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// ) )

// / / ___ ___ ___ /


// / / //___) ) // ) ) // ) /
// / / // // / / // / /
//____/ / ((____ ((___( ( ((___/ /

// ) )
(( ___ ___ ___ ___
\\ // ) ) // ) ) // ) ) //___) )
) ) //___/ / // / / // //
((___ / / // ((___( ( ((____ ((____

"Make us whole again."

************************************************
Copyright 2009 (Whitney Bulna)
Platform: XBox 360/PS3
Walkthrough/FAQ Guide: Dead Space (2008)
Survival/Horror, Third-Person Shooter
************************************************

******************************
Copyright Information*********
******************************

Dead Space: Walkthrough/FAQ Guide


Copyright (2009) (Whitney Bulna)

"This walkthrough may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders."

Above is the generic copyright rules that everyone should adhere by. Along
with this, if my walkthrough is found on another website without my
permission,
legal action can be taken. A lot of people don't realize how long these
guides
take to create, so don't be a jerk and use my guides without asking.

If you would like to use my guide, please e-mail me outlining its uses
and publication location. Under no circumstances may the guide be modified or
used without my name.

Once again, "All trademarks and copyrights contained in this document


are owned by their respective trademark and copyright holders."

Citations:
Thank you ASCII generator for the use of various texts and fonts found
throughout the guide.

===========================
Table of Contents=========
===========================
A. Contact Information
B. Walkthrough Introduction/Backstory
1. Controls
2. Enemies
3. Save Points ==
4. Weapons/Ammo <>
5. Med-Packs/Health []
6. Credits --
7. Upgrade Benches **
8. Schematics ++
9. Semi-conductors ::
10. Power Nodes !!
11. Audio/Video/Text Logs /\
12. RIG Suit
13. Stasis ^^
14. Kinesis
15. Vacuum and Zero Gravity Rooms/Air Cans ||
16. Stores (##)
C. Walkthrough
1. Chapter 1: New Arrivals
2. Chapter 2: Intensive Care
3. Chapter 3: Cource Correction
4. Chapter 4: Obliteration Imminent
5. Chapter 5: Lethal Devotion
6. Chapter 6: Environmental Hazard
7. Chapter 7: Into the Void
8. Chapter 8: Search and Rescue
9. Chapter 9: Dead on Arrival
10. Chapter 10: End of Days
11. Chapter 11: Alternate Solutions
12. Chapter 12: Dead Space
D. Achievements
E. FAQ

==================================================
_____
(, / |
/---| Contact Information
) / |_
(_/
==================================================
If you have any questions, comments, additions, or errors you would like
to point out, please feel free to e-mail me at wbulna@yahoo.com. Also, if you
see any spelling errors, please let me know. You will recieve credit for any
addition to my guide in the FAQs section. Please do not e-mail me until you
havefully read the guide, because chances are, your question is probably
somewhere in the text. Read it carefully, and only ask questions pertaining
to this guide or anything related to the game.

==================================================
______
(, / )
/---( Walkthrough Introduction/Backstory
) / ____)
(_/ (
==================================================

Set hundreds of years in the future, "Dead Space" takes place aboard the
U.S.G.
Ishimura, a "planet cracking" vessel that has lost all communication with
Earth. How this ship managed to lose contact with over 1000 people on-board is
what Isaac Clark, a system ship specialist and engineer, has be ordered to
find
out. Along with Kendra Daniels, a communications specialist, and Zack Hammond,
the senior security officer to their ship, the Kellion, the crew sets out to
find out just what happened aboard the U.S.G. Ishimura.

The U.S.G. Ishimura was the first ship built for planet cracking. After the
human race faced near extinction due to unstoppable consumption of resources,
the CEC (Concordance Extraction Corporation) realized they needed to expand
their horizons in order to survive. After discovering the innumerable amount
of
resources resting on other planets, the U.S.G. Ishimura was built.

By the time the story of 'Dead Space" takes place, the human race is back up
on
its feet after 34 successful planet cracks, and a whole new supply of
resources
and minerals are now available. The now senior U.S.G. Ishimura is in the
middle
of the 35th, the cracking of Aegis VII, when the CEC recieves a distress call
from the ship. What the CEC doesn't know is why the ship is in distress, and
what went wrong. After the call, Earth loses all contact with the ship and can
no longer track it. The CEC sends the Kellion and various crew members to
investigate the problem, presuming it is a broken communications device.

Isaac Clark learns his ex-girlfriend, Nicole Brennan, is a medical specialist


assigned to the U.S.G. Ishimura. He recieves a message from her while aboard
the ship, explaining her feelings for him and how much she misses him. While
already assigned the job of investigating the ship, Nicole becomes the driving
force behind his reasoning for boarding the ship. What Clark discoveres,
however, is much deeper than a simple damaged commmunications device.
========================================
.
/|
| Controls
|
_|_
========================================

The controls in "Dead Space" can be a bit confusing and hard to adjust to.
Take a few minutes in the beginning of the game to practice movement and
aiming.

"A"- Action Button (Tap to pick up item, use item, open door, etc.)
(While aiming, tap to reload weapon)
(Tap to shake off an enemy)
"B"- Tap while aiming to use Kinesis
"X"- Tap to use Med Pack (While aiming, tap to use Stasis)
"Y"- Tap to bring up RIG Inventory (While aiming in Zero G, tap to jump)
"Left Trigger"- Aim weapon
"Right Trigger"- Melee attack (Punch) (Fire weapon while holding Left Trigger)
"Left Button"- Run (Hold, then move with Left Stick)
"Right Button"- Melee Attack (Stomp) (Fire weapon while holding Left Trigger)
"Left Stick"- Move Isaac
"Right Stick"- Move Isaac's camera
"Left Stick-Hold"- Nothing
"Right Stick-Hold"- Objective Screen
"Start Button"- Pause
"Back Button"- Map
"D-Pad"- Tap to change menu screen when Inventory is up

========================================
___
/ \
_-' Enemies
/
/___,
========================================

The various necromorphs found through the game are actual crew members that
were aboard the U.S.G. Ishimura. Why they turned into what they are now will
be explained later so as not to spoil the game. But, to better prepare you
with
how to approach each different kind of necromorph, here are a few pointers. I
will outline the difficulty level (Low, Medium, High, Very High) as well as
the
recommended weapons to quickly kill each enemy.

**********************************************
***Slasher/Enchanced Slasher/Female Slasher***
**********************************************

>>>Difficulty Level: Low-High

>>>Weapon of Choice: Plasma Cutter, Line Gun, Ripper

>Slashers are the first enemy Isaac encounters in the game.


>They attack alone or in groups of two or more.
>They can attack in one of two ways: Slowly approach by walking, or quickly
run at Isaac head on.
>Majority of the time, they are silent in their attack until they are about to
strike Isaac. Sometimes the do scream or yell during an attack, usually not.
>When Isaac encounters Enhanced Slashers, they are a bit harder to kill and
do
more damage when they attack.
>The difference between Slashers and Enhanced Slashers is their color.
Enhanced
Slashers are black in color, while Slashers are flesh colored. Enhanced
Slashers are also a bit harder to kill.
>Their attack consists of slashing their syther-like arms into Isaac.
>Isaac will encounter four Female Slashers in the game. The only difference
with Female Slashers is that they spit damaging liquid at Isaac.
>To kill Slashers, simply slice off their legs and/or arms until they die.

****************************
***Leaper/Enhanced Leaper***
****************************

>>>Difficulty Level: Medium-Very High

>>>Weapon of Choice: Plasma Cutter, Line Gun

>Leapers are necromorphs with fused legs. They always crawl, but are one of
the
fastest enemies in the game.
>They use their arms for movement, and, similar to Slashers, has two attacks:
crawl or quickly dash at Isaac. However, they rely more on stealth when
approaching Isaac.
>Kill a Leaper by shooting its arms off. Use Stasis to slow it down, then
shoot
it's arms to severely inhibit its movement.
>Enhanced Slashers are faster and harder to kill, and appear all black with
glowing eyes.
>Leapers usually appear alone and in Zero-G rooms because it is easier to
"leap" in Zero-G rooms.
>Leapers can attempt a one-hit kill if Isaac gets too close to them. Rapidly
hit the action button until Isaac kills them.

****************************
***Lurker/Enhanced Lurker***
****************************
>>>Difficulty Level: Low-Medium

>>>Weapon of Choice: Flamethrower, Force Gun, Line Gun, Plasma Cutter

>Lurkers are necromorph children that are born from Pregnants or transformed
as
Lurkers.
>Their main form of attack involves shooting three projectiles from three
tentacles that emerge from the tops of their bodies.
>If Isaac gets too close to a Lurker, they will jump onto Isaac and attempt a
one-hit kill. Rapidly press the action button until Isaac rips them off.
>Lurkers can jump to any wall, and can be very hard to locate.
>They almost always appear in groups, so use Stasis to take care of two or
more.
>Enhanced Lurkers are harder to kill and appear all black.
>To kill a Lurker, wait until they reveal their three tentacles and shoot them
off.

**************
***Infector***
**************

>>>Difficulty Level: Medium-Very High

>>>Weapon of Choice: Force Gun, Line Gun, Ripper

>Infectors are bat-like creatures that take dead bodies and turn them into
necromorphs, specifically Enhanced Slashers.
>They infect bodies by inserting a spike into their heads and turning them
into
a necromorph.
>The best way to kill an Infector is to shoot off its spike while it is
attempting to infect a body.
>Use a Force Gun to push them away if they are not infecting a body, then
shoot
them with a Ripper or Line Gun.

**************************
***Brute/Enhanced Brute***
**************************

>>>Difficulty Level: Very High

>>>Weapon of Choice: Contact Beam, Line Gun, Ripper

>Brutes are very large, very angry necromorphs. They are made of several dead
bodies fused together.
>They violently rush at Isaac and knock him back or pummble him.
>The best way to kill a Brute is to always use Stasis to slow them down, then
run behind them and shoot the glowing yellow pod on their backs.
>A Brutes arms and legs can also be severed using the Ripper or Line Gun.
>When a Brute's legs are severed, it will open its chest and shoot projectile
acid pods at Isaac, which can be caught and thrown back using Kinesis.
>There are two Enhanced Brutes in the game, both of which are harder to kill
than a normal Brute. They are black, like all other Enhanced necromorphs.

*****************************
***Pregnant/Swarms/Lurkers***
*****************************

>>>Difficulty Level: Medium-High

>>>Weapon of Choice: Force Gun, Line Gun, Flamethrower

>Pregnants are just that; a pregnant necromorph. They are pregnant with either
Swarms or Lurkers.
>Swarms are small, Spider-like necromorphs that are premature to Lurkers. They
always attack in groups and can easilly overwhelm Isaac if not taken care of.
>If you shoot a Pregnant in the stomach, either Swarms or Lurkers will explode
from their stomach and attack Isaac.
>The best way to kill a Pregnant is to shoot it with Stasis and shoot off its
head, arms, or legs. Aim carefully or you'll have double the enemies to deal
with.
>Pregnants usually charge at Isaac, so always try to use Stasis so as not to
shoot their stomachs in a panic.

**************
***Exploder***
**************

>>>Difficulty Level: Medium

>>>Weapon of Choice: Pulse Rifle, Plasma Cutter, Line Gun, Force Gun

>Exploders are necromorphs with heavy yellow pods growing on their hands. They
swing these hands into Isaac, causing an explosion that knocks him to the
ground.
>Exploders attack alone or in groups of two or more. In groups, they can be
very dangerous because they can disable Isaac temporarily.
>To kill an Exploder, you must shoot the glowing yellow pod on its hand, which
will instantly kill the Exploder from the explosion the pod causes.
>Use the Force Gun to knock back groups of Exploders.

*************************************************
***Guardian (Mature and Immature)/Guardian Pod***
*************************************************

>>>Difficulty Level: High-Very High

>>>Weapon of Choice: Force Gun, Line Gun, Contact Beam

>Guardians are necromorphs fused to walls. They cannot move from the wall.
>Their main form of attack is launching Guardian pods they shoot projectiles
at
Isaac. Similar to Lurkers, pods emit tentacles that shoot projectiles.
>Guardians also have a secondary attack, which involves instantly killing
Isaac
if he gets too close to them. Always attack Guardian from a distance.
>The best way to kill a Guardian is to shoot the tentacles it emits from its
chest when it shoots out a pod. Sever the tentacles using the Force Gun or
Plasma Cutter.
>Use Stasis to keep Guardians from shooting out pods so you can take care of
severing their tentacles.
>There are several immature Guardian found throughout the game. These enemies
are bodies beginning to fuse to walls, which are noticeably different from
mature Guardian. Immature Guardian do not shoot pods, but can injure Isaac if
he gets close to them.

********************************
***Divider/Divider Appendages***
********************************

>>>Difficulty Level: Medium

>>>Weapon of Choice: Line Gun, Force Gun, Flamethrower

>Dividers are long, thin necromorphs that appear later in the game.
>They almost always signal their presence with a long, loud yell right before
they appear.
>Destroy a Divider by shooting its appendages off, but this will also cause
another enemy to appear: Diviver Appendages
>Divider appendages are crawling necromorphs that look a lot like a squid.
They
appear when a Didiver's arms or legs are shot off, and they attack by
attaching themselves to Isaac until he dies. Shake them off with the action
button if they do.
>To kill a Divider Appendage, use the Force Gun to quickly take care of them.

