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EXPLOSIVES and HEAVY WEAPONS

Blast Zones
Save for 1/2 dmg.
Bonus to Save equal to Cover bonus.
Full cover may negate all dmg at DM discretion.
BZ x1: Full dmg
BZ x2: 1/2 dmg
BZ x3: 1/4 dmg

Splash/Throw Deviation
1-8 pie chart.
2d6 + number missed by in feet in the direction from pie chart.

Flamethrowers
Distance (length) by Arc (sweep).
Attack roll vs AC 5 - Dex bonus.Bonus to Save equal to Cover bonus.
Save for 1/2 dmg.
Full cover may negate all dmg at DM discretion.

HEAVY ARMOR
Can only be damaged by weapons designated as Heavy Weapons (HW).

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