The Grokk

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CLEAR CHARACTER INFO

The Grokk James Askren 177215-1 RESET CHARACTER SHEET


character player
Half orc Medium Male 6'10" 290 Red/brown yellow green
race & la size gender height weight hair eyes skin
17 Chaotic Good Cayden Cailean
age alignment deity homeland & background occupation

languages: Common, Orc Original by Neceros. Modified by abellius@yahoo.com. Version 1.0.2012

CLEAR CHARACTER STATS


ability score total mod base enhance misc temp HITPOINTS CLEAR CLASS & HP CLASS RECORDER
current hp hp gained hd class name bab skill fc hps fort ref will levels
STR 21 5 19 2 23 12 Barbarian 2 9 1 3 2
DEX 14 2 14 21 8 Cleric 2 6 0 3 1 3 3
CON 14 2 14 8 10 Fighter 1 2 0 2 0 0 1
nonlethal
hp dam
INT 10 0 10 temporary
hp 12
WIS 12 1 12 favored
total hp 53 class Barbarian totals 5 17 1 8 1 3 6
CHA 8 -1 8 ranks
conditions & miscellaneous tracking CLEAR SKILLS SKILLS total 17
ability score & total ranks ability trained misc
racial notes Acrobatics w dex
*q 8 3 2 3
ATTACKS & DEFENSE CLEAR ATTACK & DEFENSE *q Appraise int 0 0
armor class total armor shield dex size dodge natural deflect misc temp Bluff cha
*q -1 -1
armor check
AC =20 + 10 7 0 2 1 penalty 0 *q Climb w str 9 1 5 3
*q Craft: int 0 0
maximum
TOUCH =13 + 10 2 1 dex 5 *q Diplomacy cha -1 -1
spell q Disable Device w dex 2
FLAT-FOOT =18 + 10 7 0 0 1 failure 15%
*q Disguise cha -1 -1
CLEAR NOTES combat notes & modifiers
*q Escape Artist w dex 2 2
saving throws total class base ability enhance misc temp *q Fly w dex 2 2
q Handle Animal cha -1
FORT 10 8 2
*q Heal wis 5 1 1 3
REF 3 1 2 *q Intimidate cha 5 1 -1 3 2
q Kn: Nature int 4 1 0 3
+2 vs Charms & Compulsions
WILL 4 3 1 q Kn: Arcana int 4 1 0 3
q Kn: History int 4 1 0 3
attacks total base attack bonus temp ability size misc q Kn: Nobility int 0
MELEE 10 5 5 q Kn: Planes int 4 1 0 3
attack modifier
q Kn: Religion int 4 1 0 3
RANGED 7 5 2 q Linguistics int 0
attack modifier
*q Perception wis 5 1 1 3
CMB 10 5 STR 5 Perform: cha
*q -1 -1
str &
CMD =23 + 10 bab
dodge &
5
deflect dex 1 7 q Prof: Cook wis
dex
5 1 1 3
*q Ride w 2 2
*q Sense Motive wis 5 1 1 3
FEATS & FEATURES CLEAR FEATS & FEATURES q Sleight of Hand w dex 2
class features, racial traits, feats, and character features q Spellcraft int 4 1 0 3
Power Attack: -2 Attack/+4(6) Damage Darkvision: 60 ft *q Stealth w dex 2 2
*q Survival wis 5 1 1 3
Rage: free, +4 STR & CON, +2 Will saves Intimidating: +2 Intimidate
*q Swim w str 9 1 5 3
Rage Power: Quick Reflexes +1 AoO/Rd Orc Blood q Use Magic Device cha -1
q KN: Dungeoneering INT
Feat (3lv): Extra Rages Orc Ferocity: 1/day disabled at <0 HP for 1 action
q KN: Engineering INT
Attribute (4lv): Str Cleric: Aura of Good q STR
q STR
Feat (5lv): Combat Reflexes +2 AoO/Rd Cleric:Channel Energy 2D6 2/day
q STR
Feat (F1): Stand Still Cleric: Domain - Travel - +10', Agile Feet (ignore difficult terrain/1rd - 3+wis/day (5) q STR
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
Cleric: Domain - Strength Surge - +1/2 cleric level to melee attacks, * skill can be used untrained w armor check penalty applies

- Str based CMB, Str skills, Str checks - 3+wis/day (5) experience /
slow q medium q fast q
base fly swim climb misc

SPEED 50 50
INIT 2 = 2 dex
mod + misc
mod

HERO CLEAR STATS

SR DR
RESISTANCES

ARMOR & WEAPONS CLEAR ARMOR POOL POINTS


armor name & description ac bonus max dex penalty spell fail type weight

armor Mithril Breastplate (masterwork) (5200gp) +1 7 5 0 15 L 15.0 Birthmark: Mug on Forearm


shield Anatomist (+1 to confirm critical)
CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes

