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BATMAN (Bruce Wayne)
Ability: 3 Health: 12 Gear:
Armoured Costume 2 (4 points)
Origin: Highly Trained Bat-a-rang (ranged attack)
Class: Crime Fighter Grapnel Launcher (Alt. Move: Swinging)
Side: Hero Batmobile (Armoured Sports Car)
Alter Ego: Bruce Wayne Batcave (Workshops, Infirmary, etc.)
Schtick: “I am the night!” Bat Computer (+2 Deduction, +1 Scholar)
Comic Scale: Super Back Story: Bruce watched as his mother
and father were gunned down by a mugger.
Panel Powers: Bruce died that night with his parents, and
“I am the Night!” Batman was born in his place. Bruce was
HtH Attack taken home to Wayne Manor and raised by
Intimidate the Waynes’ faithful butler Alfred Penny-
Super Gear (Wealthy) worth. Bruce immersed himself in study-
Super Gear (Vehicles) ing a wide variety of arts and sciences. He
Talented 2 learned from masters in their fields, such
as escape artistry from Zatara, martial arts
from Yoru Sensei in Japan and The Master
Issue Powers:
in Nanda Parbat, and science from Nobel
Utility Belt 2 laureates. Batman has spent years keeping
Analyze Weakness the people of Gotham City safe from com-
mon criminals and bizarre villains, both on
Talents (included in combat mods) his own and with the help of his ever-grow-
Acrobat, Awareness, Connections ing “Bat-Family”.
(GCPD), Combat Mastery (HtH),
Combat Mastery (RNG), Counterattack,
Deduction 2, Disengage, Elusive, Gear
3, Mighty 3, Physical, Sneaky, Tactics,
Technology
Dark Secrets:
Arch Enemies 3: “Rogue’s Gallery”
Dependents 3: Alfred, etc.
Honourable: Defend helpless
Secret Identity: Bruce Wayne
Skeleton in Closet: Secrets
(Source: http://dcau.wikia.com)
ROBIN (Tim Drake)
Ability: 3 Health: 6 Back Story: Tim Drake was the son of
criminal Steven “Shifty” Drake, a thug
Origin: Highly Trained for the crime lord Two-Face. He had very
Class: Crime Fighter little respect for his father, and often had
Side: Hero to fend for himself. Around the age of 10,
Alter Ego: Dick Grayson Tim began to idolize Gotham City hero
Schtick: Kid Detective Batman and placed newspaper clippings
Comic Scale: Basic on his wall. After Batman left a batarang
behind at a crime scene, Tim found it
Panel Powers: and began using it himself. When his
Stunts (+3 to Physical Checks) father double crossed Two-Face, Tim was
Talented left a note and a key to a Gotham City
airport locker. This key was discovered
Issue Powers: by Two-Face’s henchmen when they
Utility Belt 2 briefly kidnapped the youth. Two-Face
flipped his coin, and decided to execute
Talents (included in combat mods) Tim, but Batman had rescued the boy.
Acrobat, Combat Mastery (HtH),Combat Soon after, they discovered that Tim’s fa-
Mastery (RNG), Counterattack, Deduc- ther was killed outside of Gotham. With
tion 2, Disengage, Elusive 2, Gear 3, no place to go, Bruce Wayne adopted
Sneaky, Technology, Uncanny Dodge Tim and began to put him under his
tutelage as the second Robin.
Dark Secrets: (Source: http://dcau.wikia.com)
Arch Enemies: “Rogue’s Gallery”
Dependent: Alfred, Dad, etc.
Honourable: Defend helpless
Orders: Batman’s Sidekick
Secret Identity: Tim Drake
Gear:
Armoured Costume (2 points of armour)
Bat-a-rang (ranged attack)
Grapnel Launcher (Alt. Move: Swinging)
BATGIRL (Barbara Gordon)
Ability: 3 Health: 6 Back Story: Barbara took after her father,
James Gordon. Like him, Barbara was a
Origin: Highly Trained skilled crime fighter dedicated to wip-
Class: Crime Fighter ing out Gotham City’s lawbreakers; but
Side: Hero not necessarily as a police officer. When
Alter Ego: Barbara Gordon Commissioner Gordon was framed by
Schtick: Computer Whiz the notorious villain Two-Face, Barbara
Comic Scale: Basic donned a Bat-costume in an attempt to
get him released from jail. Robin ripped
Panel Powers: the cowl from the back when he tried to
Stunts (+3 to Physical Checks) stop her from running away from him.
