Boss2: Resistances - Poison Immunities - Disease

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Paladin 6 MamaRainbow

CLASS & LEVEL PLAYER NAME


Boss2
Half-Orc Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+4 Constitution +3 17 58 --
+4 +3 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
18
• +3 Charisma
Total 6d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
+1 Bonus on saves Immunities - Disease FAILURES

+3 Advantage Against spells


and magical effects
DEFENSES HIT DICE DEATH SAVES

within 10 ft. (or 30 ft. at


17 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 P
+3

+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +7 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Infernal, Orc
-1 Deception CHA
+2 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
+2 P +2 Intimidation CHA
+2 Investigation INT
14 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


-1 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +5 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 0 times per long
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+3 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 30 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+3 Survival WIS
fuel magical effects. When you use your Channel 30 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
-1 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 10).
9 === SPECIAL ===
Divine Sense • 1 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Flame Tongue Greatsword +7 2d6+4 Slashing

Holy Avenger Greatsword +10 2d6+7 Slashing


16 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 5 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 6 MamaRainbow
CLASS & LEVEL PLAYER NAME
Boss2
Half-Orc Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends. * Extra Attack • PHB 85
* Hit Points • PHB 84 You can attack twice, instead of once, whenever you
| Special take the Attack action on your turn.
* Proficiencies • PHB 84
* Divine Health • PHB 85 | Special
* Divine Sense • PHB 84 You are immune to disease.
As an action, you can detect good and evil. Until the * Aura of Protection • PHB 85
end of your next turn, you can sense anything affected * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
by the hallow spell or know the location of any creatures (including you) within 10 ft. a +1 bonus to all
celestial, fiend, undead within 60 ft. that is not behind | Oath of Devotion saving throws. [18th] Range increases to 30 ft.
total cover. You can use this feature 0 times per long
rest. | Channel Divinity: 1 / Short Rest • 1 Action
=== HALF-ORC RACIAL TRAITS ===
| 1 / Long Rest • 1 Action * Channel Divinity • PHB 86
You gain two Channel Divinity options: * Darkvision • PHB 41
* Lay on Hands • PHB 84 You can see in darkness (shades of gray) up to 60 ft.
You have a pool of healing power that can restore 30 Sacred Weapon - As an action you can imbue a
HP per long rest. As an action, you can touch a weapon with positive energy. For 1 minute, the * Menacing • PHB 41
creature to restore any number of HP remaining in the weapon is considered magical, you add +1 to attack You gain proficiency in the Intimidation skill.
pool, or 5 HP to either cure a disease or neutralize a rolls, it emits bright light for 20 ft. and dim light for 20 ft
poison affecting the creature. beyond that. You can end the effect as part of any * Relentless Endurance • PHB 41
other action, if you are no longer holding the weapon, When you are reduced to 0 HP but not killed, you can
| Lay on Hands Pool: 30 / Long Rest • 1 Action or if you fall unconscious. drop to 1 HP instead once per long rest.

* Fighting Style • PHB 84 Turn the Unholy - As an action, you can censure fiends | 1 / Long Rest • Special
You adopt a style of fighting as your specialty. and undead. Each fiend or undead that can see or
hear you within 30 ft. must make a WIS saving throw * Savage Attacks • PHB 41
| Defense • PHB (DC 10). On failure, it is turned for 1 minute or until it When you score a critical hit, roll one of the dice an
While you are wearing armor, you gain a +1 bonus to takes damage. additional time and add it to the extra damage.
AC.
| Channel Divinity: Sacred Weapon: 1 Action
* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as | Channel Divinity: Turn the Unholy: 1 Action
your spellcasting modifier (Spell DC 10, Spell Attack
+2). You can use a holy symbol as a spellcasting * Oath Spells • PHB 86
focus. You gain oath spells based on your level that are
always prepared and don't count against your daily
* Divine Smite • PHB 85 number of prepared spells.
When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage * Ability Score Improvement • PHB 85

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Climbing 1 --

Potion of Fire Giant Strength 1 --

SP 0 Ring of Fire Resistance 1 --

Elemental Gem (Red Corundum) 1 --


EP 0 Gauntlets of Ogre Power 1 --

Alchemist's Fire (flask) 1 1 lb.


GP 100

PP 0
WEIGHT CARRIED

68 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

90 lb. Armor of Poison Resistance, Chain Mail 1 55 lb.

PUSH/DRAG/LIFT Flame Tongue Greatsword 1 6 lb.

540 lb. Holy Avenger Greatsword 1 6 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Boss2 Eldath goddess of peace
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I quote (or misquote) sacred texts


and proverbs in almost every
situation.

PERSONALITY TRAITS

Tradition. The ancient traditions of


worship and sacrifice must be
preserved and upheld. (Lawful)
IDEALS

Everything I do is for the common


people.

BONDS

I am inflexible in my
thinking.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 10 +2
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Bless Paladin -- 1A 30 ft. V,S,M 1 Minute PHB 219

O Command Paladin WIS 10 1A 60 ft. V 1 Round PHB 223

O Cure Wounds Paladin -- 1A Touch V,S PHB 230

O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S 10 Minute PHB 231

O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S 10 Minute PHB 231

O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minute PHB 231

O Divine Favor Paladin -- 1BA Self V,S 1 Minute PHB 234

O Heroism Paladin -- 1A Touch V,S 1 Minute PHB 250

P Protection from Evil and Good Paladin (Always Prepared) -- 1A Touch V,S,M 10 Minute PHB 270

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S PHB 270

P Sanctuary Paladin (Always Prepared) WIS 10 1BA 30 ft. V,S,M 1 Minute PHB 272

O Shield of Faith Paladin -- 1BA 60 ft. V,S,M 10 Minute PHB 275

=== 2nd LEVEL === 2 Slots OO

O Aid Paladin -- 1A 30 ft. V,S,M 8 Hour PHB 211

O Branding Smite Paladin -- 1BA Self V 1 Minute PHB 219

O Find Steed Paladin -- 10m 30 ft. V,S PHB 240

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S PHB 255

O Locate Object Paladin -- 1A Self V,S,M 10 Minute PHB 256

O Magic Weapon Paladin -- 1BA Touch V,S 1 Hour PHB 257

O Protection from Poison Paladin -- 1A Touch V,S 1 Hour PHB 270

P Zone of Truth Paladin (Always Prepared) CHA 10 1A 60 ft./15 ft. Sphere V,S 10 Minute PHB 289

=== 5th LEVEL ===

O Conjure Elemental Elemental Gem (Red Corundum) -- 1m 90 ft. V,S,M 1 Hour PHB 225

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like