulen Cagdas, Istanbul Technical University Fac- Turkey
ulty of Architecture, Turkey Umit Isikdag, Beykent University, Turkey
Gabriela Celani, University of Campinas, Brazil Angie Johnson, Northumbria University, United
Kingdom
Tomo Cerovsek, University of Ljubljana, Slovenia
Oliver Jones, Northumbria University, United
James Charlton, Northumbria University, United Kingdom
Kingdom
Anja Jutraž, University of Ljubljana, Faculty of Ar-
Julie Clarke, Northumbria University, United King- chitecture, Slovenia
dom Matevz Juvancic, University of Ljubljana, Faculty of
Birgul Colakoglu, Yildiz Technical University, Architecture, Slovenia
Turkey Anetta Kepczynska-Walczak, Lodz University of
Ruth Dalton, Northumbria University, United Technology Poland, Poland
Kingdom Joachim Kieferle, RheinMain University, Germany
Bauke de Vries, Eindhoven University of Technol- Erik Kjems, Aalborg University, Denmark
ogy, Netherlands Michael Knight, University of Liverpool, United
Halime Demirkan, Bilkent University, Turkey Kingdom
Dirk Donath, Bauhaus University Weimar, Ger- Tuba Kocaturk, University of Liverpool, School of
many Architecture, United Kingdom
Andy Dunhill, Northumbria University, United Volker Koch, Karlsruhe Institute of Technology,
Kingdom Germany
Dietrich Elger, Koopx Architects Engineers, Ger- Branko Kolarevic, University of Calgary, Canada
many Jose Kos, Federal University of Santa Catarina ,
Antonio Fioravanti, Sapienza University of Rome, Brazil
Italy Alexander Koutamanis, Delft University of Tech-
Thomas Fischer, Xi'an Jiaotong-Liverpool Univer- nology, Netherlands
sity, China Andrew Li, Massachusetts Institute of Technology,
Pia Fricker, ETH Zurich, Switzerland United States
Christian Derix
Christian Derix is director of the Computational Design Research group of Aedas Architects, which he
founded in 2004 in London, UK. CDR develops computational simulations for generative and analytical
design processes with an emphasis on spatial configurations and human occupation. Derix studied ar-
chitecture and computation in Italy and the UK and has researched and taught the subject at various
European universities since 2001. Currently he is associate professor at IE University Madrid and visiting
professor at the University of Sheffield. The work of CDR has recently won award commendations for
their Spatial Simulation framework at awards such as the 2010 Presidents Medal for Research in Practice
of the Royal Institute of British Architects (RIBA), the 2011 Italian Compasso d’Oro for algorithmic design
and user participation in industrial design for the VITA Shelving System or the Centre for Tall Buildings
and Urban Habitat’s (CTBUH) 2012 Innovation award for the computer-activated responsive façade of
the Al Bahar towers.
Andrew Hudson-Smith
Dr Andrew Hudson-Smith is Director of the Centre for Advanced Spatial Analysis (CASA) at The Bartlett,
University College London. Andy is a Reader in Digital Urban Systems and Editor-in-Chief of Future In-
ternet Journal, he is also an elected Fellow of the Royal Society of Arts, a member of the Greater London
Authority Smart London Board and Course Founder of the MRes in Advanced Spatial Analysis and Visu-
alisation at University College London . He is also course founder of the new MSc in Smart Cities and
Urban Analytics and the MRes in Smart Cities. His research focus on location based digital technologies
and he has been at the forefront of web 2.0 technologies for communication, outreach and developing
unique contributions. His research can be found at Digital Urban website. Finally, he is Editor of the
Open Journal of the Internet of Things.
Stephen Lockley
Professor Stephen Lockley is currently chair of Building Modelling at Northumbria University. From 1998-
2002 he was the director of the Construction Informatics Research Centre and Chair of Architectural In-
formatics at Newcastle University and has worked in industry as research and development director for
the RIBA (Royal Institute of British Architects) Enterprise division between 2002-2007. He has returned to
academia and his work now is in the area of the next generation of computer aided construction, Build-
ing Information Modelling (BIM), in particular researching and developing innovative software tools for
construction and design. He is a director of BuildingSmart UK and Ireland and sits on the British Stan-
dards Committee B555 for Construction Information. He is also research and education director of the
BIM Academy.
399 Fabrication
401 Design By Making
Serdar Aşut
411 Physical input-driven offline robotic simulation through a feedback loop
process
Odysseas Kontovourkis, George Tryfonos
555 Visualisation
557 Digital Etching
Johan Voordouw
565 Data Integration In A Visual Mode
Anetta Kepczynska-Walczak
Figure 3
Two examples of
outputs produced
by the students.
Volumes indicate
constraints on
building height
defined at island
level. These
constraints were
generated
automatically using
attraction points
that distribute
height constraints
according to an
assigned weight.
REFERENCES
Angélil, M and Hehl, R 2013, Cidade De Deus – City
of God.Working with Informalized Mass Housing in
Brazil, Ruby Press
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ban Design, Ph.D. Thesis, Delft University of Technol-
ogy
Beirão, JN 2014, 'Gramáticas genéricas para o domínio da
cidade e urbanismo', Revista de Morfologia Urbana,
2(1), pp. 44-46
Berghauser-Pont, M and Haupt, P 2010, Spacematrix.
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Broadbent, G 1970, Design in architecture: architecture
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Canuto, R and Amorim, L 2012 'Establishing Parameters
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Celani, G, Beirão, JN and Duarte, J 2011 'Optimizing the
characteristic structure Combining shape grammars
and genetic algorithms to generate urban patterns',
Proceedings of eCAADe 2011, Ljubljana, pp. 491-500
Duany, A and Plater-Zyberk, E 2005, Smart Code (version
9.2), http://www.smartcodecentral.org/
Duarte, J and Beirão, jn 2011, 'Towards a methodology
for flexible urban design: designing with urban pat-
terns and shape grammars', Environment and Plan-
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Gamma, E, Helm, R, Johnson, R and Vlissides, J 1995,
Design Patterns: Elements of Reusable Object-oriented
Software, Addison-wesley Reading, MA
Nils Seifert1 , Michael Mühlhaus2 , Gerhard Schubert3 , Dietrich Fink4 , Frank Petzold5
1,2,3,4,5
Technische Universität München
1
www.lib.ar.tum.de 2 www.ai.ar.tum.de
1,2
{nils.seifert|michael.muehlhaus}@tum.de
user can see how building volumes have changed definitions for data input and output.
compared to the initial situation and can also directly Visual programming has several advantages, es-
manipulate the geometry of the buildings and check pecially for users with limited programming experi-
whether they still fulfil the applicable building codes. ence. Data flow and dependency graphs permit the
The output area on the right-hand side of the screen user to directly manipulate the represented object-
shows the results of the analysis. With the help of dy- orientated structure (Hils, 1992). They can visualize
namic graphs and diagrams, the user is provided with individual objects, their condition as well as the in-
direct feedback on whether targets can be achieved terdependencies between them (Boshernitsan and
and how different parameters have changed in com- Downes 2004). Consequently, users with little or no
parison to the initial state of the building block (Few programming knowledge can work with the system
2012). In this manner, important parameters can be without having to know textual programming lan-
queried, allowing comparisons between different re- guages and their syntactic details.
visions and planning results. Different stakeholders are involved in the plan-
ning process - each with different backgrounds and
Programming mode perspectives (Achten 2002). Therefore it is necessary
The functionality of the tool is defined using pro- to provide different ways interacting with the func-
gramming mode (see figure 4). The thus assembled tionality of the software. While on the one hand,
definitions allow the user to access the implemented for decision-makers in the municipal administration,
analysis and calculation methods in planning mode. the results of various planning considerations and
Elements of the input and output area, which are also their visual significance are more likely important, it
visible in planning mode can be integrated into the must on the other hand, be possible for urban plan-
ning professionals to quickly implement own calcu- can be visualized in the output area on the
lation and analysis methods. To fulfill these require- right-hand side of the screen using different
ments and with respect to extensibility, the applica- kinds of customizable diagrams and display
tion workflow has three levels of complexity: elements. This way, the user can implement
own calculation methods based on the infor-
• Using the application in planning mode: rapid mation contained in the city model.
results can be obtained by loading a pre-
prepared workspace with a predefined set of • Development of individual components: the
functions. By using the control elements in functionality of the system can be more fun-
the input area on the left-hand side of the damentally extended, for example to support
screen, the user can change parameters and complex simulation methods, by program-
see the effects of these changes on the digital ming individual components and integrating
city model and the calculation results. In ad- them into the workspace. The graphical pro-
dition, planning variants can be exported as gramming interface makes it possible to give
data sheets and 3D models intended for fur- these modules customizable graphical repre-
ther planning and documentation. sentations, and to link them to other compo-
nents.
• Development of functionality: individual cal-
culation and analysis methods can be de- As a consequence, when new requirements arise or
veloped using library components and the needs are identified in the process of working with
graphical programming interface for use in the tool, it is always possible to integrate the desired
planning mode. The results of the calculations functionality into the system at a later stage. We de-
3D city model
The data basis of the tool is a semantic three-
dimensional city model (Kolbe 2009). It is an infor-
mation model for the representation of 3D urban ob-
jects like blocks, land parcels, buildings and trees.
It defines the classes and relations regarding geo-
metric and semantic properties and the relations be-
tween them. Besides geometrical information such
as area sizes, volumes, distances and heights, owner-
ship structures are of crucial importance in the field
of building legislation. Therefore the data-model
has a hierarchical structure that consists of nested Figure 6
classes representing the logic structure of urban ob- the parametric
jects (building � plot � block � model, see figure 5). building model
The parametrical building class makes it possible to
change the geometry of buildings in accordance with
properties such as depth, height, number of floors or
roof shape (see figure 6). The objects degree of ab-
straction is adjusted to the information needed for
working with the building codes. While oriels and
small setbacks can be neglected, roof shapes and
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Langfristige Siedlungsentwicklung München: Quali-
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fizierte Verdichtung, TUM
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be taken into account for calculations concerning sign Patterns. Elements of Reusable Object-Oriented
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also be monitored in real time. tems. an inventory of current practice', Computer,
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INTRODUCTION of the fact that their principal aims are diverse, their
Crowd simulation has attracted the interest of sev- specific scopes bring into focus pedestrian move-
eral disciplines which, among others, are involved in ment as a way of grasping and measuring traits of
organization and formation of public space. In spite human spatial behaviour. The design of spaces that
egorized into triangulation and polygonization. It is cannot be included in the predefined knowledge of
a highly intuitive floor plan, which agents can use for the agent, adjustments of the program should take
navigation and pathfinding in virtual worlds (Cui and place. For the refinement of the resulting path, the
Shi, 2011). Thereupon, the A* algorithm is applied in implementation of funnel algorithm computes the
order to configure the optimum path (Hart and Nils- shortest Euclidean path between two points in a tri-
son, 1968). A* constitutes a robust heuristic search angulated polygon in linear time (Hershberger and
method for many problems, pathfinding just being Snoeyink, 1991). Hence, in order to reach the activ-
one of them. For pathfinding in particular, A* algo- ity target, the path is analysed in a series of "local"
rithm repeatedly examines the most promising un- targets. During their attempt to reach a particular
explored location it has traced. When a location is ex- goal location, the agents navigate through the vir-
plored, the algorithm has completed its task if that lo- tual environment and interact with features of the
cation is the goal; otherwise, it makes note of all that environment as well as with other agents. Apart
location's neighbours for further exploration (Cui and from carrying information regarding their heading
Shi, 2011). and route formation, the agents also convey instruc-
tions on how to deal with obstacles that remain sta-
Figure 4
tionary or have dynamic behaviour such as its own.
Syntagma Square
Rule-based approaches use various conditions in or-
_Navigation Mesh
der to identify the situation of an agent and once
that is defined, then the rules compute what steer-
ing decision the agent should make (Kapadia and
Badler, 2013). The development process has been
based on a range of computerised tools and libraries,
which being modified according to the requirements
of the specific case study, have been combined in
order to address the needs of the simulation. The
assembly of algorithms include primarily the Recast
& Detour (open source toolset developed in C++,
implementing navigation mesh, and A* pathfind-
The square's moderate size and geometrical charac- ing) by Mononen[1]; the respective Unity adapta-
teristics facilitate the endeavour in terms of agent- tion, CAINav, implemented by Pratt[2]; as well as, the
perception, allowing the assumption that actual OpenSteer (C++ library helping to construct steering
pedestrian vision can in this specific case, be es- behaviours for autonomous characters in games and
tablished through a territorially pre-informed agent. animation) by Reynolds[3], and its transcription to
Based on the above, A* can be applied avoiding en- UnitySteer (builds upon OpenSteer and OpenSteer-
cumbering computational cost. In different spatial DotNet, ported to Unity) by Méndez[4].
configurations where familiarity of the surroundings
This paper describes the design and testing of a mobile sensing kit for real-time
urban site analysis. It aims to contribute to a discussion on the importance of
sensing-based mapping of urban phenomena following our assertion that current
delivery of urban analysis methodologies, with their emphasis on visuo-spatial
analysis only, fail to create maps that reflect the nuanced and layered
interrelationships between the people and the physical environmental space they
live in. In essence, the paper will bring to light the set up components and
deployment of a mobile sensing kit that allows for usually mapped static invisible
data (air quality, temperature, humidity) to be mapped as visible data. In other
words, we want to explore how real-time geo-referenced data collection can
enhance traditional data mapping and visualization methods enabling designers
to understand better the urban space.
INTRODUCTION AND BACKGROUND pects of the intangible world into a form that is legi-
This paper highlights the marginalisation of intangi- ble and quantifiable. This paper aims at setting out a
ble and temporary data in conventional urban anal- sensorial base analysis framework that allows for the
ysis. Even though extensive and extremely valuable use of electronics and sensory nodes (temperature,
research has been put into sensory analysis in the light, air quality, bio-feedback data) that can allow for
urban space (Degen, Monica Montserrat and Rose, an informed design that is able to provide design re-
Gillian 2012) these analogue mapping approaches sponses that have relationship to sensor parameters.
lack in visual and dynamic visualization of their find- A long-term aim is an increased critical understand-
ings. This paper also addresses the limited GIS tech- ing of local spatial characteristics and design impli-
niques in spatial design that tend to be weighted cations for students of urban planning and architec-
heavily toward visual, surface-based data (land use, ture.
pedestrian flows, slope analysis, exposure, viewshed, We propose that a design framework based on
etc.). Within this domain, our goal is to transform as- sensory information can enhance traditional walk-
Figure 2
The Snapshots of
animated
visualizations
display
time-dependent
information with
emphasis on
sensorial and
proxemics
experiences.
Figure 4
Screen shots of the
geo-referenced
online visualization
platform.
has enough analogue and digital ports for the many tions to use. An activity is a single, focused thing that
sensors to work together. Analogue signal from the the user can do. Almost all activities interact with the
sensors is received via the IO port , and our program user, so the Activity class takes care of creating a win-
runs on the Arduino control board to translate and dow for you. A Fragment is a piece of an application's
sample them into digital information. The power user interface or behavior that can be placed in an Ac-
management and other additional services are pro- tivity, as we see in the various menus and interactive
vided by our program. steps in the smartphone interface application (Fig 3).
Next we will detail the smart phone application We have 3 services in our application: Bluetooth, GPS
and online mapping platforms in all its components and Cloud services. The Bluetooth Service, it receives
as illustrated in (Figs 5 and 6) data from Bluetooth and unpacks it, and trims it, so
A Service is an application component represent- we get data correspond to the different sensors. In
ing either an application's objective to perform a order to spreads the data to all other components.
longer-running operation while not interacting with The Bluetooth service packs the data into a broad-
the user or to supply functionality for other applica- cast message. All other components have its Broad-
Figure 6
Smartphone API
and online
mapping platform
architecture
Figure 8
Screenshots of user
tests on the online
visualization
platform.
REFERENCES
Degen, MM and Rose, G 2012, 'The sensory experiencing
of urban design: the role of walking and perceptual
memory', Urban Studies, 49(15), p. 3269–3285
Diniz, N, Anderson, B, Liang, H-N and Laing, R 2012 'Map-
ping the Experience of Space', Proceedings of SIGraDi
2012, Brasil - Fortaleza, pp. 550-553
Facklam, F and Pecegueiro Curado, F 2011, 'Data Driven
Parametric Design', PARC Journal, 7, pp. 26ce:1-
26ce:26
Nold, C (eds) 2009, Emotional Cartography – Technologies
of the Self, www.emotionalcartography.net
[1] http://thesis.jmsaavedra.com
This paper explores the relationship between physical space, and virtual networks
in the city. Topic modeling is utilized to provide robust descriptions of virtual
conversations occurring over city-wide social networks, and data driven events
are used to describe virtual projections of physical events. By comparing the
prevalence and pervasiveness of topics and events in the city, the paper seeks a
comprehensive understanding of the city as an increasingly interconnected entity.
tual, data-driven event by writing comments about prominent topics except for the area within a quar-
events during the game, and remote users play a ter and half a mile of the stadium. Here, topics were
much more significant role in the virtual event net- evenly distributed across all topics and a prominent
work. The role of remote network participation can topic could not be identified. The greatest diversity
also be seen in the percentage of tweets directed at of prominent topics was seen furthest from the sta-
other users. At the physical location of the event, dium at the range of 10 to 25 miles from the sta-
65.2% of tweets are directed at other users. This fig- dium. This range contained eight prominent topics,
ure is opposed to the percentage of directed tweets and contained three topics that were not prominent
in the one-half to one mile region and two and a half in any other area (13, 25, 28). Across all areas, promi-
to five mile region surrounding the stadium. In these nent topics were responsible for between 6.5% and
regions 80.9% and 91.9% of tweets are directed at 19.9% of all tweets.
other users. For areas within a 2.5 mile radius of the stadium
Topic Analysis. For each proximal area, we identified there was a strong correlation between the topics
topics that inordinately contributed to the region's discussed. Here, topics 3, 7, 11, and 21 were present
overall conversations see table 3. in all areas as prominent topics (excluding the 0.25-
Then to gain insight into high-level relationships 0.5) mile range. On average these prominent topics
between regions, topics that were prominent in mul- are responsible for 13.9% of all tweets, within a range
tiple areas were identified. In this identification pro- of 7.8% to 18.7%. In areas 2.5 to 25 miles from the sta-
cess and region comparison, topic 11 was present in dium only topic 11 is prominent in all three regions,
six out of the seven areas, topic 3 was present in five and only three topics, 1, 3, and 4 are prominent in two
areas, and topics 1 and 21 were present in 4 out of areas. In total, there were 12 prominent topics across
the seven areas. Each area contained four to eight all three regions (between 2.5 and 25 miles). This sug-
gests that as the distance from an event is greater, the ing the event overall. Local events on the other hand
diversity of the conversation increases, while conver- were either unique to a particular area, or appeared
sations close to the event more focused. infrequently in different proximities, and did not ap-
Event Analysis. On the day of the sporting event, pear in simultaneously with events in other areas.
Figure 5 daily tweet volume increased from an average of
Tweet volume over 1,000 tweets to 60,000 tweets. This extreme outlier
time 0-0.25 mile in the data confirms the existence of an event, and
from the event allows for a finer grained analysis occurring on small
time scales. To study the micro events, that together
adds up into the large daily event, the data was orga-
nized into time segments of fifteen minutes. In this
Figure 6 fine grained analysis, a total of 110 statistically signif-
Tweet volume over icant events were identified across all seven proximal
time 0.25-0.5 mile regions in 32 different time segments. A sample of
from the event the events an their contributing topics can be seen
in table 4. The distribution of tweet volume through-
out the day in each region is shown in figures 5-11.
Within a range of a half mile of the stadium only 5
Figure 7
events were identified, and the number of events in-
Tweet volume over
creased with the distance from the stadium. In the
time 0.5-1 mile from
32 time segments that produced events, 23 were re-
the event
lated to another proximal area by the major topics
that contributed to the event. This shows a strong
correlation between events in different proximal re-
Figure 8 gions over the course of a single event.
Tweet volume over Of the topics that appeared across different prox-
time 1-2.5 miles imal areas in coordinated events, only topic 10 was
from the event not found in the list see table 3. This observation
brings into view two types of topics involved in
events. Global topics, identified as topics that are
present across multiple proximal areas were promi-
nent throughout the dataset and important describ-
This paper aims to discuss the potentials of novel modes of participatory design
in relation to the latest developments in Information and Communication
Technologies (ICT). The first part of the study involves the extraction of the basic
principles from the extraordinary cases of the Medical Faculty Housing by
Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms
of ICT-enabled participation were conceived. In the second part, we reframe the
existing ICT tools and strategies and elaborate their potentials to support the
modes of participation performed in these two cases. As a result, by distilling the
created knowledge, we introduce a model of ICT-enabled design participation
which exploits a set of collective action tools to support sustainable ways of
self-organization and bottom-up design.
Figure 2
The Fun Palace
project by Cedric
Price and Joan
Littlewood
proposed a
dynamic program
that joins ICT and
industrial building
principles to
produce
architecture
capable of adapting
to the needs of
user. Illustrations
are from the CCA
Library Database
[1].
Figure 3
Fun Palace; diagram
for a cybernetics
theatre by Gordon
Pask (1965).
Forth, the model should embrace reflexivity in practice, the user feedback is collected to identify the
other words, circular relationships between cause problems of the design, and to develop new alterna-
and effect. tive projects, which will then be asked to be crowd-
funded by the users.
A Hypothetical Use Case in Practice The contribution of our model becomes more
Let's we take a large-scale housing project as a hypo- evident after the construction of the architectural
thetical case for demonstrating the potential of our project. Following the experiences of the resi-
participation model. dents, post-occupancy feedback is collected through
Following the cooperation cycles introduced in crowdsourcing.
Figure 4, the participatory design process starts with When necessary, novel ideations on how to im-
crowdsourcing through which the needs and re- prove the architectural design are created with the
quirements are collected in a structured manner. continuous ICT-enabled feedback of the users and in-
Then, these are converted into several alternative de- tegrated into the existing context. Examples of these
sign ideas and integrated into the context by the ar- ideas can be making interventions regarding the
chitect, with the continuous ICT-enabled feedback of communal or personal spaces, removing/adding par-
the users. titions or reconfiguring the rules for co-habitation.
Afterwards the users are asked to fund the In the following stage, the users are again asked
project through crowdfunding. If the process suc- to fund the changes through crowdfunding. If there
ceeds, the project gets transferred to the second is enough support, the process moves to the second
cycle and constructed with the contribution of the cycle and suggested interventions are made. Follow-
users. ing the intervention, the user feedback is collected
If the funding process fails, the design process and the participation continues to take place when
cycle is repeated: through a new crowdsourcing necessary. In this context, it becomes possible to de-
Smart cities demand digitally smart designers. Teaching architects and urban
designers how to combine clever initiatives and tailored digital applications to
their advantage when trying to involve members of the public is one of the
important aspects of contemporary designer education. The paper demonstrates
an example of such an effort, highlights the reasoning behind teaching and
methods used, follows the learning path of students (and teachers) and analyses
the process, illustrating it with student work, offering architectural, pedagogical
and reflective implications for the purposes of similar introductions of topics in
architectural and urban design curricula.
INTRODUCTION: SMART CITIES DEMAND ing specific functions and visual upgrades that would
DIGITALLY SMART DESIGNERS help in expert - non-expert communication.
Architects and urban designers are (arguably) well On top of the conformity, the students of archi-
skilled in the use of digital applications, especially tecture and urban design often perceive the field of
those used for professional purposes. Even if not, digital applications and mobile devices to be outside
mobile devices and digital applications permeate our their scope of skills and job descriptions. However,
social lives and exchanges to the extent that regard- smart cities (Batty, 2013) will demand 'digitally smart'
less of the profession, we are all living in the digi- designers. With their insight into the field, into the
tal domain. But when it comes to the fusion of digi- needs and expert - non-expert communication, they
tal applications and public involvement, the majority are precisely that needed driving force behind the in-
of designers tend to follow social media trends and spiration and development of fresh, tailored and spe-
the use of the existing digital applications. The tools cialized digital applications to be used in design pro-
and services they provide are not always completely cesses when non-experts and lay-public are involved.
tailored to the designers' needs and are often lack- While we can interpret the urban users' needs
research users' opinions and needs and then set to places in a sketch-like manner. In this sense it is also
design a public involvement design process, concept a tool for easily turning photographs into drawings
for the application (app) that would support this pro- that can be saved, exported, coloured or printed. The
cess and final urban design process proposal combin- researches may use it to extract detailed and mean-
ing the lay public, the initiatives and the proposed ingful data from the photographs of the urban places
apps. and at the same time graphically equalize the visual
material for comparison and research purposes.