Talented Whether they liked it or not, Batman and
Robin soon realized that they have a new
Issue Powers: redheaded ally in the form of Batgirl. She
Utility Belt gave subtle hints towards her identity at
Bonus the time, but they would fail to reach the
ears of the two. In her daily life, Barbara
Talents (included in combat mods) was a student at Gotham State Univer-
Acrobat, Awareness, Connections, Combat sity.Her academic skills were matched
Mastery (HtH), Counterattack, Deduc- only by her gymnastic ability, which she
tion, Disengage, Elusive 2, Gear 2, Sneaky, utilized to her full advantage as Batgirl.
Technology 2, Uncanny Dodge Batman and Robin learned to trust and
rely on Batgirl’s con-
Dark Secrets: tribution to eradi-
Arch Enemies: “Rogue’s Gallery” cating Gotham’s
Dependent: Alfred, Dad, etc. criminal element.
Honourable: Defend helpless
Orders: Part of Bat-family
Secret Identity: Barbara Gordon
Gear:
Armoured Costume (2 points of armour)
Bat-a-rang (grappling hook/ ranged at-
tack)
Motorcycle (armour 1, HP 4, Super
Speed 4x, +1 passenger)
(Source: http://dcau.wikia.com)
BLUE BEETLE (Jaime Reyes)
Ability: 3 Health: 6 Back Story: Thousands of years ago, the Green
Lantern Corps defeated the Reach but not before
they had seeded planets with their Scarab technol-
Origin: Strange Visitor
ogy. The Scarab fuses to the spine providing living
Class: Crime Fighter armor with incredible powers. Scarabs eventually
Side: Hero override the personality of the user and serve the
Alter Ego: Jaime Reyes collective of the Reach. One Scarab in the backside
of the Galaxy saved a village of lifeforms called
Schtick: High School “kid”
Gibbles from the space pirate, Kanjar Ro. The
Comic Scale: Basic Gibbles idolized the Scarab as “The Great One”
and erected as statue in its honor when it met an
Panel Powers: untimely end.On Earth, the mantle of Blue Beetle
continues for generations. After the last Beetle
died, the Scarab landed in an unused lot in El Paso,
Alt. Movement (Flight) Texas. It was discovered by a teenager and Batman
Super Gear (Invulnerable) fan named Jaime Reyes. The Scarab re-activated
Alt. Power 2 (Scarab: Blast, and fused itself to the base of a sleeping Reyes’
Claws, Communication spine. He discovered that he had a symbiosis with
the object and became the next Blue Beetle. He
(computers), Recovery, was a superhero just like Batman and the JSA. The
Super Strength) Scarab developed free will and took control of the
armor as it wished, disconnected from the Reach.
Issue Powers: The armor has demonstrated multiple forms of
flight, energy projectiles, and defense, but depends
Bonus on the wearer’s imagination.
Batman has offered to mentor the hero and quickly
Talents (included in combat mods) deduced his secret identity. He has moved Jaime
Charming, Counterattack, Deduction, to Gotham City to facilitate his training. Reyes
struggles to keep his identity a secret from every-
Lucky, Powers 2 one else, including his best friend Paco.
