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Character Name Alternate Identities Player Name
Character Name Alternate Identities Player Name
Character Name Alternate Identities Player Name
Alternate Identities
Player Name
10 PRE 0 11- HTH damage (STR/5)d6 2d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 100kg STR END Cost 1
3-5 Head x5 x2 x2 -8 /
5 10
5 DCV 10 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
3 OMCV 0 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
5 6 5 5
3 SPD 10 Base OMCV 3 Base DMCV 5 10-11 Chest x3 x1 x1 -3 /
Flying Dodge ½ — +4 Dodge All Attacks, Abort; FMove Type Combat Noncombat
Passing Strike ½ +1 +0 2d6 +v/10; FMove SENSES Run (12m) 12m 24m
Counterstrike ½ +2 +2 4d6 Strike, Must Follow Block Perception Roll (9+INT/5) 12- Swim (4m) 6m 12m
Martial Block ½ +2 +2 Block, Abort Enhanced and Unusual Senses H. Leap (4m) 4m 8m
Takeaway ½ +0 +0 Grab Weapon, 20 STR to take weapon… UV Perception (Sight Group) V. Leap (2m) 2m 4m
Weapon Bind ½ +1 +0 Bind, 20 STR Telepathy 3d6 (Human and Alien Cla…
Quick Shot ½ +1 +0 Strike, +2 DC
5 Flying Dodge
5 Passing Strike
4 Counterstrike
4 Martial Block
5 Takeaway
4 Weapon Bind
1 Weapon Element: Energy Blades
4 Quick Shot
1 Weapon Element: Rocket Pistols
MATCHING COMPLICATIONS ( 75 )
3 Lightsleep
4 Environmental Movement (no penalties in Cost Complication
water) 10 Distinctive Features: Dinosaur (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
3 Resistance (+3 to roll) 15 Enraged: When reminded of her race's extinction (Common), go 8-, recover 11-
25 Physical Complication: No Knowledge Of Earth Culture (Very Frequently; Greatly Impairing)
15 Psychological Complication: Code of Honor (Common; Strong)
10 Social Complication: Non-person (Frequently; Minor)
151 Total Skills, Perks, & Talents Cost 75 Total Complications Points