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Down Down Down face the others and shouts out a time. Eg: 10 o'clock.

The
You start off with a tennis ball and throw the ball continuously others would then take 10 steps toward the wolf. The group
back and forth until somebody drops the ball when someone will take the same amount of steps toward the wolf as the
drops the ball you say "Down on one knee" then say the same amount of hours in the wolfs time. eg, 2 o'clock = 2 steps, 6
person drops it a second time then you say "Down on two o'clock = 6 steps etc. etc. The wolf will then turn his back to the
knees" then if the same person drops the ball again you say group again for them to yell "whats the time...." (He looks at
"Down on one elbow"and again you say "down on two elbows" the group only when he shouts the time at the group". When
and then chin and then you're out but remember you have to the group gets close to the wolf the next time the group yells
stay in the position you're in to catch the ball and throw the "whats the time Mr. Wolf" the wolf will say 'DINNER TIME"
ball. and run after the group who are running back to the start line,
and hopefully catch one of the group who will then be the wolf.
Bom, Bom, Bom It sounds messy, but when played is an enjoyable game.
[this version submitted from the south]
Amoeba Tag
There are two sides (teams), doesn't matter how many on Two people are it. They hold hands and chase people, the
each side and it doesn't have to be even. It sort of like person they catch
Charades, but instead of acting out a word or phrase, you act joins the chain by linking hands. When another person is
out occupations. caught they can
stay together or spilt 2 and 2 they must split even numbers
Each side gets in a "huddle" at their "home base" to decide and can link
what occupation they will act out and whichever side is ready together at will. This game is played till' nobody is left.
first begins. That "team" yells loudly, while "marching" toward
the other team, "Bom, Bom, Bom...Here we come...All the way Red Light/Green Light
from Washington." In this game, one person plays the "stop light" and the rest try
Then the other team yells, "Where'd you come from?" to touch him/her.
Answer: "Pretty girls' station!" At the start, all the children form a line about 15 feet away
The other team yells, "What's your occupation?" from the stop light.
Answer: "Almost anything!" The stop light faces away from the line of kids and says "green
Then the other team yells, "Get to work!" light". At this point the kids are allowed to move towards the
stoplight.
The team starts acting out its occupation (such as painters, At any point, the stop light may say "red light!" and turn
auto mechanic, etc...) and when the other team guesses around. If any of the kids are caught moving after this has
correctly, the "acting" team has to run back to its "home base" occurred, they are out.
without any member being tagged by the other team. If they Play resumes when the stop light turns back around and says
make it, they get to do the acting again. "green light".
Contributed by Ginger - Thank you! The stop light wins if all the kids are out before anyone is able
OR to touch him/her.
[submitted from the north-east] Otherwise, the first player to touch the stop light wins the
game and earns the right to be "stop light" for the next game.
To begin when there is a group of children, pick two captains OR
and they then [This is one basically the same except that IT is always facing
choose their “team”. Each team has a home base. After teams the players]
are chosen,
one team is chosen to present the charade. This team then We had another way of playing "red light/ green light".
decides what to
do, ie. “wash dishes”; “wash clothes”; “ride a horse”; “going Find a large field, or yard, about the size of a tennis court to a
grocery football field.
shopping”; etc. Once this has been done and the actions for the
charade All the kids line up on one side. the person who is "it" stays in
discussed, the teams line up on their home bases facing each the middle of the field. When "it" says green light, all the kids
other. The run as fast as they can. When "it" says red light, everyone
teams then approach each other and the team chosen to begin stops. whoever doesn't stop is out. "it" keeps saying red light
the game, begins or green light until all the kids are out or has gone from one
with the following question: end of the field back to where they started from.
Team 1: “Here we come.”
Team 2: “Where are you from?” Remember, don't run too fast or when "it" says red light, you
Team 1: “New Orleans.” (This is the name that we always won't be able to stop.
called the game.) The rule we used is you have two seconds to come to a
Team 2: “What’s your trade?” complete stop or hit the ground.
Team 1: “Ice cream and lemonade.” Another hint is to always wear pants. you can kneel or flop
(Team 1 then begins the charade and Team 2 tries to guess. down on red light to stop yourself. Just be careful.
The captain of The last person to make it back to the starting line is "it".
Team 1 answers the guesses either by saying yes or no or
you’re getting
warm, you’re getting closer, you’re going to burn, etc. If the Duck Duck Goose
correct In this game, kids sit down in a circle facing each other. One
guess is made, Team 2 tries to catch the members of Team 1 person is "it" and walks around the circle. As they walk
before Team 1 can around, they tap people's heads and say whether they are a
run back to their home base.) "duck" or a "goose". Once someone is the "goose" they get up
and try to chase "it" around the circle. The goal is to tap that
What's the Time Mr. Wolf person before they are able sit down in the "goose's" spot. If
One player is the wolf and he/she will stand with his/her back the goose is not able to do this, they become "it" for the next
turned to the others about 5 meters from the others. The round and play continues. If they do tap the "it" person, the
others call out, "Whats the time Mr. Wolf" and the wolf turns to person tagged has to sit in the center of the circle. Then the
goose become it for the next round. The person in the middle Starboard: Run to the right side of the boat.
can't leave until another person is tagged and they are Row the Boat: Each player finds a partner, sits face to face,
replaced. holds hands, and pretends to row a boat. Players who can't
find partners or who are too slow are eliminated.