Dark Secrets:
Orders: Does what Batman says
Secret ID: Jaime Reyes
Social: Gawky Teenager
Gear:
None
BLACK CANARY (Diana Lance)
Ability: 3 Health: 12 Back Story: Diana Lance took over
the mantle of Black Canary from
Origin: Highly Trained her mother and she has waged a
Class: Blaster
one-woman war on crime. This
Side: Hero
Alter Ego: Diana Lance dedication has meant she has
Schtick: Scrappy crossed paths with some very dan-
Comic Scale: Super gerous foes. The trauma of these
battles is starting to have an effect
Panel Powers: on her and she is recovering physi-
Blast 2 (Canary Cry, S 10, M 20, cally and mentally from a particu-
L 30, +3 DMG) larly brutal beating in Central City
Hand To Hand (+3 DMG)
a few months ago. This trauma
Issue Powers:
has affected her personal relation-
Analyze Weakness
Fists of Fury ship with Green Arrow and she
Overload has moved to Gotham to heal, but
she has found herself assisting the
Talents (included in combat mods) Dynamic Duo in their never-ending
Acrobat, Brawling, Counterattack, Dis- battle against crime.
arm, Disengage, Elusive, Favourite Attack
(Blast), Favourite Attack (HtH), Sneaky
Dark Secrets:
Honourable: Seeks justice
Power Limitation: Cannot use Blast for
more than 2 Pages in a row or she passes
out losing 1d3 Pages of action.
Social: Man trouble
Skeleton in Closet: Recovering mentally
and physically from brutal interrogation/
beating.
Gear:
Armoured Costume (2 points of armour)
Fast Motorcycle 4x movement
HUNTRESS (Helena Bertinelli)
Ability: 3 Health: 12 Back Story: Helena Bertinelli was the
daughter of Mafia crime boss and mob-
Origin: Highly Trained ster Franco Bertinelli. As a child, she
Class: Weapons Master saw her mother and father murdered
Side: Hero/Vigilante by Steven Mandragora, who lusted for
Alter Ego: Helena Bertinelli power. This event sparked her desire
Schtick: Avenger for revenge as, years later in her adult
Comic Scale: Super life, she would train herself to become
the costumed vigilante known as the
Panel Powers:
Huntress.
HTH Attack (+3 DMG)
She was part of the expanded Justice
Stunts (+3 to Physical Checks)
League roster as a faithful member fol-
Talented
lowing the Thanagarian invasion. She
was fired after attempting to murder
Issue Powers:
Steven Mandragora, after which she
Bonus
Critical Hit continued to work independently.
Fists of Fury
Talents (included in combat mods)
Acrobat, Counterattack, Disengage,
Elusive, Fav. Attack (staff), Fav. Attack
(crossbow), Gear 2, Marksman, Mighty,
Multiple Strikes, Toughness
Dark Secrets:
Honourable: Defend helpless
Arch Enemies: Mobsters
Secret ID: Helena Bertinelli
Hunting: Gangsters
Gear:
Armoured Costume (2 points of armour)
Staff (HtH weapon, +1 reach)
Crossbow (10/20/30, +2 DMG)
INCO
CREEPER
Ability: 3 Health: 6 Back Story: Dick Grayson was made the
ward of Bruce Wayne after the death of
Origin: Highly Trained his circus performer parents at the hands
Class: Crime Fighter of an evil criminal organization. Today
MPL
Side: Hero he helps fight crime as the sidekick of
Alter Ego: Dick Grayson Batman. While not as physically power-
Schtick: Circus Acrobat “Boy Wonder” ful as Batman, Dick has a mind like a
Comic Scale: Basic steel trap, but he often gets himself over-
whelmed in dangerous situations that re-
ETE
Panel Powers: quire a rescue from his “old chum”. Dick
Stunts (+3 to Physical Checks) attends Gotham University and tries to
Talented be a normal teenager when he can. “Holy
chocolate malt Batman!”
Issue Powers:
Utility Belt
Bonus
Dark Secrets:
Honourable: Defend helpless
Orders: Sidekick of Batman
Dependent: Aunt Harriet
Gear:
Armoured Costume (2 points of armour)
Bat-a-rang (grappling hook/ ranged at-
tack)
Batmobile (donated to “the cause”)
WILDCAT (Ted Grant)
Ability: 3 Health: 12 Back Story: Wildcat was a born fighter. His
skills and abilities were unmatched, and in
Origin: Highly Trained his early years he was a premiere prizefighter.
Victorious at every turn, he eventually grew
Class: Brute
beyond the routine offered in the fighting ring
Side: Hero and instead turned his focus to fighting crime.
