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MORE BUGS:

1. At "Missions" folder, there are mission sub-folders named like "c1m2". "C" means
Chapter and "M" the Mission within the chapter.
2. Inside each sub-directory are several "bh_***.txt" files. Those contain the
settings for bug holes.
3. Inside the "bh_***.txt" you'll find this text:

// c1m2
// bughole #1 setting file
//
bug_type = warrior 100

Add the following lines below "bug_type".


startmode = 2
special = 12 1000
totalbugs = -1

Explanation:
startmode = 2 (will make the bugs spam a lot)
special = 12 1000 (12 bugs per respawn, 1000 max out of the hole)
totalbugs = -1 (removes the max cap from the bug_hole)

You'll notice the difference in gameplay: just like the movie.

DON'T CHANGE in "bug_hole" settings:


1. Any "ID" or "status" lines; program often needs those for correct in-game
events. Tweak them at your own peril.
2. "tanker_hole" - the hole is hidden at the game start and will spawn a tanker
upon activation.
3. "wall_hole" (or some such) - the hole is positioned at the wall.

-Spawned bug types:


You can choose the bug types that emerge from the holes. Search for the "bug_type"
line and write in the bug type you want:

bug_type = worker 100

For several types of bugs:

bug_type = cherrybomber 60
bug_type = warrior 20
bug_type = spitbug 20

those numbers represent the % reserved for that bug type.

-Bug types list:


worker - small bug
chariot - small bug
warrior - classic bug
spitbug - like shit-sack spitting acid
cherrybomber - small blue-colored kamikaze
rhino - massive heavily armoured charger
chameleon - stealth bug
hopper - flying bug
brain - the brain
royalwarrior - jumping & deadly version of warrior bug

Hoppers don't spawn correctly in tunnels (they will not be able to fly).
MORE EQUIPMENT:
-Combat Harness, 2 guns per marine:
Go to the "interface.txt", search for:
line8=ST_UNIT_TYPE_TECH_COMBAT_HARNESS
Change the number at the end of that line to 30 and you'll get that many combat
harnesses, which will allow you to give second gun to any marine equipped with it.

If you delete the lines from the EXCLUDED section, this should give you access to
all that equipment.

[Info]
l0="//
+----------------------------------------------------------------------------------
-----+"
l1="// Blue Tongue Software (c) 2000"
l2="// Auto-Generated on Fri Feb 22 22:37:47 2013
"
l3="//
+----------------------------------------------------------------------------------
-----+"
Name="NoName"
[GUID]
guid=b7d192be-d3ee-4126-a5f1-5e0045ff9897
[Platoon]
LtName="YourLtNamem"
PlatoonName="YourPlatoonName"
Profile=2
Insignia=5
CurrentLevel="c1m2"
UP=0 (O=UPGRADE POINTS VALUE)
Unit0="Joey Marconi" 0 34.799999 34.799999 94.199997 69.500000 29.699999 34.799999
0.000000 2 (2=RANK VALUE)0 1800 0 22 ST_UNIT_TYPE_TERRAN_MI_0 NULL NULL
ST_UNIT_TYPE_WEAPON_SMARTRIFLE_0 NULL NULL NULL 0 0 0 0 0 0 0 0

Rank system is as follows:


0 = Private
1 = Lance Corporal
2 = Corpral
3 = Seargeant
4 = 3rd Leautenant
5 = 2nd Leautenant
6 = 1st Leautenant
And the GOOD Part is You can make how many you want of each...

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