The crowd sourcing application as a show The functionalities. The conversion starts with the
case for app prototyping import of the photograph (drag&drop), turning the
My Favourite Places Drawn. The crowd sourcing ap- photograph into line drawing (edge finding filter),
plication prototype My Favourite Places Drawn (Fig. adding the drawn elements from the libraries of peo-
1), developed within our research laboratory (Note 3) ple, urban furniture, greenery, transportation, etc.
has been used as a demo showcase of how to formu- The elements can be stretched, flipped, put into fore-
late, conceptualize and prototype such an applica- ground, background, deleted, locked, etc. It is also
tion, incorporating the initial idea, definition of goals possible for the user to trace the edges of the back-
and specific aims the app should fulfil, definition of ground image 'by-hand' thus completely converting
targeted audience, benefits for the researchers/pro- the uploaded photograph into the drawing.
ducers and users, intuitive design, definition of func- It will be possibe to vote for the best urban place
tionalities, developing the illustrations and a work- or drawing and the list of most viewed, most liked
ing mock-up prototype that can be used either in the and most commented drawings will be visible to
discussions with the experts who will eventually de- other non-registered visitors. Users who will want to
velop the application for distribution or for the fine- add their photographs and use the application will
tuning and evaluation purposes. have to register (for free) and give consent to their
My Favourite Places Drawn is a prototype of creations being used for the research purposes.
a web based application, which would enable the
users to upload and present their favourite urban
Figure 6
The complexity of
the situation has
resulted in a
complex procedural
public participation
process proposal,
where the public
co-design and
co-decision-making
stand in the
limelight.
study, the results show that in simulation 1, 362 ulation shows that all the 212 agents that exceed the
agents will die during their evacuation of Alexander- AEGL-2 level will do so in the congestion build up on
platz, whilst 1060 will have long-lasting health issues. level -1 as they try to exit via a single exit. On this
This study could not take into account that agents level, there are two more exits available, so the num-
who exceed AEGL-2 level of contamination may evac- ber of harmed passengers would significantly lower.
uate slower, increasing the congestions build up and
also that dead agents may become obstacles for the Table 3
other agents. In the 2nd simulation, even with the Summary of agents
low contamination, due to the long evacuation time, exceeding AEG
it was established that 212 agents will exceed the levels
In comparing the two simulations it is clear that
AEGL-2 level before they are able to exit the subway agents exiting via a controlled, pre-defined route are
station, but no agents will exceed the AEGL-3 level. able to do so in the safest manner, regardless of the
The combined tracer gas results and pedestrian sim- increased evacuation time. The results show that the
Figure 11
The location of
anemometers, SF6
sensors and release
point for test 4.
This paper explores an alternative approach for the creation of new built forms
based on solar access analysis. Consolidated on urban areas under development,
the denominated 'inverted' approach is focused on the generation of recreational
open spaces based on shadow conditions caused by existing built forms, and as a
starting point for the construction of new urban envelopes as possible
development areas. Unlike the existing method of the 'solar envelope', the
'inverted' approach shows an alternative procedure for the construction of built
forms, based on pedestrian comfort caused by solar access in urban spaces
rather than on indoor performance affected by the penetration of sunlight into
buildings. As a method for the creation of urban envelopes, this approach
attempts to enhance pedestrian comfort according to the study of solar access in
urban areas. The 'inverted' approach is based on sun path data and is developed
as a generative procedure, where the results of shadow range analyses and the
different urban objectives work as input parameters for the generation of urban
envelopes. Based on this methodology, two Grasshopper® custom components
are developed.
Figure 1
Delimitation of
development areas
(i).
nal building envelopes (possible volumes for build- it can visualise the range of shadows during a pre-
ing densification). defined day of the year (specifying from which hour
The first part of the method aims to establish a until which hour of the day). All of this simulations
ground-level geometry of the possible building ar- can be used in Rhinoceros® Grasshopper® through
eas according to the limit distance between buildings Geco. For this specific case, the shadow range sim-
and on the urban block boundaries (city normative). ulations over the solstice of Winter (21st of Decem-
This is done first by taking the urban block area as ber) and Summer (21st of June) where generated.
a surface for possible developments. Subsequently, The purpose of using the two solstice of the year
measuring the minimum distance between building is to obtain the maximum and the minimum range
(city normative) from the current buildings and ex- of shadow during the year in the particular location.
tracting this area from the urban block surface. At An additional purpose is to have the possible shad-
this point, an area for possible future developments ows for the periods of Winter and Summer in order
is created as shown in figure 1. to make further decisions on the conditions of open
The second part is focus on the execution of the spaces during cold and warm periods of the year.
shadow range analysis for summer and winter peri- After the simulation is conducted for each day, the
ods. For this analyses, the Rhinoceros® Grasshopper® shadow range result is converted into geometry data
component called Geco is used. Geco is a custom in Grasshopper®. These two separate geometries are
component for Grasshopper® that offers a direct link then combined in order to overlay the information as
between Rhinoceros® Grasshopper® models and Au- shown in figure 2 with the blue surfaces as the winter
todesk® Ecotect®. Ecotect® is an environmental anal- solstice shadow range and red surfaces as the sum-
yses and simulations software intended for architects mer solstice shadow range.
to work with highly visual results. It is aimed for early As a final step, the third part is based on selecting
stages of conceptual designs for the exploration of the specific areas for potential open urban spaces ac-
environmental factors and interactions. One of the cording to pre-defined shadowing conditions. These
simulations that can be performed in Ecotect® is the conditions are based on the desirable characteris-
sun-path simulation based on a particular day of the tics of the urban open spaces for recreational pur-
year and hour of the day. This feature can also recre- poses. In this specific case, the conditions are estab-
ate the shadows of the specific time, furthermore, lished based on open spaces that have shadows dur-
ing summer but not during winter. In this way, the Geco components used in the second part (ii) to link
outdoor thermal comfort will be enhance due to the the weather data of the specific location and gener-
sunlight penetration in this areas which affect cold ate the geometry of the shadow range simulation.
and warm periods of the year. In terms of proce-
dure, the two surfaces generated in the previous part Grasshopper components
(shadow ranges of winter and summer solstice) are Both components are named SUD, which stands for
overlaid and the segments where the summer shad- "Strategic Urban Densification". The custom com-
ows without the winter shadows are selected (the red ponent for the first part of the method (i) is called
surfaces). Moreover, a buffer zone is created around SUD1, and the one for the last part of the method
this surface to prevent future building shadowing. (iii) is called SUD2. The aim for the development of
With the combination of the buffer zone and the se- these custom components is to reduce complexity of
lected surface, this final area (yellow area in figure grasshopper with existing components and to com-
3) is extracted from the urban block surface created press and simplify the procedure of the proposed
in the first part of the method. The final block sur- method and make it applicable to other case studies.
face is then denominated as the areas for future de- The development of SUD1 (figure 4) is based
velopment. At the end, this final surface is extruded on the first part of the proposed method explained
according to the city normative (maximum high of above. The input parameters are:
buildings) and urban volumes are created. These fi-
• Buildings: takes building footprints as a first
nal envelopes are the possible areas for future build-
input parameter.
ing densification as shown in light blue in figure 3.
The remaining urban spaces are the potential open • Distance: takes the minimum distance be-
areas for recreational purposes like parks and urban tween buildings according to the city norma-
squares. In this way, these areas enhance the outdoor tive. This second parameter creates an offset
thermal comfort according to shadow range analy- of the geometry of the building footprints
ses.
For the first (i) and last (iii) part of this method, • Blocks: takes the urban block perimeter as a
two Rhinoceros® Grasshopper® components are de- third parameter.
veloped. These custom components are linked to the
SUD1 first performs an offset command according to
Figure 5
Grasshopper
custom
component, SUD2
(iii).
the number given by the Distance input. Then it elim- A number is linked to the vector in order to
inates the overlapping geometry by combining the move the geometry to a given distance.
different curves and taking the perimeter of the re-
sult. In this way, a single curve is created for each of • SUD1: takes resulted surface from the SUD1
the urban blocks. component as a parameter.
The output parameter is called surface, but is ac-
tually a curve which later needs to be converted into SUD2 takes input surfaces from Geco component
surface. This last output represents the area for pos- as the shadow range geometries of the two solstice
sible future developments as shown in figure 1. of the year. According to the pre-conditions, the
The development of SUD2 custom component shadows are overlaid and one of the shadows is se-
(figure 5) is based on the third part of the method (iii) lected and the overlaid regions created by the second
and takes as input parameters the results (outputs) shadow are deleted. Shadow R1 is the selected one
of the previous custom component (i) and the Geco and Shadow R2 is the one creating the overlaid re-
definition (ii). The input parameters are: gion. Eventually Shadow R2 is deleted as well, its pur-
pose is only to created the overlaid region in Shadow
• Shadow R1 & R2: takes shadow range 1 and R1. Before going into the next step, these surfaces
shadow range 2 from Geco component after have to me simplified by taking input tolerance to re-
analysis. duce line segments. Until this point, this area created
from this curve in the first state of the output (urban
• Tolerance: takes tolerance number to reduce open areas for recreation). After the simplification is
line segments in order to simplify geometry. done, the component makes an offset of the curves
• Offset: SUD1 takes real number as a second and then this offset geometry is moved in the same
parameter to create offset of buildings. direction (vector) of the Shadow R2 in order to create
a buffer zone to protect the area created by Shadow
• Buffer V: Buffer vector. Vector from the gen- R1 from future Shadow R2 (in this case, the winter
eration of Shadows in Geco from Shadow R2. shadows). In a following step, the component cre-
Rafael Moya1 , Daniel Prohasky2 , Simon Watkins3 , Yan Ding4 , Jane Burry5 , Mark
Burry6
1,2,3,4,5,6
RMIT University, Melbourne, Australia
1
s3296513@student.rmit.edu.au
2,3,4,5,6
{daniel.prohasky|simon|yan.ding|jane.burry|mburry}@rmit.edu.au
stage, CFD has become a useful tool for architects; screens, and slot systems. The approach is to use
especially, with new generations of CFD programs, a passive strategy to manipulate wind patterns in
such as Vasari, developed to be used by designers in an outdoor environment, to generate vaults of wind
the design process [1]. as protection regions for pedestrians (Figure1). This
Moreover, porous membranes and permeable means the exploration is mainly about the wind
structures are being explored with new morphologi- aerodynamic patterns rather than to build complex
cal approaches for designers to provide conditions of screen designs. For the visualisation and analysis of
comfort. The current challenge is the adaptation and the wind around the configuration of screens, experi-
optimisation of these designs to be used in an urban ments with CFD simulations and a physical wind tun-
context. In this sense, the studies of Jacques Gan- nel were performed. In the case of the wind tunnel
demer about aerodynamic features of artificial wind- experiments, the goal was to verify the architecture
breaks (Gandemer, 1979) provided a group of design of the wind projected by porous membranes that are
rules to elaborate strategies of wind pattern manip- too complex to analyse using Vasari.
ulation that can be applied for the designer's explo-
rations. These aerodynamic features might be fins, EXPERIMENTAL METHOD
gaps, slots, or a graduation of porosity. A combina-
The context
tion of these features can be strategically integrated
Because of the complexity of the conditions involved
into a flat porous screen. This can change the wind
with aerodynamic urban phenomena and the limita-
flow dynamics around the screen, increasing the pro-
tion of wind measurement instruments, it is neces-
tection area behind, while reducing the blockage fac-
sary to simplify the simulation and to use standard
tor of the wind mitigation feature. By reducing the
conditions as parameters for this analysis. Thus, typ-
geometrical domain of the element, opportunities
ical wind phenomena and context are used as the
arise in exploring wind as an architectural element.
case for this research: an aerodynamic phenomenon
called Channel Effect (Gandemer et al., 1978) which
RESEARCH AIM produces pedestrian discomfort due to high wind
The research aim is to analyse the differences in per- speed along a narrow street (Erell, Pearlmutter, et al.
formance of impermeable surfaces and porous mem- 2011). This kind of phenomena is very common in the
branes to create architecture with wind and wind as city and can be viewed as a representation of the case
architecture. observed in a tram stop area in the business district
This research involves the analysis of windbreak of Melbourne, Australia. For instance, figure 2 shows
aerodynamic features: fins as deflectors, porous the wind measurement in this typical tram stop area
REFERENCES
Aynsley, R.M., Melbourne, W.H. and Vickery, B.J. 1977, Ar-
chitectural aerodynamics, Applied Science Publish-
ers, London
Cochran, L 2004 'Design Features to Change and/or
Ameliorate Pedestrian Wind Conditions.', Structures
Congress 2004 American Society of Civil Engineers.,
Nashville, Tennessee, United States
Evyatar, E, Pearlmutter, D and Williamson, T 2011, Urban
Microclimate. Designing the Spaces between Build-
ings, Earthscan from Routledge.
This research develops a method for the analysis, integration and visualisation of
climatic parameters in a dense urban block. In order to test this method, a typical
urban block in Manila, Philippines, is investigated and results are represented
through computational simulation. The translation of latent spatial qualities into
visual data with common tools and techniques allows designers to gain an
understanding of how to design local microclimates, and inhabitants to gain
greater knowledge of the environment. In this regard, this research proposes,
contrary to conventional methodologies, the use of analytical tools as the impetus
to, rather than the outcome of, architectural design.
Figure 4
The change in
temperature is
mapped on the
Manila block,
providing a clear
representation of
the change in
apparent
temperature due to
solar radiation and sibility for Grasshopper, a tool used by a wide audi- understanding of these results has not necessarily
wind flow. ence, to compile climatic data within one model and become straightforward. In this regard, the visualiza-
one environment. Grasshopper allows for the visu- tion of the spatial effects of climatic conditions in Pro-
alization of this data at one specific time, or as an cessing becomes a valuable tool for design (Figure 5).
average over a set time period. While this may be
useful in a large number of scenarios, the visualiza- DISCUSSION
tion of change throughout this time period would The results from Experiment 1 provide some excel-
give a better understanding of climatic conditions lent opportunities for further exploration, along with
and the performance of urban space. Thus, the im- a series of questions and problems that require res-
plementation of Processing in creating a simulation, olution. While the integrated method provides use-
which covers a time span and enables the user to in- ful results, a series of modelling issues must first be
teract with data visualization, becomes incredibly im- resolved. With regard to mathematical modelling,
portant within the scope of this experiment. Even there are two environmental calculations that need
though the inclusion of high-end engineering and development. Solar analysis through the Ladybug
analysis software is becoming more widespread, the plug-in provides accurate data for sun path analysis
and subsequent solar radiation on the building sur- While digital simulation in Processing has helped
faces in the three-dimensional model. The reflected in the representation of local effects throughout a
solar radiation is approximated with an albedo fac- given period of time, it has also uncovered an is-
tor, and applied on the surrounding points within sue in visualising hourly and daily data within a sin-
the point cloud, giving a baseline understanding of gle model. In order to visually understand the re-
the behaviour of reflected energy on surrounding lationship between initial and apparent tempera-
air temperature, at a resolution useful to designers. tures throughout a daily cycle, the global tempera-
However, the change in air temperature is currently ture range (that is, the lowest and highest values of
calculated using the AT formula previously described the combined initial and apparent temperature val-
on each point within the generated point cloud. ues) has been used, and nodes assigned a colour gra-
While this may provide an understanding of localised dient with reference to this data. However, as the
effects, the precision of the location affected can be global temperature range is larger, the difference in
improved by refining the point cloud on which calcu- colours is much greater than it would be if colours
lations are based. This would increase the precision were mapped within a local hourly range. Although
in the correlation between the point of calculation on this creates a difficulty in representation, it is pre-
the building surface and its coupled point of reflected ferred to maintain the global range and ensure accu-
radiation, and thus apparent temperature. Addition- rate comparison while developing ways to improve
ally, Steadman's Apparent Temperature formula sup- the data's legibility.
poses that wind speeds are calculated at 10 meters Along with refining the methods and techniques
above ground; since this research aims to achieve an as indicated within this discussion, future research
understanding of local climatic differentiation, this hypothesises that taking this computational method
seems to be an incorrect calculation. Further investi- to the physical environment will aid in the under-
gation is necessary in order to refine this mathemat- standing of the effects of environmental data on the
ical relationship. selected urban block. For this purpose, a scaled phys-
ical model of the urban block will be fabricated and and complex simulation tools on a personal laptop.
overlaid with an interactive arrangement which will The fact that various 3D-modelling, analysis, and sim-
carry out the spatialisation of various types of en- ulation tools involving complex physics calculations
vironmental data, including wind flow, actual tem- can be operated on a laptop presents itself as a major
perature, and perceived temperatures. This task will advantage for the research, as it creates an effective
be realised through the physical computation envi- digital workflow between separate platforms. Fur-
ronment Arduino, which will be in continuous com- thermore, the ease of using various complex mod-
munication with the simulation generated in Pro- elling and simulation tools on a laptop also enhances
cessing. As such, it will be possible to physically the interdisciplinary nature of design which has been
manifest environmental data and its alteration over improving in the recent decades, making it possible
time in three-dimensional space by using various me- for a smooth communication between different pro-
dia, including LED's, movable pins, and projection- fessions involved in design. In effect, this develop-
mapping, simultaneously disseminating the correla- ment acts as a constituent in one of the major goals
tions between separate data sets. of this research, which is to create innovation in digi-
A further observation of this experiment, while tal visualization and representation tools by simulta-
not specific to the architectural scope of this research, neously integrating design and analysis techniques.
is with regard to the employed computational en-
vironment. Modern computing processing capacity
has rendered it possible to use advanced modelling
develop movement flow systems in 2D and 3D envi- at the beginning of Ledras Street and just after the
ronment allowing the formation of spatial morpholo- Venetian walls. In the surrounding urban fabric there
gies. In evaluation stage, the generated outcomes is a plethora of options for leisure, shopping and
are evaluated and the process is verified providing business activities as well as accommodation facili-
quantitative results in relation to the spatial utiliza- ties and significant monuments. For this reason, the
tion, maximum density, speed loss, and so on. space under investigation is a transition point, highly
Preliminarily, the three stages of the control accessible by a number of pedestrians. However, an
mechanism are developed separately using as com- interest in the appropriation of space from the major-
mon ground the 'virtual force' fields concept (Kon- ity of pedestrians or interaction among them is not
tovourkis 2012). The proposed platform includes the obvious. In contrast, the current spatial configura-
FlowL plug-in [2] associated with parametric design tion shows a separation in space utilization according
software Grasshopper (a plug-in in Rhino) [3] and the to the type of pedestrians, preventing the creation of
commercial pedestrian modelling software SimWalk a lively space. The current methodology aims to de-
[4]. Then, in each stage, results in regard to the out- tect the conditions and the degree of their affection
put data and findings are discussed together with as well as to recognize the spatial qualities in order to
theoretical suggestions on how the three different improve the living environment.
stages can be integrated and developed further. The process suggests a constant interaction be-
tween the proposed design stages (analysis, gener-
CASE STUDY: A PUBLIC OPEN SPACE ation and evaluation) as well as researcher/architect
The proposed conceptual framework is tested using interventions, whose decisions and observations are
the case study of an existing open public space, al- instrumental for the design configuration outcomes.
though the current methodology is expected to be Briefly, the procedure includes the analysis of the ex-
introduced in other examples attempting to verify isting, the generation of 2D flow lines and 3D mor-
the validity of the idea. The area of design imple- phologies by visual algorithms and the evaluation of
mentation is the small adjacent square next to the the results, all stages based on the 'virtual force' fields
Eleftheria square, one of the main historical public idea. Following sub-sections describe each stage.
spaces in Cyprus. It is located in the old city of Nicosia,
[O4] - Destination point [D1]. The starting points [O2, Shadow area - none and Concentration point - repul-
O3, and O4] refer to shoppers' access points, while sive effect.
the destination point leads to the main commercial In detail, the spatial entities named tree, bench
road of the given area. and concentration points repulse the shoppers be-
In the analysis stage, a preliminary codification of cause these are perceived as obstacles in space. Since
input data is demonstrated forming the background shoppers are familiar with the environment, aim-
where generation and evaluation of solutions will ing to reach their destination without aimless move-
be developed. In analytical level, the translation of ments, they are not influenced by shadow areas or
pedestrian movement and the interaction behaviour advantageous viewing points. The advantageous
based on repulsive and attractive effects provides viewing point is detected in parametric environment
the framework where the three stages will be inte- by calculating the point with the largest viewable
grated into a unified methodology under common area ('isovist'- See Hillier 2007). This point of influ-
input and output principles. ence, and according to the movement scenario, can
carry repulsive or attractive behaviour.
Generation of initial solution Initial results show that generated parametric
Based on the 'virtual force' fields idea and using the flow lines that are influenced by the 'virtual force'
parametric design software Grasshopper, this stage fields. The displacement of initial flow lines is con-
focuses on the spatial configuration and generation figured by the resultant force (or the average charge)
of movement flow systems and morphologies in 2D related to the distance between the particular points
and 3D environment. of flow lines, the attractive and the repulsive points.
The procedure of morphological generation Based on parametric flow lines, a 2D diagram, which
starts by digitising the input data, which are derived indicates a field of flows related to the movement
from the site analysis. Then, spatial elements are tendency, is generated (Figure 3).
transformed into charging points of attraction and Then, by using the parametric tool FlowL (a plug-
repulsion. According to the type of pedestrians, their in in Grasshopper) that is correlated with the gen-
behaviour as well as their distance from the point of erated pedestrian movement flow, a 2D diagram of
influence, the attraction or repulsion effects can vary flow lines according to the average field of charges
creating different displacements of the movement is produced. The 3D generation of space is based on
flow lines. For instance, based on the existing living the 2D diagram of flow lines attempting to capture
environment, in the group a (shopper) the following possible design solutions based on the given move-
effects are applied: Tree - repulsive effect, Bench - re- ment scenario.
pulsive effect, Advantageous viewing point - none,
Figure 5
Scenario B:
Proposed spatial
configuration and
pedestrian
modelling scenario
as well as generated
2D flow lines and
3D morphology
Preliminary evaluation and alternative so- mented. The proposed experimentation consists of
lutions several charging points (function in real time) with
The 2D flow lines diagrams and 3D morphologies can different degrees of attraction or repulsion and po-
be interpreted through the criteria of trend, intensity sitioning in the built environment. The following fig-
and free movement. Observations derived from the ures show diagrammatically different stages of gen-
diagrams are correlated with the real situation and erated procedure based on alternative scenarios A, B,
the digital results are evaluated preliminarily to de- and C. In the first stage, the conceptual development
fine and organise alternative spatial configurations is shown, where intentions and movement scenarios
and movement scenarios. are set. In the second stage, the generation of para-
In order to improve the living environment and metric flow lines are demonstrated, and in the third
to generate a lively space, the existing spatial ele- stage, the generation of the 2D diagrams of flow lines
ments are preserved and new conditions that attract are shown. In the final stage, the process for generat-
more types of pedestrians are suggested. In the con- ing 3D morphologies are presented, whereas charg-
text of experimentation, considerable alternative so- ing points and flow lines diagrams are transformed
lutions in a relatively short time period are imple- into morphological and functional solutions (Figure
4, 5, 6).
Figure 6
Scenario C:
Proposed spatial
configuration and
pedestrian
modelling scenario
as well as generated
2D flow lines and
3D morphology
Figure 8
Scenario D:
Selected diagram of
parametrically
generated 2D flow
lines and 3D
morphology
In the selected movement scenario D, the spa- formed by grouping the appropriate flow lines and
tial configuration and the 3D generation correspond transforming them into lanes/surfaces.
to the general aim of improving the existing on-site Through the suggested process of cyclical it-
situation and is the result of a continuously evalua- eration between generation and evaluation stages
tion procedure (Figure 7, 8). The current methodol- a number of new movement flows are generated
ogy attempts to attract more types of pedestrians by based on the alternative movement scenarios, sim-
encouraging stops and spontaneous activities. Also, ulating in parallel corresponding pedestrian move-
it intends to reduce pedestrian's acceleration move- ment behaviour. The configuration of lane/surface
ment and in parallel to increase the duration of stay depends not only on the function but also on the
in the public square. The classified functions that range of charge (attractive or repulsive), which is de-
are found to be appropriate in this case are ramps of fined in the analysis stage and used as the output
movement, shelters and seats/rest areas, which are data that are fed back to the generation stage. In
Figure 10
Existing
configuration and
results of simulation
set at 13:00 pm
the spatial utilization is uniformly distributed in the (Figure 11, 12 and 13) compared with the results ob-
whole area. Figure 11, 12 and 13 show the simula- served in the existing proposal where an uninter-
tions set at 9:00 am, 13:00 pm and 20:00 pm respec- rupted and relatively fast movement is occurred (Fig-
tively. ure 10). By encouraging stops and by increasing seat-
In relation to the density graph, is observed s/rest time in selected positions, the speed loss target
that the selected proposal is characterized by high is also satisfied.
density through the whole area (Figure 11, 12 and The preliminary conceptual methodology that
13). The possibility for large number of interactions integrates the three different stages in a proposed
between the pedestrians is provided, showing that conceptual framework initially aims to find correla-
pedestrians' collectivity is encouraged. However, tions between different computational techniques
due to the limited free space and high density, the based on 'virtual force' fields. It is obvious that the ap-
phenomenon of collision is more probably to be oc- plication of such modeling techniques, which accel-
curred in real time. erate pedestrian movement behaviour within a con-
Observations in regard to the speed loss of se- tinuously interactive built environment, can be the
lected proposal show that there is a high reduction starting point for computational interoperability. In
of movement acceleration through the whole space a preliminary stage, this is achieved by the applica-
Figure 11
Proposed
configuration and
results of simulation
set at 9:00 am
Figure 13
Proposed
configuration and
results of simulation
set at 20:00 pm
tion of feedback loop logic linking the output results work towards analysis, generation and evaluation al-
of the analysis with the input data of generation and low a holistic computational approach to be gener-
evaluation stages. Also, by using output data derived ated investigating results in all stages of design pro-
from the evaluation as the input information in the cess towards common objectives but different de-
generation stage. crees of complexity.
