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Devlin Chris

CHARACTER NAME PLAYER REGION

Ftr/Rog/Shd Elf(High) Male Chaotic Good Olidammara


CLASS RACE GENDER ALIGNMENT DEITY

1/10/1 Medium Humanoid (elf) 133 5'1" 117 lbs Grey Blonde
LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR
CHARACTER RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIER SCORE MODIFIER

STR 13 +1 HP 87 30 ft/x4
STRENGTH HIT POINTS

DEX 25 +7 AC 27 = 10 + +3 + +3 + +7 + +0 + +2 + +2 + +0
DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 15 +2 PENALTY
CONSTITUTION

CROSS-CLASS
TOUCH 19 FLAT-FOOTED 27 SKILLS MAX RANKS 15 / 7.5
INT 14 +2 ARMOR CLASS ARMOR CLASS
SKILL NAME KEY SKILL ABILITY RANKS MISC.
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 12 +1  Appraise¹ INT +2 = 2 + 0 + 0


WISDOM
INITIATIVE +7 = +7 + +0  Balance¹ DEX* +9 = 7 + 0 + 2
MODIFIER
CHA 8 –1 TOTAL DEX MISC.
 Bluff¹ CHA +7 = -1 + 8 + 0
CHARISMA MODIFIER MODIFIER
 Climb¹ STR* +7 = 1 + 6 + 0
BASE ABILITY MISC. & TEMP CONDITIONAL MODIFIERS
SAVING THROWS TOTAL SAVE MODIFIER MAGIC MODIFIER
 Concentration¹ CON +2 = 2 + 0 + 0
FORTITUDE +9 = +5 + +2 + +2 +  Craft skills…¹ INT +2 = 2 + 0 + 0
(CONSTITUTION)
 Craft (Trapmaking)¹ INT +4 = 2 + 0 + 2
REFLEX +18 = +9 + +7 + +2 +  Diplomacy¹ CHA +5 = -1 + 4 + 2
(DEXTERITY)
 Disable Device INT +18 = 2 + 14 + 2
WILL +6 = +3 + +1 + +2 +  Disguise¹ CHA +1 = -1 + 2 + 0
(WISDOM)
 Escape Artist¹ DEX* +9 = 7 + 2 + 0
TEMP. SPELL  Forgery¹ INT +2 = 2 + 0 + 0
BASE ATTACK BONUS +8/+3 RESISTANCE
14
 Gather Information¹ CHA –1 = -1 + 0 + 0
ARCANE SPELL  Heal¹ WIS +1 = 1 + 0 + 0
GRAPPLE +9 = +8 + +1 + +0 + +0 FAILURE *
MODIFIER
 Hide¹ DEX* +25 = 7 + 13 + 5
BASE STR SIZE MISC.
TOTAL ATTACK MODIFIER MODIFIER MODIFIER ACTION POINTS  Intimidate¹ CHA +1 = -1 + 0 + 2
 Jump¹ STR* +8 = 1 + 5 + 2
STR SIZE MISC. TEMP.
TOTAL
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER MODIFIER
 Knowledge (religion) INT +3 = 2 + 1 + 0
MELEE +9/+4 = 8 + +1 + +0 + +0 +  Listen¹ WIS +15 = 1 + 12 + 2
ATTACK BONUS
 Move Silently¹ DEX* +21 = 7 + 14 + 0
RANGED +15/+10 = 8 + +7 + +0 + +0 +  Open Lock DEX +25 = 7 + 14 + 4
ATTACK BONUS
TOTAL BASE ATTACK BONUS DEX SIZE MISC. TEMP.
 Perform skills ...¹ CHA –1 = -1 + 0 + 0
MODIFIER MODIFIER MODIFIER MODIFIER
 Perform (Dance) CHA +4 = -1 + 5 + 0
 Ride¹ DEX +8 = 7 + 1 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL  Search¹ INT +18 = 2 + 14 + 2
+1 Short Sword +16/+11 1d6+2 19-20/x2  Sense Motive¹ WIS +1 = 1 + 0 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES  Spot¹ WIS +16 = 1 + 13 + 2
0 ft 2 lb P Medium One-handed  Survival¹ WIS +1 = 1 + 0 + 0
 Swim¹ STR** +1 = 1 + 0 + 0
AMMUNITION    
 Tumble DEX* +22 = 7 + 13 + 2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL  Use Rope¹ DEX +7 = 7 + 0 + 0
= + +
+1 Elven Thinblade +16/+11 1d8+2 18-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
0 ft 3 lb P Medium One-handed = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Dagger(Thrown) +15/+10 1d4+1 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
10 ft 1 lb P/S Medium Thrown = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Light Mace +15/+10 1d6+1 20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
0 ft 4 lb B Medium One-handed = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Sap +15/+10 1d6+1 20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
0 ft 2 lb B Medium One-handed = + +
= + +
AMMUNITION    
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
+1 Longbow +16/+11 1d8+1 20/x3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
100 ft 3 lb P Medium Two-handed Skills marked with  are cross-class skills.
AMMUNITION     * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY
applies.
SPECIAL ABILITIES
Joy's / 78,000 –– RACE ABILITIES ––
• +2 Dexterity, -2 Constitution
CAMPAIGN EXPERIENCE POINTS
• Base land speed of 30 feet.
• Low-Light Vision
GEAR • Immunity to sleep effects
• +2 racial bonus on saving throws against Enchantment spells or effects.
