STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed

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Character Sheet

Player Name Jon

Faleth 11 Swordmage Master of Flame 27,400


Character Name Level Class Paragon Path Epic Destiny Total XP
Genasi Medium 25 Male 6'2" 180 Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 Initiative 3 5 2 30 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 15 8 3 4 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

19 STR
Strength
4 9 19 FORT 15 4 16 Passive Insight 10 + 6

18 CON
Constitution
4 9
CONDITIONAL BONUSES
16 Passive Perception 10 + 6
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 DEX 3 8 23
Dexterity REF 15 6 1 1 ATTACK WORKSPACE
22 INT
Intelligence
6 11 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Hellfury Bastard sword +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

12 WIS 1 6
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 16 5 6 3 2
Wisdom 18 WILL 15 1 2 ABILITY:
Melee Basic Attack - Unarmed
12 CHA
Charisma
1 6 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 11 5 6
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
93 2 3 Melee Basic Attack - Hellfury Bastard sword +2
46 23 12 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d10+8 6 2
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Elemental Origins - You are elemental, not natural. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Elemental Manifestation - Choose earthsoul, firesoul, 1d4+6 6
TEMPORARY HIT POINTS
stormsoul, watersoul, or windsoul.
Firesoul - +1 to Reflex; firepulse power; resist 5 fire BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS (10 at 11th level, 15 at 21st) 16 vs AC Hellfury Bastard sword +2 1d10+8
Firepulse Strength - Use STR for Firepulse
RESISTANCES Resist 3 Cold, Resist 13 Fire, Resist 3 Thunder 11 vs AC Unarmed (Melee) 1d4+6

CURRENT CONDITIONS AND EFFECTS 8 vs AC Unarmed (Range) 1d4+3

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Swordbond - Bond with one blade (1 hr.); standard action FEATS
8 Acrobatics DEX 8 0 n/a 0 to call to hand (10 squares); fix it in 1 hr. Weapon Proficiency (Bastard sword) - Gain proficiency

16 11 5 n/a 0 Swordmage Aegis - Choose an Aegis. with the Bastard sword.


Arcana INT

0 Aegis of Assault - Use aegis of assault as an at-will Intelligent Blademaster - Use Intelligence instead of
14 Athletics STR 9 5 n/a
power. Strength on your basic attacks
6 Bluff CHA 6 0 n/a 0
Swordmage Warding - +1 AC with blade, +3 AC if off- Quick Draw - Draw a weapon with attack action, +2 to
6 Diplomacy CHA 6 0 n/a 0
hand is free; if unconscious, warding ends initiative
6 Dungeoneering WIS 6 0 n/a 0
Combustive Action Elemental Assault - +3 to damage based on elemental
16 Endurance CON 9 5 n/a 2
Critical Conflagration manifestation
6 Heal WIS 6 0 n/a 0 Elemental Echo - +1 to attack, +2 to damage after using
11 History INT 11 0 n/a 0 racial power

6 Insight WIS 6 0 n/a 0 Improved Swordmage Warding - Increase AC bonus

11 6 5 n/a 0 from Swordmage Warding


Intimidate CHA
Shocking Flame - +2 damage when manifesting firesoul or
8 Nature WIS 6 0 n/a 2
stormsoul
6 Perception WIS 6 0 n/a 0

11 Religion INT 11 0 n/a 0


LANGUAGES KNOWN
8 Stealth DEX 8 0 n/a 0
Common, Primordial
6 Streetwise CHA 6 0 n/a 0

8 Thievery DEX 8 0 n/a 0

Faleth Page 1 Jon


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Aegis of Assault Hellfury Bastard sword +2 (E)
WEAPON
Greenflame Blade
WEAPON
Booming Blade
WEAPON

ARMOR
Flickersight Drowmesh +3 (E)
ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Firepulse
NECK
Flame Cyclone
RING
Sloth Strike
RING
Spikes of Agony
WAIST PERSONALITY TRAITS
Fanning the Flames

DAILY POWERS Zephyr Horseshoes (heroic tier) (Mount)

Burning Blade
Purifying Wound
Leaping Flames

MANNERISMS AND APPEARANCE

UTILITY POWERS
Dimensional Warp

Swordmage's Decree
Dimensional Dodge

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Akanûl
Paragon (11-20) Milestone / / /
Akanûl is a land defined by extreme geography, eldritch
Epic (21-30) Milestone / / / beasts, and genasi. A new nation formed in the devastated
and warped lands between Chessenta and Chondath, Akanûl
OTHER EQUIPMENT RITUALS / ALCHEMY has overcome great adversity and is now a name to be
respected and feared.
Adventurer's Kit You gain resist 2 cold, resist 2 fire, and resist 2 thunder (or
Leather Armor your existing resistance to these damage types increases by
2).
Riding Horse At 11th level, these values improve to resist 3 (or
COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 60 gp
Stored money: 0 gp
Encumbrance: 65 / 190