**************
***Twitcher***
**************

>>>Difficulty Level: High

>>>Weapon of Choice: Line Gun, Ripper

>Twitchers appear in Chapter 9 when Isaac enters the Valor. They are
former soldiers that transformed into necromorphs after their Stasis packs
mixed with the transformation process.
>Twitchers are very, very fast necromorphs that can do a lot of damage if you
aren't careful.
>They always charge at Isaac, usually one at a time but sometimes in groups of
two or more.
>Always use Stasis when you encounter a Twitcher so you can slow them down and
kill them.
>Use the Line gun to quickly cut them in half or cut off their appendages.
*******************
***Drag Tentacle***
*******************

>>>Difficulty Level: Very High

>>>Weapon of Choice: Pulse Rifle, Plasma Cutter.

>There are about a handful of Drag Tentacles in the game.


>They emerge from holes in the ship and attempt to drag Isaac into them and
eat
him.
>If Isaac doesn't destroy them while he is being dragged, he will be instantly
killed when they drag him into the hole.
>To kill a Drag Tentacle, you must shoot at the glowing yellow sac on it with
the Pulse Rifle or Plasma Cutter.
>Aiming can be very difficult, and precision is key. When Isaac is grabbed,
you
must aim your weapon at the pod and shoot it, but your aiming will reset
everytime the Tentacle pulls Isaac. Usually, the Tentacle will pull Isaac
three
or four times.
>Drag Tentacles also appear in Chapter 11 and 12, but rather attack Isaac from
the ground. They perform a smashing attack by pounding the ground where Isaac
stands. Again, shoot the glowing yellow sac on it to kill it.

*************************
***Regenerator(Hunter)***
*************************

>>>Difficulty Level: Very High

>>>Weapon of Choice: Line Gun, Plasma Cutter, Force Gun, Ripper

>The Regenerator is the creation of Dr. Mercer. It cannot be killed with


any of Isaac's weapons.
>The only way to kill the Regenerator is through less conventional ways, such
as freezing or burning to to death.
>The best way to deal with the Regenerator is to use Stasis on it, and cut off
its limbs to slow it down you can take time to escape.
>You can only cut off its limbs, but they will quickly grow back and you'll
have to avoid it once again until the sequence allows you to escape or kill
it.

*******************
***The Leviathan***
*******************

>>>Difficulty Level: Boss-Very High

>>>Weapon of Choice: Contact Beam, Line Gun, Plasma Cutter


>The Leviathan is the first boss that Isaac encounters. It is a massive
necromorph (Ten-thousand tons) that takes up the entire back wall of a large
chamber.
>The Leviathan consists of a huge mouth with three glowing yellow pods inside
it. In order to kill it, Isaac must shoot these pods.
>It defends itself with three long tentacles that shoot out from its body and
attempt to smash Isaac. Its secondary attack consists of spitting acid pods
out at Isaac that can severely damage him.
>Kill the Leviathan by shooting off its Tentacles, then shooting the yellow
pods in its mouth when they appear. When it begins its secondary attack, use
the Contact Beam to shoot inside its mouth or grab the yellow pods with
Kinesis and shooting them back at the Leviathan.
>When it is dead, it will emit a very loud scream and turn a greyish-blue
color.

**************
***The Slug***
**************

>>Difficulty Level: Boss-Low

>>>Weapon of Choice: ADS Cannon 47

>The Slug Boss is a large, squid-like creature that attached itself to the
outside of the ship.
>The only way to kill it is to shoot the glowing yellow pods on its Tentacles.
>The Slug will toss random objects at the ship, which will damage it, but not
Isaac. If you allow it to damage the ship too much, you will lose the fight
and will have to start over.
>Shoot the pods as quickly as possible while also shooting any large objects
it
throws at the ship.

*******************
***The Hive Mind***
*******************

>>>Difficulty Level: Boss-Very High

>>>Weapon of Choice: Plasma Cutter, Line Gun, Pulse Rifle, Force Gun

I have outlined the strategies behind the Hive Mind in the final chapter of
the
guide. Read that section if you have any questions about it.

========================================
___
/ \
_-' Save Points
\
\___)
========================================

Save Points appear on walls throughout the Ishimura. They are actually very
common, more so than most games. You may also save your game after you board
the Tram Car after completing each chapter.

========================================

| |
`.__| Weapons/Ammo
|
|
========================================

There are several different weapons found throughout the game. I will go over
each weapon, its ammo, and its possible upgrades and upgrade trees.

---Plasma Cutter---

---Line Gun---

---Pulse Rifle---

---Flamethrower---

---Ripper---

---Contact Beam---

---Force Gun---

========================================
____
|
`---. Med Packs/Health
|
\__.'
========================================

1) Isaac gains health via Med Packs, which come in Small, Medium, and Large.
- The small Med Pack refills one health bar on Isaac's suit. It can
be bought for 2000 credits, and sold for 1000 credits.
- The medium Med Pack refills two health bars on Isaac's suit. It can
be bought for 5000 credits, and sold for 2500 credits.
- The large Med Pack refills three health bars on Isaac's suit. It can
be bought for 10000 credits, and sold for 5000 credits.
2) Depending on which difficulty you are playing on, the frequency in which
Med Packs can be found varies.

3) Isaac's health is displayed on the back of his RIG suit, in a vertical


strip in the middle.

4) One Med Pack takes up one inventory space.

========================================
__
.'
|---. Credits
| |
`._.'
========================================

Credits is the currency of "Dead Space." They can be found throughout the game
as pick-ups or after killing an enemy. Credits can be used at the Store to
purchase various items.

========================================
___
' \
__/ Upgrade Benches
/`
/
========================================

Upgrade Benches are work benches that allow you to upgrade your weapons and
skills. You can upgrade any of the four weapons in your inventory, your
Kinesis
Module, or your Stasis Module. You can only upgrade a weapon if it is in
Isaac's inventory, not weapons in Isaac's Store inventory. You can upgrade
a weapon, stasis, or kinesis by inserting a Power Node into the designated
slot
when you pull up the Upgrade Tree for that specific weapon, kinesis, or
stasis.
The Upgrade Tree is the list of available upgrades for that item, which
includes ammo, reload speed, etc. The Upgrade Tree also consists of empty
slots
that Power Nodes must be inserted into in order to reach an upgradable slot.

========================================
___
/ \
>---< Schematics
' `
`---'
========================================

Schematics are similar to blueprints in that they map out a diagram of a


specific item so the Store can recognize and download that item. Think of it
as
downloading a file onto your system or computer; the schematic is the
mechanical coding that the computer reads so it knows what to download. Here
is
a list of all the schematics in the game, including their locations, in the
order that you would typically find them in the game:

Flamethrower Schematic- Chapter 2: Tram Station Hallway


>On the floor directly across from the Tram Car in the hallway.

Pulse Rounds Schematic- Chapter 2: Imaging Diagnostics


>In a small room to the left of the floating container Isaac must move. It is
next to a dying/dead crew member.

Line Racks Schematic- Chapter 2: ER Hallway (Power Node Room)


>This can only be obtained from a locked Power Node Room. The schematic will
be
in the room among other items.

Flame Fuel Schematic- Chapter 3: Machine Shop


>After moving down the stairs and killing the Slasher lying on the floor,
enter
the room to the left and it will be on the table next to two item cases.

Ripper Schematic- Chapter 3: Refueling Chamber


>To the right of the second lever Isaac must pull in this chapter.

Medium Med Pack Schematic: Engineering


>After you exit the vacuum and Zero-G area outside the ship, pick up the
schematic off the floor among the pile of body parts in this room.

Ripper Blades Schematic- Chapter 3: Engine Room (Power Node Room)


>This can only be obtained from a locked Power Node Room. After taking the
lift
to the bottom floor, insert a Power Node into the locked door to the right of
the slamming Stasis door.

Level 3 Suit Schematic- Chapter 4: Captain's Nest Hallway


>On the floor to the left of the "Captain's Nest" door.

Contact Beam Schematic- Chapter 4: Ship Systems Hallway


>After getting off the elevator on Level 1, pick up the schematic past the
save
point off the floor.

Force Gun Schematic- Chapter 4: ADS Hallway


>On the floor, to the left as you step off the elevator on Level 3.
Force Energy Schematic- Chapter 5: Chemical Research Lab
>On the floor in the room where Isaac first meets the Regenerator.

Contact Energy Schematic- Chapter 6: Grow Rooms Hallway


>After stepping off the elevator "To Grow Rooms", the schematic is on the
floor
ahead.

Level 4 Suit Schematic- Chapter 7: Beacon Room


>In the same room with the SOS Beacon, which is behind Isaac after defending
Nicole on the deck.

Medium Air Can Schematic- Chapter 8: Communication Array Room


>After stepping off the shuttle lift and entering the next room, the schematic
will be on the floor to the left of the balcony overlooking the dishes.

Large Med Pack Schematic- Chapter 9: Laser Room


>In the room with the moving laser, on the left side of the laser.

Level 5 Suit Schematic- Chapter 10: Locker Room


>Lying on the floor of the locker room before entering the Z-Ball Basketball
area.

Level 6 Suit Schematic- Available when you start a new game after completing
your first gameplay.

========================================
___
/ \
`---| Semi-conductors
|
`---'
========================================

Semiconductors serve only one purpose: to be sold for Credits at the Store.
They come in three types: Gold (Worth 3,000 Credits), Ruby (Worth 10,000
Credits), and Diamond (Worth 25,000). Try to sell them as soon as possible so
they don't take up space in your inventory.

========================================
. ___/
/| .' /\
| | / | Power Nodes
| |,' |
_|_ /`---'
========================================

Power Nodes are devices that are used to upgrade items or open locked doors.
They appear as circular, electronic devices that can be obtained several
different ways. The most common way to find Power Nodes is via Node
containers,
which are blue containers that are scattered around the Ishimura walls. The
second way to find Power Nodes is by killing enemies, most commonly Brutes.
Enemies will drop Power Nodes when they are dead. The thid way to obtain Power
Nodes is by purchasing them from the Store for 10,000 Credits. Power Nodes can
then be used to unlock doors with specific Power Node locks next to them, or
used to upgrade items via the upgrade trees in an Upgrade Bench. Always try to
keep at least one Power Node in your inventory during the game in case you run
into a locked door.

========================================
. .
/| /|
| | Audio/Video/Text Logs
| |
_|_ _|_
========================================

Logs are video, audio, or text feeds that Isaac recieves throughout the game.

========================================
. ___
/| / \
| _-' RIG Suit
| /
_|_ /___,
========================================

========================================
. ___
/| / \
| _-' Stasis
| \
_|_ \___)
========================================

========================================
.
/| | |
| `.__| Kinesis
| |
_|_ |
========================================

========================================
. ____
/| |
| `---. Vacuum and Zero-G Gravity Rooms/Air Cans
| |
_|_ \__.'
========================================

========================================
. __
/| .'
| |---. Store
| | |
_|_ `._.'
========================================

========================================
) ___
(__/_____)
/ Walkthrough
/
(______)
========================================

=============================================================================
==
, . ,---. o |
|\ |,---.. . . |---|,---.,---... ,,---.| ,---.
| \ ||---'| | | | || | | \ / ,---|| `---.
` `'`---'`-'-' ` '` ` ` `' `---^`---'`---'
Chapter One
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Message From Nicole (Video) ]
[ 2) ___ Repair the Tram System (Video) ]
[ 3) ___ Replace the Tram Car (Video) ]
[ 4) ___ Found the Data Board (Video) ]
[ 5) ___ Activated the Tram (Video) ]
[ 6) ___ Go to medical (Video) ]
[ 7) ___ Run! (Audio) ]
[ 8) ___ Vent Warming (Audio) ]
[ 9) ___ Dismemberment (Audio) ]
[ 10) ___ Stasis Door (Audio) ]
[ 11) ___ Tram Stasus (Audio) ]
[ 12) ___ Replacing the Tram (Audio) ]
[ 13) ___ Find the Data Board (Audio) ]
[ 14) ___ Maintenance Bay Unlocked (Audio) ]
[ 15) ___ Shoot the Limbs (Audio)
]
[ 16) ___ Locked Door (Audio) ]
[ 17) ___ Arrived on Bridge (Audio) ]
[ 18) ___ Repair Invoice (Audio) ]
[----------------------------------------------------------------------------
-]

BEFORE YOU START: The in-game texts on screen can be very hard to read. Not
only is the text small, but it is also hard to focus in on. I will repeat all
database files, as well as Isaac's commentary for each Objective. Also, some
of
the items I note may not be the same as yours, because almost all ammo and
some
credit amounts are different.

Welcome to "Dead Space." Enjoy the opening cutscene as you meet Issac,
Kendra,
and Hammond.

