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Boss2: Resistances - Poison Immunities - Disease
Boss2: Resistances - Poison Immunities - Disease
Boss2: Resistances - Poison Immunities - Disease
+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+4 Constitution +3 17 58 --
+4 +3 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
18
• +3 Charisma
Total 6d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
+1 Bonus on saves Immunities - Disease FAILURES
+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+3 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 30 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+3 Survival WIS
fuel magical effects. When you use your Channel 30 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
-1 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 10).
9 === SPECIAL ===
Divine Sense • 1 / Long Rest Divine Smite
SKILLS ACTIONS
Darkvision 60 ft.
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Paladin 6 MamaRainbow
CLASS & LEVEL PLAYER NAME
Boss2
Half-Orc Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends. * Extra Attack • PHB 85
* Hit Points • PHB 84 You can attack twice, instead of once, whenever you
| Special take the Attack action on your turn.
* Proficiencies • PHB 84
* Divine Health • PHB 85 | Special
* Divine Sense • PHB 84 You are immune to disease.
As an action, you can detect good and evil. Until the * Aura of Protection • PHB 85
end of your next turn, you can sense anything affected * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
by the hallow spell or know the location of any creatures (including you) within 10 ft. a +1 bonus to all
celestial, fiend, undead within 60 ft. that is not behind | Oath of Devotion saving throws. [18th] Range increases to 30 ft.
total cover. You can use this feature 0 times per long
rest. | Channel Divinity: 1 / Short Rest • 1 Action
=== HALF-ORC RACIAL TRAITS ===
| 1 / Long Rest • 1 Action * Channel Divinity • PHB 86
You gain two Channel Divinity options: * Darkvision • PHB 41
* Lay on Hands • PHB 84 You can see in darkness (shades of gray) up to 60 ft.
You have a pool of healing power that can restore 30 Sacred Weapon - As an action you can imbue a
HP per long rest. As an action, you can touch a weapon with positive energy. For 1 minute, the * Menacing • PHB 41
creature to restore any number of HP remaining in the weapon is considered magical, you add +1 to attack You gain proficiency in the Intimidation skill.
pool, or 5 HP to either cure a disease or neutralize a rolls, it emits bright light for 20 ft. and dim light for 20 ft
poison affecting the creature. beyond that. You can end the effect as part of any * Relentless Endurance • PHB 41
other action, if you are no longer holding the weapon, When you are reduced to 0 HP but not killed, you can
| Lay on Hands Pool: 30 / Long Rest • 1 Action or if you fall unconscious. drop to 1 HP instead once per long rest.
* Fighting Style • PHB 84 Turn the Unholy - As an action, you can censure fiends | 1 / Long Rest • Special
You adopt a style of fighting as your specialty. and undead. Each fiend or undead that can see or
hear you within 30 ft. must make a WIS saving throw * Savage Attacks • PHB 41
| Defense • PHB (DC 10). On failure, it is turned for 1 minute or until it When you score a critical hit, roll one of the dice an
While you are wearing armor, you gain a +1 bonus to takes damage. additional time and add it to the extra damage.
AC.
| Channel Divinity: Sacred Weapon: 1 Action
* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as | Channel Divinity: Turn the Unholy: 1 Action
your spellcasting modifier (Spell DC 10, Spell Attack
+2). You can use a holy symbol as a spellcasting * Oath Spells • PHB 86
focus. You gain oath spells based on your level that are
always prepared and don't count against your daily
* Divine Smite • PHB 85 number of prepared spells.
When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage * Ability Score Improvement • PHB 85
CP 0 Potion of Climbing 1 --
PP 0
WEIGHT CARRIED
68 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Boss2 Eldath goddess of peace
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
I am inflexible in my
thinking.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 10 +2
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S 10 Minute PHB 231
O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S 10 Minute PHB 231
O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minute PHB 231
P Protection from Evil and Good Paladin (Always Prepared) -- 1A Touch V,S,M 10 Minute PHB 270
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S PHB 270
P Sanctuary Paladin (Always Prepared) WIS 10 1BA 30 ft. V,S,M 1 Minute PHB 272
P Zone of Truth Paladin (Always Prepared) CHA 10 1A 60 ft./15 ft. Sphere V,S 10 Minute PHB 289
O Conjure Elemental Elemental Gem (Red Corundum) -- 1m 90 ft. V,S,M 1 Hour PHB 225
SPELLS
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