Faleth Page 2 Jon


CHARACTER NAME
Skills Action Point
Faleth
PLAYER NAME ADDITIONAL EFFECTS
8 Acrobatics DEX
Jon Combustive Action: When you spend an action
16 Arcana INT (Trained) point to take an extra action, you deal fire
RACE CLASS LEVEL
Genasi Swordmage 11 14 Athletics STR (Trained) damage equal to your level to each enemy
6 Bluff CHA adjacent to you.
SCORE ABILITY MOD
6 Diplomacy CHA
HP 19 STR +4 AC 6 Dungeoneering WIS
30 16 Endurance CON (Trained)
93 18 CON +4 6 Heal WIS
Fort
Spd 11 History INT
16 DEX +3 19 6 Insight WIS
6 22 INT +6 Ref 11 Intimidate CHA (Trained)
23 8 Nature WIS
Init 12 WIS +1 6 Perception WIS
Will 11 Religion INT
+10 12 CHA +1 18 8 Stealth DEX
6 Streetwise CHA Effect: Gain a standard action this turn.
8 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
16 Insight 16 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Aegis of Assault Greenflame Blade


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Teleportation Arcane, Fire, Weapon

Standard Personal Minor Close burst 2 Standard * Melee weapon


ACTION 2 RANGE ACTION RANGE
ACTION RANGE
AT-WILL ENCOUNTER DAILY vs One creature in burst 16 vs AC One creature

Effect: You spend a healing surge and regain 23 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Effect: You mark the target. The target remains marked until Attack: Intelligence vs. AC
until the start of your next turn. you use this power against another target. If you mark other
creatures using other powers, the target is still marked. A
Hit: 1[W] + Intelligence modifier (+6) fire
creature can be subject to only one mark at a time. A new damage, and you deal fire damage equal to your
mark supersedes a mark that was already in place. Strength modifier (+4) to all enemies adjacent to
If your marked target makes an attack that doesn't include the target.
you as a target, it takes a –2 penalty to attack rolls. If that
attack hits and the marked target is within 10 squares of you,
Increase damage to 2[W] + Intelligence modifier
you can use an immediate reaction to teleport to a square (+6) at 21st level.
adjacent to the target and make a melee basic attack against
it. If no unoccupied space exists adjacent to the target, you Hellfury Bastard sword +2: +16 attack, 1d10+8
can't use this immediate reaction.
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2 to damage rolls when manifesting firesoul or stormsoul -


Shocking Flame.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Swordmage FRPG Swordmage 1 FRPG
UTILITY POWER AT-WILL POWER AT-WILL POWER

Booming Blade Firepulse Flame Cyclone


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Thunder, Weapon Fire Arcane, Fire, Implement

Standard * Melee 1 Imm Reaction* Melee 1 Standard Close blast 3


ACTION RANGE ACTION RANGE ACTION 3 RANGE
16 vs AC One creature 13 vs Reflex The triggering enemy 13 vs Reflex Each creature in blast
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Intelligence vs. AC Trigger: An enemy hits you with a melee attack Attack: Intelligence vs. Reflex
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or
Hit: 1[W] + Intelligence modifier (+6) damage, Dexterity +2 vs. Reflex Hit: 1d8 + Intelligence modifier (+6) + Strength
and if the target is adjacent to you at the start of Increase to +4 bonus at 11th level, and to +6 at 21st level. modifier (+4) fire damage.
Hit: 1d6 + Strength, Constitution, or Dexterity modifier fire damage.
its next turn and moves away during that turn, it Increase to 2d6 + Strength, Constitution, or Dexterity modifier fire
takes 1d6 + Constitution modifier (+4) thunder damage at 11th level, and to 3d6 + Strength, Constitution, or Hellfury Bastard sword +2: +13 attack, 1d8+12
damage. Dexterity modifier fier damage at 21st level. damage
Special: When you gain this manifestation, choose Strength,
Increase damage to 2[W] + Intelligence modifier Constitution, or Dexterity as the ability score you use when making
(+6) at 21st level. attack rolls and damage rolls with this power. This choice remains
throughout you character's life and does not change the power's
other effects.
Hellfury Bastard sword +2: +16 attack, 1d10+8
damage Unarmed: +13 attack, 2d6+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2 to damage rolls when manifesting firesoul or stormsoul - +2 to damage rolls when manifesting firesoul or stormsoul -
Shocking Flame. Shocking Flame.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 1 FRPG Racial Power * FRPG Swordmage 1 FRPG
AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER

Faleth Page 3 Jon


Sloth Strike Spikes of Agony Fanning the Flames
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Cold, Weapon Arcane, Force, Weapon Arcane, Fire, Implement

Standard * Melee weapon Standard * Melee weapon Standard 10 Ranged 10


ACTION RANGE ACTION RANGE ACTION RANGE
16 vs AC One creature 16 vs AC One creature 13 vs Fort One creature taking ongoing fire damage
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Intelligence vs. AC Attack: Intelligence vs. AC Attack: Intelligence vs. Fortitude
Hit: 2[W] + Intelligence modifier (+6) cold Hit: 2[W] + Intelligence modifier (+6) force Hit: 2d8 + Intelligence modifier (+6) fire damage,
damage, and the target is slowed until the end of damage. If the target moves before the end of its and any ongoing fire damage the target is taking
your next turn. next turn, it takes force damage equal to 5 + increases by 5.
Effect: Make a secondary attack in an area burst 1
your Strength modifier (+4).
centered on the primary target.
Hellfury Bastard sword +2: +16 attack, 2d10+8 Aegis of Assault: When you use your aegis of
Secondary Target: Each creature in burst
damage assault immediate reaction, you can use this Secondary Attack: Intelligence vs. Reflex
power in place of the melee basic attack. Hit: 2d8 + Intelligence modifier (+6) fire damage.