Alter Ego: Ted Grant After the Thanagarian invasion, he joined the
Schtick: Cat/Boxing Justice League.
Comic Scale: Super However, Wildcat was also much older than
many of the League’s members. While his fight-
ing expertise was highly valued as he reportedly
Panel Powers:
trained many of the younger League members,
HtH Attack: +3 HtH DMG he was assigned fewer and fewer missions. In
Invulnerable (Suck it up) time, Wildcat became discouraged, and had
Talented something of a mid-life crisis; angry at the treat-
ment he’d been receiving, or lack thereof, and
upset at his own lack of powers, Wildcat turned
Issue Powers:
to a place where he could show his prowess:
Analyze Weakness Roulette’s Meta-Brawl. (Source: http://batman.
Fists of Fury wikia.com)
Overload
Dark Secrets:
Dependents: Boxing Club Folks
Social: Curmudgeon
Mundane: Unpowered
Skeleton In Closet: Mid-Life Crisis
Gear:
Hideout: Boxing Club
Cat-o-Cycle
CATWOMAN (Selena Kyle)
Ability: 4 Health: 12 Gear:
Armoured Costume 2 (4 points of ar-
Origin: Mythic mour)
Class: Crime Fighter (Criminal) Claws/Whip HtH Weapon, +0 DMG
Side: Villain
Alter Ego: Selena Kyle Back Story: Catwoman is a refined
Schtick: Cats and sophisticated criminal. All of her
Comic Scale: Super capers relate to cats or social justice
in some way, whether it’s returning
Panel Powers: an ancient Egyptian statue of Bast to
Alternate Power: Chemistry Egypt or a rescue of a lion from a cir-
(Cat-related chemistry such as cus. Selena is very fond of Batman, but
potions, poisoned claws, etc. )
she realizes things would never work
+1 Ability out between them. She would never
Intimidate Attackers make give up her capers and he would be
Ability Check (6) or lose Panel,
Intimidation requires an Attack
morally obliged to “do the right thing.”
Roll +3 defended against (damage Otherwise, their relationship would be
is number of Panels target must Purrrrfect.
flee)
Issue Powers:
Bonus
Element of Surprise
Immortal (9 lives?)
Dark Secrets:
Dishonourable: Career criminal
Skeleton in Closet: Soft spot for the Bat-
man and the Bat-Family
Social: Obsessed with cat-related crimes
Gear:
Armoured Costume (2 points of armour)
Heavy Pistols (10/20/30, +2 DMG)
Tommy Gun (10/20/30, Auto, +3 DMG)
Knives (HtH Weapon)
Acid Flower (Lingering Attack )
HARLEY QUINN
Ability: 3 Health: 6 Back Story: Harleen Quinzel was once a
career-oriented psychiatrist whose life
Origin: Highly Trained took a radical turn when she chose to
Class: Crime Fighter spend a semester interning at Arkham
Side: Villain Asylum. She was unexpectedly intrigued
Alter Ego: Harleen Quinzel by the Joker. The Joker showed Harleen
Schtick: Funhouse/Carny Props Quinzel an unknown side, telling her
Comic Scale: Basic tales of a cruel father and an abusive
childhood, mixed in with his early at-
Panel Powers: tempts at comedy. He made her laugh
Stunts (+3 to Physical Checks) as much as he made her cry, and she
Talented fell hopelessly in love with him largely
based on sympathy.Quinzel adopted the
Issue Powers: persona of Harley Quinn and broke the
Utility Belt Joker out of Arkham and has been his
Fists of Fury semi-constant companion and lover.
Sometimes estranged, she always ends up
Talents (included in combat mods) going back to him in the end.
Acrobat, Combat Mastery (RNG), Coun- (Source: http://dcau.wikia.com)
terattack, Disengage, Elusive 2, Favoured
Attack (mallet), Gear 2, Sneaky
Dark Secrets:
Arch Enemy 2: Batman, Police
Hunter: Bat-Fam
Orders: Mr. J.