Future work will continue towards an in depth
CONCLUSION examination of the three different stages, i.e. anal-
This paper attempts to analyse, generate and eval- ysis, generation and evaluation, aiming on input and
uate a public space through a suggested prelimi- output data specification and algorithmic control of
nary integrative pedestrian modelling methodology the proposed methodology towards the interoper-
based on 'virtual force' fields. The configuration of al- ability of techniques. This will allow the generation
ternative spatial scenarios provides the possibility for and investigation of solutions within a holistic design
morphological generation and evaluation of results perspective driven by pedestrian movement perfor-
in a continuous iterated feedback loop process. Nev- mances.
ertheless, it is obvious that the way space is experi-
enced and appropriated by pedestrians in not only a REFERENCES
result of spatial organization but also a result of other Bada, Y and Farhi, A 2009, 'Experiencing urban spaces:
social-economic conditions. However, the analysis Isovists properties and spatial use of plazas', Courrier
derived from this methodology might reflect real sit- du Savoir, No 09, pp. 101-112
Gibson, JJ 1966, In the senses considered as perceptual sys-
uations and the generated outcomes as well as the
tems, Houghton Mifflin, Boston
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In conclusion, the current study proposes the in- Hillier, B 2007, Space is the machine, Electronic edition,
tegration of various models based on the idea of 'vir- Space Syntax, London
Ireland, T 2008 'Space diagrams: The problem of spatial
tual force' fields aiming on the continuous regener-
arrangement and the automatic generation of archi-
ation of space with multiple spatial results. The in- tectural plans', Proceedings of eCAADe 2008, Antwerp
volvement of different techniques based on the parti- Kontovourkis, O 2012, 'Design of circulation diagrams in
cle behaviour modelling as the programmatic frame- macro-scale level based on human movement be-
Daniel Prohasky1 , Rafael Moya Castro2 , Simon Watkins3 , Jane Burry4 , Mark
Burry5
1,2,3,4,5
RMIT University, Melbourne, Australia
1
http://www.rmit.edu.au/architecturedesign/sial
1,3,4,5
{daniel.prohasky|simon|jane.burry|mark.burry}@rmit.edu.au
2
s3296513@student.rmit.edu.au
OUTLOOK
This wind sensing platform is very relevant for use
in the design industry and wind engineering. The
fact that this sensing platform is a low-cost, reliable
and quick feedback tool for the measurement of wind
speeds within reasonable accuracies promotes this
research as an option to adapt the sensors to any con-
ceptual design challenge where the effects of wind
are relevant.
Shared space is a concept of urban planning in which all barriers between cars
and pedestrians, such as curbs and crosswalks, is removed to encourage
heightened awareness of drivers and pedestrians, thus making city streets safer.
The system has been highly successful, but can be highly stressful due to the lack
of rules and signage. Thus, an adaptive feedback system that guides one safely
through shared space could be essential for a shared space on the city scale. This
paper imagines shared space at the city scale, and uses computational strategies
to develop a system of adaptive collision-avoidance. By abstracting the
movement of cars and pedestrians to properties of moving 'agents', collision
detection and adaptive path finding models are developed, and then prototyped in
an immersive environment that experiments with variable visual feedback based
on user interactions.
Figure 1
Parameter diagram
for abstract
movement model
tion. It still has aesthetic and functional drawbacks, ing the shared space navigation feedback onto a mo-
though. Mobile augmented reality is another pos- bile phone screen, the system could function as a
sible option. A personal projector attached to the more detailed and precise implementation of current
user could project their path in front of them using navigation features on GPS-enabled mobile phones.
technology proposed by Schöning et al, but this still GPS-enabled mobile phones also provide a platform
deals with the problem of luminosity of the projec- for motion tracking, as the GPS data can inform the
tor. Specific audio headsets could given auditory vector calculations of the model. Ocular-centric feed-
feedback, but the results of route finding with the back has produced noticeable results in the proto-
study done by Vazquez-Alvarez et al reveal low ac- type of the previous section, thus translating signage
curacy of user movements given auditory signals. as a virtual reality onto mobile devices should be con-
Mobile phones, however seem to be the most use- sidered in the development of shared space naviga-
ful tool, as they are widely used and dependable. tion (Figure 8).
Takacs et al have developed an augmented reality al-
gorithm for mobile phone cameras, allowing virtual
images to be displayed over real images. By display-
REFERENCES
Takacs et al, G. 2008 'Outdoors augmented reality on mo-
bile phone using loxel-based visual feature organi-
zation.', Proceedings of the 1st ACM international con-
ference on Multimedia information retrieval (MIR'08),
New York, NY
Anvari, et al, B. 2012 'Shared Space Modeling Based on
Social Forces and Distance Potential Field', Pedes-
trian and Evacuation Dynamics 2012
Schöning, J., Rohs, M., Kratz, S., Lochtefeld, M. and
Krüger, A. 2009 'Map torchlight: a mobile aug-
mented reality camera projector unit', In CHI '09 Ex-
tended Abstracts on Human Factors in Computing Sys-
tems (CHI EA '09)
Vazquez-Alvarez, Y., Oakley, I. and Brewster, SA 2012,
'Auditory display design for exploration in mobile
audio-augmented reality', Personal Ubiquitous Com-
puting, 16, 8, pp. 987-999
[1] http://bettercities.net/article/us-shared-space-
starting-small-13673
[2] http://www.solarroadways.com/main.html
[3] http://www.big.dk/#projects-audi
[4] http://archive.wired.com/wired/archive/12.12/
traffic.html
The main purpose of this research is to introduce and verify selected advanced
computational methodologies operating with agent-oriented approach that are
applicable within the framework of emergent urban design strategies in early
stages of zoning proceedings. The aim is to demonstrate that speculative matter
of the phenomenon of emergence in terms of design thought driven by
computational models can also be applicable within real existing urban
conditions. The research concurs previous researches in the field of urban
pre-reconfigurations in the selected city environments. It concentrates on
developing a simulation model as an analytical and generative instrumental
platform for architects in early phases of urban design and synthetizes
accumulated computational advancements based on agent-oriented approach.
Colonization Simulation - Colonial Growth • In case the agent fails to reach the activity
The colonization of the area will be conducted by within the approach distance, a new volume
searching of activities within defined approach dis- is established (see figure 3c).
tances and within unpopulated environment using
initial groups of agents - colonizers and then by OBSERVATION AND EVALUATION
adding new geometric volumes within a predefined The developed simulation model has been tested
grid through a predetermined rule. The capacity of with several different input parameters and user-
the agent's population and the environment capac- defined parameters interactively during the simu-
ity for a given number of agents are user-defined in lation in order to control agent movement using
the graphical user interface. The environment is able different flow algorithms (Path following, Stimergy,
Figure 5
Observation with
300 colonizers. Path
Following
algorithm.
Figure 7
Observation with
510 colonizers, high
level of Attraction
algorithm which
leads to decay of
urban structure.
Eirini Androutsopoulou
National Technical University of Athens
iandroutsopoulou@gmail.com
Figure 1 INTRODUCTION
Attributes are The partitions (Blondel et al. 2008) and centrality
assigned at the studies (Newman 2010) made possible through the
elements of the network configuration reveal attributes of the ele-
network. The ments which emerge from the position of each ele-
nodes' colors ment (node) in relation to other elements of the net-
correspond to a work and not from the Cartesian topology. Through
certain type of the application of certain algorithms measuring the
identity or attribute different types of centrality (betweenness central-
assigned on them. ity, degree centrality, closeness centrality) the self-
The network adaptation of the urban body is revealed, on the ba- What is more, being able to represent material
configuration is sis of the alteration of the nodes' connections or the and non-material elements as nodes (Hillier, 2007),
readapted as a differentiation of the attributes and identity of the counter-bodies of mixed proprieties emerge, includ-
counter-body of the nodes themselves. ing physical presence and their attributes. In con-
network is trast to the hierarchical constructions, network con-
introduced
Table 2
Betweeness
Centrality Rank
Table
Table 5
Table 6
REFERENCES
Alexander, C 1965, 'A City is not a Tree', Architectural
Form, 122(1), p. 58–61
Bateson, G 1972, Steps to an Ecology of Mind, University
of Chicago Press, Chicago
Blondel, VD, Guillaume, JL, Lambiotte, R and Lefebvre,
E 2008, 'Fast unfolding of communities in large net-
works', Theory and Experiment, 10
Hillier, B and Vaughan, L 2007, 'The city as one thing',
Progress in Planning, 67, pp. 205 - 230
Maturana, H 2002, 'Autopoiesis, Structural Coupling and
Cognition', Cybernetics & Human Knowing, 9, pp. 5-
34.
Newman, MEG 2010, Networks: An Introduction, Oxford
University Press, Oxford New York
Figure 2
Neighborhood
relations of spatial
units in a floor plan
Figure 3
An application of
façade orientations
on a sample of
building model
is determined by its downstairs and lateral neigh- them can be removed and new building blocks are
borhoods for a spatial unit. During the generation located on the left empty spaces of the land.
process creating, removing and continuity of hous- Space planning stage includes solution pro-
ing blocks and spatial units or façade orientations of cesses of floor plans for each of the generated hous-
spatial units are determined by these rules. ing blocks in a chosen site plan. At this stage, be-
All these rules have a feature of being altered cause of that plan layouts are same in the blocks and
or being supported by new rules according to de- have 24*24 m square form, the process is carried out
signer's decisions. The changes can be made on the similarly in all blocks. At the starting of the process,
algorithm instead of on interface directly. a chosen floor plan is made ready for generation by
The model is mainly configured on space plan- dividing into smaller core which is 8*8 m and 4*4 m
ning in spite of having three stages. The other two in size for creating building grids and space units.
stages are like a support module. The generated Then sharing area on the floor plan is made for poten-
housing blocks determine boundaries of space plan- tial housing types which are determined by means of
ning in the stage of site planning as different alterna- user preferences (figure 4).
tives of housing block placements are generated in Spatial units locate on the shared areas in the
this stage. On the other hand, it is aimed at increas- framework of their neighborhood relations and they
ing orientations in third dimension and differentiat- try to define a housing type together. Housing types
ing form of the generated housing types in the stage exemplified as A (1+1), B (2+1), C (3+1) and D (4+1)-
of façade designs. double flat models which are determined by num-
The process at the site plan stage starts with the bers of their bedrooms and area constraints. They
location of a housing block which has a defined floor exist on a floor plan when their minimum area con-
area and whose height can be changeable, within straints are met. Otherwise their area values are
boundaries of a site. These settlements continue un- shared among the others.
til reaching the value of the total construction area. In On a floor plan, generation process starts with
the generation, the neighborhood relations of blocks the random placements of "Entrance Hall" units in
with the previous ones are evaluated after the first the shared housing type regions and these units trig-
settlement. If there is no suitable situation in terms ger creation of other spatial units, which are kitchen,
of the criteria, a selection between newly produced bathroom, bedroom and living room. Similarly each
and existing building blocks can be made and one of of created spatial units affects generation, transfor-
Figure 5
Placements and
alternatives of
spatial units and
housing types on a
floor plan
(shadow cone or legislative limitations) of relation- made for one of A(1+1), B(2+1) and C(3+1) housing
ships among housing blocks is chosen for their place- types on the selected floor plan are entered. Also, a
ments. Optionally, definition of a social area can also prioritization and starting direction among the hous-
be made by entering its dimensions in the site (figure ing types is determined for starting placement and
8). sharing area on the floor plan. Finally all data is saved
After operation of data entry is completed, the and the generation process is started. If the results
generation process is started. The results are demon- are acceptable, this procedure is similarly repeated
strated on the main screen of 3Ds Max software. If re- for solutions of the other floor plans according to dif-
sults are acceptable then they are saved and second ferent user preferences (figure 9).
implementation is passed for space planning of all Another implementation on the rollout is façade
generated blocks, else the process is repeated by user designs which concerned with creating cantilevers or
/ designer until desirable generations are obtained. setbacks on the façades of the selected block. Af-
Another rollout is the implementation of "Floor ter solutions of all the floor plans are completed, the
Plan Arrangements" which allows the generation of module of façade designs is activated. After one of
space planning and façade generations for housing "simple" and "orientation" modes is chosen the gen-
blocks. In this stage selection of a housing block eration is started and results are evaluated.
which is generated in the site planning is made and For space planning, the model is supported by
creation process of floor plans on the selected hous- additional modules like labeling spatial units, detail-
ing block is started by user/designer. Then, any one ing the core, demonstrating "housing type" mode or
of the created plans is chosen by using "forward" and "spatial units" mode and showing or hiding all floor
"back" buttons on the interface. There is no ranking appearances. All these modules are considered to
for selection among the floors and the generation make the model easier and more understandable.
processes can be started from any floor. After that,
values of the preferences which potential inhabitants
Figure 10
Practical
experiences in the
chosen site in
Karabuk.
REFERENCES
Adamatsky, A (eds) 2010, Game of Life Cellular Automata,
Springer London Dordrecht Heidelberg, New York
Dinçer, AE 2014, A Digital Model for Mass Housing Design
Using Cellular Automata Approach, Ph.D. Thesis, ITU
Niemeijer, R, De Vries, B and Beetz, J 2010 'Designing
with Constraints', 10th International Conference on
Design & Decision Support Systems in Architecture and
Urban Planning
Pine, BJ 1993, Mass-Customization: The Frontier in Busi-
ness Competititon, Harvard Business School, Boston-
Massachusetts
Schön, D 1985, The Design Studio, RIBA Building Industry
Trust, London
tem as a whole, while connectivity and local integra- forms of different subsets. Values, attributes or vari-
tion are local measures describing the relationship of ables regardless their types as continues, categori-
each space to its neighbors. cal, build these sub sets. Hence, sorting, filtering,
and needed level of abstraction, design and form the
Statistical Analysis dataset which all depends on the desired objectives.
To carry out the spatial statistical analysis, some Referring to the research problem, the data sets we
checks have to take place to ensure consistency and are using contain several subsets. These subtests
level of detailing. The availability and the quality were formed to map all the available data, Figure 4
of the date, identify the possible analysis that can and decide which data set is being used and which
be applied and influence the final conclusion that statistical analysis shall be conducted. The analysis
can be reached. To have meaningful inferences, the cannot satisfy all the objectives at once and even all
worthwhile objectives of the analysis have to be de- the time. A cluster analysis may take place to exam-
termined (Coe et al. 1994). Data collection process ine the some features of the charging patterns using
is a time consuming and sometimes costly, we need a set of data. Whereas, analysis of variance shall be
to make sure that we are benefiting and producing carried out to investigate the correlation between the
meaningful observations and have rich data that will design qualities and the usability of the system using
enable objectives (Marshall 2012). different data set.
Various statistical analyses can be carried out to The first check is the number we need to identify
for a given inquiry while using different datasets. the employed approach. If we are looking with an op-
These sets may contain the same information in
Table 1
Charging Behaviour
From the urban policies, spatial planning reports and and unrelated factors; these factors are associated
demographic records generated by the Government, behavioral, technical and socioeconomic variables of
the urban core areas are mapped, blue numbered cir- the EV system. For an example, understanding the ra-
cles, see figure 7. tionale behind the willingness to pay and get a new
The main corridors are indicated in figure 6. All urban car should be taking high priority in automotive and
cores and main corridors are plotted as centers and batteries technologies considerations. The end user's
axes respectively in figure 7 alongside the charging feedback and preference play as significant a role as
points in small circles. Distances to the nearest urban the automotive and batteries technology in affecting
centers are scaled and calculated, see figure 8. the EV market growth. A better understanding of the
The Unit of UTMC, the real-time traffic and travel social aspect of the system, a clear depiction of the
information service unit in Newcastle upon Tyne changing behavior of the users and ultimately iden-
calculates the traffic counts and real time origin- tify the most influential behavior that affect the us-
destination matrix of the main corridors. ability of the system. The following table summa-
rizes the 12 independent variables (IV) including the
Factors Affecting Utilities Profitability dependent variable (DV), the total energy consumed
To have a profitable business, we need to look into (Λ).
the enablers and disenables that influence the mar-
ket. The profitability is a function of several related
DISCUSSION
In the first part of the paper we discussed the differ-
ent design, behavioral and urban related parameters
of EV system that we are investigating in this study.
Through Linear regression approach, we developed a
hybrid model that coupled the independent behav-
SPATIAL STATISTICAL ANALYSIS ioral and spatial variables to explore the relation to
Linear regression is conducted. Dependent variable the total energy consumed by the charging points.
is the total energy used. The method used is EN- Commenting on the regression model output, there
TER. This basically means all the variables are entered are some meaningful interpretations and important
on the same time whereas other methods like step- outcomes. The coupling process of the variables is
wise, remove, backward or forward involved some fundamental for model validity and reliability. De-
sort of wise step regression. The Independent Vari- coupling behavior and spatial qualities of a system
ables (Λ). Highly correlated variables should be ex- would lead to biased analysis. The model is devel-
cluded as well as a high number of IV in general. Af- oped to assist in planning future EV charging net-
ter conducting several trials trying to mix and match work based on real experience and empirical analy-
all the variables and see which set up gives better sis. The depiction of real world population and sys-
results, the following composition was selected, see tem has to denote and stimulate at a high level of
table 5. To run the model, the variables are to be correlation. In our case, having a system used by hu-
classified into behavioral and spatial elements. Hy- man beings, depicting the behavior layer should not
brid model is developed into two stages 1a and 1b; be overlooked. Spatial urban structure of EV network
different variables are analyzed over 38 levels (ob- does not work independently of charging patterns
servations) in each stage. In the first stage, the spa- and behavior of the EV population. Designing for
tial parameters (variables) only are entered. As a first EV charging points is similar to petrol stations loca-
check, the regression output tables show some val- tion problem, both can not be dealt as facility or lo-
ues that specify the model validity, quality and per- cation allocation problem. Location allocation prob-
centage of random error. The model validity can be lem can be purely based on spatial and metric cal-
checked by the significance value (0.049). This means culation tabulated in optimization model, which is
we can carry on working with the model. The sec- not the case. Effects and intersections of all factors
ond check is the Adjusted R square value. This value should be taking into account. To validate this, the
indicates the percentage that the model justifies of random error value has significantly dropped when
Table 3
Hybrid Model
Summary
Table 4
Hybrid Model
ANOVA
• Rule 1.9. Polluted areas on the site are prefer- • Rule 2.4. For cold climate, wind direction must
ential to be used as a building placement area. be direct to short edge of the building and for
[2] hot climate wind direction must be direct to
the long edge of the building (TS825, 1999,
• Rule 1.10. If there is an on old building on the Rules of Thermal Insulation in Buildings, Turk-
site, 50% of outside area or 20% of the site ish Standards Institute). [3]
area must be used as open space. [1]
• Rule 1.11. Parking areas and car transport in- • Rule 2.5. For hot and dry climate, valley bot-
terchanges should be far away from the areas toms that are influenced by flows of cold air
to be protected. [1] must be chosen to place. For warm climate
valley ridges and for humid climates valley
• Rule 1.12. If there is a noise source around, slopes are suitable (TS825, 1999, Rules of Ther-
buildings must be placed 800 meters away mal Insulation in Buildings, Turkish Standards
from the source. [2] Institute). [3]
• Rule 3.1. The maximum building height value • Rule 3.5. Building form has a huge impact
defined by the user must be considered (Istan- on building energy performance. Compact
bul Zoning Regulations, 2007). [4] forms must be chosen in cold climate to re-
duce the heat losses. (TS825, 1999, Rules of
• Rule 3.2.For detached buildings, building
Thermal Insulation in Buildings, Turkish Stan-
depth must be lower than 30.00 meters and
dards Institute ) [3]
for each building ground floor area cannot be
higher than 900 m² (Istanbul Zoning Regula- Concept 4: Accessibility.
tions, 2007). [4]
• Rule 4.1. Public transportation should be
• Rule 3.3. Building envelope width should be the minimum distance to the entrance of the
minimum 6.00 meters from the front of the buildings. [2]
building and should not exceed 30.00 meters • Rule 4.2. Maximum 1 car park place for 1 res-
(Istanbul Zoning Regulations, 2007) [4], which idential must be placed, for cars unit area for
means for housing cells minimum 6 units of car park is 20.00 m².[1]
cells should be side by side with a maximum
of 30 cells unit. • Rule 3.3. Model will use neighborhood rela-
tions shown in Figure 4 to generate site layout
• Rule 3.4. FAR (floor area ratio) and FSR (floor alternatives.
space ratio) values must be considered.
According to the fitness functions of genetic al-
gorithm mentioned above, evolutionary model will
Total number of housing cells generate site layout alternatives on defined cells that
F AR = (3)
Total number of site cells also include green areas, roads, car parks and pedes-
trian roads.
Algorithm.
F AR≤40 (4)
1. Defining site and selecting climate type, view
and wind direction by user;
Total number of Housing Cellsx(h/3) 2. Create and visualize the site by using Excel
F SR > matrix data prepared by user before, with reg-
Total number of Site cells
(5) ular grid of d dimensions (d = 1mt);
Figure 8
First generation of
the site planning
layout
stage and as sustainable design parameters , only en- slope of the site and the buildings are presented in
ergy conservation, maximum daylight and minimum 3D space. SSPM is tested on an existing site which is
cost are considered. Furthermore, the SMOLA model in Kağıthane in Istanbul to find pareto optimal sus-
developed by Zelinska, Church and Jankowski(2007) tainable site planning alternative for a social hous-
only generates land use patterns and it addresses the ing complex. First population according to limited fit-
problem with optimization of such sustainability ob- ness functions are generated. In future studies,as fit-
jectives like new development, redevelopment, land ness functions of the model are widened, generated
use compatibility, and accessibility. This model is alternatives will be more functional and effective for
only focused on sustainable large-scale land-use in detailed sustainable site planning including pedes-
2D space. The SSPM model presented in this paper trian roads, car parks, vehicle roads, bicycle roads.
is used for building scale and the layout of the site is This approach would introduce an effective compu-
detailed with roads, lakes, trees and buildings. The tational design tool for early design stage of sustain-
REFERENCES
Bentley, PJ 1999, 'Aspects of Evolutionary Design by
Computer', in Roy, R, Furuhashi, T and Chawdrhy,
PK (eds) 1999, Advances in Soft Computing, Springer,
London, pp. 99-118
Deb, K 2001, Multi-objective Optimization Using Evolu-
tionary Algorithms, John Wiley & Sons
Goldberg, DE 1989, Genetic Algorithms in Search, Opti-
mization and Machine Learning, Addison-Wesley
Harputlugil, GU 2010, 'Analysis and Simulation on En-
ergy Performance Based Design', Journal of Megaron,
6(1), pp. 1-12
Horn, J, Nafpliotis, N and Goldberg, DE 1994 'A Niched
Pareto Genetic Algorithm for Multiobjective Opti-
mization', Proceedings of the First IEEE, pp. 82-87
Mitchell, M 1996, An introduction to genetic algorithms,
The MIT Press
Rivard, H 2006, 'Computer Assistance for Sustainable
Building Design', in Smith, IFC (eds) 2006, Intelligent
Computing in Engineering and Architecture, Springer-
Verlag, Berlin, pp. 559-575
Wang, W, Zmeureanu, R and Rivard, H 2005, 'Applying
Multi-objective Genetic Algorithms in Green Build-
ing Design Optimization', Building and Environment,
40(11), p. 1512–1525
Zelinska, AL, Church, R and Jankowski, P 2008, 'Sustain-
able Urban Land Use Allocation with Spatial Op-
timization', Geographical Information Science, 22(6),
pp. 601-622
[1] http://www.usgbc.org/
[2] http://www.breeam.org/
[3] http://www.vitrafix.com/assets/pdf/TS825.pdf
[4] http://www.ibb.gov.tr/tr-TR/kurumsal/Birimler/
ImarMd/Documents/imar_yonetmelik.pdf
[5] http://www.iisbe.org/down/gbc2005/GBC2k2/
GBC2k2_Manual_A4.pdf
[6] http://www.athenasmi.org/news-item/
guide-to-lca-credits-in-green-building-programs/
The general scope of this paper is to present the development of an approach for
the generation of possible space layouts in the early stages of design. The
approach sets out to bridge the gap between the free form brainstorming of the
sketching designer and the deterministic parametric model of the computational
designer. A new responsive design tool is developed; applying physical based
modelling techniques to a computational environment. Springs and particles
automates the initial placement and sizing of the spaces, and allows continuous
user and software interaction. Keeping the design process alive, through springs
that connects everything to everything and allows topology to change, opposed to
the strict hierarchy and constraints of traditional parametric design. Thus instead
of the topology being determined by initial constraints, the layout will be
generated by probabilities of spaces to connect. Letting the storyline of potential
users give answers to possible space layouts.
ate spatial layouts as a landscape of storylines and a conception of the resulting organization, but only
spaces based on either functional requirements or the elements and their probability of connecting. Re-
spatial qualities. sulting in a spatial layout that allows perception, in-
The question at hand in this initial paper is topol- terpretation and behavior. Not following, but allow-
ogy being more important than the geometry. Thus, ing it to happen.
generating solutions for spatial layouts, which can in- For these spatial relations to have an effect on
spire the topology of how spaces connect, without the layout, the tool is set up as a physical system of
necessarily giving final answers to their geometry. particles connected to every other particle with var-
(figure 1) ious types of spring forces. The particles represents
spaces and the spring forces various spatial relations,
THE TOOL one of them being the storyline, another the possibil-
The digital tool is not supposed to replace pen ity of similar spaces to merge and create loops in the
and paper in the early design process, but give the storyline.
designer another resistance, than the unconscious
mind acting through the hand and pen onto a piece How the tool works
of paper. The resistance being the definition of a set The tool is written in Java in and organized in an ob-
of parameters, as input to the generation of a story- ject oriented way.
line, and the tool's subsequent interpretation of this. It extends the open source programming envi-
The intention of the tool is to render the spatial ronment of Processing, to make use of its render-
layout as a storyline of spaces, where only the prob- ing mechanism and basic classes and methods. Con-
ability of two spaces to follow each other are prede- trolP5, provides a GUI (Graphical User Interface), used
fined. Thus before using the tool, one do not need to generate the user interface of the tool. NooLab, is
the library that provides access to generation of the
Figure 2
A simple example
of the input for the
generation of a
storyline.
storyline and assigning additional geometric proper- The tool generates a storyline
ties to each state of the storyline. The tool will start out with one storyline, with the pos-
sibility to add an infinite number of storylines.