==================================================
New Video Log: Message From Nicole

Nicole: Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry
about
everything. I wish I could just talk to someone. It's all falling apart here;
I can't believe what's happening...it's strange...such a little thing..."
==================================================

After the Kellion crash lands, the game will begin.

++++++++++++++++++++++++++++++++++++++++++++++++++
New Objective: Follow the Security Team.

"The Ishimura looks like it's in bad shape, and our shuttle is going to need
extensive repairs. Where the hell is the flight crew?"
++++++++++++++++++++++++++++++++++++++++++++++++++

Turn around, and begin walking forward to trigger the Tutorial on "Movement."
Follow the instructions and use this time to adjust to the controls. They can
be tricky, and movement is so important in the game, so adjust quickly. Walk
into the alcove to the left and pick up your first [Small Med Pack] to the
right. Exit this area, then exit the ship straight ahead. Move towards the
crew to complete your first Objective.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Open Hanger Door.

"I can use my uniform's RIG (Resource Integration Gear) to interface with the
Ishimura's holographic display system."
++++++++++++++++++++++++++++++++++++++++++++++++++

The Tutorial for the "Action Button" will appear once you enter the entrance
area. Look to the right and you'll see your first item case, which contains
-Credits-. However, you won't be able to open the box right now, since this
is
most likely your first playthrough. Once you beat the game, come back and
open
it. Walk over to the locked door near Hammond and press 'A'. Any door that
has
a blue glow around the word "Open" can be opened, but a door with a red glow
may need a key, or may not ever be able to be opened. Just as a side note,
the
game is not set up on one entire platform; each room loads by itself and
works
individually, so each time you open a door, it may take a few seconds for it
to open. This also serves the purpose of surprising players with oncoming
creatures, but don't worry, I'll warn you....maybe :-).

Once the door opens, walk through and listen to the argument between Hammond
and Kendra as the tutorial on "Objectives" pops up. Review the section about
your map, RIG suit, items, and objectives in the above areas in the guide.
Pick up the [Small Med Pack] and -Credits- in the cabinets directly to your
left in the room, then move towards Hammond.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Activate the Secutiry Console.

"There should be a security console nearby where I can run a system diagnostic
check."
++++++++++++++++++++++++++++++++++++++++++++++++++

Directly behind Hammond will be your first =Save Point=. Save your game, a
lot.
I mean, everytime you see a save point, and then some. To the left of Hammond
is another item case, containing <Ammo>. Ammo will start to appear once you
obtain your first gun, and ammo will only drop for guns you currently have.
But since you don't own one, credits or health could drop from the chest.
Move
through the door to the right of Hammond, and down the hall. Activate the
security console at the end of the hall, and just to save face, go in front
of the door directly to your right, and be ready to run. (PS, in case you
forgot, press the LB button while moving to run).

Once the damage report loads, security quarantine will activate, and your
crew will be greeted by its first Necromorph, a Slasher.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Get to Safety.

"We've been attacked! I'm cut off from Hammond and Kendra. I've got to find
somewhere safe, somewhere to hide..."
++++++++++++++++++++++++++++++++++++++++++++++++++

==================================================
New Database File: Run!

Kendra: "Run Isaac! Get the hell out of there!"


==================================================

While it eats the pilot for lunch, Hammond will tell you to get out of there,
and the door will open. A Slasher will bust through the vent directly next to
the door, so haul ass down the corridor and into the elevator. Keep running
past the other Slashers that appear. You might take some damage, but just keep
running or you'll get stuck in the chaos. Activate the elevator once you
reach the end of the hall, then shut the doors. A Slasher will try and pry
open
the elevator doors, but they'll make do of him very quickly. Whew!

Exit the elevator once the doors open, and smash the two cases containing
<Ammo> and -Credits-. Move up the steps and open the two cases containing
<Ammo> and more -Credits-. You'll probably hear a lot of noise in the next
room; ignore it for now, we'll get to that later. Move towards the dead body,
and pick up your first weapon, the Plasma Cutter. This will most likely be
your
primary weapon in the game, so read the Weapons section of the guide to become
acquainted with how to use it. A Tutorial for "Weapons Training" will appear,
and soon after, "Melee Training" will pop up. Use this time to practice
stomping on the dead body. NEVER, EVER leave a room without stomping off
every
limb, head included, from a dead body. You'll find out why later in the game.
Note the blood smear on the window above the body: it's there for a reason.

Walk over to the door, and use your newely learned melee attack to punch the
fuse box. The door can now open, so open it and be ready to kill the Slasher
on the other side. After it mutilates a random crew member, it will turn its
sights on you, so use the Plasma Cutter and aim for the limbs. Once its down,
pick up the <Ammo> dropped by the crew member, and smash the limbs off the
newely dead body. Don't feel bad, he isn't real. Move down the hall and
through
the "Tram Control Room" door. Move left down the hall and pick up the
-Credits- on the floor. Note the Slasher beyond the debris. Move right down
the
hall and the Tutorial on "Health" will pop up. Pick up the [Small Med Pack]
off
the floor, and pick up the audio log /Vent Warning\ off the floor.

==================================================
New Audio Log: Vent Warning

Benson: "This is Benson, everybody listen up! They use the vents, that's how
they get around the ship. Stay away from the....gahhhh! Get back, get back..
ahhhhh!"
==================================================

Open the "Tram Control Room" door ahead, and enter. The room will slowly come
back online. Walk towards the windows ahead, and you'll recieve a audio
message from Hammond and Kendra on the other side. Listen to them bicker as
you recieve the /Repair the Tram System\ video log.

==================================================
New Video Log: Repair the Tram System

Kendra: Isaac! Isaac! God, I can't believe you made it!


Hammond: Isaac, we ran into more of them on the way over here. Are you ok?
Kendra: More what? What the hell are those things?! Is that the crew?!
Hammond: Keep your voice down! Whatever they are, they're not friendly, and
half of the doors on this ship are locked because of the quarantine. Now we
have to get to the bridge, but first, we've gotta repair the tram system.
Kendra: You're crazy Hammond. You're going to get us all killed!
Hammond: If you listen to me, I will get you out of here alive. Now what's
wrong with the tram?
Kendra: The data board is fried, but there should be a spare in the
maintanance
bay. There's also a broken tram blocking the tunnel that needs to be repaired.
Dammit! Everything is on the other side of this quarantine! We can't reach it
from here.
Hammond: No, we can't...but you can! Isaac, if I can get to the bridge, I
should be able to access the personnel files. You fix the tram, and I'll help
you find Nicole.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Repair the Damaged Tram.
"A broken tram car is blocking the whole system. Looks like it got delivered
to
Tram Repair, but never got switched off the tracks."
++++++++++++++++++++++++++++++++++++++++++++++++++

Once the conversation is over, the Tutorial on your "Map" will appear. Utilize
the map often; it can save your life if you get lost. Open the case on the
wall
containing -Credits- to the right of the entrance door, and open the two item
cases containing <Ammo> and a [Small Med Pack]. There is a =Save Point= in
the
middle of the room on the wall. Enter the "Cargo Hallway" door next to the
item
cases.

To the left is a corridor, and to the right is a doorway. Move left and smash
the item case containing <Ammo>, noting the moving shadow ahead. Chances
are you already guessed we'll see a necromorph up ahead. Slowly approach, and
a "dead" Slasher will be on the ground around the corner. He's alive, so
shoot
him until he isn't. An important note: Slashers will often do this "playing
dead" crap throughout the entire game. They most often lie in plain site, but
sometimes lie in piles of dead bodies to trick you. Again, never leave an
unstomped body. Stomp and kill everything you see.

Pick up the <Ammo> it drops, the other <Ammo> in the corner, and the [Medium
Med Pack] in the small alcove next to the creature. Save at the =Save Point=
behind the creature. Move down the hall and pick up the audio log /Shoot the
Limbs\.

==================================================
New Audio Log: Shoot the Limbs

Benson: "This is Benson, tram engineering. We think we figured it out! Smith


killed one! Listen, forget about shooting 'em in the body; you've gotta cut
off the limbs. Grab a cutter, anything like that. Cut 'em apart!"
==================================================

Pick up the <Ammo> in front of the "Maintenance Bay" door, and head back down
the hall towards the previous door I mentioned, since this one is locked. Open
the door, and...lovely. Stomp the body, and move on. As you move down the
hall,
the /Dismemberment\ audio log will play from Hammond.

==================================================
New Audio Log: Dismemberment

Hammond: "Isaac, be careful. Shootin' them in the body didn't seem to work. Go
for the limbs; dismember them. That should do the job."
==================================================

After it plays, the Tutorial on "Dismemberment" will appear. Move down the
hall
and enter the "Tram Tunnel" door. Pick up the -Credits- to the left by the
blockade, then smash the item case containing <Ammo> off to the right. Pick up
the Stasis Module on the floor by the slamming door, and you'll recieve the
/Stasis Door\ audio log shortly after, along with the Tutorial on "Stasis
Module".

==================================================
New Audio Log: Stasis Door

Kendra: "Looks like that door is malfunctioning, Isaac. Try using the Stasis
Module you just picked up. "
==================================================

There is a Stasis Recharger directly to the left of the door, so practice a


few
times and recharge once you've got the hang of it. Use it on the door, and run
through it once it's slowed down. Smash the body some more, and move up the
hallway. Pick up the ^Stasis Pack^ off the floor beyond the door. Turn right
and save your game at the =Save Point= on the wall. The lights will flicker
off, but don't worry, you're safe for now. Move down the right hall and into
the bathroom once they come back on. Pick up the 2 <Ammo> from the ladies room
and the [Small Med Pack] from the men's room. At this point, you might hear
some weird, random whispering. I could never tell what it said, but it's
creepy. Exit the bathrooms.

Move left out of the door and pick up the -Credits- next to the locked "Tram
Station" door. Turn around and make a right at the split and smash the item
case containing <Ammo>. On the floor, there is a bunch of small text written
on the metal. Underneath that sentence is a bunch of symbols, with the
letters of the alphabet and the numbers 1-10 corresponding to each symbol.
There is A BUNCH of scripture written on the walls around you, so see if you
can translate some of it using the codes on the floor. It can be difficult to
read, but as the game progresses, this scripture will become more and more
prevalent.

Continue down the hall to the "Tram Repair Room" door. A little after you
enter
the room, Kendra will send you a new audio log /Replacing the Tram\.

==================================================
New Audio Log: Replacing the Tram

Kendra: "Your Stasis module should be able to help you with that arm
mechanism."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Replace the Damaged Tram.

"The Ishimura looks like it's in bad shape, and our shuttle is going to need
extensive repairs. Where the hell is the flight crew?"
++++++++++++++++++++++++++++++++++++++++++++++++++

To the immediate right of the door, on the wall, it a case with a !Power
Node!.
This is your first power node of the game, but it can't be used until we find
an Upgrade Bench. Read the section on upgrading and power nodes earlier in
the
guide. Turn around, and activate the blue-glowing controls for the first
claw.
Activating this will attach the claw to the tram. Begin walking up the
ramp and there will be a Stasis Recharger to your right in the middle. As
soon
as you reach it, a Slasher will come out of the vent just ahead of you, so
take
care of him before doing anything else. To your left on the ramp are the main
controls to move the tram, but you must attach the second claw first, so head
down where the Slasher came from.

Pick up the [Small Med Pack], the audio log /Tram Status\, and the -Credits-
from the case on the wall. Sometimes a Slasher appears before or after you
activate the second claw, so be preapred. Activate the claw, and kill him
when
he jumps out of the vent behind you.

==================================================
New Audio Log: Tram Status

Benson: "Listen up, Car A's trashed. We managed to get it back to the repair
depot, but now the auto-loader is fried. I need a Stasis module bought down
here now! If we don't get this piece of shit off the tracks, it's going to jam
up the whole system!"
==================================================

In order to get the claw to attach, you must use Stasis to slow it down so you
have enough time to run up to the main controls and activate them. Hit the
claw
with Stasis when it's about 1/2 or 3/4 of the way to connecting to them tram,
then run up and activate them. Kendra will contact you as soon as the tram
is moved.

==================================================
New Video Log: Replaced the Tram Car

Kendra: "Isaac, you did it. That tram was blocking the whole system. When you
get the computer online, you'll be able to call the tram from the control
room.
The faster, the better...I can hear something crawling around out there..."
==================================================

==================================================
New Audio Log: Find the Data Board

Kendra: "Isaac you still need to find the data board to the tram computer.
It's
in the Maintenance Bay."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Data Board.

"The tram computer is offline because of a missing data board. Kendra thinks
the data board is in the Maintenance Bay. Did someone try to deliberately try
to shut down inter-deck transport? We aren't getting far unless I get that
tram
system running."
++++++++++++++++++++++++++++++++++++++++++++++++++
So, according to Isaac's journal entry above, there is more going here than
initially suspected. As soon as Kendra's database file finishes, a Slasher
will
attack from the left. Leave this area and re-enter the hallway. When you
enter
the hall, you'll see a necromorph on the grating above. He'll hang out for a
few seconds, growl, then leave. This is a new type of creature called a
Leaper. Read the section above on Leapers, you'll be meeting one soon. Re-
save your game at the save point, and head back to the slamming door.