Reputation: Crazy
Social: Sociopath
Gear:
Armoured Costume (2 points of armour)
Pop Gun (8/16/24, +3 DMG Short, +1
Med, +0 Long)
Mallet (+2 DMG, 2-handed)
Bombs (4x4 area, +3 in 2”, +2 in outer 2”)
BANE
Ability: 3 Health: 12 Back Story: Bane is a chemically-boosted
assassin, and a nemesis of Batman. The
Origin: Weird Science man that would later be known as Bane
Class: Martial Artist was an inmate of Pena Duro, a Cuban
Side: Villain prison meant to contain the hardest,
Alter Ego: most dangerous convicts. He was chosen
Schtick: Luchdor as a test subject for “Project Gilgamesh”,
Comic Scale: Super a government project to create super-
soldiers with the new “super-steroid”,
Panel Powers: Venom. The experiment was too suc-
Super Gear: Super Strength cessful—Bane escaped Cuba, stole
HtH Attack the formula for Venom with him, and
Invulnerable presumably killed everyone related to the
project, as Batman stated that Bane was
Issue Powers: the only one who knew how to manu-
Berserker facture Venom. He then hired out his
Critical Hit services as a freelance assassin, and even-
Path of Destruction tually has built his reputation to the point
where he can demand five million dollars
Talents (included in combat mods) per job. (Source: http://dcau.wikia.com)
Brawling, Counterattack, Elusive, Fav.
Attack (punch), Fleet Feet, Mighty 3,
Physical, Toughness 3
Dark Secrets:
Arch Enemy: Batman
Limited Powers 2: Super Gear and Invul-
nerable Need Venom Injector
Orders: Freelancer
Temper: Venom Side-Effect
Gear:
Venom Injector
(Source of Limited Powers)
TWO FACE
Ability: 4 Health: 12 Back Story: Harvey Dent was a success-
ful District Attorney in Gotham and was
Origin: Elemental chums with Bruce Wayne since their uni-
Class: Crime Fighter (Criminal) versity days. While prosecuting the gang-
Side: Villain ster Sal “Boss” Maroni acid was thrown in
Alter Ego: Harvey Dent his face and his mind broke in two turning
Schtick: Split personality him into a criminal genius obsessed with
Comic Scale: Super the duality of all things. He leaves chance
and happenstance to determine if his
crimes are carried out or abandoned. He is
Panel Powers:
not totally evil, only if the flip of the coin
Intimidate reveals the scratched side and allows him
+1 Ability to commit the crime. He always honours
Super Warrior the result. He often commits crimes involv-
(Mighty, Toughness, Multiple ing doubles or twins and he has at least two
Strikes) goons working with him at all times.
Issue Powers:
Analyze Weakness
Mastermind
Utility Belt
Dark Secrets:
Inhuman: Scarred face/personality
Honourable: Must flip coin to decide
Orders: Must obey flip of the coin
Hunter: Plots against Batman
Gear:
Armoured Costume (2 points of armour)
Tommy Gun S10, M20, L30, Autofire, +2
DMG
Pistol S10, M20, L30, +1 DMG
PENGUIN
Ability: 3 Health: 12 letproof)
Back Story: Oswald Cobblepot consid-
Origin: Feral ers himself a businessman, not a crimi-
Class: Weapon Master nal. Once an actor, he uses his charm
Side: Villain and wit to plan and execute compli-
Alter Ego: Oswald Cobblepot cated get-rich-quick schemes that are
Schtick: Birds and Aristocracy usually thwarted by Batman and Robin.
Comic Scale: Super He considers himself an aristocratic
businessman and has very expensive
Panel Powers: tastes. He is obsessed with birds and
Alternate Power: Trick Shot 2 has committed many a bird-themed
(umbrellas) (+3 DMG) crime during his career. He loves to
Allies design and build trick umbrellas to
help him in his dastardly enterprises.
Issue Powers: Currently, he has apparently “gone
Element of Surprise 2 straight” after doing some time and is
Utility Belt (Trick Umbrellas) running The Iceberg Lounge: a legiti-
mate business.
