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Saat ini, game mobile bergenre Multiplayer Online Battle Arena atau biasa disingkat MOBA

tengah begitu populer. Menurut Anda, apa yang membuat game ini sangat digandrungi?

Bagi saya, game ini bisa dinikmati dan seru karena bisa dimainkan bersama teman-teman,
istilah kekiniannya ‘mabar‘ atau main bareng. Selain itu, kompleksitas yang ada membuat
banyak gamer tertantang.

Tujuannya jelas, kita akan bermain sebagai bagian dari tim untuk menghancurkan tower
utama di basis lawan. Dalam satu tim harus dipertimbangkan memiliki hero dengan role,
specialty, dan skill yang berbeda-beda.

Komposisi hero yang seimbang memungkinkan kita menguasai medan pertempuran,


sehingga bisa memuluskan jalannya strategi, dan muncul sebagai pemenang.

Memang tidak banyak judul game MOBA mobile yang populer, tapi setidaknya Anda harus
mencoba lima game MOBA mobile terbaik paling seru berikut ini:

1) AOV
2) MOLE
3) VG
4) HEROES EVOLVED
5) HEROES ARENA
There are two opposing teams whose goal collectively as a team is generally to destroy their
enemy's base to win, though some games have the option of different victory conditions.Each
team most typically consists of five players. Typically, there is one main structure which must
be destroyed to win; destroying other structures within the opposing team's base may confer
other benefits. Defensive structures, which are usually automatic are in place to prevent this,
as well as relatively weak computer-controlled units which periodically spawn at each base and
travel down predefined paths toward the opposing team's base. There are typically 3 "lanes"
that are the main ways of getting from one base to another; in between the lanes is an uncharted
area called the "jungle."

A player controls a single powerful in-game unit generally called a 'hero'. When a hero stands
near a killed enemy unit or kills an enemy unit, it gains which allow the hero to level up. When
a hero levels up, it has the ability to strengthen its abilities, of which it typically has four. When
a hero dies, it has to wait a designated time, which generally increases as it levels up, until it
revives at the team's base.

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