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***ENCHANTRESS***

1. You can never get farmed by last hits have to rely on kills to make sure you
stay on top of netrowrth
2. Hurricane Pike potent way of damage
3. Hurricane pike enemy into your allies for maximum damage
4. Lacks survivability on such a hard extent
5. Can get bursted by blademail too
6. Can get heavily countered
7. Falling off post 20 minutes
8. Second item always an issue
9. Not proper usage of halberd
10. Can use atos for some hp bost
11. Enchant basic dispell to remove off windrun
12. Definitely need to master enchant creep
13. Heal not that substantial even when taking multiple sources of damage due to
low hp pool
14. At heavier fights it is better to let nature attendents released at an early
time
15. Need to look at enemy for wards and item builds
16. Not more than lvl 2 heal for mid enchant
17. GREAT RUNE CONTROL WITH ENCHANT PURGE
18. sTOP WALKING INTO WARDS AND DYING
19. EARLY MANA ISSUES RESOLVED BY BOTTLE
20. KAYA IS A MUST ON CORE ENCHANT

21. CAN USE ENCHANTED WILDWING TO TORNADO A HARD CAMP


22. CLINKZ LEVEL 1 FIRESHOT WAY TOO MUCH DAMAGE
23. MULTIPLE HEREOS QUICKLY ENCHANTED WITH MAX ENCHANT
24. EARLY ON SNOWBALLING POTENTIAL MULTIPLE SUMMMONS
25. SLARK CAN STILL DESTROY ENCHANT ANY PART OF THE GAME
26. WATCH OUT FOR SUNSTRIKE IN SLARK LEASH
27. LEARN EXPERIENCE GAIN MECHANICS

*******************************************************
NASTER TINY RANK 1000 TOP PLAYER BEFORE THE END OF THE WEEK

1. CAN USE TREE THROW TO STACK HARD CAMP IN THE OFFLANE


2. IF YOU STOP FOR THE VERY END FOR TOSS YOU CAN THROW THE ENEMY OFF AND EXEMPT
THEIR ATEMPT AT THE VERY END TO KILL YOU
3. MASTER THE MID TO LATE GAME TO CARRY YOUR TEAM TO VICTORY
4. TAKE THE RIGHT FIGHTS AND THE RIGHT FARM TO WIN THE GAME.
5. TREE GRAB LEVEL 1 RUNE FIGHT EXTREME HARASS
6. IF YOU HAVE EXTRA REGEN CAN TRADE WITH TREE HITS
7. STUN THEM AS JUST AS THEY ARE ABOUT TO CAST A SPELL LIKE MALEDICT
IF ENEMY DOES SMALL CAMP PULL GRAP TREE AND KILL T
EM

USE MANA SPELLS TO PUSH OUT WAVES


ATTACK SPEED IS BEYOND GARBAGE
LOTUS ORB INTO COMBO TO FORCE SKYWRATH TO ATOS HIMSELF
BLADEMAIL WAS POTENT AgAINST SKY WR AND SLARK
NEED TO MASTER THE TOSS BACK MECHANIC
ENEMY WARDS + SENTRIES SPOT YOUR IN AND OUT VISION
WITH ENEMY HAVING VISION OF YOU ITS POINTLESS TO WANDER AROUND CLUELESSLY
IF YOUR TEAM IS OFF CHASING 1 HERO ON THE OTHER SIDE OF THE MAP THERE IS NO POINT
IN ROTATING INTO THEIR JUNGLE AND BEING GANKED ON BY THREEE DIFFERENT HEROES
TAKE NOTE OF ENEMY TALENTS
CHECK WHICH HEROES ARE AT YOUR BACK IF THERE ARE HEREOS LIKE NATURES ENCHANTRESS
SKYWRATH THEY CANT SAVE YOU FROM A BIG INTITIATION. ALWAYS LOOK AT YOUR BACK TO
FIND COUNTER INITIATOR OR JUST BACK OFF
IF SO MUCH AS ONE HERO STARTS SWINGING TOWARDS YOU YOU CAN BE CERTAIN THAT THEIR
ENTIRE TEAM IS GAINNING UP ON YOU
ANALYZE MID GAME TEAMFIGHT FUTRUE PROSPECT
STOP TUNNEL VISIONNING ONTO TOWERS
GRAB NEAREST POSSIBLE TREE AFTER TPING IN

FIRST HIT INTO STUN TOSS COMBO USING ECHO SABER SLOW
STUDY SHOWS THAT THE TOSS BEFORE STUN COMBO AS EFFECTIVE
SHOULD HAVE BOUGHT ITEMES BEFORE HAND
SHADOW BLADE MAY HAVE GIVEN THE INITIATION EDGE DESPERATELY NEEDED
CARRY COUPLE OF SENTRIES AND A SMOKE TO DEWARD THE ENEMY DEFENSIVE HOTSPOTS WHEN ON
A ROLL

*****TEAMFIGHT

CHASING AN ENEMY WITH STUN AND AVALANCHE ON COOLDOWN IS SUICIDAL


ALWAYS GOES FOR THE SQUISHY SUPPORT ON THE BACKLINE
IF YOU FAIL TO KILL AN ENEMYY WITH A COMBO BACK OFF THEIR ENTIRE TEAM IS COMING
USES HIS SKILLS TO GET THE KILLS
HAVE TO USE SHADOW BLADE CREATIVELY IN FIGHTS
NEVER WALTZ INTO A FIGHT WITHOUT A TREE GRAB EVEN IF YOU GET INITIATED ON GETTING A
COUPLE OF HITS SMASHED OR THE TREE THROW WOULD BE GREAT
STUN IN IF A PUDGE OR A SLARDAR OR ANY OTHER HERO IS COMING IN TO CONTROL YOU THAT
MAY SET UP FOR A COMBO

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