ARMOR/PROTECTIVE ITEM • +2 racial bonus on Listen, Search, and Spot checks.
TYPE ARMOR BONUS MAX DEX BONUS
• Automatic Searching: Passing within 5 feet of a secret or concealed
door entitles you to a free Search check, as if you were actively
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES looking for it
• Favored Class: Wizard
–– CLASS ABILITIES ––
• Proficient in all armor, and all shields(including tower shields)
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
• Proficient with all simple and martial weapons, and with Hand
Crossbow, Elven Thinblade.
+1 Heavy mithral shield +3 7.5 +0 5% • Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if
SPECIAL PROPERTIES flatfooted or struck by an invisible attacker.
• Improved Uncanny Dodge(Ex): You can no longer be flanked, except by
Light Fortification a level 14 rogue.
• Trap Sense(Ex): +3 to Reflex saves and AC against traps.
OTHER POSSESSIONS • Evasion(Ex): On a successful Reflex save against a magical attack,
ITEM Wgt ITEM Wgt you take no damage.
50' rope Cure Moderate Potion 2d8+3 • Sneak Attack: Any time someone you attack is denied their Dexterity
bonus to AC, or you are flanking them, you inflict an extra 5d6
grappling hook
damage. Ranged attacks must be within 30 feet to gain this, and this
tinder extra damage is not increased on a critical hit. Creatures that are
bedroll immune to critical hits ignore this damage, as do creatures with concealment
• Trapfinding(Ex): You can use the Search skill to locate traps when
MW thieves tools
the task has a DC higher than 20. You can use the Disable Device
Disguise Kit skill to disarm magic traps.
• Opportunist(Ex): Once per round, if an ally damages someone in
melee combat and you threaten that foe, you can make an attack of
Oil * 3
opportunity against that foe. This counts against your limit of AoO
per round and can only be used once per round.
• Hide in Plain Sight(Su): As long as there are shadows within 10
feet (not including your own), you can hide without actually having
Magic Items Equipped by Slot something to hide behind
Ring Slot (RH) –– FEATS ––
Ring of protection (+2) (8000 GP) • Combat Expertise (PH 92) : Trade attack bonus for AC (max 5 points).
• Combat Reflexes (PH 92) : Additional attacks of opportunity.
Ring Slot (LH) • Dodge (PH 93) : +1 dodge bonus to AC against selected target.
Ring or invisibility Ring of the darkhidden (2000 GP) • Mobility (PH 98) : +4 dodge bonus to AC against some attacks of opportunity.
• Exotic Weapon Proficiency (PH 94) (Thinblade, Elven) : No penalty
Hand Slot
on attacks with specific exotic weapon.
Gloves of dexterity (+2) (4000 GP) 0 • Weapon Finesse (PH 102) : Use Dex modifier instead of Str modifier
Arm Slot on attack rolls with light melee weapons.
Elf Moon Bengal (17300 GP) Bracers of armor (+3) (9000 GP) 1
Head Slot
Hat of disguise (1800 GP) 0
Face Slot
(none) (0 GP) 0
Shoulder Slot
Cloak of elvenkind (2500 GP) 1
Neck Slot
Amulet of natural armor (+2) (8000 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
Vest of resistance (+2) (4000 GP) 1
Waist Slot
Belt of Con +2 (4000 GP) Silkslick belt (2000 GP) 0
Feet Slot
Anklet of translocation (1400 GP) 0
TOTAL WEIGHT CARRIED 10.5
NOTES LANGUAGES

wand of dark vision 41 Common 1

Draconic 2

Elven 3

Orc 4 CARRYING INFO TURN/REBUKE ATTEMPTS

5
Turning/Rebuking
Times/Day Used
6 Check Modifier
50 100 150
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
Turning/Re Most Powerful Undead
buking Affected(Max HD) # of HD Turned/Rebuked
9

10 Up to 0 2d6
150 300 750
If your cleric level is double
11 1-3
LIFT OVER LIFT OFF
the HD of the undead or
PUSH
12 HEAD GROUND DRAG 4-6 more, the undead are
destroyed/commanded
13 MONEY 7-9 rather than turned/rebuked.
PP Dispelling rebuking/turning
14 10-12
works like turning/rebuking,
15 GP 9300 13-15 but you must equal or
exceed the check result of
16 SP 16-18 the cleric who
CP rebuked/turned.
17 19-21
18 Art 22+
19 Gems

20 Other (GP)

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