Talents (included in combat mods)
Counterattack, Elusive 2, Disengage,
Favourite Attack (Umbrella RNG),
Favourite Attack (Umbrella HtH), Gear,
Multiple Strikes, Sneaky
Dark Secrets:
Dishonourable: Greedy
Poor: Needs to steal to fund lifestyle
Social: Horrible people skills
Vulnerable: Flattery/Charm
Gear:
Armoured Tux (2 points of armour)
“People” 3 (2 Agents, 4 Thugs, 8 Nor-
mals)
Trick Umbrellas (KO Gas, Machine
Gun, Flame Thrower, Helicopter, Bul-
CLAYFACE
Ability: 3 Health: 12 ised would immediately restore his youthful
good looks. In exchange, Hagen must im-
Origin: Elemental personate people in illegal roles for Daggett.
Class: Shape Shifter Hagen resented it, but he was forced to
comply, as the chemical was extremely addic-
Side: Villain
tive. Daggett had Hagen impersonate Bruce
Alter Ego: Matt Hagen Wayne in order to obtain documents from
Schtick: Master of Disguise Lucius Fox, who was inadvertently wounded;
Comic Scale: Super and Bruce Wayne was arrested for assault and
brought in for questioning. Hagen attempted
Panel Powers: to steal a large quantity of RenuYou from
Alternate Power 2: Mutate Daggett’s compound, was seized by Daggett’s
Shape Shift henchmen; they then tried to kill him by
Mimic pouring an entire canister of the compound
on his face. Rather than kill him, however, the
Invulnerable
overdose saturated every cell in Hagen’s body,
and turned him into a bulky and misshapen
Issue Powers: clay like form who could, for short periods
Element of Surprise of time, shape-shift into anything or anybody
Great Escape that he wished. After he tried to get revenge
on Daggett, Hagen was stopped by Batman
Talents (included in combat mods) and, upon being caught, faked his death.
Charming, Counterattack, Disengage, (Source: http://batman.wikia.com)
Elusive 2, Mighty 3, Powers 2, Toughness
Dark Secrets:
Inhuman: Clay Monster
Reliance: RenuYou
Vulnerablity: Electrical
Power Limitation: Can’t maintain long
Gear:
None
Dark Secrets:
Reliance: Must be in contact with plants
Social: Eco-Warrior
Temper: Flies into rage if plants attacked.
Power Limitation: Chemical-based
Gear:
Greenhouse Hideout
KILLER MOTH
Ability: 3 Health: 12 Back Story: Killer Moth is eager to
prove himself as a super arch villain.
Origin: Highly Trained He just needs a good plan and a chance
Class: Gadgeteer to prove his criminal genius. Unfor-
Side: Villain tunately he is a bumbling klutz with
Alter Ego: Cameron Van Cleer delusions of grandeur. He appears to
Schtick: Bumbling Villain have no idea how any of his gadgets
Comic Scale: Super work, often wrapping himself up in his
own webbing or falling from a building
Panel Powers:
when his gliding wings don’t work.