Input for the tool A random identifying letter defines the first
The input for the generation of a storyline (figure 2): space of each storyline (figure 3). The transition ma-
trix of the Markov chain generates every proceeding
• A set of named spaces. Ex. narrow, dark etc. space. However, before generating the next space in
the storyline, the current space translates to a parti-
cle with a certain size and some additional properties.
• A range of return values that specify addi-
Further, it connects to all other particles in the system
tional properties of that space. Ex. a range for
through various springs.
the width of a narrow space.
With a sufficient long storyline, the output will
represent a string of some of the various configura-
• A transition matrix of probabilities for the var- tions that can emerge from the predefined matrix.
ious spaces to be proceeded by any of the The spaces at the two ends of the storyline will only
other spaces in the creation of a storyline. Ex. have one connecting room, thus acting like a dead
from a narrow space (A) there is 10% possibil- end, with only one possible option to proceed move-
ity to proceed into a low space (C), but from ment. In the other spaces with two connections,
a low space there is 0% possibility to proceed movement is predictable, and to proceed one can
into a narrow space. only go forward or backward.
Figure 5
Springs used to
connect particles
Figure 6
Springs used to
align particles
Figure 7
A deterministic
model
computational power. Furthermore, circular rings Thus, the resulting configuration is changing
appear when similar spaces starts to merge. from time to time, but one should be able to find
identical sequences from model to model.
A corridor emerges
As the transition table is configured and the resulting Two storylines
layout shows, quality A is dominant, as it links to ev- Two storylines, which each have a unique transition
ery other quality (figure 8). Further, as the sequence matrix but some similar qualities can merge to form
A-A has a probability of 0.7, A will be followed by A more complex storylines (figure 10). This crossover
quite often. This could lead to the perception that A creates completely new sequences that are different
symbolises a corridor space, whereas B, C and D could from what initially predicted from the two separate
be considered as adjoining rooms. transition matrices. Thus with an infinite number
Again the setup of the transition matrix gener- of stories and qualities the result will be an infinite
ates a quite familiar result, which one could have pre- narrative landscape of spatial qualities (a qualitative
dicted beforehand. Thus not taking full advantage landscape) where you, by dissecting the landscape
of the tools opportunities to create differentiated an- into smaller parts, can find any organization/building
swers to the same problem. - built and unbuilt - within the landscape.
However if playing more with the input values This allows one to take full advantage of the tools
and letting the program run for a longer time, one opportunities to create differentiated answers to the
would be able to investigate the possibilities of this same problem. Answers that one could not have
setup even further and possibly arrive at new spatial thought of beforehand.
configurations for such a topology. This in turn, also demands that the user of the
tool takes time to interpret the findings, and to create
A probabilistic model their own story from the output presented to them.
Spaces with more than one space to connect to, cre- Just as intended for the tool.
ate various arrangements each time the program is
run (figure 9).
Figure 10
Two storylines
starts to merge
Figure 11
Possible layouts
generated from the
tool
REFERENCES
Arvin, S.A. and House, D.H. 1999 'Making Designs Come
Alive: Using Physically Based Modeling Techniques
Designers keep a constant record of the design process through their sketches and
notes. In parametric CAD, the record of design moves is implicit and can be
found in the elements upon which the parametric model is built. Current systems
provide designers with limited tools for recording, viewing or analyzing the
design process. We propose a system's approach to capture the design narrative
as an artefact for design. The Design ReExplorer was developed to test ideas on
using these narratives in gaining insights towards how models are built,
exploring alternatives and supporting backtracking and deferral strategies in
design exploration. We evaluate its insertion and viability in real-world scenarios
through an expert panel study. The results of the study are favourable with
positive feedback and multiple suggestions for future work.
was to be able to maintain the level of complexity of other pCAD systems (GenerativeComponents, Solid-
the models we used at a par with the complexity of Works or CATIA) or other deterministic systems.
real-world projects.
An initial design decisions was to decouple CAPABILITIES AND FEATURES OF THE
the prototype from existing pCAD systems; only
PROTOTYPE
providing interaction indirectly through parametric
Through an incremental development process ini-
changes done outside the prototype. Our belief was
tially the most essential features have been imple-
that this would help developers and participants of
mented in the prototype. They allow designers to
any future evaluation to interface with DReX inde-
view a design process by navigating the timeline to
pendently.
identify blocks or areas that are relatively more ac-
The prototype system consists of three compo-
tive or inactive based on the density and location of
nents: the pCAD system; DReX to interact with past
backtracking edges. This allows designers to identify
design moves and multiple design alternatives, and
different stages of the design process, for example
the conjunctive adapter (Microsoft Excel, RhinoScript
detailing, deferral of work or decisions, and slips, er-
and the JavOnet API) that interconnects the system
rors or mistakes (Fig. 2) (Erhan et al. 2012). Addition-
(Fig. 4). The current implementation of the conjunc-
ally, the designers can view a block's local collection
tive adapter is tailored for Rhino Grasshopper (Fig. 5)
of alternatives and identify past alternatives for reuse
but it is relatively simple to create such adaptors for
or values that represent untested parameter values
Figure 3
Parameter blocks
contain local
collections of
alternatives (i) with
sliders (f ) and text
boxes (d) to explore
the design space
and a larger image
of the local
geometry (h). A
new value can be
explored in a) using
the text box (d). In
b) a thumbnail of
the new geometry
is shown and the
within the collection (Fig. 3). The user can alternately itative study was completed over a period of two
SaveAll toggle (g) is
try different combinations of previously tested alter- weeks and was comprised of 7 participants and 2 pi-
unchecked. The
natives using controls in each block by matching val- lot. Audio recordings of the participants' answers,
Save button (e) can
ues across the prototype. questions and general feedback was made as par-
be used to save. In
ticipants were shown a presentation, a demo of the
c) a new alternative
EVALUATION: SUMMARY OF THE EXPERT prototype and finally answered a set of open ended
is generated using
questions. These recording have been analyzed and
the slider adding to PANEL REVIEW
the results are presented below.
the local collection We have recently completed an expert panel review
The study was divided into four parts: (1) Partici-
of alternatives (i). of the DReX prototype and the ideas behind it. The
pants filled out a questionnaire and signed a consent
goal was to assess the validity and viability of a fu-
form; (2) Participants were shown a PowerPoint pre-
ture, more refined and robust, system and to eval-
sentation to introduce the main ideas and the pro-
uate how the core ideas presented here are met by
totype. Slides provided an introduction to the do-
domain members, both novice and expert. The qual-
Figure 5
From left to right:
Grasshopper with
Tower definition,
Design ReExplorer
interface and Rhino
showing current
state of the design.
The Grasshopper
main, preliminary studies, the core ideas behind De- STUDY SETUP definition and
sign Analytics (Sánchez 2014) and an introduction to The presentation and interview process was carried
Rhino model are set
the prototype's user interface; (3) Participants were out in person using a laptop with half of the partici-
in the present
shown a demonstration of the prototype using sce- pants viewing the presentation and prototype on an
moment while
narios and use cases. Participants were then encour- additional 23" monitor. The two screens provided a
DReX shows the
aged to try the prototype for themselves; and (4) better viewing experience; other participants viewed
different paths the
Participants were finally asked a set of open ended the prototype by switching between applications or
design has taken
questions. During the course of the study partici- side by side. A standalone digital audio recorder was
before completion.
pants were encouraged to ask questions regarding used to record participant's comments during the
the questionnaire, the presentation and the proto- study.
type. Open-ended questions were pre-defined but The prototype used a basic parametric model of
frequently follow-up questions were used to further a tower developed in Grasshopper. The tower model
understand the participants' response and comple- is a basic pCAD model to demonstrate possible uses
ment their feedback. cases and scenarios that could be completed using
The expressive power of a language measures the breadth of ideas that can be
described in that language and is strongly dependent on the constructs provided
by the language. In the programming language area, one of the constructs that
increases the expressive power is the concept of higher-order function (HOF). A
HOF is a function that accepts functions as arguments and/or returns functions as
results. HOF can drastically simplify the programming activity, reducing the
development effort, and allowing for more adaptable programs. In this paper we
explain the concept of HOFs and its use for Generative Design. We then compare
the support for HOF in the most used programming languages in the GD field
and we discuss the pedagogy of HOFs.
lems.
Note, in the above definition, that the parameter f is
used as a function, in f (a).
HIGHER-ORDER FUNCTIONS Although ubiquitous in many branches of math-
A HOF is a function that accepts functions as argu- ematics, HOFs are unjustly considered a complex
ments and/or computes functions as results. As an topic that, as a result, is frequently not taught prop-
example, consider the derivative operator D(f ), that erly and is not fully supported in a large number of
accepts a function as argument, such as x → x2 + programming languages. However, as we will show,
3x, and computes another function as result, in this HOFs are an important tool for GD: they dramatically
case, x → 2x + 3. This fact can be written as simplify scripting (McCullough, 2006) and they are
D(x → x2 + 3x) = x → 2x + 3. Note that the a very convenient representation for parameterized
functions that we used as argument and result of geometry (Park and Holt, 2010). Programming using
the derivative operator did not have a name. These HOFs is known as higher-order programming.
unnamed function are known as anonymous func- As an example, consider a balcony in a build-
tions and there is an alternative notation for them: ing. During the (generative) design process, a de-
λx.2x + 3. This notation was proposed by the λ- signer might be more concerned about the shape
Calculus (Barendregt 1984) and, as we will see, it is of the building than about the shape of the balcony
adopted by several programming languages. Note, and, as a result, he might decide to implement a sim-
however, that from the point of view of the deriva- plified balcony. This means that the formalization
tive operator, there is no difference between anony- of the design in a programming language includes
mous functions and named ones. For example, it is a parametrized definition for the building that de-
well-known that the derivative of the sine function is pends on the parametrized definition of the balcony,
the cosine function, a fact that we can express using as follows:
named functions, namely: D(sin) = cos.
For a different example, consider a typical balcony (...) = ...
Python
Python is a programming language that is currently
enjoying a considerable momentum in the GD com-
Figure 3 munity, particularly, due to fact that it is one of the
A different instance scripting languages of Rhinoceros 3D. Python pro-
of the Market Hall vides some pre-defined higher-order functions and
building. also allows user-defined ones. As an example, the fol-
lowing function implements the exact same summa-
tion function that was described by formula 2:
def summation(f, a, b):
if a > b:
return 0
else:
return f(a) + summation(f, a+1, b)
HIGHER-ORDER FUNCTIONS IN PRO-
Similarly, in Python it is possible to provide anony-
GRAMMING LANGUAGES FOR GENERA-
mous functions as arguments, using ∑ lambda expres-
TIVE DESIGN sions. For example, the expression 10 i=1 (i → i )
2
Given the usefulness of HOFs, it is not surprising to
becomes:
see them supported in a large number of modern
programming languages. There are, however, differ- summation(lambda x: x**2, 1, 10)
ent levels of support among the different program- The summation function is an example of an HOF that
ming languages and even among different versions accepts a function as an argument. The composition
Skin is the primary shield between our body and its surroundings. It protects the
body from the harmful environmental effects like dehydration and radiation from
intense sunlight. Likewise, the outer layer, or skin of a building has the same
function of protecting its inhabitants against the external elements. This research
is a part of a larger investigation into geometrical patterning and layering of
facades as an effective intervention between the outdoor space and the indoor
environment to regulate the conditions for occupant thermal comfort. This paper
reports on exploration of an approach for measurement, evaluation and feedback
in the design workflow through a mixed digital -physical simulation platform
(MDPS) based on the objectives of the larger study. For this purpose, it
introduces a new way of analyzing thermal performance of double skin facades
by using temperature sensors, Arduino, post visualization with MATLAB and
digital energy simulation. The main aspects of this proposed workflow is the
design of a thermal performance feedback loop as an integral part of the process
of geometrical patterning design for façade.
Figure 1
Horizontal sections
of a cacti show the
ribs and spines,
effective features in
changing the cactus
skin’s thermal
performance.
Figure 2
Proposed
framework for
driving the forms
base on drawn
feedbacks from the
mix digital- physical
simulation
platform(MDPS).
test their designed geometries by attaching them to tected inner surface is measured. This measurement
the glass walls of the lab [1].However,it has the limita- gives feedbacks about heat transmission by the pat-
tion of the study being narrowed to only one location terned screens to consider the effects of first screens
and orientation(South façade in Texas). Another ex- on the second facade.
ample is "Thermal Reticulation cluster of Smart Geom- The key novel contribution of this platform is
etry 2013" in which the series of sensors and thermal using two identical rigs for evaluating the designed
camera were used for capturing the heat movement screen pattern, in which certain design iterations are
inside of a box. In this case they used digital sim- evaluated against different design generations. The
ulation packages beside the analogue test platform 'control box', named "Box A", is designed to monitor
(Burry et al 2013). the effects of changing temperatures though a previ-
With physical Simulation tools it is possible to ous generation of the façade. The second alternative
test and evaluate different configurations while in- of designed façade geometry could be applied exter-
creasing the environmental perceptions by creating nally to the second box, which is named "Box B or
more tangible platforms. Moreover, through experi- Test box". There are 32 digital one wire temperature
encing the physical models of designed motifs that sensors (DS18B20) which are embedded in the 3mm
are tested in the platform we could study their aes- MDF test box and monitor box (16 sensors on each
thetics in physical space including dynamic aspects box) to measure the amount of heat that is transmit-
of shadows as hidden secondary geometries. Hence, ted through the patterned surface.
a physical platform was designed. The data collection in this stage involves data
gathering by temperature sensors and a thermal
PHYSICAL PLATFORM camera. The sensor arrays can measure the tempera-
Two similar boxes are designed, one to be used as tures of the grid on the second wall through connect-
a control during experimentation and the other as ing to an Arduino board.The thermal camera, which
the test domain out of 90*60cm MDF panels, rep- provides thermal images of the different design sur-
resenting the wall of an existing building that de- faces, is mounted in front of the domains to capture
signed screens are attached to them externally. The the thermal images of the external surfaces.These im-
designed screens are applied as a second protective ages show the mean temperature of each domain (in-
building skin and the impact on the permanent pro- cluding Monitor and Test Box)(Figure 3).
The extracted data from the sensor measurements a plan for a design process and bringing the feed-
will be visualized using MATLAB, which enables re- back to the design stage, which is beneficial to make
searchers to gain insight into the extracted data .This better-informed design decisions.Moreover, it is ca-
stage enables the researcher to get feedback on their pable of visualizing both Surface temperature and
designed models visually and give them the oppor- the gradient mean temperature behind the screen.
tunity of comparing the extracted data for detailed The size of this platform is adjustable, which al-
assessment processes. Moreover, MATLAB is used lows users to make the various scale models for test-
for mapping the temperature sensors as they are ad- ing and do tests even in the real site location. Further-
dressed randomly by the Arduino board. A sample more, by using Arduino, it is possible to add different
of the visualization is illustrated in Figure 4 in which kinds of sensors like light and humidity sensors, to
sensor B10 and A7 were tested. explore other natural phenomena that may have an
influence on the thermal performance of facades un-
ADVANTAGES OF THE PHYSICAL PLAT- der simulated conditions. It depends on the aims of
the studies.However getting very precise and accu-
FORM
rate results needs the engagement of other sciences
Having a portable laboratory gives the opportunity
with the platforms.
of doing the test both indoors and outdoors. Al-
though the indoor test could be repeatable by con-
trolling the domain conditions in the laboratory, CASE STUDY
these two platforms would be helpful for outdoor A series of prototypes has been implemented out of
tests according to dynamic atmospheric conditions white polypropylene sheets to illustrate the potential
and enables the users to compare thermal analysis and limitations of the MDPS platform for early stage
of two designed screens at the same time in similar of façade design.
conditions. Moreover having two similar test boxes Reflecting on a series of prototyping techniques
in the platform makes it possible to go through the like layering and casting, we used origami folding as a
optimization process by comparing two similar ge- good technique for this stage of the studies, offering
ometries that differ just by changing one parameter, potential of rapid prototyping without needs of addi-
for instance porosity or 3D pattern shapes. tional material like glue. Consequently, this method
The other contribution of this platform is having offers homogeneous surfaces for the heat studies
The design started with ideas of having two clus-
ters of patterns for a scenario of designing a sec- ies. Reflecting on the second cluster of studies, it was
ond screen for the north façade of a building in Mel- concluded that one origami shape is capable of gen-
bourne : erating at least two different patterns with different
a) Smooth surfaces with opening thermal characteristics (figure 5).
b) Patterned or 3D shape surfaces without open- The result from the second cluster in the physi-
ings (Figure 5) cal platform led to the question: how could we have
For the first cluster, 'smooth surfaces with open- variation of forms with different thermal character-
ings', several smooth patterns with different shapes istics just by rotating the screens? This question in-
and size of openings were studied. The results of this formed the next generation of forms designed to pro-
stage were too complicated to inform the next gen- vide variation out of one shape. Through this explo-
eration of the design. Therefore, it was concluded ration, it was possible to play with one module to vary
that for minimizing this complexity we should have the screen outcomes by rotating. Therefore, the next
same area of opening for the next generation of stud- generations of forms were designed by combination
of both opening and patterning for façade composi- CONCLUSION AND FUTURE WORK
tion. This paper reports on exploration of an approach for
Eight different shapes were generated out of one measurement, evaluation and feedback in the de-
studied module through rotation and flipping the sign workflow through a mixed digital -physical sim-
module (Figure 6).The patterns evaluated and ana- ulation platform (MDPS) based on objectives of the
lyzed in terms of the defined criteria including self- study. For this purpose, it introduces a new way
shading , temperature behind the surfaces , surface of analyzing thermal performance of double skin fa-
temperature and incident solar radiation. The results cades by using temperature sensors, Arduino con-
are summarized in figure 6. The results of studies trol system, post visualization with MATLAB and en-
in the mix digital and physical simulation platform ergy simulation with grasshopper plugins and Vasari.
showed the capability of having one module with The main aspects of this proposed workflow, in which
different thermal characteristics. By testing the de- both physical and digital simulation are integrated, is
signed patterns in the MDPS platform the third gen- the design of a thermal performance feedback loop
eration were designed based on this capability of as an integral part of the design process to facilitate
controlling more heat in the hottest days and block- driving forms based on better understanding of geo-
ing less heat during winter time(Figure 7) . metrical patterning thermal performance. This leads
The final outcome was a screen consisting of to the design of a physical platform to provide qual-
horizantal louvers capable of rotating 180 degree for itative and quantitative information. From the re-
changing the shape based on the season. The studies search that has been carried out, it is possible to con-
showed that one side is good for winter as it receives clude that having such a mixed Digital-Physical sim-
more heat while the other side would be better for ulation platform enriches the feedback loop during
summer because it could block more solar radiation the form finding process. Each of them covered dif-
and provide more selfshading areas. ferent aspects of the studies based on their capac-
ities. Although there are some limitations and dis-
advantages for both physical and digital simulations,
ACKNOWLEDGEMENT
The authors would like to thank their colleagues
Daniel Prohasky and Mani Williams for technical as-
sistance.
REFERENCES
Burry, J, Salim, F, Williams, M, Pena De Leon, A., Sharaidin,
K, Burry, M and Nielsen, S 2013 'Understanding heat
transfer performance for designing better façades',
ACADIA 13: Adaptive Architecture, pp. 71-78
Eumorfopoulou, EA and Kontoleon, KJ 2009, 'Exper-
imental approach to the contribution of plant-
covered walls to the thermal behaviour of build-
ing envelopes', Building and Environment, 44(5), pp.
1024-1038
Fathy, H 1986, Natural energy and vernacular architecture:
principles and examples with reference to hot arid cli-
mates, University of Chicago Press
Hensen, J, Bartak, M and Drkal, F 2002, 'Modeling and
simulation of a double-skin façade system', ASHRAE
Tansactions, 108(2), pp. 1251-1259
Layout design has been supported by some computational tools, where fuzzy
systems have been approved as an appropriate method to handle uncertainty in
the early design stage. In this paper, a new mathematical model depending on the
fuzzy logic and sets theory is proposed to assist in layout design. The model
distinctly deals with spatial uncertainty in open planned designs, where there is
no clear layout configuration or definite patterns of usage. The model calculates
the possibility of occupancy according to space, function and user related
parameters and logical rules. It also visualises the architectural plan as being
comprised of sub-spaces formed by the distribution of those possibilities.
Sub-spaces are characterised as "Fuzzy Architectural Spatial Objects" (FASOs).
As a result, layouts are represented as an accumulation of FASOs showing a
certain inhabitation pattern. Various layouts can be generated within the identity
of FASOs. Architects can evaluate the layouts and propose new ones by
organising the FASOs on the plan and considering their relations. After
describing the model the paper demonstrates an application which aims to design
a proper layout for a major exhibition hall in Istanbul.
using a fuzzy inference engine; including a fuzzy in- major touring exhibitions (Figure 4). It has a rectan-
ference system (FIS) and, input data file which is the gular symmetrical plan scheme of 1150 m², which,
whole list of parameter variables of all the spatial despite its pillars, can be regarded as an open plan.
units. The FIS takes the input data which it pro- The Dali Exhibition contained 121 drawings hung on
cesses using fuzzy reasoning and set theory through display walls (Figure 5).
a series of control rules to calculate the output data;
Figure 4
the membership degree. The FIS involves five steps:
Tophane-i Amire
fuzzification, rules, inference process, aggregation
Exhibition Hall
and defuzzification. Figure 3 shows the flow of the
process of FIS.
When the overall calculation process is com-
pleted, a list of outputs of all centroids is produced
as a precursor to visualisation. After the outputs are
arranged on a matrix that corresponds to the spatial
units on the architectural plan, two-dimensional in-
terpolation is applied in order to provide a robust vi-
sualisation in terms of sensitive colour gradients and
higher image resolution. The image process of the
model makes the FASOs appear by representing their
core, exterior and intermediate values on a heat map.
In practical terms the colours describe the likelihood
of people being present in a sub-space. When the vi-
sualisation process is completed, the total space is il-
lustrated as an accumulation of the FASOs with dif-
ferent sizes and shapes indicating the probability of
In this application, 2849 centroids of both the habit-
inhabitation.
able and uninhabitable dots on the 37x77 grid were
The model mapping spatial usage provides a
identified. Four key parameters were selected; space
framework, as it is open to the addition of new rules
related parameters: the distance from the viewing
and parameters to suit specific conditions. As a case
point, the distance from the order line point, visual in-
study, the Dali Exhibition (from 23 December 2011 to
tegration, and a user related parameter: population.
26 February 2012) in Tophane-i Amire Exhibition Hall
Some parameters were deliberately not chosen; like
was analysed by using the model. Tophane-i Amire
the function related inputs; "the number of exhibits"
is a historical building in Istanbul and houses various
since it was fixed for the duration of the exhibition,
Figure 11
17 FASOs
CONCLUSION
This paper introduced a fuzzy computation model as
a design decision tool for layout planning in uncer-
tain or ill-defined spaces. Layouts are conceptualised
by using fuzzy architectural spatial objects (FASOs)
which represent the probability of a sub-space be-
ing occupied, as a function of the features, objects
and people within the total space. That the model is
structured to be open-ended, to accommodate addi-
tional parameters and logical rules as required, vari-
ous layouts can be generated. The evaluation of in-
habitation pattern layouts is expected to assist ar-
chitects to develop more feasible and rational argu-
ments as well as to contribute to their design knowl-
edge.