Use Stasis on the door again, and be ready to kill the Slasher and Leaper that
attack from the far right. The Leapers are much faster, as you can see. Keep
a good distance between you and it, or use Stasis if you can. Enter the
"Cargo
Hallway" door. Move up the ramp, and Kendra will contact you with a new
audio log /Maintenance Bay Unlocked\.

==================================================
New Audio Log: Maintenance Bay Unlocked

Kendra: "Isaac, I patched into the deck security system. It took some work,
but I've got the door to Maintenance Bay unlocked. The data board should be
somewhere inside."
==================================================

Continue up the ramp, saving your game at the save point about halfway down
the
hall if needed, and step inside the "Maintenance Bay" elevator at the end.
Activate the controls to move the elevator. While in the elevator, Kendra will
contact you, and you'll recieve a new objective.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Maintenance Bay Key.

"The data board is locked up in a storage room. The key should be somewhere in
the Maintenance Bay."
++++++++++++++++++++++++++++++++++++++++++++++++++

==================================================
New Audio Log: Locked Door

Kendra: "Isaac, it's Kendra. It looks like the door to the storage room is
locked. There should be a key somewhere in the Maintenance Bay."
==================================================

As soon as you get off the elevator, two Slashers will attack; one from
straight ahead from over the railing, and one off to the right. Kill them, and
smash the item chest containing <Ammo>. Move across the walkway where the
first
Slasher came from, and walk towards the door at the end. A Slasher should
appear far behind you, so situate yourself in the corner between the door and
the walkway with the glowing red canister (which, by the way, are explosive,
so you might want to practice shooting those to kill the Slashers). Kill him,
and you'll notice the door is locked, so let's find the key. Head back
towards
the entrance, and move to the left. A Slasher will attack from the vent ahead,
and another will attack across the walkway to the left. Kill them walk across
the walkway and onto the elevator, picking up the <Ammo> in front of it.

Maybe you noticed it...maybe you didn't but. But I saw that Slasher's body
move
on my way up in the elevator. You know what that means. Cut his ass up, and
continue along the walkway he was on. Another Slasher will attack from the end
of the walkway on the left, so kill him and pick up the Maintenance Bay Key in
the middle of the floor. Pick up the <Ammo> off to the right and the text log
to the left where the Slasher came from.

==================================================
New Text Log: Repair Invoice

USG Ishimura
Aerospace Engineering Dept.
Shuttle Repairs Invoice
Mission Day Two:
-Faulty fore gyro, vessel USG-ISH-503
Replaced, now functional.
Mission Day Three:
-Faulty 40 scope, vessel USG-ISH-501. Still in repair.
Mission Day Four:
-Damaged landing repulsors, vessel USG-ISH-505. Complete replacement, now
functional.
-Damaged fore and left-fore viewpoints, vessel USG-ISM-504. Replaced, now
functional.
Mission Day Five:
-Damaged booster collar, vessel USG-ISM-505. Repaired, now functional.
Engineer's Note
Wright, J.F. (2nd Engineer, Maintenance Bay)
==================================================

Another Slasher will attack from the end of the walkway to the right as you
make your way back to the elevator. Kill him, and smash the item case to the
left containing <Ammo> and open the case on the wall where the Slasher
came from containing <Ammo>. Enter the elevator again, and be warned that a
Slasher will attack as soon as you reach the bottom. Kill him quickly, and
move to the right. There is a small alcove with an item case containing
a [Small Med Pack] on the wall to the left. Head back up to the locked
"Bay Office" door, and use the key to enter.

Ohhhh, lots of goodies in here!. Meet your first Upgrade Bench. Read the
section on Upgrading, read the Tutorial on "Upgrade Bench" that pops up when
you go near it, and upgrade your Plasma Cutter or RIG. Open the case and take
the [Medium Med Pack] and take the !Power Node! from the container on the
wall.
Pick up the Data Board on the table. Be prepared that when you leave the
office, two Slashers will attack; one from the right, and one from the left.
They will both charge you, so make it quick when you kill them. The
/Found the Data Board\ log will play as you leave the office.

===================================================
New Video Log: Found the Data Board

Kendra: "That's it, Isaac. Take the board back to Tram Control and slot it
into
the computer array. That should get the tram system back online."
===================================================

+++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Install the Data Board.

"Before I can operate the tram, I need to take the data board back to Tram
Control and install it."
+++++++++++++++++++++++++++++++++++++++++++++++++++

As you head back towards the elevator for the Cargo Hallway, another Slasher
will be playing dead directly in front of it. Kill him, and enter the
elevator.
Be warned that yet another Slasher will attack as soon as the doors open once
you reach the top. Save your game at the save point in the hall, and enter the
"Tram Control Room". Did you see that? :-)

Activate the blue glowing controls in the right.

+++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Call the Tram.

"Looks like I've got the tram system up and running. I can call a tram for
Hammond and Kendra from Tram Control."
+++++++++++++++++++++++++++++++++++++++++++++++++++

Now, activate the controls in the middle of the room to call the tram. A new
video log /Activated the Tram\ will play as Kendra and Hammond board the
tram car.

===================================================
New Video Log: Activated the Tram

Hammond: "Alright, we're on board and heading to the bridge. Good work."
Kendra: "Strange...the quarantine just lifted..."
Hammond: "Whatever was in the flight lounge must have left. That's lucky for
us. Isaac, get back to the Kellion and prep it for launch. We'll find out
what
we can from the bridge and meet you there."
Kendra: "If we live that long. You're out of your league, Hammond. This is
suicide! We're going to die out here!"
Hammond: "Your lack of confidence in me is duly noted, Ms. Daniels, but I
have
a mission to complete and that's exactly what I am going to do, with or
without
you. Do we understand each other?"
Kendra: "Just get us out of here alive."
====================================================

++++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Return to the Kellion and Run Diagnostics.

"Hammond wants me to prep the Kellion for launch despite the damage it took on
our landing. I can probably get it functional, but I'm not sure how far we can
get in it. "
++++++++++++++++++++++++++++++++++++++++++++++++++++

Enter the door to the "Flight Lounge" and enter the "Flight Lounge" door
to the left about halfway down the hall. Continue down the hall, noting the
bloody footsteps with a bloody smear next to it (Someone dragging something?
hmmm). Open the door at the end, and enter the elevator in the now dimly lit
room.

As soon as the doors open, a Slasher will run around the corner up ahead. Kill
him quickly unless you want a surprise attack from him later. As you chase
after him, he will try and crawl into a vent. Kill him quickly, because two
more Slashers will attack as you try and take him out; one from behind, and
one
further down the hall. Be careful, this can get tricky if you aren't quick.
Enter the "Flight Lounge" door, and Hammond will contact you.

====================================================
New Audio Log: Arrived on Bridge

Hammond: "Isaac, we made it to the bridge. It's a nightmare up here. No


survivors. We're going to try to get to the command computer. Wish us luck."
====================================================

Re-enter the Flight Lounge and head out onto the runway. Be careful to note
that a Leaper is waiting above the doorway leading onto the runway. Kill him
and enter the ship. Run the diagnostic check, and the ship will explode. Exit
quickly, or Isaac will lose health from the fire. As you get blasted out of
the
ship, the Leaper you saw cross the window will attack, as well as three more
Slashers. A new video log will play once all of the enemies are dead.

====================================================
New Video Log: Go to Medical

Hammond: "What the hell is happening down there?! What happened to the
shuttle?"
Kendra: "That was our ride home... it's the only way off the ship..."
Hammond: "Kendra..."
Kendra: "No Hammond! This changes everything!"
Hammond: "Just let me think! Can you access the command computer?"
Kendra: "It's no good. There's an executive lockdown of all primary systems.
Without the Captain's authorization, I can't access them."
Hammond: "Well? Where's the Captain?"
Kendra: "Here he is. Captain Benjamin Mathius. Location... Medlab. Status...
Deceased."
Hammond: "What? How?"
Kendra: "I can't access that information. Find the Captain and you'll find his
RIG. With his authorization codes, I can crack this computer wide open."
Hammond: "Dammit! Isaac, I'm sending the tram back to your location. Get to
the
Medical Deck and find that RIG as fast as you can."
Kendra: "What was that?"
Hammond: "Holy shit! Come on, get out of here!"
=====================================================

+++++++++++++++++++++++++++++++++++++++++++++++++++++
New Objective: Go to the Medical Deck.

"The Kellion is completely destroyed. There's no way out of here. If I can


find
the Captain's RIG on the Medical Deck, maybe Hammond can figure out just what
the hell happened."
+++++++++++++++++++++++++++++++++++++++++++++++++++++

Move back into the Flight Lounge and enter the newly unlocked door to the
"Tram
Station." Open the item cases containing <Ammo> to the left and enter the door
directly to the right of them. Enter the men's restroom and pick up the [Large
Med Pack] on the floor, then exit and enter the "Tram Station" elevator. Exit
the elevator, and the Tutorial on "Store" will pop up. For the 100th time,
read
the section on the Store to better understand it. There is also another
*Upgrade Bench* to the left of the tracks if you want to upgrade anything
before leaving. The Tram Station is almost always the beginning and end of
each
chapter. The tram is used to travel through different floors and areas of the
Ishimura, so it makes sense that you must start each chapter off in the tram
station. When you are ready, step onto the tram car and activate the
controls.
You also have the option to save your game every time you use the tram car,
which you should do. This chapter is now over, good job.

=============================================================================
==
| | o ,---.
|,---.|--- ,---.,---.,---... ,,---. | ,---.,---.,---.
|| || |---'| |`---.| \ / |---' | ,---|| |---'
`` '`---'`---'` '`---'` `' `---' `---'`---^` `---'
Chapter 2
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Destroy the Barricade (Video) ]
[ 2) ___ Kyne and the Captain (Video) ]
[ 3) ___ Nicole's Report (Video) ]
[ 4) ___ Engine Problems (Video) ]
[ 5) ___ Mercer's Journal (Audio)
]
[ 6) ___ Found the Thermite (Audio) ]
[ 7) ___ Mercer and Kyne (Audio) ]
[ 8) ___ Found the Shock Pad (Audio) ]
[ 9) ___ Barricade Destroyed (Audio) ]
[ 10) ___ We'll Find Her (Audio) ]
[ 11) ___ Eileen (Audio) ]
[ 12) ___ Colonist Problems (Audio) ]
[ 13) ___ Codes Recieved (Audio) ]
[ 14) ___ Ship Gravity (Audio) ]
[ 15) ___ Marker Overview (Text) ]
[ 16) ___ Interesting Results (Text) ]
[ 17) ___ Newborns (Text)
]
[ 18) ___ More Time (Text) ]
[ 19) ___ Autopsy Report (Text) ]
[----------------------------------------------------------------------------
-]

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Retrieve the Captain's RIG.

"The captain's body made it down to the morgue, probably before the ship was
totally compromised. Nicole worked on this deck. Maybe I can find something...
anything showing that she's still alive."
++++++++++++++++++++++++++++++++++++++++++++++++++

Walk over to the woman caressing "McCoy" and pick up the Kinesis Module she
drops before she dies. The Tutorial on "Kinesis Module" will appear, so take
a
minute and read it. I hope you remembered my tip about stomping EVERY body?
If
not, start remembering now or it can cost you later on. Just get into the
habit
of it, because not only does it eventually earn you three achievements, but it
prevents a lot of hassle down the road in other chapters.

Pick up the [Small Med Pack] in the waiting area with several body bags
(Nice).
Use the #Store# for any last minute inventory changes, and use your newly
acquired Kinesis skill on the debris blocking the doorway. Practice grappling
and throwing so you are able to use objects against enemies. It can be very,
very helpful when you run out of ammo. Pick up the +Flamethrower Schematic+
off
the floor near the far door and the Tutorial on "Schematics" will pop up.
Enter
the "Security Station" doors, and Hammond will contact you with a new video
log
/Destroy the Barricade\.

=================================================
New Video log: Destroy the Barricade

Hammond: Isaac? Are you there? We were attacked! Kendra's gone! One minute she
was there, then...I can't beleive I lost her. We can still do this. Get me the
Captain's RIG codes and we'll find Nicole. Looks like the crew barricaded the
door to the emergency wing. You'll have to blow through it to get to the
morgue. Get some thermite from Medical Storage, and a shock pad from Zero G
Therapy. Should be down the corridor. God communication is useless in all this
static.
=================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Thermite.

"There's some thermite stored near the Main Lab. A small amount of that, plus
a
timed electrical charge, and I should be able to blow through that barricade."
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Shock Pad.

"A portable defibrillator should provide enough juice to detonate the


thermite.
There's one in Zero G Therapy, according to Hammond."
++++++++++++++++++++++++++++++++++++++++++++++++++

It's a pretty grisly scene in here. Pick up the -Credits- off the floor next
to the waiting area, smash the case with -Credits- in the waiting area, open
the case with <Ammo> in the waiting area, and pick up the <Ammo> between the
body bags in the corner. There is a =Save Point= on the wall, so save your
game
if needed, and use the #Store# in here as well if needed. Head through the
door
labeled "Research Wing."