Tiggy off Ground Alternative rules: If playing in a pool, all of the orders stay the
[This variation comes from England. 'tag' is referred to as 'tig' same except for "hit the deck" which becomes "walk the
in the Old Country] plank." This means that crew members must bob underwater.
Explains itself really. You can only tig someone if they are on To make the game less competitive, player do not get "out."
the ground. You are not aloud to tig your 'butcher' (the person Instead, if the captain notices that they do not follow an order,
who makes you 'it'). And you can only stay off ground for, well they must stand out for a count of 20.
anything between 10-15 seconds (decided before the game).
Simon Says Mother May I?
One person is chosen to be "Simon" the others stand in a strait One game I remember is Mother May I. One person (it could be
line. The simon then calls out an action for the children to Mom) stands facing away from a line of kids. She then chooses
follow. It can be anything like.... touch your toes jump 10 times a child (at random, or in order), and announces a direction.
on 1 foot...... The simon when giving an action can simply state These follow a pattern, such as, "Brian, you may take' x'
the action by it self..."touch your ears" and whoever does it is giant/regular/baby steps forward/backward." The child
out and has to sit down. Or the simon can say "Simon says, responds with "Mother may I?" Mom then states "Yes" or "No",
touch your ears" and them everyone must follow the depending on her whim, and the child complies. If the child
instruction. You can vary the actions according to the age forgets to ask "Mother may I?" he/she goes back to the starting
group of children you are playing with. The last person who is line. First one to touch Mother wins.
standing can then be "Simon"! Contributed by: Gary Swanson
OR
Sleeping Lions In one variation I learned, each child takes turns asking,
In this game, all of the children ( except one or two hunters ) "Mother may I take . . . steps?" And the child who is mother
lie down on the floor in sleeping positions. Once they are replies yes or no. In addition to baby, regular, and giant steps,
settled, they are not allowed to move. The hunters walk we had ballet steps which were kind of like fake ballet turns.
through the room and try to make the sleeping lions move by Another way we played the mother would say, "Take __
making them laugh, telling them jokes, and so on. The hunters ____________ steps [always] forward." And each child in turn
are not allowed to touch the lions. Once the lions have moved, would reply, "Mother, may I?" Then, Mother tell each child
they get up and join the hunters. whether they could or couldn't.
Contributed by Erika Salomon
Ship Captain Other steps:
One player is chosen as the captain. S/he calls out orders to Scissors step- jump while crossing your feet, then jump while
the rest of the players who are the crew. If a player does not uncrossing them was one step
follow an order correctly, s/he is out. (This decision is made by Banana step-laying down with feet at current spot, marking
the captain who is always right.) where the top of your head was, and getting up there for new
Orders: spot.
To the ship: run to the captain's right Bunny step - a hop
To the island: run to the captain's left
Hit the deck: lay down on your stomach (or if players don't Statues
want to get dirty, they can crouch down) There must be at least four players though it's more with
Attention on deck: salute and yell, "Aye, aye captain!" -- seven or more. It's best played at night with the lights off and
players may not move now until the captain gives the order of, a flashlight. One player is a tour guide and another is a
"At ease!" (ie even if the captain gives a different order such as tourist. The rest of the players are all statues.
"to the ship" the crew must continue to remain at attention The tour guide and the tourist turn the lights of and leave the
until told "at ease") room. The tour guide then counts loudly and slowly to 20.
Three men in a boat: the crew must form groups of three and While the tour guide is counting the statues get into the
sing "Row, row, row your boat" Anybody who is not in a group posistion that they want to be in. When the tour guide stops
of three is out. counting they stay still.
The love boat: crew members grab a partner and dance. The tour guide and the tourist then come back into the room.
Anybody without a partner is out. The tour guide brings the tourist around the room using the
Clear the deck: everyone must have their feet up off the floor flashlight. If you are the tour guide or the tourist the object of
Scrub the deck: everyone on their knees scrubbing the game is to make the statues laugh or to catch them moving
Captain's Quarters: everyone ran towards the captain. or making any noise. To do this the tour guide and the tourist
Man-over-board: Players must find a partner as quickly as may say anything they want about the
possible. One partner must lay on their stomach while the statue especially if they can make funny comments about their
other places their foot on their partner's back. Children position. The tour guide can also give the statue a silly name or
without a partner or pairs that are too slow are eliminated. try to bother them with the flashlight. Another way to get a
A Periscope: Every player falls on their back and sticks one statue out is to make them talk. A way to do this is to say
leg in the air. The last ones are eliminated. something like, "Andrea, I heard you moving!" Naturally
SHARK!!!!: Everyone must run to a designated base (multiple "Andrea" will either say, "I wasn't moving," or
bases can be used). The last player to the base is eliminated. "Fine I'm out." Once a statue is out they become a tourist. The
Crow's nest: All players must find a partner. The lightest last statue remaining wins.
player rides on their partner's back. Those without partners If you are a statue the object of the game is not to be heard and
or who assemble the crow's nest too slowly are eliminated. to move without being caught. This is where playing at night
Three maids in a row: Children form groups of three and sit with the lights turned off adds fun. You can completely change
in a vertical row. The players who are the odd-man-out are position while the tour guide has his/her back turned, but be
eliminated. careful not to make too much noise and watch out for a wary
Sick turtle: Everyone falls onto their backs and waves hands tour guide who might suddenly turn and shine the light in all
and feet in the air. directions to make sure they don't miss a single movement. A
Bow: Run to the front of the boat good idea is to move around the room, but don't bump into
Stern: Run to the back anything.
Port: Run to the left side of the boat

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