This research advanced the FASOs as generative-
syntactic components in the early design stage,
which could be arranged for spatial layouts. In a vi-
sionary sense, these FASOs can also be utilized to
design the borders of a space; the outer shell of a
building. Instead of that the FASOs are delimited by
the walls of the building (as they cut in the exhibi-
tion space), the built form will transform according to
Figure 9
Layout diagram of a
solution with four
half-floors
In order to further evaluate the potential of the pro- Since in this solution no requirement for proximity
cedure, a comparison was made with a simple proce- between bedrooms was specified, it was considered
dure of placing unmodified spatial units, defined by as a good solution. A volumetric study based on this
their positions and size, and including their overlap solution was performed as an indicative next design
as an extra constraint, alongside the ones descibed step, resulting in the model of figure 10.
earlier. The optimisation process was confiured with An optimization run of 100 generations with a
the same parameters, i.e. population of 300 individ- population size of 150 individuals last approximately
uals. It was observed that in the latter case, the opti- 12 minutes. However, we should note that the pro-
mization process was not able to converge to a feasi- cess, including generation and performance evalua-
ble solution at all, after 80 generations. In contrast to tion, was modelled using components found in the
that, the proposed procedure was able to reach the Grasshopper parametric Design program. This type
first feasible solution on average at the 24th genera- of implementation is rather slow compared to code.
tion. Not only that, but in the case of the unmodified As such, with a code-based implementation the exe-
procedure, the solutions converged to a very specific cution time would drastically drop.
area of the objective function space. This gives a hint
that, even if a feasible solution were to be found, it CONCLUSION
would not be possible to improve it much further. In this paper, a novel procedure for generating 3-
We observed that distribution of spatial units in dimensional architectural configurations for opti-
the resulting solutions is generally according to the mization applications has been proposed, termed Di-
requirements, and in some cases demonstrates in- mension Constrained Rectangular Voronoi Diagram
novative arrangements. However, it should also be (DC-RVD). The method produces 3-dimensional, non-
noted that in some cases, the results after several overlapping configurations of spatial units, based on
generations are unsatisfactory, leading to the con- an array of real-valued variables. It is based off an
clusion that in those cases, the process is trapped in adaptation of the Voronoi subdivision, namely the
local optima. An example of an interesting result is Rectangular Voronoi Diagram (RVD). The procedure
shown in figure 9. It represents a design with four is using a string of values that represent real-world
half-floors. In this solution, the Master bedroom and layout parameters, such as positions and dimensions.
bathroom take the upper level, together with one of This facilitates elaboration of the knowledge gener-
the bedrooms. The living room and kitchen take the ated by optimisation processes.
mid-level. The other bedroom takes the lower level. DC-RVD has been tested in an Evolutionary
The model is developed with a system boundary needed only to interact with a few groups of key com-
condition that terminates states if they are in direct ponents: the initialization of the cell space (includ-
contact. This is chosen over a 'toroidal shape' method ing cell space resolution, selection of initial cells with
in which a cell is wrapped to the first cell in the other corresponding states, and establishment of bound-
end of the grid making the model spatial continu- ary curves), constructing the rule sets (using if/else
ous. This makes the definition of the cell space im- conditional statements to ex. change the state of
portant and closer aligned with real life conditions of a cell depending on the states of its neighbouring
contained spaces. cells), and lastly to extract desired data concerning
The complexity of the model can be described as the performance of the system (count of different cell
a relation between the number (s) of cells including states, increase/decrease based on previous steps,
the centre cell, and the number (k) of states available, etc.). Due to the generic configuration of a rule set
in the following equation, kˆkˆs, lifting each value to based on only a few simple components in GH it was
the power of its previous. With a 10 state system, with possible to re-use this rule set configuration to estab-
9 cells, the following CA solution space can be de- lish a large variety of simple rules all acting on the re-
scribed as 10ˆ10ˆ9. sults of the previous rule sets.
Constructing an intuitive computational system Grasshopper doesn't by default allow for recur-
that enables design students without prior program- sive feedback loops but with the introduction of the
ming experience to explore a recursive rule-based Opensource Hoopsnake component, created by Yan-
system implies for educational considerations and nis Chatzikonstantinou, it is possible to escape its
the establishment of a new educational framework. otherwise linear data flow. As an advantage for the
Due to its intuitive and open-ended configuration exploration and understanding of the evolution of
Grasshopper® (GH), a graphical algorithm editor for CA the Hoopsnake component allows the user to
Rhinoceros, was utilized as the platform in which to control the completion of each successive loop in
construct a CA-based design tool which were to be a stepwise fashion while simultaneously storing the
handed to the students at the commencement of the data for each recursion for use in further analytical
design studio. Before building the definition in GH it work and cross-population comparisons.
was imperative that the design tool could facilitate
an immediate adaptation into the explorative work METHOD
of students with little or no experience in GH or com- In order to utilize the constructed CA framework a
puter programming. As a result the final definition method was established that would allow design stu-
was constructed in such a way so that the student dents with none or little experience in computational
REFERENCES
Batty, M 1997, 'Cellular Automata and Urban Form: A
Primer', Journal of American Planning Association,
63(2), pp. 266-274
Huang, CY, Sun, CT, Hsieh, JL and Lin, H 2004, 'Simu-
lating SARS: Small-World Epidemiological Modeling
and Public Health Policy Assessments', Journal of Ar-
tificial Societies and Social Simulation, 7(4), pp. 100-
131
Popov, N 2011 'Generative sub-division morphogenesis
with Cellular Automata and Agent-Based Modelling',
Respecting Fragile Places – 29th eCAADe Conference
Proceedings, pp. 166-174
Shiffman, D 2012, The Nature of Code, Creative Commons
Attribution-NonCommercial 3.0 Unported License
Birgul Colakoglu
Yıldız Technical University
colak@yildiz.edu.tr
Computation in all scientific and design fields The students enrolled in graduate program usu-
made radical implications in the ways of reasoning. ally have good computerization skills. They are good
It caused the most radical shift of mental processes in using the tools however, are not aware of compu-
since modernism. The new ways of reasoning require tational logic and thinking involved in computational
a new epistemological approach. With "Computa- design making. The aims of the first module courses
tional design" there is no anymore talking about con- have been: to introduce design students with com-
ventional design aided with computers but a com- putational concepts utilizing shape grammar, and to
pletely new way to perform design activities, from re- create intellectual foundations for this new design
search to evaluation, communication and education culture. Due to their inherent algorithmic structure
affirming that there is a new culture of design activity. patterns are used as tool for teaching these new con-
The integration of this new culture of design cepts of design. (Colakoglu, Atawula, Alkhoudari,
activity into architecture curricula has been inves- 2014)
tigated by many design educators through educa- Once the students have learned to communicate
tional models. This paper will summarize one of this and manipulate their designs using this new design
models conducted in "Computational Design" grad- language, than they are asked to apply them on 3D
uate program. surface considering sun movement on defined loca-
The educational model includes two modules tion. Here, the angle between sun light and surface
with two courses in each. The first module run in fall normal has been the determining factor of the pat-
semester includes Shape Grammar and Introduction tern variation on the surface (Figure 1).
to Computational Design courses. The second mod- The first module has been prerequisite for the
ule run in spring includes Design Systems and De- second module courses run in spring semester. The
signing the Design courses. aims of the second module have been; first, to make
Figure 4
Pavilion is created
by gradually
increasing the
height of the spiral.
Figure 5
Figure 5: Kadıkoy
culture pavilion Sun
and wind analyses.
Figure 6
Grasshopper model
of pavilion
Figure 7
Panels,
joints-connections
other and adding a sequence of growing squares solution space and to calculate the openings of the
counter clockwise. The length of the square sides in façade according to the angle of the sun with surface
the order generates sequence 1,1,2,3,5,8,13,21, of Fi- normal (Figure 6). Some generated design solutions
bonacci numbers. are examined in Vasari for solar movement and wind
These numbers are find in many spiral constructs analysis.
in nature (Figure 2). The pavilion is created by grad- Culture pavilion is designed for two functions; as
ually increasing the height of the arcs that generate an info desk during the day and as performance stage
the pavilion. In other words by extrusion of spiral in at night.
3D. Here the height of starting arc is 1.2m and ending One of the design purposes of the project was
arc is 5m (Figure 4). easy assemble and disassemble of design compo-
The environmental conditions, wind direction nents. To realize this aim, pavilion structure is pan-
and sun movements of Kadıköy bay area is ana- elized and divided into 20 groups, each one defined
lyzed utilizing Vasari software in design development as stripe, consisting of 16 panels (Figure 7). During
phase (Figure 5). the assemble process, these groups are put together
These two environmental factors are considered separately, then connected to each other to build
as challenge during the development of design con- the pavilion. The disassemble process are the oppo-
cept. After the design concept and methodology is site. Mechanical joints were used rather than chemi-
selected, grasshopper is used to generate the design cal joints to make the process of reuse and reassem-
Figure 10
The openings on
the pavilion are
constructed
according sun
movement in
Kadikoy.
REFERENCES
Bamforth, S 2013, Best Practice Guide for Professional In-
demnity Insurance When Using Building Information
Models, Construction Industry Council, London
Beagrie, N. 2008, 'Digital Curation for Science, Digital Li-
braries, and Individuals.', International Journal of Dig-
ital Curation, 1(1), pp. 3-16
Croft, A. 2103, CIC BIM Protocol, Construction Industry
Council, London
Higgins, S. 2008, 'The DCC Curation Lifecycle', Interna-
tional Journal of Digital Curation, 1(3), pp. 134-40
Kelly, S 2011, Government Construction Strategy, Cabinet
Office, London
The last decade have seen substantial calls and increasing pressure for
developing an integrated design teaching framework, where sustainability is an
imperative priority. This paper focuses on presenting a taxonomy of the main
challenges encountered within the educational domain, in the attempt to reach an
effective integration. The paper also presents a set guidelines to address and try
to resolve the noted challenges. As the use of Building Performance Simulation
(BPS) applications is a central approach in this process aiming to reach energy
efficient buildings, the paper focuses on the shortcomings noted as a result of the
use of these applications in the design studios, with particular emphasis on the
thermal and lighting aspects of the simulation. The taxonomy presented is a
summary of the findings from literature review, as well as the surveys results
which were part of the author's research project discussed in the paper.
• The method should adopt advanced data • The method should be of instructive nature,
representation visualisation mechanisms (for acting like a personalised e-Tutor. It should
both geometric and non-geometric design be able to analyse the massive amount of sim-
parameters); that can accommodate the con- ulation data and present abstract knowledge
ceptual visual nature of design and the mul- back to the students. In order to achieve
tidimensional spatiotemporal nature of the this, utilising techniques like Data Mining for
simulation data. One medium that has been data analysis and knowledge extraction can
proven effective in this accommodation is the be very effective in uncovering and simplify-
3D interactive narrative virtual context, like ing details that can otherwise be difficult to
that of the 3D games. uncover, investigate, and act upon.
• A 'layered' approach like Prazeres and Clarke's • A modular built-in Data Warehouse should be
(2005) "Integrated Performance Views" can be incorporated, where it can pull in all the re-
adopted, which presents information in a sim- quired simulation data. In so doing, a reliable
ple hierarchical style. It starts with a rather ab- informational model can be dynamically con-
stract level, which can be further investigated structed and updates, and a flexible structure
by students according to their decisions. Such for storing, arranging, searching, and retriev-
approach can overcome overwhelming stu- ing data can be attained.
dents with excessive information at the initial
stages, which can be a clear barrier in compre- • The method should address the huge de-
hending and analysing this information. mand for smooth transition of information
between the design and simulation, which
• The method should focus on 'simplicity'
can be accomplished through creating a more
and 'abstraction, while offering a reasonable
centralised informational model that can hold
level of interactive interrogative mechanisms.
all the information related to the building.
Higher levels of control and interaction in the
Currently, the huge progress in BIM applica-
learning context can ensure greater sense of
tions can address this guideline where the in-
control, and more freedom for investigating
formational model can work in conjunction
various aspects of the problem. This in turn
with the BPS tools.
can have a positive effect on the students mo-
tivation and engagement in the learning pro-
cess, and subsequently on the level of com- CONCLUSION
prehension and decision making. Integrating sustainability in the architectural design
process is an emerging imperative. Subsequently
• The method can dynamically provide any ini- educational institutions are challenged to prepare
tially required data using default values, to new generations of architects that can effectively ac-
reduce the preparation time needed before commodate sustainability in their design and con-
starting the simulation. In this case, it is im- cepts. This integrated design education framework
portant for the students to be well informed has proven to be rather pragmatic, and its attainment
THE DIGITAL IN ARCHITECTURAL DESIGN ture becoming industrially manufactured, and the
The notion that the massive adoption of digital tech- autopoietic capabilities of digital processes for spa-
nologies has played a key role in the advent of a radi- tial production - have progressively become well-
cal paradigm shift in architectural production during established fields of contemporary design research,
the last two decades is nowadays a hardly contested which often overlap one another.
fact. However the clarification of what this paradigm Another approach to the possibilities of the dig-
shift does exactly amount to -in strictly disciplinary ital is contained in Peter Eisenmann's writings from
terms- has been the subject of many diverging theo- the early nineties. For Eisenman, the paradigm
retical approaches. shift triggered by the digital in architecture revolved
Perhaps one of the most compelling early visions mainly around the question of vision or, more specif-
of the influence of the digital in architecture is Bart ically, of the dramatic possibilities for the reinven-
Lootsma's idea of architecture presenting itself as a si- tion of projected vision (Eisenman 1992). Eisenman
multaneous, three-fold investigation on topological argued that the organizational qualities of architec-
geometry, robotic material production and genera- ture were determined by the constrains of its own
tive, kinematic space - all of which could, in his mind, representational tools, and therefore he explored the
be united transversally under the umbrella of a hy- notion of folding as an operating framework that -
bridized notion of space (Lootsma 1999). while remaining representational - could potentially
These three themes - the articulation of com- overcome the limitations of Cartesian descriptions of
plex, fluid relationships, the possibility of architec- space.
design procedures for generating certain spatial and modelling software due to its combination of acces-
organizational assemblages, whereas it is up to the sibility, data processing power and geometric rigor-
students to propose their own versions, modifica- ousness. Each recipe was presented under a name
tions and alterations of such protocols in ways that that summarised the spatial properties it could po-
fulfil both the requirements of the design brief and tentially generate, therefore giving rise to the follow-
their own design inclinations. ing set of diagrammatic abstractions, listed in order
The seven 'digital recipes' (figure 1, 2) used in of increasing complexity:
the Any Place course are based on the Rhinoceros
Figure 2
Digital Recipes 4
(Carved, Sculpted
Space) and 5 (Space
of Structural
Frames)
CONCLUSIONS
Digital techniques of spatial exploration constitute
an excellent vehicle to articulate pedagogic ap-
proaches to design that are based on the develop-
ment of open diagrammatic processes. Introducing
these methodologies in undergraduate design stu-
dios has two main effects. On the one hand, stu-
dents can be liberated from the misunderstandings
and anxieties normally associated with the use of
digital technologies in architecture. On the other
hand, this approach can significantly leverage the
rigour, depth and breadth of the architectural design
enquiries being conducted -especially in the early
stages of undergraduate studies- therefore consti-
tuting a major improvement to the overall learning
experience. Finally, since this methodological ap-
proach unashamedly emphasizes process over final
results, it is particularly well attuned to contemporary
sensibilities that consider the materialisation of archi-
tecture as the continuously animated fabrication of a
progressively differentiated milieu of spatial and tec-
tonic assemblages.
David Morton
Department of Architecture & the Built Environment, Northumbria University at
Newcastle, Newcastle-upon-Tyne, England UK.
http://www.northumbria.ac.uk/sd/academic/ee/staff/davidmorton
david.e.morton@northumbria.ac.uk
The boundaries of augmented reality in the academic field are now being
explored at an ever increasing level. In this paper we present the initial findings
of an educational project focusing on the use of augmented reality in the design
process of an architectural student. The study seeks to evaluate the use of AR as a
tool in the design stages, allowing effective exploration of spatial qualities of
design projects undertaken in the studio. The learning process is guided by the
exploration and detection of a design idea in both form and function, with the
virtual environment providing a dynamic environment (Mantovani, 2001). This is
further reflected in the constructivist theory where the learning processes use
conceptual models, which are used to create incremental stages that become the
platform to attain the next [Winn, 1993]. The additional benefit of augmented
reality within the learning journey is the ability of the students to visually explore
the architectural forms they are creating in greater depth.
Figure 3
Virtual changing
room with FashNYC
Highline Tour
Highline Tour [5] is a navigational and informational
This was an important part of the overall design mobile AR app geared toward visitors to the High
strategy, where each team was asked to develop the Line, an urban park in New York City (fig.6).
project concept initially and later rework it into a It provides users with historical and current in-
more formalized business proposal with future devel- formation as well as plans for future developments.
opment stages indicated. One of the proposed fea- Its location-aware functionality allows for sorting and
tures that could be implemented with Layar's interac- positioning data in relationship to the urban context.
tive graphics was garment (image) recognition. The It shows year-around activities with imagery of var-
proposed app functionality was expressed in the fol- ious plants and foliage reflecting seasonal changes
lowing statement. occurring in the park. Users of the app can look at
Let's say you're looking for a new blue suit. You see a particular section of a project and freely navigate
one you like in the window of Versace. To be quite frank,
• Digitally designed and fabricated Moreover, the most frequently used structures
were observed as biaxial/section active produced
• Physically produced in 1:1 scale through cutting, biaxial/surface active produced
through shaping and uniaxial/vector-active pro-
• Included the word "parametric" in the full text duced through machining (Figure 3 on the bottom
of the relevant article right).
Figure 3
The frequency of
materials,
processes,
products,
structures,
orientations and
connections among
34 structures
extracted from the
IJAC Journal
2003-2014 and their
combinations.
tion, participants receive a direct know-how on mat- mated kinetic prototypes while considering a hierar-
ters which, until recently, were theoretical. chical design arrangement. With the incorporation
of the physical computation environment Arduino
FABRICATION in the design generation process, a continuous in-
In the contemporary post-industrialized world, while formation loop between Arduino and Processing is
the architectural proposals evolve and follow more formed. In this way, students are able to manipulate
sophisticated forms and tackle aspects of economy their design simulations in Processing according to
and sustainability, design teams assigned to plan the real-world physical constraints, such as lighting lev-
physical proceeding for the realization are often in- els, movement, and distance.
teracting with other disciplines. Currently, design, The notion of actively participating in the fabri-
construction, finance, and legal aspects all overlap cation of models is integrated in the teaching mod-
and interrelate even more strongly than they have in ules of the AA Summer DLAB and AI Visiting Schools.
the past. Every participant deals with both the solution of the
One of the major objectives of the presented given architectural problematic and the issue of real-
pedagogical approach is to demonstrate the conti- izing his or her proposal. More specifically, the pro-
nuity of the workflow between computational soft- cess of trial-and-error which occurs through the col-
ware and digital assembly procedures leading to laboration of different people within a team as well
physical fabrication. In this respect, during the de- as the collaboration among different teams is advan-
velopment of each design unit's proposals, students tageous in the understanding of current practices in
fabricate physical models in various scales (Figure 2). architecture. As such, the pedagogical setup acts
This first step towards the realization of physical pro- as an exemplary model of the processes being uti-
posals demonstrates how the use of generative tools lized in the professional world. Distinct groups work
in combination with digital fabrication techniques al- together with the responsibility of the delivery of
low for a coherent and smooth transition from the specific aspects of the project's design and building
"drawing board" to the building site. At this stage, phases. The design must not only be covering the ar-
design teams also begin to experiment with the con- chitectural brief but must be structurally sound and
cepts of interaction and kinetics in architecture with appropriate for the use and location of the given de-
the aim of transforming static built models into ani- sign task. Inevitably, the success of every project
ligence in the field of architecture is therefore discov- to the user's input on sound, choice of algorithm to
ered. The research focuses not only on the benefits of run, and the manipulation of the algorithm itself by
adaptation, which makes it possible to anticipate and changing its parameters from the interface (Figure 4).
accommodate the response mechanisms of the built A different method of incorporating interaction
structure, but also on the environmental and psycho- with architecture has been the creation of a kinetic
logical ramifications of such structures. light-diffusing architectural installation during Sum-
Transformation via human interaction can take mer DLAB 2013. The installation, "Light Forest", is a
place in a variety of scales and modes, ranging from 5 meter long, 3.5 meter wide, 1.5 meter tall (at its
kinetic morphological properties and acoustic per- maximum activated state) which can activate itself
formance to ambient lighting effects which bear through motion according to the distance data re-
the potential of altering the perception and the ac- ceived from users around it. For this design task, stu-
tual configuration of space. One of such interac- dents have integrated light with movement by de-
tion methods explored so far include video mapping, signing, fabricating, and assembling a complex body
which has been realized in Summer DLAB 2012 via of kinetic parts with embedded lighting pieces which
"Fallen Star", a large scale installation which is 4.5 me- react to human movement. As the sensors receive
ters long, 3 meters wide, and 1.8 meters high. For data on the distances and amount of visitors in space,
this installation, each design team has been asked to the tessellations of the kinetic surface react with sub-
challenge the perception of the architectural instal- tle movements, generating various light formations
lation through the projection of a three-dimensional in space. This interaction mode involves the direct
natural growth algorithm. The specific parameters of communication between user and the physical struc-
the algorithms can be manipulated with an IPAD in- ture, but also indirectly includes the communica-
terface, which is also designed by student teams, en- tion of users among themselves through the physical
abling a direct interaction between the user and the structure. As such, the notion of permanence gives
installation. The segregation between the architect way to the constant flux of building formations (Fig-
and the end-result diminishes even more with the ure 5).
progression of the user interface as an architectural In AA Athens Visiting School 2014, the interactive
tool, pointing to the extensive possibilities of partici- aspect of the design has been realized through the
patory design in architecture. The installation reacts construction of a 1-to-1 kinetic pathway. Through
Figure 5
The final working
prototype of
Summer DLAB
2013, “Light Forest”,
which activates
itself according to
distance data
received from users.
The image on the
right shows the
activation
mechanism.
a series of proposals, the final design for a 5 meter ded into the structure; once the users are in the pas-
long, 2.5 meter high and 1.3 meter wide pathway has sage, they have a certain amount of time before they
been reached. This interactive/kinetic pathway con- can exit. The longer they remain within, the more agi-
sists of two sets of triangulated panels. Each set has tated the structure becomes, resulting in the nervous
its own purpose towards the effect of interaction for movement of the strands. This project is eventually
the two modes, user-to-user and user-to-model. One an experiment on the way humans interact with their
set has a pattern of LEDs which gets activated accord- environment and with each other through it (Figure
ing to the presence of humans within the passage. 6).
The second set is made out of carefully woven elas-
tic strands. The triangles attached to these strands CONCLUSION
rotate and twist in different manners creating open- The application of biomimetic principles with object-
ings and obstructions. The path reveals itself once oriented architectures, participatory design, and ki-
two users are found in the right location in front of netic transformation which are explored rigorously
each side. There is the element of time that is embed- throughout these programmes bear the potential for
creating architectures of adaptation and reconfigura- concepts together with interactive/kinetic concepts.
tion. As it has been demonstrated with these installa- Nevertheless, it has also revealed that students tend
tions, the concept of having a structure that is related to be more engaged in an intensive learning process,
to motion and real-time reaction to external stimuli is whereby the limited amount of time in relation to
no longer an idea of the past but can be realized by the limitless learning resources provided renders par-
low-tech materials and technologies used in every- ticipants to get more absorbed. Through the pro-
day life. The pedagogical approach engaged in these grammes' intensity, participants are introduced to a
series of programmes aim to demonstrate how to way of critical design thinking and performing that
actively interweave the conceptual and practical as- lingers much longer than the duration of these pro-
pects of innovative design paradigms, enabling stu- grammes. As such, AA Summer DLAB and the Athens
dents to fully understand the theoretical, computa- | Istanbul Visiting Schools do not act as mere tutorial
tional, and physical advantages and constraints of workshops; they build audiences for new ideas. They
such methodologies. Active engagement and expo- are designed to evolve as an unpredictable crowd,
sure to the procedural levels of creation enables ar- not a rational individual; re-organizing architectural
chitecture to evolve as a supple communication net- education in response to today's challenges.
work, characterized as an authentic collaborative and
purposeful convening medium. REFERENCES
After several years of applying this specific Frazer, J 1995, An Evolutionary Architecture, Architectural
methodology in architectural education, various Association Publications, London
evaluations can be comprised. Among valuations on Gruber, P 2011, Biomimetics in Architecture: Architecture
aspects like international collaborations, research on of Life and Buildings, Springer-Verlag, Wien
cutting-edge technology, low tutors-to-students ra- Reynolds, C 1999 'Steering Behaviors For Autonomous
Characters', Proceedings of Game Developers Confer-
tio, and exposure to hands-on building techniques,
ence, San Jose, California, pp. 763-782
one outcome is believed to be of particular signifi- [1] http://www.aaschool.ac.uk/downloads/prospectus/2013-
cance. It is the aspect of time. This aspect has a con- 14/AA_VISITING_SCHOOL_PROSPECTUS_13-14_A.pdf
troversial character as it is equally beneficial and dis-
advantageous for the goals of these programmes. On
the one hand, it might be argued that the duration
is not long enough while testing innovative design
based particle simulation for form-finding and load- tivity, and 5) targeted height for secondary members.
ing behaviour of the actively-bent rattan member, Subsequent generations are then recursively passed
3) a multi-objective evolutionary solver for optimis- through the same generative and evaluative process
ing the solution set and producing results on the until suitable results have been produced.
Pareto front, and 4) a k-means clustering algorithm
for searching the design space. The evaluation cri- Searching the Design Space
teria for the experiment lies in the effectiveness of Based on this collection of objectives, over 80 gen-
this integration, and the legibility, searchability and erations more than 2000 unique Pareto optimised
meaning inscribed by the final clusters. phenotypes are produced (Figure 4, 5). These phe-
notypes are then analysed according to series of
Generation and Optimisation descriptive paremeters developed by the designer.
The morphogenetic script implements a recursive ar- In this case, the descriptive parameters applied are
ray of elements. There are two types of elements a collection of numerical transformations of phe-
considered: primary members that attach both ends notype geometry. These are then passed through
to the floor in an elastic arch, and secondary mem- the software Octave (a numerical solver capable of
bers that span between two primary members. Sec- rapidly executing complex machine learning algo-
ondary members connect to primary members in rithms) for computing the k-means algorithm and
two consecutive locations such that active-bending back into Grasshopper for visualisation and consid-
forces are interdependently shared between them. eration of results.