The Tutorial on "Secondary Fire" will appear once you enter the hallway.
Should
I tell you to stomp the body? From here on out, I'll just expect you to stomp
any body, cause I won't repeat myself and bore you. Head down the hall and
pick
up the <Ammo> in the corner by the bodies, and use Stasis on the door. There
is
a recharge station next to the ammo if needed. Head through the door and into
the "Main Lab."

Once you enter, move away from the door and into a corner without a vent by
it,
because a quarantine will activate and four Slashers will attack from all
sides
of the room; two from the front, one from the back, and one will climb from
the
bottom floor up to you. Once all four are dead, you should notice the
quarantine has not lifted. Look downstairs and you'll see one more Slasher
crawling around on the floor. Kill him from where you can on the top floor.
Now
take a minute and collect everything they dropped, open the item case
containing <Ammo> near the entrance, and the <Ammo> near the vent that one of
the Slashers came from near the locked door. Use the elevator to head
downstairs, and be ready to kill four more Slashers once you walk into the
room; one will attack from the vent next to the elevator, from a vent to the
left and right of the elevator, and from the restrooms on the far left. Kill
them and pick up any items they dropped. There are 2 <Ammo> pick-ups from the
back rooms, and a audio log /Mercer's Journal\ on the floor in the restroom.

==================================================
New Audio Log: Mercer's Journal

Mercer: I finally convinced Jergens to show me the video feed from the colony.
And what I saw was glorious. Breathtaking. Miners undergoing a transformation
into something extraordinary. I must know more. Even as the believer within me
wants to become one of them, the scientist needs to uncover their secrets. I
need to study one of these necromorphs, as Kyne so clinically puts it. I need
to wittness this infection first hand. Perhaps that patient from the
colony..."
==================================================
Woah. Looks like this is the first piece to the puzzle of Dead Space. Head
back
towards the elevator and open the door across from the elevator, which does
not have a name. Pick up the <Ammo> off the floor and the video log
/Kyne and the Captain\.

==================================================
New Video Log: Kyne and the Captain

Kyne: "What in God's name is going on down there?


Captain: "I think that's precisely the point, doctor. God's work."
Kyne: "I'm not so sure about that. We have to assume that the colony's
problems
are somehow connected to the Marker."
Captain: "You can assume all you want to. I do not. The Marker is glorious and
divine-you, you know that."
Kyne: "God moves in mysterious ways...
Captain: "Anyway, we'll have it onboard tomorrow. You can analyze it all you
want. What are you so worried about?"
Kyne: "Worried? Captain, people are dying down there, killing each other. Is
this madness, the "transformation" Unitology teaches us?"
Captain: "Doctor...Terrence...there will always be risk when the stakes are
high. And here, they're enormous. It could change everything."
Kyne: "That's what worries me."
==================================================

If you take a look at the bookcase, you'll see a doorway behind it. Use
Kinesis
to move the bookcase to the left, and enter the door. Pick up the text log
/Marker Overview\ on the floor by the desk.

--------------------------------------------------
New Text Log: Marker Overview

PERSONAL LOG
DR. KYNE, T. (CHIEF SCIENCE OFFICER)
The vidlogs from the colony are poor quality,
but the artifact does indeed appear to be a
genuine Marker, the first to be found in
Unitology's two hundred year history. I'm
eager to get it on board the ship so I can
study it properly.

The potential here is enormous. Not just for


me personally, though it's true I've dreamed
of such a discovery for decades. But also to
humanity, and the Church of Unitology in
particular.

This Marker could herald the dawn of a new


age for mankind, and I will do my part to
ensure it comes to pass. I know the Church
will be grateful, but the true recognition will
come from all of humanity. On this day, we
are blessed.
--------------------------------------------------
Pick up the :Gold Semiconductor: off the floor, and take the 2 <Ammo> from the
item cases. Head out, and enter the other unmarked room to the right of the
elevator. Take the 2 <Ammo> from the two cases, and smash the item case
containing <Ammo>. Exit the room, and enter the "Bio Lab" door next to
the elevator. Open the item cases containing 2 -Credits- and <Ammo>. There is
a
=Save Point= next to the door, so save your game and enter the "Bio Lab" door.

Walk down the hallway, and towards the glass window. A crew member will appear
behind the window, but a new type of enemy will quickly kill him; the Lurker.
And guess who gets to go meet him? You do. Pick up the <Ammo> on the floor to
the right, and walk around to the left. Enter the room, and eventually he will
appear around the corner as you walk further in. Be quick to kill him or he
will jump on Isaac and try to kill him. Press "A" rapidly if this happens and
Isaac will throw him off. Smash the item case containing -Credits-, pick up
the <Ammo> next to the desk to the right, and take the lift up to the second
floor.

Step off the lift, and two Lurkers will attack; one will attack from behind
the
containers to the left, and the other will bust through the glass window to
the
right as you step near it. Kill them, and pick up the <Ammo> among the debris
in the corner, and another <Ammo> behind the containers. Enter the door ahead.

Enter the "Return to Main Lab" door, and pick up the 2 <Ammo>, the !Power
Node!
from the case on the wall, and the Thermite off the table. Once you pick up
the
Thermite, the audio log /Found the Thermite\ will play.

==================================================
New Audio Log: Found the Thermite

Hammond: "Alright, that thermite you picked up should be able to melt through
the barricade. Use the shock pad and ignite it. Hope I can hold this position.
I can hear something big moving out there."
==================================================

Exit the room via the "Main Lab" door, and you'll be back where you originally
entered the room from. Move back towards the slamming door, use Stasis on it,
and re-enter the hallway. Two Slashers will attack from around the corner of
the Stasis Recharger, so be careful. Move down the hallway and back into the
"Security Station." Use the Store to stock any items or restock on ammo, save
your game, then enter the door labeled "Imaging Diagnostics Wing." Time to go
get that shock pad.

Move down the hallway, and you'll probably notice a banging noise up ahead.
Keep moving towards the open door and....hmm..should I even ask? Pick up the
<Ammo> to the right of him, use the Stasis Recharger if you need to, and enter
the "Imaging Diagnostics Room" door ahead. When you enter the room, a Leaper
will run by the window ahead of you, but he won't attack. Use the *Upgrade
Bench* ahead if you have any spare Power Nodes, and move forward up the ramp
to the right. As you approach the floating container (Which by the way,
contains a body if you didn't notice), the Tutorial on "Kinesis Module" will
pop up. Use Kinesis on the glowing blue symbol and move it towards the left.
Two Leapers will attack as soon as you step forward past the container. Kill
them, and open the unmarked door to the far left. Just be careful to note that
a Slasher does eventually attack from the vent near the door, but he attacks
at random times. Kill him when he does emerge, and pick up the !Power Node!
off
the wall, the +Pulse Rounds Schematic+ off the floor near the dying crew
member, and the <Ammo> next to his body. Leave the room.

Use Kinesis to grapple the object (which is basically a battery that performs
random operations such as opening doors or starting machinery), and slide into
the space on the wall next to the lift. Once it is in place, the light above
it
will turn green, and the lift will become accessible. While still on the lift,
looks towards the ledge above the doorway, and you should see <Ammo> resting
on
it. Use Kinesis to pick it up, and move off the lift. Move forward towards the
gap, and use Kinesis on the container to the left to bring the platform
between
the gap. As you step over the gap, a Leaper will emerge from the vent ahead to
the left. Kill him while you have the distance, and a Slasher will attack from
the right as you move forward more. On the adjacent wall is a Stasis
Recharger.
Use Kinesis on the platform to bring it over the gap again, and save your game
at the =Save Point= directly next to the door ahead. Smash the broken circuit
next to the door, and open the door to the "Zero G Therapy Area."

Before you enter the next door, just a couple of notes. The next area you
enter
is going to be your first encounter with a vacuum area. Please read the
section
on "Vacuum and Zero-G Rooms" before entering the next door. Also, when the
tutorial pops up on the screen explaining your air meter, just ignore it,
close
it quickly, and run to the other side of the room and exit, because you'll
only have a limited amount of time and air.

The door to the "Chemical Research Lab" is locked, so enter the "Zero-G
Therapy
Area" instead. As soon as you enter, the Tutorial on "Air Timer" will appear.
Do what I said and haul ass down the hall. Only stop when I tell you to pick
up an item. Also remember that if you get flustered, head back to the door and
move into the previous area to refill your air. There will be <Ammo> floating
out in space to the right when you reach the first ripped out section of wall.
I wouldn't waste time trying to get it, it's hard to see. Head into the room
to
the left and quickly open the item cases containing 2 <Ammo>. Continue into
the next room and open the item case on the left containing <Ammo>. Continue
on ahead and enter the next door. Move as close as you can to the next door,
and the previous door will close, refilling your air meter and returning the
area to normal. The audio log /Ship Gravity\ will play shortly after
entering the room.

==================================================
New Audio Log: Ship Gravity

Hammond: "As you know, the Ishimura is able to set its gravity locally. Your
grav boots will kick in when you enter a Zero-G area."
==================================================

Enter the big circular door ahead, and use the controls to turn on Zero G
gravity. The Tutorial on "Zero-G Movement" will play shortly after. Read my
section on Zero-G before continuing. There is an item case floating in the
middle of the room, so shoot it and use Kinesis to grab the <Ammo> it
contained. Jump to the next platform by jumping to adjacent walls. Use Kinesis
on the glowing battery and slide it into place to open the next door. In the
next room, pick up the -Credits- on the floor to the right, open the item case
on the wall containing <Ammo>, the item case containing <Ammo>, and pick up
the Shock Pad on the table to complete your objectives. Hammond will contact
you shortly after.

==================================================
New Audio Log: Found the Shock Pad

Hammond: "Great, you got a Shock Pad. Combine that with the thermite at the
barricade to destroy it. Shit, I can hear more coming. Moving through the
vents. Stay safe, Isaac."
==================================================

Exit the room, and be ready to kill two Leapers that have now entered the Zero
G room. Fighting in Zero G can be really useful, because it can sometimes be
easier to get away, and it takes a few seconds for enemies to jump to you
(Excluding Lurkers, who just shoot at you from a distance). One will attack
from the left, and the other from the right. Jump around to gain some distance
and shoot them like normal, or toss the red explosive cans at them with
Kinesis. Jump to the other platform, and enter the previous room. Just a heads
up, there will be two Slashers in the vacuum area now, so before entering,
just
be prepared. One will attack after entering, and the other as you near the
other side. There is almost no sound, so don't let them sneak up on you. Kill
the first Slasher that attacks from the room to the right, then move to the
other side and enter the next door. The second Slasher will fall from the
ceiling in the next room, so quickly kill him and open the next door to
deactivate the vacuum.

Save your game at the =Save Point= to the right when you open the door. Move
across the platform, then use Kinesis to move it over to the next gap. As soon
as you move across it, a Slasher will attack from the vent directly ahead of
you. Kill him, and step onto the lift. A Leaper will attack from below as
soon as Isaac touches the lift, so use this opportunity to shoot him from
above to save ammo. Before using the lift, equip another weapon, because
we're meeting a new type of enemy soon, Spiders. I won't keep repeating
myself,
so just know that everytime a new thing is mentioned, read my section in the
guide about it. Use the lift, and move towards the back area. Hopefully you
have a Power Node in your inventory, because now you should use it on the
locked door next to the "Imaging Diagnostics" door. Insert the Power Node, and
enter the room. Pick up the :Gold Semiconductor: off the copying machine, open
the item lockers containing -Credits- and [Large Med Pack], and pick up the
audio log /Mercer and Kyne\ off the floor.

==================================================
New Audio Log: Mercer and Kyne

Mercer: You found something down there, didn't you?


Kyne: Yes... we found something.
Mercer: So, the texts were right all this time....
Kyne: I wouldn't be certain of that. There was nothing divine in what I saw.
Mercer: We must embrace this! We are the First Witnesses!
Kyne: Mathius isn't letting anyone down on the colony. It's under quarantine
until we learn more.
Mercer: To hell with Mathius! He, of all people, should know that this is
greater than him, or the operation, or even the company. This is our
deliverance!
Kyne: Keep your damn voice down! People are dying down there.
Mercer: Only the worthless and the unbelievers. But I believe. Do you
believe. Terrance? Do you?
===================================================

Hmmm, sounds like the story gets better and better. Exit the room, and enter
the "Return to Security Station" door to the right. Make sure you have another
weapon equipped before entering the room. The Force Gun works great for
Spiders, but any weapon that isn't precise will do. They will attack from the
doorway, so quickly shoot them before they jump on Isaac. Head through the
doorway once they are all dead. Make your way down the hallway and enter the
"Security Station" door.

Use the Store to purchase anything you need (Such as the Pulse Rifle if you
haven't already) and store any items, and save your game at the =Save Point=
on
the wall. Be sure to stock up on ammo if are running low, and make sure you
have a few Med Packs in your inventory, because after the barricade you'll be
encountering more necromorphs than usual up to this point. Walk over to the
barricade, and use the thermite and shock pad. The audio log /Barricade
Destroyed\ will play shortly after it explodes.

