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Rail Gun: Abilities
Rail Gun: Abilities
Rail Gun: Abilities
ABILITIES PP BREAKDOWN
TOTAL NORMAL ENHANCED TOTAL NORMAL ENHANCED
ABILITIES 56
STRENGTH 0 0 FIGHTING 4 4 POWERS 26
STAMINA 4 4 INTELLECT 0 0 ADVANTAGES 31
SKILLS 41
AGILITY 6 6 AWARENESS 4 4 DEFENSES 26
DEXTERITY 8 8 PRESENCE 2 2 TOTAL 180
TOTAL AGILITY OTHERS OTHERS CONDITIONAL MODIFIERS
INITIATIVE 10 6 4
OFFENSE
TOTAL ABILITY OTHERS OTHERS CONDITIONAL MODIFIERS
MELEE 4 FGT4
TOTAL ABILITY OTHERS OTHERS
RANGED 8 DEX8
ATTACK BONUS DC EFFECTS
DEFENSE
TOTAL ABILITY RANK OTHERS OTHERS CONDITIONAL MODIFIERS
PARRY 12 FGT
4 8
DODGE 12 AGI
6 6
TOUGHNESS 12 STA
4 8
FORTITUDE 10 STA
4 6
WILL 10 AWE
4 6
POWERS DEVICES EQUIPMENT
TOTAL PP COST
26
Electromagnetism: Array (24 points)
+ Electromagnetic Shot: Ranged Damage 12 AP, And Critical 18-20 + 24 points
+ Electrical Field: Close Burst Aura Affliction 5 (Daze, Stun, Incapacitate;
Fortitude resistance, DC 15) + 10 points
+ Short Circuit: Ranged Affliction 12 (Resisted by Dodge; Impaired, Disabled,
Incapacitated), Limited: Only effects electrical devices, robots,
and cybernetics) + 2 points
+ Iron Sand Weapons: Close Damage 10 + 10 points
Immunity 2 (Electrical, and Magnetic Attacks) + 2 points
ADVANTAGES
NOTES: If you take a non-ranked advantage (grey on the list), mark the rank as 1 for auto-calculation purposes.
Enhanced ranks are assumed to be accounted for in the Powers section and are not counted here.
ENH.
ADVANTAGE RANK RANK DESCRIPTION
ACCURATE ATTACK Trade effect DC for attack bonus
AGILE FEINT Feint using Acrobatics skill or Speed rank
ALL-OUT ATTACK Trade active defense for attack bonus
ANIMAL EMPATHY Use interaction skills normally with animals
ARTIFICER Use Expertise (Magic) to create temporary magical devices
ATHLETICS 4 4 0
STR
CLOSE COMBAT
Unarmed 10 6 4
FGT
CLOSE COMBAT
4 4
FGT
CLOSE COMBAT
4 4
FGT
CLOSE COMBAT
4 4
FGT
CLOSE COMBAT
4 4
FGT
DECEPTION 2
6 4 2
PRE
EXPERTISE 1
Dance 6 6 0
INT
EXPERTISE 1
History 4 4 0
INT
EXPERTISE 1
Popular culture 4 4 0
INT
EXPERTISE 1
Cooking 2 2 0
INT
EXPERTISE 1
0 0
INT
EXPERTISE 1
0 ?
EXPERTISE 1
0 ?
EXPERTISE 1
0 ?
EXPERTISE 1
0 ?
INSIGHT 10 6 4
AWE
INTIMIDATION 2
6 4 2
PRE
INVESTIGATION 1
4 4 0
INT
PERCEPTION 12 8 4
AWE
PERSUASION 2
6 4 2
PRE
RANGED COMBAT
Electromagnetic Shot 12 2 8
DEX 2
RANGED COMBAT
Short Circuit 12 4 8
DEX
RANGED COMBAT
8 8
DEX
RANGED COMBAT
8 8
DEX
RANGED COMBAT
8 8
DEX
SLEIGHT OF HAND 3
8 8
DEX
STEALTH 10 4 6
AGI
TECHNOLOGY 1 4
4 4 0
INT
TREATMENT 1 3 4
4 4 0
INT
VEHICLES 1 3
12 4 8
DEX
HEIGHT 5' WEIGHT 100Ibs SKIN Dusky EYES Brown HAIR Short Brown
STORY / BACKGROUND
COMPLICATIONS
Secret Identity: Sakura Anabell Tokahoshi, Average high school Student.
Temper: When she get angry anyone with in close rang of her gets shocked with her
Electrical Field.
Fame: Rail gun is know as the unstoppable shot princess.
Relationships: She is a strong Bisexual with a preference for girls over boys.
Responsibility: She feel That she has to hold back on her power as much as she can
so she doesn't hurt anyone accidently.
NOTES