A number of transformations are available to pri- Through an iterative implementation of this pro-
mary and secondary elements through each recur- cess, the designer uses both heuristics and intuition
sion such that many forms of varying symmetry and to identify further possible transformations to the
spatial consequence are producible (Figure 5). Once data that might result in improved clustering differ-
formed, each collection is passed through a spring- entiation. In this case, 18 distinct numerically de-
based simulation engine (the Kangaroo plug-in for scriptive variables were developed, including: total
Grasshopper) to execute both form finding, and de- materials used, average variance in height of sec-
flection under self-loading. Next, using a multi- ondary members, the radius of a circle inscribed in
objective optimisation solver (the Octopus plug-in), each primary member's start point, and the same
each collection is evaluated for suitability for con- for end points, and the distance variance between
tinued breeding according to the following objec- primary member base points. On their own, such
tives: 1) minimal deflection, 2) restriction of tight parameters appear banal. However, when parsed
radii, 3) targeted area covered, 4) targeted connec- through the clustering algorithm, they combine with
one another to discretise a seemingly fragmented a second stage for design execution. The clustering
and intractably varied set of solutions into a collec- of suitably large collections of phenotypes - particu-
tion of legible clusters. larly those that have been optimised for a variety of
It is here a new process of discovery emerges. objectives - may ultimately result in a form of speci-
Through the invention and application of these de- ation, wherein the designer is able to identify highly
scriptive variables, one is able to steer the intrinsic re- distinct solutions that may be suitable for diverse ar-
lationships between relatively simple aspects of the chitectural applications.
geometry's underlying data structures toward a co- The development of effective data visualisation
herent and easily searched design space. This pro- tools is essential for managing the information about
cess of iteration is critical and effectively operates as clusters that is produced. One measure for determin-
Figure 5
selected 1:25
models
Figure 6
dashboard
examining a single
cluster, and its
orientation within a
solution set
containing several
passes of increasing
cluster counts
Wendy W Fok
Harvard University, Graduate School of Design
http://we-designs.com/team/wendy-w-fok
wfok@gsd.harvard.edu
This research paper questions the relationship between the legal, ethical, and
economic challenges that are presented by new ways of utilizing trademark,
intellectual property, and copyright law within design production and creative
purposes of architectural design. While it does not attain a conclusive
resolution-as this is a developmental body of applied research, and includes a
great deal of exploration of reform within the legal system-the paper addresses
the systemic propositions, issues of inspiration and precedents, and case-studies
in architectural design production that are implicit in new forms of legal
transformation which could potentially address the issues within the worlds of
design, economics, and law. It is hereby proposed that by understanding these
relationships with respect to the prevalent global economic model, research in
understanding architecture and law may be able to identify ways of restructuring
and offer alternative (or, evolutionary) modes of ethical protection and equitable
reward to all members contributing to the production system.
This research paper questions the relationship be- tural design production that are implicit in new forms
tween the legal, ethical, and economic challenges of legal transformation which could potentially ad-
that are presented by new ways of utilizing trade- dress the issues within the worlds of design, eco-
mark, intellectual property, and copyright law within nomics, and law. It is hereby proposed that by un-
design production and creative purposes of archi- derstanding these relationships with respect to the
tectural design. While it does not attain a conclu- prevalent global economic model, research in under-
sive resolution-as this is a developmental body of ap- standing architecture and law may be able to identify
plied research, and includes a great deal of explo- ways of restructuring and offer alternative (or, evo-
ration of reform within the legal system-the paper lutionary) modes of ethical protection and equitable
addresses the systemic propositions, issues of inspi- reward to all members contributing to the produc-
ration and precedents, and case-studies in architec- tion system.
Serdar Aşut
Istanbul Technical University
serdarasut@gmail.com
Table 1
Gestures and
functions for the
first two modes of
the Imaginary
Tactile
configuration.
Table 2
Gestures and
functions for the
third mode of the
Imaginary Tactile
configuration.
Figure 5
The complete
digital design cycle
the stakeholders of the design studio. The com- Kolarevic, B and Klinger, K (eds) 2008, Manufacturing Ma-
mon practice is based on a process where the stu- terial Effects: Rethinking Design and Making in Archi-
dent develops a solution to the given design prob- tecture, Routledge
Malafouris, L 2013, How Things Shape the Mind: A Theory
lem, presents it through representation tools, and
of Material Engagement, MIT Press
receives verbal comments and evaluations upon it. Pallasmaa, J 1996, The Eyes of the Skin: Architecture and
Learning is by the student's own practice, observing the Senses, John Wiley & Sons
the other students' practices, and by receiving verbal Schön, DA 1984, 'The Architectural Studio as an Exem-
critics from others. With the help of this application, plar of Education for Reflection-in-Action', Journal of
it will be possible to work collaboratively on the de- Architectural Education, 38 (1), pp. 2-9
Sennett, R 2009, The Craftsman, Yale University Press
sign object itself. As the application can track more
than two hands and tools simultaneously, not only
more students, but also teachers can actively partic-
ipate in the design development. The collaboration
can even be distant by using an online shared digital
model (Figure 6). Therefore an efficient environment
of making can be achieved which will profoundly in-
troduce the concept of Maker Culture into architec-
tural education.
REFERENCES
Chard, N 2005, 'Drawing Instruments', Architectural De-
sign, 75 (4), pp. 22-29
Dearden, A 2006, 'Design As Conversation With Digital
Materials', Design Studies, 27 (3), pp. 399-421
Do, EY-L 2002, 'Drawing Marks, Acts, and Reacts, toward
a Computational Sketching Interface for Architec-
tural Design', Artificial Intelligence for Engineering De-
sign, Analysis and Manufacturing, 16, pp. 149-171
This ongoing research describes a feedback loop procedure where physical inputs
are used as the medium for offline robotic simulation. The purpose is to
investigate the ability of industrial robots that are currently used in
manufacturing processes to work in a flexible and productive manner whilst
providing a continuous feedback loop between physical inputs and fabrication
artifacts. In order to achieve this, a methodology is developed that involves the
use of data acquisition devices to enable the transference of information from the
physical to the digital environment and then to use this data as real-time
parameters to control the robot's behaviour during fabrication. The aim is to
achieve active involvement of robots in the manufacturing process to address
complex construction issues and to ensure accuracy, a reduction in
manufacturing defects and flexibility in the materials used. This investigation is
accompanied by relevant experiments to exemplify the potential of control
mechanisms to be used in prototyping case studies.
Figure 1
Flowchart of the
feedback loop
process
Figure 2
Flowchart of the
proposed control
methodology
robotic machine assembles and adjusts acrylic struc- on the decisions taken by the designer. While in pre-
tural units (dimensions 4cm x 4cm x 1cm) within the vious cases the complexity, precision and the need
overall structure and these are influenced by external for structural stability justifies the use of a robotic
changes that have occurred in the physical environ- machine, the relationship that is developed between
ment. sensor devices (Kinect or webcam) and materials ap-
Subsequently, the desired geometry is defined peared to be supportive of the construction process.
by a curve system that generates a surface. Through This research seeks for a dynamic relationship
the separation of the existing surface and the intro- between digital results, manufacturing processes
duction of digital points in Rhino by the designer and and physical prototypes within a continuous feed-
taking into account any static factors, the existing back loop procedure. In this case, each modification
surface is defined. This results in the creation of initial of a prototype's physical condition made by the de-
units handled by the robot. signer or the robotic machine requires physical data
During the construction process of the units, recording.
the user can redesign the surface by deforming the
curves or by influencing the manufacturing process EXPERIMENTAL CASE STUDY B: FEEDBACK
via the addition of new units. Thus, the proposed
CONTROL OF ELASTIC MATERIAL SYS-
control methodology uses the 1st, 2nd and 3rd rules
to adjust the position of the units according to the
TEMS
Based on the results derived from previous experi-
desired geometry. Because the changes of curves di-
ments and by using similar control methodology, this
rectly effect the number and position of the units, the
third study aims to clarify the relationship between
robotic control behaviour includes local movement
the material's composition and the construction ca-
of existing units within a desired position, the addi-
pacity of complex forms.
tion of new units or the removal of unnecessary ones
Taking into consideration the four key aspects
(Figure 4).
mentioned in the 'Investigated Methodology' chap-
In the first study, the ability of the robotic ma-
ter and in order to avoid any failures of the robotic
chine to react in real time to control the geometry
machine during the fabrication process, this paper
of design based on decisions effecting the manu-
continues by introducing a comprehensive study
facturing process is observed. The relationship that
dealing with the offline robotic simulation process
is developed between the designer and the robotic
(Biggs and MacDonald 2003) of the proposed control
procedure can be considered as dynamic when the
methodology.
robotic machine's actions are simultaneously based
Specifically, this experimental investigation uses
Figure 5
Comprehensive
flowchart of the
proposed
smoothness control
methodology
points of the nearest naked edge of the existing sys- process with each addition of new material. Each it-
tem. Each edge of the quadrangle is divided into erated step is defined as the action of the algorithm
three points (start, midpoint and end). The middle of to measure and react to changes in the existing sys-
each edge is successively joined with each other for tem and to create new quadrilaterals to update the
the creation of a new quadrilateral. The new edges existing ones. In this case, the maximum repetition
define the tool-path that directs the action of the degree to be controlled in the Grasshopper environ-
end-effector. Joint marks are defined at the start and ment is limited by the scale of the prototype (the ini-
end point of each tool-path. tial distance between nodes) compared to the scale
of the end-effector tool (this also influences the size
Figure 8
of any added nodes). The iterative results of simula-
Evolutionary
tion are shown in Figure 8.
development of
The following observations are made using the gen-
polygonal mesh
erated results:
smoothness
• The triangles within the quadrilaterals are the procedure using
result of the intervention of the algorithm. four edges
This is due to the addition of the material
that allows deformation of triangulations into
quadrilaterals. Figure 9
Alternative
• The fabrication procedure creates large poly- polygonal mesh
gons in the middle of the geometry that could smoothness
cause instability of the three-dimensional sys- procedure with
tem. minimum four
edges
As a result, the quadrilateral forming procedure is al-
In this case, the simulation of the robotic fabri- tered in a process for a multifaceted formation. The
cation procedure is directly combined with Kanga- algorithmic control can be applied to create more
roo simulation observing results in real time. Elas- than four nodes. For the new polygon formation, the
tic material simulation is controlled by tension be- robotic machine adds the new material to the sys-
haviour using 'spring force' with the length calcu- tem and defines the new nodes. The deformation of
lated by using the simple equation: Spring Length the system is caused by the new material influenc-
= 0.7 x Start Length. The system's level of smooth- ing the division of subordinate threads at their mid-
ness is determined by the designer by repeating the point position. Using the camera sensor, the new
nodes and the repositioning of the existing nodes are
with the application of tensile forces causes the re- gations to respond to new manufacturing demands.
definition of nodes in the digital environment. The Potential applications of such technology could be
reformation of digital geometry is the result of the found in the fabrication procedures of complex struc-
behaviour of the physical prototype in every level of tures that continuously readjust, redefine and refine
smoothness (Figure 12). their morphology in the physical environment and al-
low structural accuracy and a reduction of manufac-
CONCLUSION turing defects via the cyclical iterated feedback loop
In this ongoing experimental study, an attempt to es- logic.
tablish a cyclically iterative feedback loop process be- Future development in regard to the proposed
tween design and robotic machine control driven by control methodology aims to examine and investi-
physical input data is demonstrated. Through the ap- gate further a number of case studies in order to re-
plication of data acquisition devices and parametric duce the amount of defects that occur during de-
plug-ins, the assembly and redefinition of structural sign and fabrication based on digital and physical
elements and the addition of elastic material that cre- mechanisms. In addition, different aspects of the
ates tensile mesh structures in digital space is investi- proposed process including the functionality of the
gated. By simulating the real-time dynamic relation- end-effector, control of the robotic machine and the
ship between proposed designs, manufacturing pro- elastic behavior of material will be investigated and
cesses and the physical behaviour of added materi- developed further. Finally, the application and test-
als, the capability of a robotic machine to adjust dig- ing of proposed methodology in physical conditions
ital geometries in space precisely and to react to any using an actual robotic machine is important for val-
changes that may occur in the physical environment idating the current hypothesis.
is examined.
This paper argues that the application of feed- REFERENCES
back loop logic involving physical data collection and Biggs, G and MacDonald, B 2003 'A survey of robot pro-
robotic machine control might open up new direc- gramming systems', Proceedings of the Australasian
tions in digital fabrication research. This technolog- conference on robotics and automation, Brisbane
Braumann, J and Brell-Cokcan, S 2012a, 'Digital and
ical shift towards an adaptive construction process
Physical Tools for Industrial Robots in Architecture:
that is influenced by design decisions and flexible Robotic Interaction and Interfacesrell-Cokcan', Inter-
material behaviour in real time can allow new investi- national Journal of Architectural Computing, 10, pp.
541-554
Figure 1
Full-scale prototype
at the University of
Stüttgart (ICD/ITKE)
Figure 3
Sections of the
elytra: A) Cassidia
Beetle , B)
Chrysomela
vigintipunctata
Beetle
forcements along the whole global system when the Synthesis of biomimetic research and devel-
elements were connected. opment of suitable fabrication strategies
Handmade models were created to test con- The production was based on a non-woven concept,
struction parameters such as polygon shape, binding meaning that the layering of winding logics and their
tension, and fiber manipulation, in order to transfer binding tension was necessary. The density of the
proper winding patterns and fiber interactions onto fiber of each component varied according to its po-
a computational domain. The winding logic of each sition in the global design, aiding in force transfer
component was transferred as CAD information by among the various components. However, the fiber
creating a winding syntax polyline that was able to syntax also integrated restrictions on a fabrication
easily store the order of the hooking points and at platform, so all elements needed to be conceivable
the same time gave a rough visual control of the fiber for material manipulation and on a robotic domain.
mandrel. This translated into a two-robot system The exploration of the different beetle species,
setup that guaranteed the precise and automated furnished enough information to transfer to the
fiber placement. It also meant simplifying the pro- global design. According to the abstracted prin-
cess since the robots ensured the code-based wind- ciples, the double layered system could have the
ing logic and also provided the opportunity to iterate following characteristics: 1) hyperbolic column ar-
or change the logics to create a stable hyperboloid rangements with a higher density on the outside
component. rim, 2) a bifurcation of the components leading to
REFERENCES
Brell-Çokcan, S and Braumann, J 2013, 'Introduction',
in Brell-Çokcan, S and Braumann, J (eds) 2013,
Rob|Arch: Robotic Fabrication in Architecture, Art, and
Design, Springer-Verlag/Wien
Chen, J X, Ni, Q Q and Q, Li 2005, 'Biomimetic
light-weight composite structure with honeycomb-
trabeculae', Biomacromolecules, 12(2), pp. 321-322
Van de Kamp, T and Greven, H 2010, 'On the Architecture
of Beetle Elytra', Entomologie Heute, 22, pp. 191-204
Knippers, J and Speck, T 2012, 'Design and construction
principles in nature and architecture', Bioinspiration
& Biomimetics, 7, pp. 1-10
Lomakin, J 2011, 'Mechanical properties of the Beetle
Elytron, a biological composite material', Biomacro-
molecules, 12(2), pp. 321-335
Neville, AC 1975, The Biology of the Arthropod Cuticle,
Springer-Verlag, New York
Schmitt, OH 1969 'Some interesting and useful
biomimetic transforms', In Proceeding Third Inter-
national Biophysics Congress, Boston, p. 297
Weigele, J, Scholz, M, Schwinn, T, Reichert, S, LaMagna,
R, Waimer, F, Knippers, J and Menges, A 2013 'Fi-
brous Morphologies: Integrative design and fabrica-
tion of fibre-reinforced structures in architecture us-
ing robotic filament winding', Proceedings of eCAADe
Conference 2013, Delft, pp. 549-558
• Pressure application on heated polystyrene the resulted 2,5D computer-controlled tangible sur-
plates (figure 2). face is similar to our proposal. Yet with the introduc-
tion of fluid power for actuation, sensors and micro-
THE ISOMACHINE controllers aiming into constructing a "massive hy-
draulic actuator", the decision to have all the com-
A Transformable dry Mould
ponents integrated into the "Digital Clay" can not
As a solution on how to achieve a continuous,
only increase the cost but also increase malfunctions
smooth and double-curved surface, a choice was
when such a delicate mechanic system is employed
made to work upon the concept of the decorative
to apply deforming-pressure to hot polystyrene sur-
toy 'Pin Art' (figure 3), where an array of metal pins
faces.
is being distributed between three boards that when
Similarly the FEELEX (Iwata et al. 2001) de-
pressure is applied from one side, the pins move cre-
veloped a haptic surface by employing DC motors
ating a pixelated representation the object that is
with a minimum of 6x6cm array grid and resolution.
pushing them. The same logic was implemented in
This limitation due to the size of the smallest motor
the examined machine prototypes, with the differ-
available (4cm diameter ) resulted into the FEELEX-2
ence being that no shape applies pressure on the
which incorporated a piston-crank mechanism to al-
pins. Rather they get positioned by robots controlled
low one servo motor to calibrate more than one rod,
by an algorithm. As a result the outcome of this po-
Figure 3 sitioning is then used as the mould for forming the
The Pin-Board final surface.
Game The 'Pin Art' concept provides an infinite number
of possible surface describing configurations, capa-
ble of operating as dry moulds manipulating heated
polystyrene boards bought right off the local market,
overcoming the dependence on liquid-form materi-
als with time-consuming setting requirements.
Similar Approaches
In terms of similar approaches to a recalibrated mold, in this case 25 - a grid of 5x5. Yet this had as a limita-
the "Digital Clay" project (Zhu and Book 2006) cre- tion the small height displacement of the rods, linked
ated a haptic surface described as a "3D Monitor to the rotation of the servo motor and the linkage.
whose pixels can move perpendicularly to the screen to The presented in this paper approach towards all
form a morphing surface". Although aimed for an en- the above projects was to overcome the limitations
tirely different and bi-directional interactive purpose, arising from incorporating moving mechanisms (ei-
Figure 4
The Iso-Machine
v1.0, exploded
model and rods
Figure 6
Procedural diagram
of the fabrication
stages
troduced in-between the three acrylic frames, which dimension of the material and the machine, struc-
expanded towards the rods, when the frames were tures larger than this size have to be tessellated in
fastened together, increasing friction thus prevent- advance. Whilst the machine is calibrated by the
ing them from moving under pressure (figure 4). robots, in a process that lasts about five minutes (on
Finally, at the tip of each wooden rod a cotton medium robot speed), the rigid polystyrene is be-
sphere was placed, to provide a soft, flexible and ing heated in an industrial oven (figure 7), for about
heat-absorbing edge while touching the plastic and twelve minutes. Laser-cut wooden frames ensure the
allowing the utilization of sticks on only every other preservation of the piece's outline, when the fixed
grid hole, reducing the calibration time by 50%. (fig- on a wooden frame polystyrene plate is inserted in
ure 5). the machine and the lever is pushed to bring the two
calibrated frames together forming the surface. The
Fabrication process healing time of this process is about 45 to 60 sec-
Fabrication was a procedural linear process, where onds, providing a total fabrication time of 12 to 15
a set of inputs (figure 6), such as the heated plastic minutes per module. This compared to the 6 hours
and the robotic calibration, lead to a controlled trans- of CNC milling required for building foam-moulds
formed result. added to the 16-20 hours required for the plaster to
It is a rational assumption that due to the finite rest, proved efficient.
Figure 8
Snapshot of the
dynamic
grasshopper
procedural script
Figure 9
The first case study
model and material
result
Figure 10
On the left the 2
frames (v2.0 and
v2.5)exploded
model, on the right
the breakdown of
components of
v2.5.
Figure 12
Results from
Isomachine V2.5
Robotic Calibration Method v2.0 the size of the rods (figure 13). This allowed the robot
The calibration method of the v1.0 machine was a to shift edge by rotating it's sixth-axis and also to
simple 3-point based loop movement: push into average position up to 100 rods with one
robot movement. Also the precision of the machine
• starting point - robot head on zero position built enabled the calibration of only one frame which,
if positioned face-to-face with the second, it allowed
• middle point -robot head on point-on-surface the opposing rods also to be pushed into the mir-
position rored position.
• ending point - robot head return to starting Figure 13
position (to avoid hitting sideways the other The new calibration
rods) method with the
cross-shaped robot
The above steps were repeated as many times as the edge tool.
number of rods. Although this worked sufficiently
on v1.0 for a total amount of 600 rods (3x200 us- Furthermore, to effectively reduce the time
ing odd and even slots alternating), the amount of of calibration via clustering, two custom routines
point coordinates required for v2.5 was increased by were written within the Grasshopper3d environment
800% to 4800 (3x1600=4800). This combined with based on two different basic algorithms:
almost doubled rod length pushed the calibration
time up by as much as 1500% (depending on the • K-Means algorithm for clustering the surface
surface shape), which rendered the time-efficiency of points into groups based on Y-axis displace-
our method obsolete. ment.
To address this issue we first designed a new
cross-shaped calibration-head to attach to the robot. • Square-packing algorithm to best fit the four
It had four different 3D-printed edges, three being edges of the cross-head to each cluster of
square-shaped and the fourth a simple pin-head on points.
all form and more specifically in this case differentia- outer face (extrados) of the vault. There might be the
tion in the thickness and the challenge is to see how case when the section of material in the shell is not
such conflicting performance criteria could be con- thick enough to keep the thrust network within it;
sidered simultaneously. this scenario creates tension forces on the shell which
could lead to hinges and also collapse. A thicker
STAGE 2: FROM GEOMETRIC REQUIRE- shell is able to contain a bigger number of catenar-
MENTS TO THICKENED SHELL ies for different load cases, therefore more it's sta-
In this stage, the process focuses on introducing dif- ble (Heyman 1995). When designing compression
ferentiation in the thickness of the shells to con- only structures, it is important to check for stabil-
trol material distribution and structural performance ity also while it is being constructed. In this design
of the design. Rather than giving the shell one exercise, the thrust network shown in the Figure 3
global thickness the process explores the idea of us- only apply when the structure is fully constructed.
ing structural analyses to inform the design system to This means that the structure would be unstable until
differentiate the local thicknesses. Again in this stage the top shell is assembled. Figure 4 (Left) shows the
differentiation in the thickness of the shell can be in- thrust network of the bottom shell supporting itself
fluenced by other simultaneous simulations like solar (in red) imposed on the thrust network of the struc-
radiation and thermal mass calculation. ture as a whole. (blue). Where the two thrust net-
The concept of differential local thickness in this works deviate from each other, it reveals the need for
study shifts towards the assembling process, and more thickness for the shell to be stable throughout
how this can be beneficial. The main principle of a the whole construction process as seen in Figure 4
compression only structures is that the thrust net- (Right).
work needs to be between the inner (intrados) and
quence before tessellation. In this phase, the geom- centric strips along the entire structure. (Figure 6,
etry is translated form a trimmed surface (Figure 6, top-right & bottom-middle) A feature which became
top-left) into an untrimmed surface by creating a net- useful in the process is the ability to parametrically
work surface. By using the surface boundaries as the control the number and differentiate the thickness
main curves (red curves in figure 6 top-middle) for of the longitudinal strips, this enabled the strips to
the network surface, it guarantees that the flow of be thinner and more condensed where the curva-
the surface iso-curves approximate the direction of ture of the vault was higher. This tweaking allowed
the thrust network. The new surface was later split for the surface to be discretized where really needed
along the lateral direction (green curves in figure 6 thus adhering to the original curvature as much as
top-middle), thus creating continuous longitudinal possible in the lateral direction (along green curves
strips along the surface (along the red curves). These in figure 6 top-middle) The top and bottom longitu-
longitudinal strips were further split in a way that the dinal curves were taken as guiding curves whereas
seams between the voussoirs are always perpendic- the lateral direction followed the straight geometry
ular to the longitudinal direction. By allocating a dif- of the straight line of the robot end effector (Figure 6,
ferent number of divisions per strip, and moving the bottom-middle). By keeping these geometrical con-
seams of the edges, it was made sure that a stagger- straints in mind, further articulation of the voussoirs
ing bond would always be generated. A safety fea- can be done which would result in a higher degree on
ture was included in the logic so as to mark any seams performance embedded in the stone element. Figure
which deviate more than a 20 degree angle from the 6 (bottom-right) shows how the stone block could be
principle stress flows (Figure 6, bottom-left). further crafted in a way to create thermal breaks and
For the voussoirs to be robotically fabricable with water tightness through removal of the material in
line-based end effector or head, all the surfaces in the the middle layer.
stone voussoirs had to be of a ruled nature. The indi-
vidual stone elements had to be further articulated STAGE 4: FROM VOUSSOIRS TO FABRICA-
to achieve this feasibility. This was done by choos-
TION INFORMATION
ing one specific direction along which the curvature
The final stage focuses on the fabrication of the ac-
would need to be discretized into straight lines. In
tual blocks from the extracted stone megalith. To
this example the curvature in the voussoir was left
reduce as much waste as possible, the stone ash-
along the continuous longitudinal direction of the
lars were grouped together depending on their thick-
surface. This creates a continuous aesthetic of con-
ness. The individual stone component is nested in a vised before going for the actual cut. The speed of
larger stone slab which had been split from the me- the robotic arm and rotation speed of the abrasive
galith. Apart from minimizing waste as much as pos- wire have to be tested and calibrated depending on
sible, the nesting algorithm also aligns the stone ash- the type of stone and finishing required.
lars according to the bedding lines in relation to the
Figure 7
principle stress flows.
Rapid Code
When all the geometry in a particular slab is
generation through
nested, it is used as input information for the robotic
Grasshopper
arm simulation. This makes sure that the geomet-
custom
ric information in all the stone blocks is feasible be-
components
fore moving from the digital realm to the physi-
cal. In this case study the simulation has been done
with open source 'Mussel' software, which allows for
the transliteration of geometry into ABB industrial
robotic arm movements via RAPID code. This simula-
tion sheds light on any overlooked fabrication issues
which might cause a break in the production process. ARCHITECTURAL APPLICATION AND DIS-
The most common breaks usually arise from the lim- CUSSION
its of the robotic arm's reach and joint rotation. Fur- The following images (Figures 8,9,10 &11) shows the
thermore, issues such as collisions of the tool with implementation of such a methodology into a com-
other objects (including the robotic arm itself ) may plex architectural project. In this case, the project
also arise. After the simulation, a dry run is also ad- is situated in the Maltese islands, a place where glo-
Figure 9
Left: Iterations of
Dynamic relaxation
procedure. Right:
Analysis and
validation of the
result.