===================================================
New Audio Log: Barricade Destroyed

Hammond: "Okay, you're through. Should be clear from there to the morgue.
Remember, the codes are on the captain's body."
===================================================

Open the now unblocked door labeled "Ishimura Clinic." Pick up the video log
/Nicole's Report\ on the floor ahead.

===================================================
New Video Log: Nicole's Report

Nicole: "This is Senior Medical Officer Nicole Brennan, transmitting ship


wide. We need more help! We don't have the resources to deal with this many
cases. Nobody will tell us what's happening. These wounds...we're not
equipped
to deal with this..." God...Get him to the table! Hold him! Nurse, you hold
him down! Christ! End recording!"
===================================================

===================================================
New Audio Log: We'll Find Her

Hammond: "That was Nicole, right? I can't tell from here when that log was
made... I'm sure she's around here somewhere."
===================================================

Move past the hole in the wall and open the door for the "Ishimura Clinic."
Smash the item case containing <Ammo> on the back seat to the left, and open
the door labeled "Emergency Room." Two Lurkers will appear when you open the
door, so kill them before you lose them in the mess throughout the room. There
is a ton of stuff in here, so lets start collecting. Pick up the <Ammo> on
the
table next to the corpse ahead to the right, another <Ammo> in the far corner
near the front of the room, the -Credits- next to the vent towards the front
left of the room, and smash the item case in the middle of the beds containing
<Ammo>. There is a small room in the back of the area with two item cases,
which contain <Ammo> and -Credits-. Pick up the battery and bring it alllll
the
way to the back of the room next to the locked door labeled "ER Hallway A".
Plug it into the slot, and open the door.

Yum, looks like the necromorphs had a feast in here. As you step into the
room,
a Lurker will run past the corridor up ahead. He will then run back into view,
and a Slasher will soon follow suit. Kill them both. If you have a Power Node
handy, insert it into the door to Isaac's right. If not, just remember to keep
one so you can return to this room later. Enter the room if you can, and start
picking up the items. The item cases contains a [Medium Med Pack], and there
are 5 <Ammo> pick-ups on the floor. Smash the item case for one more <Ammo>,
then pick up the +Line Rack Schematic+. Exit the room, and move right. Three
Slashers will attack, two from around the corner, and one from behind. One
will
crawl towards you from down the hall. Kill them quickly so they don't gang up
on Isaac. Enter the doorway ahead and pick up the audio log /Eileen\ off
the floor to the left.

==================================================
New Audio Log: Eileen

Eileen: "Hello? Can anybody hear me? My name is Eileen Fisk. I just woke up
in
here and everybody was gone. I don't know what's happening... Why did they all
leave? I'm going to try and find someone... if you can hear this, please come
for me...I hear scratching in the walls... Hello? Who's there? Are you a
doctor? Why has everyone... Wait, I know you. You're Harris! The prisoner from
the colony! You killed that nurse...help! Somebody help me...PLEASE!"
==================================================

Move down the hall, but be careful because three Slashers will attack once you
reach the end of the hall. One will attack from the vent on the floor, and the
other two will attack from behind. Move out of the way so they don't pin you,
and kill them. Pick up the text log /Newborns\ on the floor, smash the
item cases containing -Credits- and <Ammo>, and pick up the <Ammo> on the
table near the bed.

==================================================
New Text Log: Newborns

Alyssa Rose
Kai Jatin
Alyssa
Leoni
Ian Ansel
Jackson Thomas
Lucas
Zara James
Caitlyn
Kai Jashua
Kody
Kyle
Jiannah Faith
Jack William
Agatha Marjorie
==================================================

Move back down the hall and enter the "Intensive Care Unit." Um? Yea, no
comment. She won't bother you, so just ignore her and pick up the text log
/More Time\ on the floor.

==================================================
New Text Log: More Time

SCIENCE LOG
FROM:DR. KYNE, T. (CHIEF SCIENCE OFFICER)
ATTN:CAPTAIN MATHIUS, B.
Benjamin -
Further to your previous conversation, I ask that you delay bringing the
Marker up from the planet for a day or two.
You know I'm as keen as anyone to study it in detail, and I understand your
sense of urgency given the events on the colony, but that's why I ask--what's
happening down there is just too unique, too unprecedented, to cut it short
without proper time to study the causes and effects.
In light of a discussion I had with Dr. Mercer, I'd like to meet with Drs.
Sciarello and Welland planetside to get their observations.
-Terrence
==================================================

Move into the next area and save your game at the =Save Point= on the wall
next
to the door. Dr. Mercer's office is locked, so enter the Morgue. When you
enter
"something" will blow out all the windows in the hallway, but you won't take
damage. Pick up the audio log /Colonist Problems\ off the floor.

==================================================
New Audio Log: Colonist Problems

Kyne: "Science log, Chief Science Officer Dr. Kyne reporting. The colony's
problems concern me greatly. I have no doubt they are somehow linked to
discovery of the marker, but the exact nature of that connection is still
unknown. Almost 40 percent of the colonists are experiencing a form of
dementia. The obvious symptoms are acute depression, insomnia and
hallucination.
Incidence of violence and even murder also indicate extreme paranoia. Dr.
Mercer has advised that I bring some of the affected on board for study. Dr.
Welland, the planetside psychiatrist, has reported that his own analysis has
been fruitless. I'm hesitant to rely on Dr. Mercer at this point, but I need
his expertise. We need solutions and we need them quickly."
==================================================

Move down the hall, and a Lurker will attack from around the corner. Kill him,
and enter the "Morgue" elevator. When you enter the Morgue, you'll see a ton
of bloody beds, and a glass window on the other side. Beyond that glass window
will be the Captain's body, and a new enemy, the Infector. Infectors are the
reason you must dismember every body you come across, including necromorphs
that you have already killed. Infectors can infect any dead body around if it
still has an appendage attached. The Infector will quickly turn the captain
into a Dark Lurker, also not a fun enemy to deal with.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Kill the Captain.

"The captain's body has been... transformed by one of those things. I've got
to
take him down to get his RIG."
++++++++++++++++++++++++++++++++++++++++++++++++++

Use Stasis on the Enhanced Slasher when he busts through the window. Shoot
through him and kill the Infector while the Enhanced Slasher is slowed down.
When they are dead, pick up the Captain's RIG from his corpse. The audio log
/Codes Recieved\ will play once you pick it up.

==================================================
New Audio Log: Codes Recieved

Hammond: Codes recieved, and they look good; thank god. I'll start acessing
the captain's records right now. Head to the tram station, and I'll contact
you
there. I'm going to find out what the hell happened to this ship.
==================================================

Pick up the -Credits-, !Power Node!, and [Small Med Pack] from inside the room
they came from. Pick up the <Ammo> in the back of the Morgue, and the text log
/Autopsy Report\ on the floor in the middle of the room.

==================================================
New Text Log: Autopsy Report

MEDICAL LOG DR. DOMUSS, G. (MEDICAL EXAMINER) REPORT OF DEATH ON SHIP


SUBJECT:
CAPTAIN MATHIUS, B. It is my sad duty to officially pronounce Captain
Benjamin
Mathius dead.
Reports of the exact circumstances surrounding hid death are conflicted, and
beyond the scope of my role. I can only report on the body.
The subject was in generally good health for his age, though a cursory blood
test indicates his leukocyte count was very low, with eosinophils in
particular
almost non-existent. His preflight physical exam showed no such problems,
indicating rapid onset; however, it is unlikely this had any effect on his
death. Multiple contusions on the arms and hands, indicating a brief struggle
pre- mortem. Slight contusions around the ribcage, suggesting hes chest was
restrained in some way. Cause of death was a single prolonged trauma to the
ocular body which continued on through the cavity wall, and finally into the
frontal lobe, causing rapid neurotrauma, seizure and death.
The force required to puncture the ocular cavity in this manner is great, and
the possibility of self-infliction correspondingly low.
I therefore have not alternative but to record a preliminary verdict of
UNLAWFUL DEATH. Whether deliberate or accidental is beyond my jurisdiction.
==================================================

Pick up the -Credits- from the space for bodies in the wall, and use the
elevator "Return to Emergency Room." Enter the room, and move through the door
directly across labeled "Return to Security Station." As soon as the door
opens, a Enhanced Lurker will attack. Shoot him, and continue. Move through
the
door ahead, and a new video log will play.

==================================================
New Video Log: Engine Problems

Hammond: "Isaac! Somehow one of the found a way down to the Captain's Nest! I
managed to contain it in a damaged escape pod. Lifting the executive
lockdown... I found the deck logs... Whatever is happening around here, it
came
from the planet when they cracked it open. It spread to the colony, and
reached
the ship. Isaac, this isn't an infection. It's some form of alien life! Shit!
We've got bigger problems. The ship's engines are offline and out orbit is
decaying! Get over to the Engineering deck asap, while I stay here and figure
out what the problem is."
==================================================

+++++++++++++++++++++++++++++++++++++++++++++++++++
New Objective: Go to Engineering.

"So the infection started planetside, and somehow got onto the ship. And these
creatures came from within the planet. It's almost too incredible to believe.
Hammond needs me on the Engineering deck now to try to connect the ship's
orbit. As if things could get any worse."
+++++++++++++++++++++++++++++++++++++++++++++++++++

Head back to the Security Station, save your game, use the store if needed,
and
go to the Tram Station. Hmmm, where'd our two previous friends go? Enter the
Tram Car, and the chapter will end.

=============================================================================
==
,---. ,---. | o
| ,---.. .,---.,---.,---. | ,---.,---.,---.,---.,---.|--- .,---.,---.
| | || || `---.|---' | | || | |---'| | || || |
`---'`---'`---'` `---'`---' `---'`---'` ` `---'`---'`---'``---'` '
Chapter 3
=============================================================================
==
[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Repair the Ship's Orbit (Video)
]
[ 2) ___ Kendra is Alive (Video) ]
[ 3) ___ Engine FIred (Video) ]
[ 4) ___ Temple Report 1 (Audio) ]
[ 5) ___ Temple Report 2 (Audio) ]
[ 6) ___ Engine Refueled (Audio) ]
[ 7) ___ Temple Report 3 (Audio) ]
[ 8) ___ Temple Report 4 (Audio) ]
[ 9) ___ Centrifuge Activated (Audio) ]
[ 10) ___ Temple Report 5 (Audio)
]
[ 11) ___ Strange Transmission (Audio) ]
[ 12) ___ Chaos (Text) ]
[ 13) ___ Corruption (Text) ]
[----------------------------------------------------------------------------
-]

When Isaac leaves the Tram Car, Hammond will contact him.

==================================================
New Video Log: Repair Ship's Orbit

Hammond: "Isaac, we've got two problems, and we're working on borrowed time
here! First, there's no fuel in the engines. Second, the gravity centrifuge
is
offline... which means there's a couple of trillion tons of rock pulling us
down. I need you to get that centrifuge operational, refuel the main engine
and fire it up so I can stabilize the ship's orbit."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Re-fuel the Engine (0/2)

"I find it hard to believe that the Ishimura ran out of fuek. hey haven't
been
on mission long enough for that. Either the fuel lines are disengaged or
something very bad has happened.
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Activate the Centrifuge

"Hammond's right about this one. Ships like the Ishimura use massive
centrifuges to negate the pull of dismantled pieces of planet. Undoubtedly,
it's offline so I'll need to assess the problem and get it restarted."
++++++++++++++++++++++++++++++++++++++++++++++++++

Move into the waiting area and open the item case containing <Ammo>. There is
also an item case to the left containing <Ammo>. Enter the "Control Room"
door and move down the hallway. Open the item case containing <Ammo>and the
item case containing [Medium Med Pack] to Isaac's left. Open the two item
cases containing 2 -Credits- to the right near the =Save Point=. Pick up
the audio log /Temple Report 1\ in the middle of the room near the dead
crew member.
==================================================
New Audio Log: Temple Report 1

Temple: Personal log. Acting Chief Engineer Jacob Temple. It's been two days
since they pulled the planet open... since the captain died. The panic, the
riots... They were nothing compared with what came after. Our friends, our co-
workers started coming back... Changed... coming back to kill us, drag us
away.
Rucker disappeared this morning, and I have to assume he's dead. My crew...
they're starting to crack. I'm trying to keep an eye on them, but right now I
have bigger problems. We're hemorrhaging fuel, and the primary engine is
laboring. Danvers and I are going to try to reach the fuel depot to see if we
can fix it. Temple out.
==================================================

Ok, this is the last reminder to stomp every arm, leg, and head off of EVERY
body you come across. Do so to the crew member in the chair next to Isaac.
Move through to the "Machine Shop." Walk all the way downstairs, and shoot the
Slasher lying in the opening of the doorway ahead. Move into the left area and
open the two item lockers containing -Credits- and <Ammo>. Pick up the +Flame
Fuel Schematic+ off the table, and pick up the audio log /Temple Report 2\.

==================================================
New Audio Log: Temple Report 2:

Temple: What in hell is going on here? Danvers!


