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Final PPT Adaptive Controller
Final PPT Adaptive Controller
SALEM AL MARRI
JASSIM AL NAAMA
JERAHMEEL BAUTISTA
MOHAMMED ABU-HOLAYQAH
OVERVIEW
Overview
1. Introduction
2. Scenarios
3. Literature Studies
4. Our Approach
5. Design Factors
6. Initial Designs
7. Final Design
INTRODUCTION
Introduction
Overview
• 65% of the households
• 65% of the households around the
around the world own a
world own a gaming console
gaming console
•• Gaming is one of the most
Gaming However, people with disabilities don’t get the chance to
people with disabilities don’t get the chance
is one of the most
common ways for people to
common ways for people to experience this
to experience this
socialize
socialize
•• This social experience
This social experience becomes a
becomes a fond memory
fond memory
However, people with disabilities don’t get the chance to
people with disabilities don’t get the chance
to experience this
experience this
SCENARIOS
1 2 3
1 2 3
1 2 3
• One of many categories is being left out: people with limited mobility
• Our targeted audience
• Comfortability
• The controller doesn’t need to be held with both hands
• Weight
• Lightweight and portable (1.5 kg - 2 kg)
• Accessibility
• The controller can be used on all consoles available
• Accuracy
• Minimal input delay of 1-2 milliseconds
• Cost
• Affordable to people with various income levels
• Uniqueness
• Fully customizable controller supporting third party accessories and to foster
your individual needs
OUR INITIAL DESIGNS
Design 1 Design 2
OUR VISION
4 30
11 11
15
Note: All measurements are in cm.
FINAL DESIGN
Action buttons
Touch bar Charging port
Control buttons
3rd party ports
Joysticks
FINAL DESIGN
SUMMARY
Summary
• A portable controller
• 2 large and sensitive joysticks
• 8 directional D-pad
• Necessary navigation console buttons
• Macro buttons
• Adjustable sensitivity
• Multiple ports