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D&D Variant - Speed in Melee
D&D Variant - Speed in Melee
MELEE
The AD&D system works, but gives
no attention to skill of participants in
a battle. Luck of the dice almost always
determines first blow. In those few cases
where it doesn't, the only factor looked
at is lightness of a weapon. Dexterity
has an effect, if it is very low or very
high, but this still does not take skill
into account.
T
he presence of danger in each
blow makes combats exciting.
Historical duels were usually con-
cluded by a few good blows rather
S reflects that bearing that much
weight will always slow you down
- particularly the lower level
character who is less trained in armored
hit, the victim is knocked down and
may not retaliate at all.
ts about poison gas or trap setting -you have already taken care of that.
DECEMBER 1981 9