Danvers: It's, it's Henderson... He's crazy! Pulling his own... teeth out!
Temple: Henderson! For god's sake!
Danvers: Oh, god. Is he dead?
Temple: Relax, he's alive. But he hit that door pretty hard.
Danvers: Man... Why would he do something like that? I don't get it.
==================================================

Exit the room, and move through the doorway the Slasher was laying in. Pick up
the text log /Chaos\ on the table to the right of the *Upgrade Bench*.

==================================================
New Text Log: Chaos

DECK LOG

HALLOW. F. (AB)

Don't know what's going on around here. Someone said the ship's been attacked.
Who the hell would attack us out here? First the Captain dies, now we get
attacked? Carmack says someone on Bridge staff killed him. Can't believe
that.
Goddamn chaos now. Can't get through to the bridge. Can't get through to
anyone. Everyone's running. Getting the hell out of here. I should probably
join them.
==================================================

Use the bench if you still have any spare power nodes, or purchased some from
the Store, and walk towards the next door. Use Kinesis on the <Ammo> just
out of your reach to the left of the door, and move through to the "Refueling
Control Stations." A Leaper will move underneath Isaas when he approaches the
dead body, but he won't attack. Turn right at the split, and open the item
case on the wall containing [Small Med Pack]. Pick up the -Credits- on the
shelf to the left of the item case, and stomp the item case to the right of
the credits containing <Ammo>. Make a left at the shelf, then make another
left
down the ramp. Pick up the [Small Med Pack] off the shelf in the small area
ahead, then move back up the ramp. Move ahead towards the chairs, and a
Slasher
will fall from the ceiling right in front of the them, so be ready to slice
him
when he drops. Move forward and walk up to the Gondola station. Use Kinesis to
bring the Gondola to Isaac, but lets wait to ride it until later. At least it
is here now to save time later.

Open the item case containing <Ammo> to the left of the Gondola, and walk up
the ramp. Make a right at the split, and use Kinesis on the lever to pull it
down. Turn around, and prepare to kill a Slasher and Swarmer as you continue
up the ramp. Pick up the [Small Med Pack] halfway up the ramp to the left.
Note
the door to the "Control Room" ahead, but let's return to the Gondola.

Use the controls to activate the Gondola. As you slowly ride across to the
other side, four Slashers will be waiting to meet you. Start shooting as soon
as you seem them to save some health. Weird thing happened to me here: I was
in the middle of shooting the Slashers, and when the Enhanced Slasher
appeared,
I killed him, went to go stomp him, stompped off an arm, then he jumped back
up. He was quite dead, which is why I'm confused as to why he got up. Glitch?
Just wanted to point that out in case it happened to you. Smash the item case
to the right containing <Ammo>, then walk up the ramp to the left (not the
ramp
straight ahead). Open the item case on the wall containing <Ammo>, and pick up
the audio log /Temple Report 3\ off the floor near the body to the right.

==================================================
New Audio Log: Temple Report 3

C. Danvers: Never should have let him live. Never should have let him live.
Jacob Temple: Shut it, Danvers! Shut... it! Engineering log. Temple reporting.
Someone has shut off the fuel lines to the primary engine, and damaged the
valves in the process. They need to be repaired before I can re-open them, but
we're running out of time. With the engine offline, orbit decay will begin in
less than ten hours. I just can't understand who would do this. If it's one of
those crazy Unitologist bastards, I'll break their neck.
C. Danvers: Henderson said they were coming. We never should have let him
live.
Jacob Temple: Shut up, Danvers and help me with the tools. Temple out.
==================================================

If you are facing the body, make a right, then another quick right into the
small, dark alcove. Pick up the !Power Node! from the wall and the -Credits-
off the shelf. Leave the alcove, and walk up the ramp ahead. A Slasher will
walk by Isaac further down the hall and jump into a vent. Kill him if you can,
but if you miss it's ok; he won't surprise attack you later. If you turn
around
and look up, you'll see glowing -Credits- resting on the ceiling. Use Kinesis
to bring them to you. Continue down the hallway, and make a left at the end.
Open the item case on the wall containing <Ammo>, and be careful to note that
there is a Slasher waiting just to the right of the item case, surrounded by
dead crew members. Carefully approach him, and blast him. One more weird thing
here: On my second playthrough, he wasn't here, so don't worry if you don't
see
him. Pick up the ^Stasis Pack^ off the shelf beyond the dead bodies, and leave
the dark alcove. Move down the hallway to the left of the item case, then make
a right at the split. Save your game at the =Save Point=. Pick up the *Ripper
Schematic* off the floor to the right, then pull the second lever down using
Kinesis. When you pull it down, Hammond will contact you.

==================================================
New Audio Log: Engine Refueled

Hammond: "Whatever you did, it's working Isaac! I have a fuel reading. It's
only a quarter full, but that's enough to restore orbit once you bring the
engines online... What the hell? False alarm. Thought I saw something."
==================================================

Move back up the ramp, move forward, and 3 Lurkers will attack from around the
corner to the right. Kill them, and go back to the Gondola. Activate the
controls, and ride it back to the other side. About halfway across, you'll
hear
a very loud, very big growl. Don't worry, you'll get to find out just what
that
is later. A Slasher will dash across the corridor when you are close to
reaching the other side. He won't bother you though, since we killed the Swarm
and Slasher over here earlier. If you didn't, then he will attack. Head
through
the door I noted earlier leading back to the "Control Room."

When you enter, an Infector will be in the room. He won't have anything to do
unless you didn't stomp the body earlier. Before entering, smash the item
case containing <Ammo> to the right near the locked door. Enter the Control
Room, and kill the Infector. Save your game and use the store if needed in
here. Purchase any new weapons or suits if you have enough credits. Use the
"Elevator to Centrifuge" to the right and take it down.

Walk into the Centrifuge hallway, and open the three item lockers containing
|Air Can|, [Small Med Pack], and a new audio log /Temple Report 4\.

==================================================
New Audio Log: Temple Report 4

Temple: "This is Temple. Now the centrifuge is offline! We've got four
trillion
tons of rock hanging off our ass, and without that centrifuge to balance the
ship, the gravity tethers will pull us straight down to the colony! I'm
heading
in there now to see if I can fix it."
==================================================

Walk down the hallway and past the door to the right. Use the *Upgrade Bench*
if needed, and open the three lockers containing 3 <Ammo>. There is also an
<Ammo> underneath the set of chairs to the left. Enter the "Decontamination
Room." Before you activate the controls, just a heads up that when you do,
you will be attacked by two Slashers and a Leaper. The lights will also go out
temporarily, making it difficult to track them down when they enter the room.
One Slasher and the Leaper will enter through the vent on the left, and the
other Slasher will fall from the ceiling to the far right. Just be prepared
and
don't let them corner you. Activate the controls and get ready.

When all three are dead, the lights will come back on and the decontamination
sequence will finish. Exit the room through the door with "Proceed" glowing
over it. Open the locker containing <Ammo> near the door, then enter the
"Centrifuge" door. Another loud growl can be heard when you enter this area.
Move allll the way down the left hallway first, and pick up the -Credits- and
!Power Node! at the very end. What is that stuff all over the Supply Room
door?
Hmmm. Head back down the hall and start moving down the right corridor.

Move past the first hole in the wall to the right, then pick up the :Gold
Semiconductor: from the next hole in the wall. Pick up the <Ammo> next to it,
then open the big circular door ahead leading to "Centrifuge Access." Pick up
the |Medium Air Can| near the next door, and save your game at the =Save
Point=.

Enter the Centrifuge room, and you'll be in a Zero-G area. Two Leapers will
attack from above, so shoot them first. In order to proceed, you must activate
the generator modules on the floor below you. Jump down to either one, and use
Stasis to slow the moving part down so you are able to connect it to the
centrifuge. A Leaper attack while you are in the middle of moving it, so take
care of him, then finish moving it. Do the same thing for the other one,
killing the Leaper who also attacks, and the centrifuge will activate. Jump
to the platform with the controls on it, but don't activate them yet. Before
you do, note that the next part can be tricky on your first playthrough. When
you activate the controls, the room will briefly go back to normal, but then
it will turn into a vacuum when the floor opens up. You will have a limited
amount of time to make your way out of the room, but that is where it gets
tough. The centrifuge will not rotate around the bottom floor, making it
hard for you to get to the other side since you can no longer jump. But,
cant't
knock it 'til you try it. Activate the controls, then immediately turn around
and take the lift downstairs.

Wait until the centrifuge rotator passes you (it spins clockwise), then
immediately run to the right and into the small opening in the wall. While
running, Hammond will contact you.

==================================================
New Audio Log: Centrifuge Activated

Hammond: "You're doing great, Isaac! Centrifuge and gyros are both a hundred
percent and stabilized. Now get out of there and focus on the engine. I don't
know how much time we have left. "
==================================================

As soon as you enter the opening, a Slasher will emerge from the ceiling, so
quickly take care of him, wait until the arm passes again, and run to the next
opening to the right. Use the 'Oxygen Recharger" in here, and take a quick
breather if you're getting flustered. When it is safe, run to the right and
into the next opening, where a Leaper will greet you with a warm welcome. Kill
him, and make one last run to the right and into the last opening. Take the
lift up, and move through the door to the right. WHEW!

Save your game at the =Save Point= again, take the <Ammo> off the floor next
to
it, and be ready when you enter the next room. When you open the door, a new
enemy, the Drag Tentacle, will attack once you step through. Similar to the
last area, your first encounter with a Tentacle can be tricky, because you
only
have a limited amount of time to kill it before it drags you into the big
hole
in the wall, and kills you. The best weapon to use is the Plasma Cutter or
Pulse Rifle, since it is more accurate. When it grabs you, aim for the
glowing
yellow part of it, and fire away. You can only shoot it when it briefly stops
dragging you, however. If you die, just restart from the recent save point
and
try again.

When it is finally dead, head back to the decontamination room. When you
approach the next door, you'll probably see the Slasher dart past the door.
Ha!
You know their tricks. Be ready to shoot him when he attacks from around the
left corner. Move towards the elevator back to the Security Station, and enter
it. While riding it back up, Kendra...yes, Kendra...will contact you.

==================================================
New Video Log: Kendra is Alive

Kendra: "Isaac? Can you hear me? It's Kendra... They attacked me...I ran for
it...and Hammond just... he just disappeared."
Hammond: "Kendra! Where are you?"
Kendra: "Nice to see you're alive and well, Hammond. I've barricaded myself
in
the computer core. I can hear them moving outside. But I don't think they
know
I'm in here--I can log into everything from here. I hacked the root, and
found
some reports from the colony. Even before they cracked the planet, the
colonists were experiencing widespread dementia. It seems to be related to
some
artifact they found on the planet. Something called "the Marker." I'll keep
looking. I've got your location, and I'm going to unlock the door to Fuel
Storage. You can get to the engine chamber from there. "
==================================================

Enter the Security Station, save your game, and use the Store if needed. When
you're ready, open the big circular door to the left. When you enter, you'll
be
in a vacuum. Right above Isaac is a |Small Air Can|, <Ammo>, and an item case
containing <Ammo> floating above. Use Kinesis to bring them down to you. If
you're having trouble grabbing them, move back into the other room so your
oxygen can refill, and try again. When you have the items, looks to the upper
left part of the area, and jump to the floating platform. Next, look up and
jump to the big circular platform. When you land, two Stingers will attack
from
both sides of Isaac, so quickly kill them and open the circular door leading
back inside.
The loud noises can get annoying, but it will end soon. Pick up the +Medium
Med Pack Schematic+ off the floor next to the body parts, then take the <Ammo>
from the container on the wall to the right. Continue down the hallway until
you reach a big room with a whole lot of flesh-colored stuff. Walk left and
enter the room. Pick up the <Ammo> and new audio log /Temple Report 5\.

==================================================
New Audio Log: Temple Report 5

Temple: "This is Temple. Screw the engine. I can't restart it by myself, and
with all the other shit going on, it's obvious this is sabotage. I'm heading
for the bridge, and then I need to find Elizabeth. I've got to get her off
this
ship, it's not safe."
==================================================

Take the <Ammo> from the locker, leave the room, and enter the room across
from
you. Open the three lockers containing <Ammo>, take the !Power Node! off the
wall, and pick up the text log /Corruption\.

==================================================
New Text Log: Corruption

ENGINEERING LOG

DANVERS, C. (QMED)

Re: Organic growth in engineering (Update)

The unidentified growth seen in other parts of the ship has now reached
engineering. I don't know what the hell this stuff is--looks like someone
threw
up their guts all over the walls--but it's spreading faster than we can cut
it
up, which is pretty disgusting in itself.

It's already in the engine spoke. and if we can't find a way to stop it soon,
it'll hit the main chamber by the day after tomorrow. I hope the docs are
looking into it, because it's way beyond me.
==================================================

Leave the room, and take the lift to the lower level. Enter the room to the
right and take the [Small Med Pack]. Approach the room on the other side, and
three or so Swarms will emerge from the room. Shoot them, and enter the room.
The body against the wall comes alive briefly, then dies, so don't worry. Take
the <Ammo> from the item cases, leave the room, and take the other lift to
the
lower level. Enter the room to the immediate left, but don't smash the item
case because it contains Spiders. Pick up the ^Stasis Pack^ on the floor, and
leave the room. Walk across to the locked door and insert a !Power Node! into
the slot if you have one. Take the -Credits-, <Ammo>, [Medium Med Pack], and
*Ripper Blade Schematic*. Leave the room, and move towards the slamming door.
HAHA Mr. Slasher. Use Stasis on the door, and move through it.

