1) The document outlines the sequence of play and terrain effects for units in a wargame involving NATO and Warsaw Pact forces.
2) Key phases include air deployment, air combat, ground unit movements and attacks by each side.
3) Terrain such as cities, forests, rivers can impose penalties on unit movement and combat strength.
1) The document outlines the sequence of play and terrain effects for units in a wargame involving NATO and Warsaw Pact forces.
2) Key phases include air deployment, air combat, ground unit movements and attacks by each side.
3) Terrain such as cities, forests, rivers can impose penalties on unit movement and combat strength.
1) The document outlines the sequence of play and terrain effects for units in a wargame involving NATO and Warsaw Pact forces.
2) Key phases include air deployment, air combat, ground unit movements and attacks by each side.
3) Terrain such as cities, forests, rivers can impose penalties on unit movement and combat strength.
1) The document outlines the sequence of play and terrain effects for units in a wargame involving NATO and Warsaw Pact forces.
2) Key phases include air deployment, air combat, ground unit movements and attacks by each side.
3) Terrain such as cities, forests, rivers can impose penalties on unit movement and combat strength.
Step 1: Air Deployment TERRAIN MOVEMENT ATTACK RATING
Step 2: Air to Air Combat City 0 -1 (Armor Only) Step 3: Warsaw Pact Attacks. Forrest 0 -1 Step 4: Warsaw Pact Movement Rough 0 -1 Step 5: NATO Movement Major River -1 -2 Step 6: NATO Attacks Minor River -1 -1 Step 7: Turn Conclusion Attack Rating Penalty is Cumulative For Basic Game use Steps 3-7 Attack Rating Cannot be Reduced to Less than 1
AIR / LAND GAME ADVANCED RULES CORPS AND ARMY ASSETS
Deploying Air Units See Page 6 ARMY ASSESTS EFFECT Air to Air Combat See page 8 Support Marker(s) Roll 2 dice (choose best result) Air to Air Combat Effects See page 9 Armor (Warsaw Pact Only) +1 to Attack Rating Attacking Command Artillery +1 to Attack Rating See page 10 Mission Aircraft Ignores River Penalty for Engineer Determining Air Superiority See Page 10 Movement And Attack Effects of Air Superiority See Page 10 Up to Two Assets per Unit See Pages Only an Attack Roll of 1 Destroys an Asset Tactical Missions 10, 11, 12 Defender's Choice Terrain Effects on Attack Rating Bonus is Cumulative See Page 11 Tactical Missions Performing Ground Attacks See Page 11 EFFECTS OF A SUCCESSFUL ATTACK LAND UNITS Attacking Assets See Page 11 ATTACK ROLL (Attacker Rating) EFFECT Performing Interdiction See Page 11 Equal to Attack Rating Hit Or Retreat Aircraft Reinforcements See Page 12 Less than Attack Rating Hit And Retreat STEALTH FIGHTERS but more than 1 F-19 Fighter Roll of 1 and Attack Rating Enemy is Destroyed / See Page 12 Special Capabilities is at least equal to Defender's Attack Rating is Less than AIRBORNE LAND UNITS Attack Rating Defender a Roll of 1 causes a Paratroops See Page 12 Hit And Retreat Airmobile Units See Page 13
TACTICAL MISSION TERRAIN EFFECTS EFFECTS OF A SUCCESSFUL AIR TO AIR ATTACK
TERRAIN ATTACK RATING ATTACK ROLL (Attacker Rating) EFFECT City -1 Equal to Attack Rating Target Unit is Aborted Forrest -1 Target Unit is Damaged And Less than Attack Rating Rough 0 Aborted Major River 0 Minor River 0 EFFECTS OF A SUCCESSFUL AIR TO GROUND ATTACK AIR TO GROUND EFFECT COLOR CODED ATTACK RATING AIR UNITS ATTACK ROLL (Attacker Rating) AIR TO AIR TO Equal to or Less than COLOR Hit No Retreat AIR GROUND Attack Rating Yellow Roll 2 Dice Roll 1 Die INTERDICTION EFFECT Green Roll 1 Die Roll 2 Dice ATTACK ROLL (Attacker Rating) Black Roll 1 Die Roll 1 Die Equal to Attack Rating Land Unit Moves No Farther When Rolling 1 Die Attack Rating is Land Unit Moves No Farther Less than Attack Rating Reduced to 1 (Except for Black) And Suffers a Hit