Figure 10
Left: Converting
mesh geometry
into untrimmed
NURBS
surface.Right:
Voussoir
tessellation.
Figure 12
Physical printed
prototype of the
design case
bigerina limestone is the only resource material avail- the voronoi principle was used to divide the shell
able for construction on the island. This system is into manageable part. The applied method also
suited for such a context as this renewed building made sure that the shell was split perpendicularly
system could lead to a new type of regionalist archi- and mid way from the supports. This logic was fur-
tecture where the cultural landscape built in stone ther tweaked in order to support additional architec-
throughout its history can keep on flourishing in a tural requirements like building program and circu-
new interpretation. lation. Figure 8 (left) shows the logic applied in the
The main distinctive difference between the de- paper's design case and figure 8 (right) shows how
sign case and this project, is the topology. The im- the same logic was applied to define the topology of
ages below show how the same logic can be ap- the project mentioned.
plied for a more complex topology. The issue was The techniques of using stone in a freeform ma-
solved by first defining a central point for every sup- sonry architecture brings a lot more challenges and
port. These points were used as centre points, where opportunities which can be investigated in future re-
2. Sintered.
INTRODUCTION AND RESEARCH OBJEC- puterized fabrication technologies have enabled the
TIVES generation of unique mass customized parameter-
In contemporary design discourse and practice the ized parts for almost the same cost of standard-
rapid development and availability of computational ized production issuing in the post fordist paradigm
design tools are amplifying both conceptual and (Scheurer et al., 2005). As a result, a great number
technical capacity for manipulating complex geo- of architectural projects worldwide are being real-
metrical configurations and introducing informed ized partly following a "file-to-factory" pattern, as the
and articulated pioneering design possibilities. (Ger- progress and availability of fabrication technologies
ber and Lin, 2013, Tsiliakos, 2012). Moreover com- has allowed the manufacturing of complex geome-
Table 1
Digital Fabrication
in Concrete
Architecture –
Developments in
Practice
Spatial performance
Definition of spatial performance criteria according
to user needs draws knowledge from Post Occu-
pancy Evaluation studies concerning users' satisfac-
tion and comfort in working and learning spaces. Dis-
traction by noise and loss of privacy were identified
as the major causes of workspace dissatisfaction in
Figure 3
Partition systems:
Variability of a
linear array through
elevation and base
curves.
DISCUSSION
Figure 6 The Design Tool for Acoustically Efficient Origami
3rd simulation Based Partitions can be useful in a case of collab-
scenario for oration between designer and user since it makes
reception points r0 explicit the available design options concerning the
and r1 form and material of the partition. In terms of com-
putational design, the Design Tool is not seamless at
present; it combines different software, scripts and
plug-ins. However the criteria are clearly defined
and each step in the procedure manifests clear re-
sults. The acoustic and visual privacy criteria lead
to the definition of power curves which control the
overall form of the partition system employing the
As shown on the previous chart, decrease of form generative script. The material selection for
the EDT from simulation 1 to simulation 3 is clearly the facets of the pleated component employing the
demonstrated. For all octaves, the EDT decreases acoustic script, defines its acoustic profile. Results
ACKNOWLEDGEMENTS
This paper has benefited from the results of the
course special research topic 'Acoustic/Paramet-
ric/Origamic/Design for open plan spaces' devel-
oped at the Department of Architecture, Univer-
Wolfgang E. Lorenz
Vienna University of Technology, Institute of Architectural Sciences,
Digital Architecture and Planning
http://www.iemar.tuwien.ac.at
lorenz@iemar.tuwien.ac.at
A sharp bend in the data curve interquartile-range of the box-plot that displays the
When analysing the data, we note that the west view difference (right image of figure 3). The following
of Steiner House displays a sharp bend in the data buildings belong to the category with a sharp bend
curve of every single measurement (left image of fig- in the data curves:
ure 3). The author has already been able to observe
a similar behaviour in case of two other representa- • Scheu House (all views)
tives of modern architecture: Villa Savoye by Le Cor-
• Steiner House (all views; west and east view
busier (Lorenz 2012) and Villa Tugendhat by Mies van
with a clearer sharp bend)
der Rohe (Lorenz 2013). The sharp bend clearly sepa-
rates two ranges of scale with different slopes: while
• Mandl House (all views; west and east view
the first section displays a steeper slope, the second
with a clearer sharp bend)
one becomes flatter. As the former comprises larger
mesh-sizes, it can be deduced that the elevation is
Figure 3 of greater complexity when viewed from a greater
Analysis of the west distance. At a certain scale the behaviour suddenly
view of Steiner changes and the elevation tends to be smoother.
House: one single Thus, the gradient angle of the regression line and,
measurement (left) subsequently, the box-counting dimension (as its
and box-plot equivalent) flatten alike. The turning point is equiv-
diagram of the set alent to the change from the dominance of the win-
of measurements dows towards the smooth plaster surface. However,
(right) when all measurements are considered, it turns out The smooth facades of Steiner House with reg-
that the data material of the second section is more ularly arranged and sharply cut windows seem to
consistent than the data of the first section. It is the have influenced Le Corbusier. However, Le Corbus-
ier in contrast aligns the window flush with the outer
the size of openings and the purpose of the room be- main topic is the continuous development of the in-
hind. Scheu House, although part of the smooth cu- ner order, which Kulka (1931) later called the Raum-
bic examples, displays again high values at least for a plan. While Villa Konstandt already shows room lev-
certain scale range. els, it is Villa Stross that indicates the principles of
An apparently smooth facade does not necessar- Raumplan (Kurrent et al. 1998). The classical facade
ily lead to a sharp bend in the data curve. For ex- with its own order does not oppose the inner or-
ample, Schröder-Schräder House by Gerrit Rietveld der. The use of symmetry demonstrates the conflict.
shows a consistently constant slope down to very While the facades offer one level of reflection sym-
small mesh sizes (Lorenz 2013). Bojko House, a three- metry, the inside is rather a (time) sequence of sym-
storey terraced cubic building by Loos has similar metries. Time sequence means that every room has
characteristics, but remained a project. In contrast its own symmetry whose axis is not continued to the
to Steiner House and Scheu House, none of the three next room. When one crosses one room after the
views displays a sharp bend in the data curve. This other, one passes from the one symmetry to the next.
suggests that Bojko House, a later representative of Symmetry in a room includes cases where a prop or
smooth cubic buildings, is more balanced with re- a chimney is juxtaposed (mirrored) by a wall closet.
gard to scale. It displays high results for a large range When the outside mirrors the inside, they finally offer
of scales. Only the western facade has a slightly complex interlocking between symmetries and spa-
higher value because of both the material of the en- tial axes.
closure and of an annex and the balcony with hori- The results for all facades of Villa Konstandt and
zontal lines of the parapet ranging across the entire Villa Stross show certain variation (figure 4). In the
width (figure 4). However, the scale ranges are the case of Villa Konstandt, differences are due to the
same for all three facades. sloping terrain. The base area of all four views con-
sists of exposed masonry, which, in general, leads to
Classic villa-style architecture a higher fracture. The significantly higher-fractured
Loos' rejection of ornamentation from earlier ar- base at the north-east and the north-west view is re-
chitectural epochs does not necessarily result in a flected in the higher medians. The median finally
complete rejection of references to past styles. Al- decreases continuously from north-east, north-west,
though the use of classical or neo-classical vocabu- and south-east to south west, the latter having the
lary of forms appears mainly at unrealised buildings largest ratio between smooth facade and windows.
(Tournikiotis 1994), it is not completely unfamiliar to Compared with the smooth cubic buildings, it is
Loos' work (compare Steiner House). However, the striking, that the results are similarly high, at least for
a certain range of scale. This leads to the conclusion tion concerns the south facade of the house project,
that the differences in visual complexity do not de- due to the outer smoothly plastered chimney.
pend upon the fact whether the building belongs to
the group of cubic buildings or of classic villas. Conversion of existing buildings
The existing structure strongly influences and limits
Timber construction house rebuilding, especially on the interior and ex-
Among the analysed buildings timber constructions tensions. While Steiner House and Scheu House only
achieve the highest values (figure 5: Khuner and have a flat space sequence, Villa Mandl already in-
Müller). These wooden constructions already an- cludes a two-storey hall. However, Strasser House
nounce a tendency towards later modern move- with different spatial levels is finally one of two con-
ments (Hitchcock 1994). A stone plinth of the Khuner versions that featured Raumplan for the first time (Ris-
country House serves as a base for the wooden con- selada 1988). Reconstructing the staircase opens up
struction with a flat sloping gable-roof, an appropri- spaces from intermediate landings. Additional ele-
ate roof for the pre-alpine area. Constantly high re- ments, for instance bay windows, loggia and a round
sults of the measurements are due to the design- tower, dominate the completely redesigned outer fa-
related pattern of smaller elements from the win- cades (Risselada 1988).
dows to the exposed wood trunks (blockhouse). At
the same time, the number of components increases CONCLUSION
when their size decreases - from the whole over larger The box-counting method is suitable for comparing
cuts over windows and finally to the timber structure. different elevations. It measures the complexity for
Inside, following the Raumplan, the two-storey living a certain range of scales. Contrary to the assump-
hall, providing access to the bedrooms via a three tion that a building by Loos is smooth from high to
sided gallery, is the centre of the house. This is dis- low scale (due to his rejection of ornament) some
played to the outside via a large window front. results underline high complexity in a broad range
The outer appearance of the House project for of scales. This is true for the timber constructions,
Dr. Müller's daughter, also called "the last House" but also for the classic villa-style architecture. As ex-
(Risselada 1988), is characterized by the separation of pected, the wood design results in the highest val-
the individual layers of wood parts. This again leads ues because they appear roughest. It is interesting
to a steeper data curve in the log-log graph. All re- that the depth of scales, the range which offers corre-
sults of timber constructions are of similar height (fig- lation, is not necessarily different from the cubic ex-
ure 5) and have a similar scale range. The only excep-
Matthias Standfest
ETH Zürich, IA - Chair of Information Architecture, Switzerland
http://www.ia.arch.ethz.ch
standfest@arch.ethz.ch
With this paper we present a fully automated semantic shape similarity detection
based on N-rings with further potential for shape synthesis in a topological
correct feature space. Therefore a way of symmetric encoding of geometry,
optimized for the use as feature-vector in self-organizing maps, is introduced.
Furthermore we present a modified kernel for the detection of the best matching
unit in self-organizing maps especially designed for a data topology differing
from the default predecessor/successor structure. Finally we provide the results
of a conducted experiment clustering building blocks of an area in Zürich,
Switzerland.
tion of the achieved clustering as result of deficient tion error (cf. Uriarte et al. 2008). As a modification
data is closely related to the concept of algorithmic of the last one mentioned we calculated the aver-
modeling itself (cf. Lyre 2004). age Euclidian distance not only over the whole fea-
ture vector but instead over the single three dimen-
Table 2
sional components each ring consists of. Thus the
SOM statistics (level
component quantization error (QC -Error) is more re-
1* is calculated with
vealing in this context and is better suited for com-
default BMU kernel
paring the different SOM levels on a unified basis (ta-
method)
ble 2). The computed statistics of the test scenario
To quantify the quality of the SOMs regarding the emphasize the impressions we already got from U-
clustering for analysis purposes as well as the accu- matrix renderings: first of all the significant differ-
racy for synthesis purposes we used well established ences between the default BMU kernel and our modi-
figures like the topographic error and the quantiza- fied one which is densifying the solution space. Then
we observe the lack of data resulting in a rather great applied to smoothen the histograms and partly result
topographic error within our most abstract SOM. And of a probable limit of reasonable N-ring sizes - a limit
finally we get positive results of our second level tri- research in phrase-based language processing as al-
angle map regarding a convincing synthesizability. ready suggested (cf. Zollmann et al. 2008).
Finally our tests confirm the self-stabilizing ef-
Figure 10 fect of our robust nested encoding method (figure
sample deviation of 10). When re-translating, the produced QC-errors of
trained level-3 level 3 feature vectors are between 30% and 40%
feature vector to its smaller than without redundancy and appear espe-
original before (top) cially small in close neighborhood to the root trian-
and after (bottom) gle.
leveling the error by
using the CONCLUSION
underlying The dominant outcome of this paper is a fully au-
redundancy tomated shape similarity detection with the poten-
tial for shape synthesis in a topological correct fea-
ture space. Therefore a way of symmetric encod-
ing of geometry, optimized for the use as feature-
vector in self-organizing maps, is introduced. The
conducted experiments further illustrate how differ-
ent unlabelled polygon meshes can be aligned ac-
cording to latent semantics. In future this could
have the potential of rendering expensive, manu-
ally edited, semantically enriched geometry reposi-
tories obsolete.The successful implementation of the
Despite the still limited dataset the three result- described techniques is directly connected to a vast
ing domain maps already show reasonable clustering number of design related theories. One can interpret
and arrangements of the evaluated building blocks the synthesized scenarios as concretization of possi-
(figure 9). Regardless of the significant quality differ- bilities (cf. Flusser 1994) while the nodes of the SOM
ences between the underlying triangle maps of level itself can be viewed from an actor-network theory
two and three the two corresponding domain maps perspective (cf. Wassermann 2010). The underlying
of these levels show surprisingly few differences. This duality of the mesh encoding is discussed as double
is partly caused by the Gaussian convolution filter we articulation (cf. Deleuze et al. 2008) and the appli-
This paper shows the way the Ducal palace façade shape grammar was built,
evidencing some steps involved in the process, its derivation and partial outputs
gained from the grammar evaluation.
Figure 2
Point cloud model.
Elevation, plan and
section of the Ducal
palace façade.
Figure 4
Set of rules of
recognition
are related to doors detailing, and rules 5jp to 9jp are are being generated and detailed in elevation, plan
related to windows detailing. and section simultaneously trough a parallel gram-
The Intercolumn grammar rule 2ic, seen in Figure mar application.
7, is applied to transform columns in pilasters and it
comprehends a set of descriptions as: IMPLEMENTATION AND VISUALISATION
<wall > → <2colunas >; OF THE PALACE FACADE GENERATION
<bd > → <S(bd) >; The application of the parameters and descriptions of
<bj > → <S(bj) >; the grammar, using the software Grasshopper (GH),
<f> → <S(f) >; allowed the automatic implementation of the gram-
<cd > → <S(cd) >;
mar.
<cc > → <S(cc) >;
<ccm→><S(ccm) >.
The GH program allowed achieving different for-
mal solutions through the manipulation of those pre-
In order to fill the facade with ornament, it's evoked defined parameters.
the column system shape grammar applying all the The implementation of shape grammars in GH
elements needed. (Coutinho, 2011). environment corresponds to a parametric system
Note that in an advanced stage of construction of that simulates the generative capacity (derivation) of
a shape grammar the rules transformed are going to the grammars inferred from the treatise.
be integrated in the grammar rules showing a dialec- This GH program created a set of medium scale
tic process of reconstruction of the grammar simul- and small scale that were applied simultaneously
taneous to its derivation. That is that the grammar generating different solutions, allowing some degree
derivation is not the end of the process until being of flexibility. See Figure 9.
obtained a satisfactory and meaningful result. Fig- This set of systems aimed to contribute to an in-
ure 8 shows the Ducal facade derivation. Drawings
terpreter, which is a system of applying a rule set enced Ducal palace facade design?
automatically generating new elements with gram- The column system shape grammar allowed
mar, denoting a behavior with semantic and syntac- compiling the resulting treatise rules in order to gen-
tic value providing shape emergence (Stiny, 2011). erate different buildings providing them with orna-
Several physical artefacts were fabricated. First mentation.
experiments comprehended an ionic capital milling However, it was not always possible to directly
using a 3 axis milling machine Pronum 4020. Mod- use those rules, so new rules were found through
els were milled from an expanded polystyrene (EPS) transformations. This new rules were then used to
block. understand the impact of the treatise in the design
The CNC machining strategies consisted in one of Ducal palace façade.
rough passage using a 10 mm milling cutter and The simple linear regression method (SLRM) was
two diagonal finishing passages using a 3mm cutter, chosen to perform the analysis of the rules applied in
thereby allowing a better definition of the physical the facade design and construction, measuring the
model. degree to which the treatise has influenced the de-
The final Ducal palace facade physical model was sign and construction of buildings. To implement
fabricated with a laser cutter. SLRM was used the statistical software SPSS..
This technique was elected due the large pro- For verification of the degree of influence two
portions of the facade. The aim was to manufacture variables were used. The independent variable (IV)
a prototype with a reasonable scale without losing that is the values of the column system from the trea-
the definition of the elements of the column system. tise, and the dependent variable (VD) consisting on
The final facade prototype has about 80cm width and the rules applied in the Ducal palace façade values.
15cm height. The SLRM was chosen to understand the rela-
This technique enabled both the cut of empty tionship between the two variables, and if the IV pos-
windows and doors, such as the engraving of the dif- itively influenced or not the DV. With this method
ferent column elements. The constructed models as is possible to describe the relationship between the
well as some stages of manufacture can be seen in two variables. This relationship may be seen through
Figure 9. the line
There`s evidence that Alberti`s treatise influ- Y i = 0 + 1 · Xi + i; (2)
ACKNOWLEDGEMENTS
This work was part of the Digital Alberti project
funded by Fundação para a Ciência e Tecnologia
(FCT), Portugal, and hosted by CES at the Univer-
sity of Coimbra (PTDC*/ AUR*/64384*/2006). The
project was coordinated by Mário Krüger. Fil-
ipe Coutinho was funded by FCT with PhD grant
SFRH*/BD*/81260*/2011. Special thanks to Prof. Luis
Mateus and to Faculdade de Arquitectura da Univer-
sidade Técnica de Lisboa for the laser scanner FARO
Focus 3D use, and Luis Cabral for Mathematical revi-
sion.
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Gulbenkian, Lisboa
Bryman, A and Cramer, D (eds) 1992, Análise de dados
em ciências sociais: introdução às técnicas utilizando
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Carvalho, H 2008, Análise Multivariada de Dados Qualita-
tivos Utilização da Análise de Correspondências Múlti-
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Coutinho, F, Castro e Costa, E, Duarte, J.P and Kruger,
M 2011 'Interpreting De Re Aedificatoria – a shape
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Knight, T 1994, Transformations in Design: A Formal Ap-
proach to Stylistic Change and Innovation in the Visual
Arts, Cambridge University Press
This research exhibits a novel construction method for Freeform surfaces with
plywood, without using metal joints and bending. By introducing the perspective
of Japanese Tsugite-Shiguchi, the research aims for a drastic change from
node-oriented thinking to module-oriented thinking. This paper focuses on the
investigation of how to simplify fabrication processes, how to realize the
environmental capabilities of Freeform wood structures, and how to provide
redundancy and stability to the whole architectural system. In order to challenge
these problems, we examined three discretion methods. As a result, we have been
successful to produce a double-layered surface, filled with triangular mesh,
implemented only by cutting one sheet of plywood. Moreover, the system has also
acquired a new nature: local-reconfigurability, wherein it can react and adapt to
fit local parameters and requirements.
Figure 1
WOODEN FABRIC
by KOKI AKIYOSHI
Figure 3
Tsugite. It is a
further evolution of
the present
Daimochi-Tsugi.
Algorithms
First, we make a bounding box from the surface that
user created, deconstruct the box, sort the plane par-
allel to the surface, and define that as the projection
Figure 8
plane. After dividing this projection plane to the ho-
Wooden Fabric.
mogeneous grid, the grid is projected onto the sur-
"Local-
face. Then, vectors from vertices on the projected
reconfigurability"
surface parallel to the normal vector of the projection
plane are generated. (Figure 10).
Figure 10
Algorithms. (left)
Generated points
are projected to the
imported surfaces.
(right) Surfaces are
generated by
connecting
projected points.
Figure 6
Distribution of
equal sized voids.
Left: Initial position.
Right: Settled
position
Figure 7
Distribution of
random sized voids.
Left: Initial position.
Right: Settled
position
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Table 1
The relationship
between Young's
Modulus, stiffness
of spring and
height of arch.
Figure 2
Surface curvature
analyses and
panelization on the
geometry, in which
quadrilateral panels
are assigned.
Figure 4
FEM analysis
representing total
displacements on
the geometry.
Table 2
Structural
performance
simulation results,
material properties
and resulting
heights of arches.
Johan Voordouw
Azrieli School of Architecture & Urbanism, Carleton University
johan.voordouw@carleton.ca
DRAWING DEVELOPMENT
The research sought to explore both the notion
of 'conventional' drawing in AutoCAD and how
one would develop an intaglio etching technique
through digital modes of design.
the small interventions act as a didactic 'follies', nar- At the beginning of the project it was impera-
rating the increasing disparity between historic, nor- tive to develop a viable mode of drawing in AutoCAD.
mative climate cycles and emerging weather con- Therefore, traditional etchings were researched to
ditions. Given the homogenous geography of the understand general landscape composition, conven-
Dutch landscape, these weather anomalies will have tional line work, hatching technique and line weight-
a dramatic affect on Holland's economic and cultural ing. A number of techniques were explored includ-
future. The expression of each architectural interven- ing Wacom tablets, and various AutoCAD commands.
tion oscillates between structured research and for- In the end the author concluded that working us-
mally expressing these issues through irony, humour ing the mouse and polyline tool offered the highest
and subversion. Therefore, it is critical to note that speed, accuracy and drawing intention. Ultimately,
the follies do not attempt to resolve the issues relat- this was a personal preference.
Figure 2
The general
drawing
development of the
Regenkas, Haarlem
Figure 3
A detail of the
polyline work
(Zandkas, Loonse &
Drunense Duinen)
Anetta Kepczynska-Walczak
Lodz University of Technology, Poland
anetta@p.lodz.pl
The principal aim of this paper is to discuss data integration issues in the context
of urban scale studies. A special attention is dedicated to built environment,
visual thinking and synthesis of knowledge. The paper is based on literature
studies, professional experience and the outcomes of an experimental students'
project conducted by the author last year.First, the theoretical background and
the current state of research in the area is revealed. Then, the project theme,
goals and organisation are described. So, the main idea of the experiment was to
explore data collection methods at the urban scale without a design goal since the
prime approach was to take into consideration students' perceptions of space and
its multifaceted aspects. Thus, to maintain an open mind about gathering such
information and not to bias participants towards one approach or another were
crucial. Finally, the outcomes of the project are discussed. Students'
presentations showed that they used different approaches not only in terms of
digital tools but also in terms of their understanding of data integration.
Team 1.
So, the first team decided to base Narutowicza Street
analysis on the information that they gathered by
means of four senses: vision, hearing, smell and
touch. They agreed that the vision helped identify-
ing the basic 'shape' (morphology) of the urban tis-
sue and enabled them to locate that space in the city.
Students put forward an argument that it supplies us
with the most important information and is crucial in
our functioning. On the other hand, hearing, smell
and touch are giving us the additional information
only that decide if we feel safe and comfortable in the
environment. As to the touch itself, according to the
studies, the group investigated that people perceive Team 2.
textures in the urban space more by their feet than by The second team was asked to make the same
hands, because usually they do not touch each tex- route but, comparing with the first team, in op-
ture, but perceive it by using a sense of vision. Appar- posite direction. So, they started their walk on
ently, pedestrians constantly touch textures by feet Dabrowskiego Square and finished it at the crossing
when they walk. of Zielona and Kosciuszki Street. During the walk
they paid attention to many aspects, namely: his-
tory of the place, textures of surrounding surfaces,
the final presentation was composed of single tracks The second sub-team focused on sounds related
of observations reflecting six parts of the analysed to urban zones. With devices available nowadays
route. Since the outcome was not reflecting the true it is easy to record sounds, but the problem posed
image of the analysed area it was difficult for the audi- was of different nature: how to represent them vi-
ence to derive the objective data or conclusions from sually and inform the positive and the negative to
it. extract conclusions. So, transformations of sounds
Figure 4 into geometry were tested with the application of
Highlighting a couple of programs to get an animated picture of
negative aesthetic the streetscape. As a result, the notes were repre-
values. sented by circles, the size of which corresponded to
the length of the notes. The notes of each part (a part
understood as a unique track/channel combination)
were connected sequentially by lines (figure 6). And
then, with the picture of the sounds of cars, trams,
people, vehicles on a building site, it was possible to
create a video showing the evaluation of the urban
zone in terms of the quality of life.
The last sub-team decided to focus on the anal-
ysis of accessibility of services in the area in terms
Team 4. of their variety and in terms of a distance to public
The forth team was not able to work out one com- transport nodes. They understood this issue as one of
mon solution, and, eventually, they split into three the most crucial in the context of urban environment
smaller teams. The first sub-team idea was to analyse analyses. So, they applied Quantum GIS to create a
selected issues most important for them and then, database related to a map of the area (figure 7) and,
present them in the volumetric form. So, they de- finally, to be able to perform a number of queries.
cided to study the car intensity, pedestrian intensity, What they discovered and appreciated while learn-
light and safety. Actually, they used 3D modelling ing the digital tool, that the chosen software allowed
digital tools, basically used for buildings modelling, not only for effective and reliable visual representa-
to present outcomes (figure 5). tion of the outcomes but appeared very useful for fur-
ther studies. They noticed, that in a contrast to the SUMMARY AND FINAL REMARKS
solutions provided by their colleagues, it was a tool A fundamental problem posed in this paper is a spa-
for conducting deep studies and a comprehensive re- tial knowledge acquisition, and furthermore, trans-
search, due to the capacity for numerous spatial anal- forming it into a visual and comprehensive represen-
yses. tation. The focus on the description of urban envi-
ronment perception and understanding made this
Figure 6
project similar to Kevin Lynch and Kazimierz Wejchert
A graphical
approaches (the latter being commonly recognised
interpretation of
by Polish architects as a reference in preliminary ur-
sounds.
ban studies).