Super Gear 2 (Costume, Flight
(gliding only), Cocoon Pistol
- Rank 2 entrap webbing,
antenna blaster - Rank 2 blast
+3 DMG)
Alternate Power: Trick Shot
Issue Powers:
Utility Belt 2
Dark Secrets:
Poor: Needs money to fund life of crime
Mundane: Relies on gadgets
Social: Disorganized and anxious to
prove himself
Limited Powers: Gear Require Ability
Checks
Gear:
Medium Armoured Costume (4 points of
armour)
Antenna (radio senses/broadcast)
COPPERHEAD
Ability: 3 Health: 12 Back Story: Copperhead is a mercenary
with lethal snake-like skills. Copperhead
Origin: Weird Science seems to show some elements of “splic-
Class: Martial Artist ing”, a term used in Batman Beyond
Side: Villain to denote people who had their genes
Alter Ego: Mystery Hombre augmented with animal DNA. Copper-
Schtick: Snakes head has slightly serpentine features and
Comic Scale: Super a long forked tongue. A nameless villain
with an even more mysterious past,he is
Panel Powers: known only as a master thief and assas-
Alt. Movement (Clinging) sin. His snake suit compliments his con-
HtH Attack (Tail) tortionist abilities but the forked tongue
Lingering Attack (2d6 Venom) and reptilian eyes suggest a mutation or
genetic enhancing. Copperhead can also
Issue Powers: administer a fatal venom via his suit’s
Death Touch Attack fangs. (Source: http://batman.wikia.com)
Mastermind
Path of Destruction
Talents (included in combat mods)
Acrobat, Catfall, Counterattack, Fav. At-
tack (tail), Fleet Feet, Mighty 3, Physical,
Toughness 2, Trap Savvy
Dark Secrets:
Arch Enemy: Batman
Dishonourable: Bails on team-mates
Inhuman: Snakey
Orders: Freelancer
Gear:
Armoured Costume 2 (4 pts of armour)
LIVEWIRE
Ability: 3 Health: 12 listened to Leslie. Lex Luthor, in particular, enjoyed her
radio show, “Live Wire”. Bibbo had called her up to de-
nounce her attitude and pointing out how Superman is
Origin: Elemental a great guy, and she proceeded to ridicule Bibbo as well.
Class: Blaster Superman had apparently heard her show, but didn’t
let it bother him as he considered creating controversy
Side: Hero
simply to be what shock jocks do.
Alter Ego: Leslie Willis Leslie was interviewed by Lois Lane and Clark Kent
Schtick: Electrical about an upcoming party in Centennial Park to
Comic Scale: Super celebrate the third anniversary of her show. During the
party, there was an thunderstorm, and police tried to
stop the festivities, concerned for the crowd’s safety.
Panel Powers: Leslie disregarded the warnings, and incited the crowd
Blast 3 against the police. Superman arrived, but he couldn’t
convince her to stop the party. She took his appearance
(+3 Dmg, Armour Piercing) as an chance to ridicule him in public. While basking in
Alt. Power 2: Trick Shot (Flight, the crowd’s reverence, she was moved aside by Super-
Communication with electrical man to protect her from a bolt of lightning, attracted to
the stage’s metal scaffolding, that hit him instead. Leslie
gear, Telekinesis) made a run for it, but the electricity arced off Superman
and struck her, changing her skin and hair color instan-
Issue Powers: taneously. She was taken to Metropolis Hospital, where
she recovered and quickly learned that she now had the
Pure Element power to generate and manipulate electricity. The for-
mer radio personality renamed herself “Livewire” and
Talents (included in combat mods) wreaked havoc in Metropolis. She blamed Superman for
what happened and vowed to kill him.
Disengage, Elusive 3, Fav. Attack (Blast),
Marksman, Powers 2, Sneaky
Dark Secrets:
Dishonourable: Self-serving
Hunter: Wants revenge on heroes
Social: Bored and Destructive
Temper: Dangerous when mad
Gear:
Armoured Costume (2 points of armour)
Grounded Costume 2 (immune to elec-
tricity up to 6 points)
Dark Secrets:
Dishonourable: Evil psychologist
Social: Creepy
Reliance: Must injest chemicals daily or
suffer intense fear
Power Limitation: Range 5/10/20
Gear:
Armoured Costume (2 points of armour)
Pitchfork (HtH, +2 DMG, Reach)
Spray KO gas cans (as Taser p.58)
EGGHEAD
Ability: 3 Health: 12 Back Story: Egghead believes he is the
smartest criminal alive, but he is easily
Origin: Highly Trained manipulated and defeated because of his
Class: Gadgeteer two dimensional thinking and his obses-
Side: Villain sion with the egg motif. His crimes all
Alter Ego: Edgar Head seem to relate to undermining the political
Schtick: Egg-Obsessed Genius status quo. He designs and builds all of his
Comic Scale: Super wonderful egg-inspired inventions such as:
Radar Egg Bomb (Sets as a trap, those who
come within 1 square must make a Sneak
Panel Powers:
Check (or Trap Savvy) or detonate a small
Alternate Power: Trick Shot bomb (roll vs 2d6 for damage),
(Various Egg Devices) Stink Bomb Egg Targets a 6 square radius
Talented 2 area with unbearably smelly gas that im-
mobilzes characters that fail an Ability
Issue Powers: Check (9), leave the area or keep rolling to
Analyze Weakness recover,
Hacking The Laughing Gas and Tear Gas Egg act
Utility Belt eggs-actly the same as the Stink Bomb, but
with hilarious or tearful results depending
Talents (included in combat mods) on the egg in question.