Hellfury Bastard sword +2: +16 attack, 2d10+8 Hellfury Bastard sword +2: +13 attack, 2d8+8
damage damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2 to damage rolls when manifesting firesoul or stormsoul - +2 to damage rolls when manifesting firesoul or stormsoul -
Shocking Flame. Shocking Flame.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 3 FRPG Swordmage 7 FRPG Master of Flame 11 Dragon 388
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Burning Blade Purifying Wound Leaping Flames


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Fire, Weapon Arcane, Fire, Weapon Arcane, Fire, Implement

Standard * Melee weapon Standard * Melee weapon Standard 20 Ranged 20


ACTION RANGE ACTION RANGE ACTION RANGE
16 vs AC One creature 16 vs AC One creature 13 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Intelligence vs. AC Attack: Intelligence vs. AC Attack: Intelligence vs. AC


Hit: 1d10 + Intelligence modifier (+6) fire damage, and ongoing 5
Hit: 2[W] + Intelligence modifier (+6) fire Hit: 2[W] + Intelligence modifier (+6) damage, fire damage (save ends, see below).
damage. and ongoing 5 fire damage (save ends). When Effect: When a creature saves against the ongoing damage from
Effect: Until the end of the encounter, your the target takes the ongoing fire damage, each this power, place leaping flames in a square adjacent to that
creature. When a creature is in the same square as leaping flames,
melee attacks deal extra fire damage equal to enemy adjacent to the target takes 5 fire that creature gains ongoing 5 fire damage (save ends) and you
your Strength modifier (+4) damage. remove leaping flames from the board. This process continues until
the end of the encounter, at which point the flames disappear. A
Miss: Half damage. creature can be affected by these flames only once in an
Hellfury Bastard sword +2: +16 attack, 2d10+8 encounter. If no creature is currently affected by the flames, move
damage Hellfury Bastard sword +2: +16 attack, 2d10+8 the flames 1 square at the start of your turn.
Miss: Half damage, and no ongoing fire damage.
damage
Hellfury Bastard sword +2: +13 attack, 1d10+8 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2 to damage rolls when manifesting firesoul or stormsoul - +2 to damage rolls when manifesting firesoul or stormsoul -
Shocking Flame. Shocking Flame.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 1 FRPG Swordmage 5 AP Swordmage 9 Dragon 367
DAILY POWER DAILY POWER DAILY POWER

Dimensional Warp Swordmage's Decree Dimensional Dodge


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Teleportation Arcane Arcane, Teleportation

Minor Close burst 3 Minor Close blast 3 Imm Interrupt Personal


3 3
ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY

Target: You and one ally in burst or two allies in Target: Each enemy in blast Trigger: An enemy within 20 squares of you hits
burst Effect: The target is marked by your Swordmage you with a ranged attack.
Effect: Each target teleports into the other's Aegis power. Marking the target does not remove Effect: You teleport adjacent to the enemy.
space. Both targets must occupy the same size the mark on another target already affected by
space, or the power fails. your Swordmage Aegis. If you mark only one
target with this power, you do not expend the
power but cannot use it again during this
encounter.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 2 FRPG Swordmage 6 AP Swordmage 10 FRPG

UTILITY POWER UTILITY POWER UTILITY POWER

Faleth Page 4 Jon


Hellfury Bastard sword +2 Zephyr Horseshoes (heroic tier) Flickersight Drowmesh +3

1d10 3 Heavy Blade 1 2 - - 1


DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+2 attack rolls and damage rolls 10 +2d6 fire damage 9 Mount Slot Item +3 AC 12 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Versatile The mount ignores the effect of difficult terrain Special: +1 Reflex
and can cross liquid surfaces as if they were solid You can treat dim light as bright light within 5
Melee Basic Attack: +16 attack, 1d10+8 damage ground. Any adverse effect of that terrain, such squares of you.
as the damage from acid or magma, still affects
the mount normally.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER

Power (At-Will • Fire): Free Action. All damage Power (Daily): Minor Action. Until the end of
dealt by this weapon is fire damage. Another free your next turn, you gain concealment against
action returns the damage to normal. enemies farther than 5 squares away from you.
Power (Daily • Fire): Free Action. Use this power
when you hit with the weapon. Deal 1d6 fire
damage, and the target takes ongoing 5 fire
damage (save ends).
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
One-hand 6 5000 PH Mount 0 4200 AV Body 10 13000 AV

MAGIC WEAPON MAGIC ITEM MAGIC ITEM

Faleth Page 5 Jon

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