First, it is necessary to underline the indepen-
dence of analytical process from any further purpose
or design. The idea was to achieve "clear" results,
liberated from any pragmatic prerequisites and as-
sumptions. What is more, students were allowed to
focus on diverse aspects of urban space according to
their mindfulness and perception abilities. As result,
a creative approach to the subject matter and experi-
menting with diverse representation methods were a
commonplace among project participants. In this re-
spect, it was observed that a variety of computer me-
dia played a prominent role in fulfilling the task. For
example, there were notable attempts to link visual collected data in a clear and legible manner. It also
representations with sound effects to provide more seems that the greatest difficulty for students was
comprehensive information. Some students also de- the meaningful integration of data from different dis-
cided to use video media and animated graphic illus- ciplines and of different character. What is more,
trations of the outcomes. the linear nature of analysed urban space - i.e. a
Through all stages of the project there was not a street - imposed the line graph representations re-
single leading solution or supportive digital tool cho- flecting changes over time of particular features, such
sen. Since the groups worked separately, and on a as noise level or quality of space. It might be, there-
competitive basis, it helped to keep separate tracks fore, interesting to repeat this project in relation to a
of progress and, what is more, to avoid one common space of different geometry, and compare the results.
method agreed. Additionally, by applying this ped- Summing up, the project stimulated students'
agogical method students were enhanced to be in- awareness of multifaceted quality of urban spaces.
volved in the problem solving process more deeply. The methodology applied by each group while elab-
Such freedom of choice of representation means orating on the task and final presentations showed
and computer programs allowed students for cre- different approaches not only in terms of digital tools
ative exploration, which results were not limited by but also in terms of understanding the meaning of
the urban-analysis software. What is more, they de- data integration. The author believes that the find-
pended chiefly on participants skills, engagement in ings revealed in the paper will contribute to the dis-
new domains acquisition and personal sensibility. It cussion on the FUSION - the eCAADe 2014 Confer-
is necessary to point out, that results of these ex- ence theme - and make its goal less elusive.
perimentations were not always successful - in some
cases the outcomes represented quite difficult to un-
derstand graphical forms that did not present the
This paper presents the analysis of four design protocols, using linkography, to
characterise participants' design interaction and activity while designing with
CAAD programs. The participants were final year students, who have spent at
least four years in a school of architecture and were confident CAAD users. The
conceptual structure and linkability of ideas was assessed using the Linkography
method. The findings demonstrated that, for the same design problem, the
conceptual structure and linkability of ideas can be assessed using the
Linkography method. Furthermore, what characterised the continuity of CAAD
design protocols is the number of ideas in association with design moves along
the timeline of the design process.
Figure 4
S2 design protocol
Linkograph.
Figure 5
S3 design protocol
Linkograph.
Figure 6
S4 design protocol
Linkograph.
1
Escola de Arquitectura, Universidade do Minho
2,6
CIAUD, Faculdade de Arquitetura, Universidade de Lisboa
3,4,5,6
INESC-ID, Instituto Superior Técnico, Universidade de Lisboa
7
http://home.fa.utl.pt/˜jduarte/
1
bfigueiredo@arquitectura.uminho.pt
2,7
{castroecosta|jduarte}@fa.ulisboa.pt
3
brar@vimmi.inesc-id.pt
4,5
{fernando.fonseca|danielmendes}@ist.utl.pt
6
jorgej@tecnico.ulisboa.pt
Figure 3
Computation tree
of the temples
shape grammar: to
each step of the
computation, by
the application of a
rule, are visible the
possible
transformations for
the specific left side
shape of the rule.
taining solutions to a given problem. Although GENERATIVE SHAPE GRAMMAR'S IN AC-
(Figueiredo et al,
eminently abstract, these structures allow to relate CORDANCE TO ALBERTI'S THEORY
2013)
knowledge obtained through cognition, simulation Since the treatise has no graphical information, our
and intelligence-based rules, among others. first task was to read it and to systematize knowledge
This research took into consideration the idea that led to the understanding of the column systems
that design descriptions and computation are both and temples architectonical principles. Graphical no-
transversal tools to engage an architectural design tations were drawn from the translation of our inter-
and subsequent language of design. In order to com- pretation of the text. These notations led to the def-
municate this principles to a wider public, most of inition of a set of parameters and conditions which
the times codified in representations that only ar- allowed for the development of a system of schemas,
chitects understand, we have proposed an exhibi- useful to set algorithms that inform both the shape
tion setup that helped the visitor to grasp the ar- and proportions from each part and the relations be-
chitectural principles inscribed in De re aedificatoria. tween the parts of the buildings and their interre-
The layout of the interactive stereoscopic visualiza- lated proportional features.
tion apparatus was structured to explicit the compu- Departing from this knowledge, a set of shape
tational and combinatory relations synthesized in the rules were defined to compose a columnatio systems
shape grammars and their generative outcomes. generative shape grammar and a rectangular tem-
ples generative shape grammar. In both grammars,
by applying their shape rules in a step by step compu-
To rotate the model along the axis perpendicular to support, the interactive prototype simulates para-
the surface, people need to apply a rotational move- metric variations on generated solutions by consid-
ment via at least two fingers, but they can use their ering certain proportional, morphological and stylis-
entire hand if they want. By changing the relative tic attributes in detriment of others, allowing the user
position of all fingers a user can uniformly scale the to choose, under certain restrictions, the shape rules
object. If the distance between the fingers and their to be applied.
center changes, the model scale will increase or de- The tabletop prototype, allows people to select
crease accordingly. This technique uses the well- different shape rules using a button-based graphical
known algorithm Rotate-N-Translate (Hancock et al., user interface (GUI), which controls certain features
2006), available in almost every modern multi-touch of the temple model (Figure 8). Each feature com-
device (Figure 7). bines specific parameter(s) and condition(s), which
can be changed within a pre-defined set of values,
Figure 7
represented by mutually exclusive toggle buttons.
Possible
For each feature, only a button can be activated at a
interactions
time, and some buttons might be disabled depend-
through touch:
ing on selected features. For example, the number
translation,
of pairs of lateral chapels that compose the temple
rotation, and
is a feature, whose values can vary between 0, 1, 3
scaling
or 5. However, if the cell proportion (another fea-
ture) becomes smaller than 3:1, measuring the rela-
FROM PARAMETRIC MODEL TO THE tion between the length and the width, the button
TABLETOP INTERFACE with value five will be disabled (Figure 8, D) since this
By means of this environment, users can explore 3D proportion does not accommodate five pairs of lat-
virtual models of Alberti buildings. In addition, we eral chapels along the longitudinal inner facades.
included a special model, which is a temple that sup- The set of customizable attributes, or features
ports different types of customizations, accordingly (Table 1), is divided into three modes, related to three
to the shape grammar extracted from the De re aedi- aspects of the temple (Figure 8, A), namely the com-
ficatoria treatise position of the columnatio system (Figure 8, B), the ar-
Similarly to what the generative shape grammars rangement of the portico located in the main facade
(Figure 8, C), and the temple itself morphology and ture, other characteristics will be affected, as well
proportions (Figure 8, D). the overall expression of the building, thus affording
The main architectural knowledge on temples a better, clearer exploration of the Albertian design
that Alberti encoded in his treatise translates to the space by laypeople.
three modes of interaction. Although discrete, they This network of proportional and morphological
establish interrelations between each other, thus dependency represents to a certain extent the idea
framing an overall architectural language. Different of concinnitas, the basic principle of the Albertian
combinations from the columnatio system parts will thought, described by Rudolf Wittkower (1973, p.33)
affect the portico definition as well as the dimen- as embodying the classical idea of maintaining a uni-
sion of the cell, tribune and chapels. Simultaneously, form system of proportion throughout all parts of a
changes to the cell proportions will constrain the building.
width, height and depth of the portico
The layout of the interface was designed to pro- FEEDBACK FROM USERS
vide people (museum visitors) with a clear under- The objective of developing such a prototype was
standing that, by manipulating one architectural fea- to present an architectural language in a way that
would engage the exhibition visitors, providing an • The application enables the visitors to visual-
experience different from the traditional exhibition ize the buildings in 3D through stereoscopy,
media. In order to assess the success of this initia- and they agree that it enriches the experience.
tive, a survey was conducted to users that interacted Only 18 % of visitors did not realize that while
with the prototype, in which they could express their moving around the table the perspective view
opinions about that experience. The survey was con- of the building changed according to their
ducted to 27 people, with ages over 19. More than movement.
half of the users were between 19 and 24 years old,
and two thirds hold a Bachelor degree or higher. We can say that the interactive system was successful
From such survey, which consisted of closed as a didactic tool, able to convey a specific architec-
Likert-scaled questions, we were able to gather infor- tural heritage - architectural knowledge described in
mation to conclude the following: the De re aedificatoria - by allowing users to explore
the system generative outcomes within their vocab-
• The prototype aroused the immediate curios-
ulary and syntax content.
ity of 62 % of visitors, leading them to experi-
ment with it right away.
CONCLUSIONS
• 54% of visitors felt that the application in- In implementing Alberti's models into the tabletop
terface was easy to use, and only one visitor prototype, two main difficulties arose. The first dif-
could not understand how it worked. ficulty was technological: the application running on
the tabletop prototype doesn't match the genera-
• All visitors agree that the prototype undoubt-
tive capabilities of the shape grammar formalism, nor
edly enriches the experience of the museum
of the corresponding parametric model. The solu-
exhibition, and also agree that this type of ex-
tion space generated by combining all the parame-
perience can be interesting when applied to
ters in the original models proved too complex to be
other exhibitions.
implemented into the prototype's application. This
• The interactive table provides an engaging fact forced the selection of a number of parameters
and innovative experience for visitors, thus smaller than the ones available in the original shape
enriching the exhibition. The visitors agree grammar and parametric model.
that such an experience is more interesting Nevertheless, supposing that all the parameters
than the models and posters also presented could be implemented, the control of such an exten-
at the exhibition. sive solution space would require an equally exten-
REFERENCES
Alberti, LB 2011, Da Arte Edificatória, Fundação Calouste
Gulbenkian, Lisboa
The growth of urban areas and the increase of urban migrations caused an
incorporation of industrialized areas in the development of cities. The difficulties
related to city planning in these areas could be coped with more satisfactorily
through the use of Geographic Information Systems (GIS) and Context ontologies
plus reasoning rules to reuse old industrial buildings. The 'Context' entities and
rules are studied using a Context Knowledge Model formalized with Protégé OWL
(Ontology Web Language). The study was carried out on industrial buildings
situated in southern Lazio - Italy - in particular a paper mill network. Applying
GIS instruments to the study of these areas is not enough as designers can only
obtain information, but not knowledge, which depends on the urban, historical,
cultural, economic, environmental and juridical ‘context’. The goal of this
research is to create a combination of these technologies to manage knowledge
for a more aware design to regenerate old industrial areas with new uses.
GIS, BIM AND CONTEXT KNOWLEDGE FOR ities and therefore make statistical forecasts of com-
HERITAGE REUSE DESIGN PROCESSES mon interactions possible. Their great potentiality
The importance of the Context to regenerate disused is not fully used to represent the processes of im-
industrial buildings, is based on the investigation pact on architectural design. While the interoper-
about the reasons that have conditioned the land ability between GIS and BIM software tools has dra-
use, the development, the integration in the context matically improved in recent years, this process still
and changes which influenced the removal. remains particularly limited. This shows the limita-
The most common BIMs did not fill the gaps be- tions of managing the information obtained in order
tween the use of context in architectural design and to have an added value in architectural design con-
the reuse of disused industrial buildings. text aware.
The existing GISs represent continuous and dis- GIS instruments were used to analyze the sites
crete territorial data and can be used to represent rel- and the relations between the factories and urban
evant processes such as pollution and land use activ- system based on different satellite images, past and
behaviour or performance is obtained. potentiality of it that can even change the type of
The formalization of Context Knowledge Ontol- the class. The functions are dependent not only on
ogy is related to environmental, cultural, economic the requirements (R) but also on the behaviour of
and juridical entities, specifically aimed at render- the building that define the building performances
ing explicit the operational meaning through a struc- (P). These functions also need a Context Knowledge
tured set of classes / concepts / entities, relationships Model that allows to add variables, dependent on
and reasoning rules among them. context (Cxt), included the location (L) in which the
The prototype of BHKF - Building Heritage building stands.
Knowledge Framework - has been defined by the This prototype could be used to reduce the range
building functions (F), capabilities (C) and require- of possibilities for re-use during the design process.
ments (R). The constraints on the functions appear A building design hypothesis can be symboli-
as required behaviour related to building capabilities. cally represented as a function of:
The capabilities of the building are the unexplored
B = f(F, C, R, Cxt)
Case Studies
1. Waterfall(n)
2. if jump higher > 3 m
3. and if water quantity >1 mc/h
4. then <hydroelectic energy
,→ production > return true
5. else return false
The described rule was applied to two paper mills, <hydroelectic energy production > =
one located in "Isola del Liri" and the other in "Atina" ,→ FALSE
ACKNOWLEDGEMENTS
The research was partially funded by MIUR (the Italian
Ministry of Education University and Research), 2012
Research Project: "Built Heritage Information Mod-
elling/Management - BHIMM".
REFERENCES
Beetz, J, Leeuwen, JP and Van de Vries, B 2006 'Towards
a Topological Reasoning Service for IFC-Based Build-
ing -information Models in a Semantic Web Context',
Proceedins of joint International Conference on Com-
<hydroelectic energy production > = puting and Decision Making in Civil Building Engineer-
,→ TRUE ing, Montreal , pp. 3426-3435
... Bickhard, MH and Terween, L 1995, Foundational Issues
27. If <Industial Building Area > < 10 in Artificial Intelligence and Cognitive Science, Elsevier
,→ mq from <Downtown > Science Publishers B.V., Amsterdam, NL
28. then <hydroelectic energy Carrara, G and Fioravanti, A 2001 'A Theoretical Model
,→ production > of Shared Distributed Knowledge Bases for Collabo-
29. return FALSE rative Architectural Design', Strategic Knowledge and
Concept Formalization III, Heron Island, Sidney, pp.
129-143
each individual designer would imagine herself or nal product is a collage of unique façades yet they are
himself living in. Under the condition of a fixed plan following the required rule.
layout by the main architect, the designers were each The final designs were evaluated with respect to
given a number of unit cubes to fill up the plan (Fig- the quasi-grammars. As the design process was very
ure 2). Each cube did unnecessarily function as a spe- open ended, the designers could change the con-
cific unit, thus being a public space, a void or a green straints as long as the whole group agreed and the
plot. The designers then worked together to gener- main architect's confirmation was given.
ate a circulation such that each space would be ac- By comparing the process and outcomes with
cessible. Together with the cubes this rule defined the quasi-grammars, we realise that instead of giving
the quasi-grammars in this work. The main architect specific parameters, it will be more efficient for the
would then collate the data for the designers to move main architect to just provide general guidelines and
to the next stage of planning. As they went into de- limitations. However, this would also need the main
tails, they would realize some problems and would architect to keep close inspection of every designer
need to shift their cubes around, which would then so that they do not divert too far away from the main
require further discussions. After a few rounds of objectives.
discussion, the designers had discussions about the
building outlook, i.e. façade. The main architect col- Figure 2
lated the plans and models to check if there are prob- Building broken
lems with the overall model. down into units.
The 'grammar' of the building in this case is set by
the main architect (the cubes) while the façade is set
by the designers themselves. However, every façade
design has to follow a main theme set by the main
architects which is 'verticality'. The outcome of the fi-
This paper describes the context and the proposal for the extension of Building
Information Modelling to built heritage in order to enhance information
management during the investigation and restoration activities. The core of the
presented model is the integration of a BIM-based modelling environment and a
knowledge base developed by means of ontologies, in order to represent all the
semantics needed for a comprehensive representation of the historical artefact.To
test its features, the model has been applied to the real archaeological
investigation process of the Castor and Pollux temple at Cori, Italy.
Figure 2
Heterogeneity of
knowledge related
to the data
acquisition,
modelling and
representation
process: metric
survey (left); Luigi
Rossini, sketching
of the temple of
Castor and Pollux’s
ruins, 19th century
(right).
Figure 4
The Dioscuri’s
temple modelled in
the BIM
environment of
Autodesk Revit. For
each component
identified on site, a
set of properties
and values has
been implemented
in order to enrich
the artefact
representation with
not-geometrical
data (i.e. material,
historical period,
degradation level,
etc.).
Figure 5
A building
component
modeled by means
of the
ontology-editor
“protégé”. The
entity
‘Fusto’(Part_Of
_Column) has been
formalized with a
set of properties
related to the
historical
documentation of
the Dioscuri’s
temple and
provided by the
different specialists
during the
investigation
process.
Keywords: dou gong, Ying Zao Fa Shi, digital fabrication, traditional Chinese
architecture
While there is much interest in the use of digital tended that these new methods of working will not
fabrication technologies in the design and construc- only contribute to heritage conservation, but more
tion of new buildings, there is little research being un- generally undermine the hegemony of standardiza-
dertaken for the application of these same technolo- tion that currently dominates the architecture, engi-
gies in the conservation and rehabilitation of her- neering and construction (AEC) industry. To that end,
itage buildings. At the same time, the digital datasets we are developing protocols for meaningful collabo-
generated by laser scanners and photogrammetry, ration between architects and the craftspeople and
which can be utilized by digital fabrication equip- fabricators that actually construct the elements of a
ment, have become integral to heritage documenta- building.
tion (Gilboa et al. 2013; Guarnieri et al 2010; Fatuzzo In this paper, we discuss the results of a col-
et al. 2011; Staley et al. 2009). Our research at laboration between CIMS, the Dominion Sculptor
the Carleton Immersive Media Studio (CIMS) devel- of Canada, and the Heritage Conservation Direc-
ops new workflows and methodologies for computer torate (HCD) of Public Works and Government Ser-
assisted acquisition and fabrication in the rehabilita- vices Canada (PWGSC), on the development of a
tion of significant heritage assets. Ultimately, it is in- digitally-assisted stone carving process. This collab-
of the build area of the printer meant the capital including extensive scaffolding. Removing stones
was divided and printed in four pieces (Figure 3). from the façade and even dismantling portions of the
While these modelling technologies and workflow building is part of the rehabilitation process. The East
were discussed with project managers and contrac- Block on the other hand, is operating under normal
tors working on the West Block rehabilitation project, day-to-day conditions without any construction in-
the masons, while impressed with the technological frastructure in place. As part of the ongoing preser-
feat of digitizing and fabricating the tympanum and vation work undertaken by PWGSC, a single sand-
capital, argued that their traditional methodologies stone relief sculpture was identified on the façade of
were better suited for the task at hand. the East Block to be replaced due to its deteriorating
condition. The sculpture features an owl among this-
OWL AND THISTLE RELIEF SCULPTURE tles carved into a 1725mm x 1120mm piece of Berea
The West Block project is a wholesale rehabilitation sandstone (Figure 4). It is found above the entrance
with significant construction infrastructure in place to the courtyard on the 1910 wing. CIMS was ap-
Figure 3
The capital in situ
on the West Block
(left) and the 3D
printed maquette
of the capital (right).
proached to collaborate with the Dominion Sculptor using a plaster casting process to create a copy, how-
and HCD on the task of creating a replacement carv- ever, the relief sculpture was digitized using pho-
ing, building on the initial investigations of the gar- togrammetry. A series of photographs were taken
goyle, tympanum and capital, with the aim of extend- with a D-SLR from a man-lift elevated to access the
ing the workflow beyond the fabrication of maque- sculpture on the second story of the East Block. Us-
ttes to include digital fabrication of the stone itself. ing PhotoScan photogrammetric software, a poly-
The owl and thistle sculpture is in poor condi- gon mesh model of the relief sculpture was gener-
tion, and actively deteriorating. The vertical face- ated. The mesh was optimized in Geomagic Studio
bedding of the stone, combined with decades of ero- in preparation for digital fabrication. From that dig-
sion and freeze-thaw cycles have resulted in much ital model, a copy of the sculpture was milled from
of the carved detail in the stone de-laminating and high-density polyurethane foam using the AXYZ 3-
spalling off. This is most evident on the face of axis CNC router at the Carleton University School of
the owl, and the lower right corner of the sculpture, Architecture. The foam maquette, taking the place
which has completely disappeared. of the plaster copy, served as the basis for the Do-
Building on the workflow developed for the West minion Sculptor to rebuild the damaged areas with
Block projects, the digitally-assisted stone carving modelling clay (Figure 5). With the modelling clay-
process developed for the East Block begins with cre- overlay applied, the maquette was digitized again
ating a copy of the extant stone carving. Rather than using a Creaform VIUscan close-range laser scanner.
Figure 6
The digital mesh
model inclusive of
the sculptor’s work
and digitally
constructed
moulding.
Figure 2
(left) the digital
model realized with
the scanned
drawings; (right)
the volumetric
model under
construction.
the core space of the GSA building, namely the Mu- same approach has been used to model and inves-
seum located on the first floor. The Museum in ad- tigate the paths, the other spaces and their charac-
dition to being a connection node is a spatial and teristics.
narrative episode. The visitor goes into the entrance
hall that is a narrow space, a bit oppressive with its Representation of the information
vaults, and relatively dark, but immediately his/her A piece of architecture cannot be described through
attention is caught by the light that floods down the a single method and a single tool. Every represen-
central stairwell. This light is an invitation to come up tational method fills the gaps presented in the oth-
and discover a huge space that the visitor could never ers. The 3D models have also been created taking
imagine before. The main element that characterizes into consideration which graphic works have to be
this huge exhibition space is its ceiling, and in partic- prepared. All the spaces have been classified in a
ular its roof timber trusses. This distinctive element, scheme with information about their dimensions and
like all the other roof trusses presented in the other shapes. Through this representation it is made ev-
places in the school, present a specific design solu- ident that the story told by the shape of the sec-
tion; Mackintosh, in fact, avoided standard engineer- tions of the spaces is much more varied and excit-
ing iron components. The precision tools in Rhino ing compared to the one told by the shape of the
were very useful to model the different timber com- plans, mainly rectangles. Many diagrams and draw-
ponents, 37 in total, that constitute each roof truss. ings were prepared to represent and communicate
The elegant shape of the roof trusses does not repre- paths and movements inside the building. The main
sent a simple reply to structural needs but it evident paths have been represented with both 2D plan view
that they also have an aesthetic quality expressed and 3D rendered views. For technological details
through their details (hearts cut into them), shape, such as the roof trusses, different analytical draw-
materials and constructive technique. With the lat- ings have been prepared, including axonometric ex-
ter aspect we specify how the single pieces are con- ploded views, to appreciate the formal and construc-
nected together, because this aspect also affects the tive characteristics inspired by the Japanese joints,
aesthetic quality of the technical element and hence and a rapid prototyping model has also been man-
of the space and of the narrative experience. These ufactured directly from the Rhino file (Figure 4). With
details are like the sentences in a novel, the quality all the graphic works produced, a visual narrative will
of writing affects the quality of the narration. The be prepared.
L O
Lancia, Ruggero 1-313 Ochmann, Sebastian 2-557
Larsen, Andreas Lund 2-117 Oliveira, Sancho 2-605
Laskari, Anna 2-283 Osório, Filipa 2-605
Latifi, Mehrnoush 1-267
Leggieri, Elisabetta 1-593 P
Leitão, António 1-257 Paio, Alexandra 2-405, 2-605
Li, Di 1-623 Pak, Burak 1-89, 1-365
Liang, Hai-Ning 1-63 Pantazis, Evangelos 1-463
Lo, Tian Tian 1-603 Paredes, Miguel 1-333
Lorenz, Wolfgang E. 1-495 Pasold, Anke 2-365
Love, Peter 2-395 Patlakas, Panagiotis 2-505
Pechlivanidou-Liakata,
M ,→Anastasia 1-53
Marques, Sibila 2-271 Pedro, Tiago 2-271
Martens, Bob 1-11 Pedro Sousa, José 1-475
Martins, Pedro Filipe 1-475 Pereira, Vasco Alexandre 2-405
Matejovska, Dana 2-411 Perkov, Thomas 2-49
Matthews, Jane 2-395 Petzold, Frank 1-43
Maver, Tom 1-653 Pinto Duarte, José 1-515, 1-585
Melville, Stephen 1-537 Prado, Marshall 1-423, 2-61
Mendes, Daniel 1-585 Proença, Pedro 2-271
Mendes, Letícia 1-33 Proença, Sara 1-257
Meneghel, Rafael 2-315 Prohasky, Daniel 1-137, 1-165
Menegotto, José Luis 2-195
Menges, Achim 1-423, 2-61 Q
Menter, Adam 2-455 Qian, Zi 1-119
Morton, David 1-343 Quinn, Gregoory 2-29
Mostafavi, Sina 1-445
Moural, Ana 2-271 R
Moya, Rafael 1-137, 1-165 Rahmani Asl, Mohammad 2-455
Mühlhaus, Michael 1-43 Ramsgard Thomsen, Mette 1-381
Mullins, Michael Finbarr 2-613 Remy, Nicolas 1-487
Myrup, Morten 2-375 Rodhe, Einar 2-145
Rossini, Francesco 1-633
N Roupé, Mattias 2-261