Craft, Elusive, Gear, Mechanic, Medic,
Powers (egg tech), Scholar 3, Technology,
Transport, Trap Savvy
Dark Secrets:
Dishonourable: Can’t be trusted
Social: Eggomaniac
Power Limitation: Only Egg Crimes/Gear
Skeleton in Closet: Not as smart as he
claims.
Gear:
Armoured Costume (2 points of armour)
Generic Egg Ranged Weapon
S 8, M 16, L 24, +0 DMG
People: Agent (Miss Bacon)
RIDDLER
Ability: 4 Health: 12 Back Story: The Riddler drops clues of
his crimes as a challenge to Batman and
Origin: Highly Trained the law. The riddles “keep things interest-
Class: Crime Fighter (Criminal) ing” and lets him show off his incredible
Side: Villain intellect in comparison to the rest of the
Alter Ego: Edward Nigma world. The Riddler is incapable of com-
Schtick: Question Mark mitting a criminal act without revealing
Comic Scale: Super his next steps in the form of a riddle.
His crimes are usually elaborate and
Panel Powers: related to the obscure riddles he provides
+1 Ability such as “Q: What is a room no-one can
Talented 2 enter? A: A mush-room!” and “Q: What
grows the more you take away? A: A
Issue Powers: hole!”
Analyze Weakness
Utility Belt 2
Dark Secrets:
Honourable: Must always leave a riddle as
a clue to his next crime
Mundane: Super Intelligent
Social: Can’t stop his puzzling crime
spree
Skeleton in Closet: Has always been out-
smarted by the Batman
Gear:
Armoured Costume (4 points of armour)
“Enhanced People” 2 (4 Thugs, 4 Normal
Minions)
Cane (HtH and RNG autofire weapon)
MISTER FREEZE
Ability: 3 Health: 12 developed a special freezing cell and planned to
cryogenically hold her until a cure was found.
However, Fries had misappropriated GothCorp
Origin: Weird Science
money, which left the company in debt, and the
Class: Blaster experiment was unauthorized. When Fries was
Side: Villain interrupted by GothCorp CEO Ferris Boyle, a
Alter Ego: Victor Fries fight ensued and Fries grabbed a handgun and
Schtick: Frozen/Arctic pointed it at Boyle and his security guards. Fries
Comic Scale: Super was then calmly ordered to drop the gun; which
reasoned that it was not in his nature to resort
to violence and that a possibility may have
Panel Powers: existed for him to legitimately bankroll Nora’s
Alternate Power 3: Trick Shot experiment. When Boyle’s smooth talk got
(can change effects of Cold Gun) to Fries as he relaxed and let down his guard,
Super Gear: Super Strength Boyle kicked Fries into a lab table that was full
Cold Suit of beakers which then exploded. The result-
ing explosion smashed Fries into his cryogenic
freezing tanks, the accident soaked his entire
Issue Powers: body with the freezing solution and rendered
Mastermind him unable to survive outside of a sub-zero
Overload environment. After he vowed revenge on those
who had wronged him, Dr. Victor Fries became
“Mr. Freeze” after he created a vacuum tight
Talents (included in combat mods)
suit which maintained his body temperature at
Craft, Favourite Attack (Cold Gun), Gear, 50 degrees below zero and tripled his strength
Medic, Powers 2, Scholar (Cryogenics), as well and built a laser-powered freeze gun.
Technology 2 (Source: http://batman.wikia.com)
Dark Secrets:
Allergy: Heat
Inhuman: Cold-Hearted
Reliance: Cold Suit
Vulnerablity: Heat
Gear:
Cold Suit: Invulnerable
Freeze Gun: Entrap