Greataxe +10(8) or 12(10) 1d12+8(14) or 11(17) x3 S 12.0 (320gp) Masterwork


Morningstar +8(6) or 10(8) 1d8+5(9) or 9(11) x2 B/P 6.0 (16gp) Cold Iron
Glaive +8(6) or 10(8) 1d10+7(13) or 10(16) X3 S 10.0 (8gp) Reach
3 Throwing Axes +8(6)/10(8) or +6 Ranged 1d6+4(6) x2 10 S 6.0 (24gp)
Sling +6 1d4+4 x2 50 B 5.0 [][][][][][][][][][]
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used
Rage: free, +4 STR & CON, +2 Will saves 14

EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT

z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
Explorer's Outfit 10.0 8.0 2 Acid 2 20.0 2.0
50 ft Hemp Rope w/ Grappling Hook 2.0 14.0 2 Tanglefoot Bags 2 100.0 8.0
Flint & Steel 1.0 3 Sunrods 3 6.0 3.0
2 Oil Flasks 2 0.2 2.0
Waterskin 1.0 4.0
Whetstone 0.0 1.0
Bedroll 0.1 5.0 1 Wand of Cure Light Wounds (2 Prestige) 35 0.0
Crowbar 2.0 5.0 1 Wand of Endure Elements 21 0.0
Wooden Tankard (Holy Symbol also) 0.0 1 Wand of Enlarge Person (2 Prestige) 39 0.0
Salt 1 Wand of Longstrider (2 Prestige) 44 0.0
Spell Component Pouch 5.0 2.0 1 Ring of Protection +1 2000.0
3 knives 1 Wand of Inflict Light Wounds 19 319.0
1 Belt of Gian Strength 4000.0

WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight

belt: Belt of Giant Strength Backpack


body: Spell Componant Pouches

chest:

eyes:

feet: CURRENCY CLEAR TREASURE CARRIED CLEAR


carried carried wgt n/a stored z treasure weight
hands: platinum

head: gold

headband: silver

neck: copper
LOADS & LIFT CLEAR

N
ring: light medium heavy lift above lift off drag &
Ring of Protection +1 load load load head ground push

ring: CARRIED WEIGHT CLEAR 153 306 459 459 918 2295
armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
weapons load

wrist: 54.0 0.0 54.0 108.0 current load light q


✔ medium q heavy q

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR

class Cleric level 3 bloodline/Ppatron class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

11 0 4 4 0
DOMAINS
12 1st 3+1 2+1 1 1st
domain Travel
13 2nd 1+1 1+1 0 2nd
subdomain
3rd 3rd
domain Strength
4th 4th
subdomain
5th 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
30 10ft / lvl
130 40ft / lvl
520 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited
total class ability other current points total class ability other current points
SPELL 0 prohibited SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference
0 Bleed: Cause a stabilized creature to resume dying. Necromancy Inst Close Will Y Standard
0 Create Water: Creates 2 gallons/level of pure water. Conjuration Inst Close None N Standard
CLEAR GROUP

0 Detect Magic: Detects spells and magic items within 60 ft. Divination 1min/lv 60' None N Standard
0 Detect Poison: Detects poison in one creature or object. Divination Inst Close None N Standard
0 Guidance: +1 on one attack roll, saving throw, or skill check. Divination 1min/lv Touch Will Y Standard
0 Light: Object shines like a torch. Evocation 10min/lv Touch None N Standard
0 Mending: Makes minor repairs on an object. Transmutation Inst 10' Will Y 10Min
CLEAR GROUP

0 Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Transmutation Inst 10 Will Y Standard
0 Read Magic: Read scrolls and spellbooks. Divination 10min/lv Per Standard
0 Resistance: Subject gains +1 on saving throws. Abjuration 1min Touch Will Y Standard
0 Stabilize: Cause a dying creature to stabilize. Conjuration Inst Close Will Y Standard
0 Virtue: Subject gains 1 temporary hp. Transmutation 1min Touch None Y Standard
CLEAR GROUP

1 Bane: Enemies take –1 on attack rolls and saves against fear.


1 Bless: Allies gain +1 on attack rolls and saves against fear.
1 Bless WaterM: Makes holy water.
1 Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
1 Command: One subject obeys selected command for 1 round.
CLEAR GROUP

1 Comprehend Languages: You understand all spoken and written languages.


1 Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
1 Curse WaterM: Makes unholy water.
1 Deathwatch: Reveals how near death subjects within 30 ft. are.
1 Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
CLEAR GROUP

1 Detect Undead: Reveals undead within 60 ft.


1 Divine Favor: You gain +1 per three levels on attack and damage rolls.
1 Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
1 Endure Elements: Exist comfortably in hot or cold regions.
1 Entropic Shield: Ranged attacks against you have 20% miss chance.
CLEAR GROUP

1 Hide from Undead: Undead can't perceive one subject/level.


1 Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
1 Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
1 Magic Weapon: Weapon gains +1 bonus.
1 Obscuring Mist: Fog surrounds you.
CLEAR GROUP

1 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment.

1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

1 Sanctuary: Opponents can't attack you, and you can't attack.


original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

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