Move down the hall, and a Leaper and 3 Swarms will attack ahead. Use the red
canister to blow them to bits, and continue. When you reach the end of the
hall, save your game at the =Save Point= on the wall, and enter the door. As
soon as the door opens, three Slashers will be busy dragging away a body
in the room, so quickly kill them. When they are dead, a Pregnant will step
out from behind the back. Be sure not to shoot her stomach, and kill her.
There are a ton of items to pick up in here, so make the rounds and pick up
everything you can carry. There is a !Power Node!, several item cases, a
[Medium Med Pack], and 2 <Ammo>. Once you have everything, walk over to the
controls and activate them. Be ready to fight off 7 Slashers that attack from
all parts of the room. Use the red canisters to help fend them off, and stand
your ground in a corner. Once they are all dead, go over and activate the
controls again to open the door. Leave the room.

When you leave, Hammond will contact you.

==================================================
New Video Log: Engine Fired

Hammond: It's working! We're online and functional! Finally some good news.
Geta tram to the bridge, Isaac. I'm going to take us back into a
geostationary orbit.
Kendra: Wait, wait! We're not safe yet. The ship's asteroid defense system is
offline. On the way up, the ship's going to pass through a debris field
thrown
up from the planetcrack...We'll be ripped to pieces unless you restart it.
Hammond: Goddammit! I'll start working on it from here. Isaac, meet me at the
Bridge. You can do more good here than I can.
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to the Bridge.

"From bad to worse. We're no longer going to crash, but we're going to get
smashed to pieces by the asteroid field surrounding the planet. I've got to
get
to the Bridge and meet up with Hammond."
++++++++++++++++++++++++++++++++++++++++++++++++++

Save your game at the =Save Point=, and enter the "Return to Control Room"
door. Smash the item case containing <Ammo> and open the case on the wall
containing <Ammo> to the left, then continue down the hallway to the next
door.
When you reach the "To Engine Room" door, you'll recieve a audio log /Strange
Transmission\.

==================================================
New Audio Log: Strange Transmission

Nicole: Isaac...Isaac...where are you...it's me...Nicole...


==================================================

Enter the door, then enter the next door to the Control Room. Towards the back
of the room, leading to the Tram Station, is a Slasher waiting around the
corner. Take care of him, then use the Store to stock any items, or purchase
new ones with the newly acquired Schematics. Head to the Tram Station, board
the Tram, and the chapter will end. This was a little tough, so take a
breather.
=============================================================================
==
,---.| | o| | o
| ||---.| .|--- ,---.,---.,---.|--- .,---.,---.
| || || || |---'| ,---|| || || |
`---'`---'`---'``---'`---'` `---^`---'``---'` '
| o |
|,-.-.,-.-..,---.,---.,---.|---
|| | || | ||| ||---'| ||
`` ' '` ' '`` '`---'` '`---'
Chapter 4
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ The Marker (Video) ]
[ 2) ___ Captain's Demise (Video)
]
[ 3) ___ Atmosphere Contaminated (Video) ]
[ 4) ___ Initial Attack (Audio) ]
[ 5) ___ Temple on the Bridge (Audio) ]
[ 6) ___ *Astrogation Module Placed (Audio) ]
[ 7) ___ *Control Module Placed (Audio) ]
[ 8) ___ Report From Kendra (Audio) ]
[ 9) ___ *Systems Module Placed (Audio) ]
[ 10) ___ Hurry Up! (Audio) ]
[ 11) ___ Asteroid Impact (Audio)
]
[ 12) ___ Almost Fixed (Audio) ]
[ 13) ___ One More Minute (Audio)
]
[ 14) ___ Brute Combat (Audio) ]
[ 15) ___ Reversed Gravity (Audio) ]
[ 16) ___ Avoid the Asteroids (Audio) ]
[ 17) ___ Aim the ADS Cannon (Audio) ]
[ 18) ___ ADS Online (Audio) ]
[ 19) ___ Report of Infection (Text) ]
[ 20) ___ List of Dead (Text) ]
[ ]
[ *These database files cannot be recieved in a single playthrough. ]
[----------------------------------------------------------------------------
-]

Exit the Tram Car, and Hammond will contact you.

==================================================
New Video Log: The Marker

Hammond: Isaac, come in. Kendra's right, the ADS is completely shot. I'll
need
your help to fix this. Kendra, if you can hear me, see if you can get into
the
ship reports. It sounds like you have better access from there.

Kendra: When were you going to tell us about the artifact, Hammond? This
"Marker?"

Hammond: I don't know anything about that. It's referenced in the captain's
records. They brought it up from the planet...

Kendra: It's on the ship?!

Hammond: In cargo. They think it's of alien origin. But I don't know what
the hell it is.

Kendra: Really? CEC didn't know anything about it? You're lying.

Hammond: Back off. I am not the bad guy here. We're all shaky right now.
You're
going to have to trust that I don't know anything about it. We've entered the
debris field! Get to the captain's nest. I'll explain everything later.
Hammond
out.
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Meet Hammond on the Bridge.

"Hammond is waiting for me in the Captain's Nest. It's clear that Kendra
doesn't trust him. As for me, for the moment I've got no choice."
++++++++++++++++++++++++++++++++++++++++++++++++++

And the plot unfolds a little bit more. Move into the waiting area and pick up
the [Small Med Pack]. Open the two cases on the wall containing 2 -Credits-.
Enter the "Main Atrium" door to the left. When you approach the windowed area
with the dead body, something will bust through the window to the left and
attempt to attack Isaac. He will stop in front of it, then it will try to
attack again, then disappear. Hmmmm. Pick up the <Ammo> next to the body,
and use the #Store# further ahead if needed. Enter the "Main Atrium."

When you enter the Atrium, an asteroid will crash through the right area.
Kendra will then contact you.

==================================================
New Audio Log: Asteroid Impact

Kendra: "Isaac! Impact on the bridge, right at your feet! I'm reading heavy
damage, but containment looks solid. Life support is stabilized. We've got to
get the ADS working!."
==================================================

There are a total of five cases in here; two on the right, three on the left.
There is also 3 <Ammo> in the far left and left control areas, and the audio
log /Initial Attack\. There is also a =Save Point= in the back lower area of
the Atrium.

==================================================
New Audio Log: Initial Attack

Crew Member: "Bridge, come in! We've been boarded! Repeat, the ship has been
boarded! We are under attack! What the hell are they? They, they've already
killed most of the deck staff! We need security backup here immediatly! Guns
are useless, we can't hold them back for very long..."
==================================================

Move down the stairs near the save point, and take the elevator to the
"Captain's Nest." Pick up the +Level 3 Suit Schematic+ on the floor to the
left
of the door, then enter the "Captain's Nest." Hey Hammond, nice to see a
friendly face for once, eh? While he babbles on, open the two cases on
the left and right side containing 2 <Ammo>, and smash the item case on the
left containing a [Small Med Pack]. Pick up the text log /List of the
Dead\ from the Captain's seat. Once Hammond is finished talking, you'll also
recieve a new objective.

==================================================
New Text Log: List of the Dead

I won't list this file, because it is just names (No, Nicole is not on it),
and
it just takes up space in the guide (Especially if you want to print this
out).
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Activate the Elevators

"The elevators leading to the other sub decks of the Bridge are offline. The
controls are in the Security Room."
++++++++++++++++++++++++++++++++++++++++++++++++++

Exit the Captain's Nest. When you exit, Hammond will shoot the Slasher he
trapped earlier out into space. Now, before taking the elevator back up, make
sure you have a powerful weapon equipped, like the Line Gun, because you're
about to meet your first Brute. They are huge, fast, tough necromorphs, and
can
easilly kill Isaac if you are not careful. The best strategy is to shoot out
their legs, and use Stasis on them to slow them down. Their weakness is in
their backs, so use Stasis to get behind them and blast the glowing yellow
spot. Just be warned that Brutes also have a secondary attack: pods. If their
legs are blown off, they will shoot pods at Isaac, so be careful to avoid
them.
Use the space you have in the Atrium to put some distance between Isaac and
the
Brute, and be agressive.

I would save your game before moving into the Atrium. Once you move towards
the back, the Brute will smash through the back door. Yea, I wasn't kidding
when I said he was big. Take him down, and collect the -Credits- he drops.
Hammond also contacted you while you were fighting him.

==================================================
New Audio Log: Brute Combat
Hammond: "Your weapons can't punch through that thing's armor! Shoot it in the
back, Isaac!"
==================================================

Take this time to go back to the Store and purchase the "Level 3 Suit" and any
weapons you have not purchased yet. Better to be safe than sorry. Move back
into the Atrium, and enter the door the Brute smashed through. Nicole will
soon appear on the tv screens in here with "Make us whole again." Huh?

Pick up the !Power Node! from the wall next to the doorway, smash the case
containing <Ammo> in the small room ahead, open the item cases containing
-Credits- and <Ammo>, and use the *Upgrade Bench* if needed. Activate the
controls, and the elevators will come back online. Re-enter the Atrium, and
enter the elevator.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Re-Route ADS Power (0/3).

"There are power junctions scattered around the Bridge. I can hack into them
and redistribute power to the ADS system. Then Hammond can start it up and
the
ship will be protected from the asteroid bombardment."
++++++++++++++++++++++++++++++++++++++++++++++++++

Pick up the video log /Captain's Demise\ from the elevator floor.

==================================================
New Video Log: Captain's Demise

Matthius: This is mutiny. You'll all be tried for mutiny! Kyne, make them
listen to reason.
Kyne: Settle down, then. Hold him. By Maritime Law Article 5469, I hereby
declare Captain Benjamin Mathius unfit for duty.
Matthius: The Marker must be delivered to the church. Terrence, please...
Kyne: I'm sorry Ben, but I can't let you do this.
Matthius: Traitor. Heretic!
Kyne: Hold his head.
Matthius: Murderer!
Kyne: Hold him!
Crew Member: He's...he's dead...
Kyne: No! It was an accident! I had to stop him...
Crew Member: Arrest the Doctor!
==================================================

Now, you may choose to take the elevator to Level 1, or Level 3. My guide
describes Level 1 first, but just note that if you take Level 1 and re-route
the two power controls down there first, you will not obtain the database file
/Astrogation Module\ when you re-route the ADS power on Level 3. Same goes for
starting with Level 3; if you re-route the ADS Power here first, you will not
obtain one of the two database files /Systems Module Placed\ or /Control
Module
Placed\ on Level 1. No matter what, you cannot obtain all three in the first
playthrough, so take your pick as to what level you play first.

Jeez, this elevator takes forev....what a welcoming noise. Step off the
elevator, and open the three cases containing 3 <Ammo>. Save your game at the
=Save Point= in the next room, and pick up the +Contact Beam Schematic+
further
down the hall. Enter the "SS Storage Room" ahead. Should I even have to tell
you that the Slasher lying on the floor to the left is alive? Hopefully not.
Kill him, and open the two cases containing 2 <Ammo>, and stomp the case
containing <Ammo>. Recharge at the Stasis Recharge station if needed, and exit
the room. Continue down the hallway, and Kendra will contact you.

==================================================
New Audio Log: Reversed Gravity

"It looks like some of the gravity plating is malfunctioning. Keep an eye out
for any kind of distortion effect coming from the floor. It could be
dangerous."
==================================================

Enter the "Ship Systems" door ahead. When you enter the room, a Slasher will
drop on the other side of the barricade. In my case, he jumped back into the
ceiling and dropped on top of me. Just be aware in case the same thing happens
to you. Move to the right and pick up the <Ammo> around the corner. If you
look
ahead, you'll see a piece of the floor emitting a blue glow. This is what
Kendra just contacted you about. Move a little towards it and allow the Lurker
to demonstrate what happens if you touch it. It is instant death for Isaac, so
be wary of them. Move around it, and kill the Slasher that appears if he did
not just appear earlier. Kill the other Lurker that appears here as well. When
you step around the next set of floors, a Slasher will appear in the beginning
of the room. Don't bet on him running through the floor plates, just be ready
to kill him. As you move around the next corner, two Lurkers will attack in
the
corridor. Kill them, and use the Stasis Recharger ahead if needed.

Use Kinesis on the debris blocking the small space leading to the next room,
but just be careful to note that a Brute will attack in this area. He will
smash through the back wall, and smash through the blockades in the room as
well. Immediately use Stasis on him and attack from behind. Re-use the
recharger if needed. There are also 2 <Ammo> in the left part of this room.
Enter the lower area with the electrical cords.

Stay clear of them for the moment, and pick up the [Medium Med Pack] to the
left. Use Stasis on the cords, quickly run around them, activate the controls,
and run back to safety. Hammond will contact you once you activate them.

==================================================
New Audio Log: Systems Module Placed

Hammond: "Ship Systems junction box re-routed. I'm making some progress with
the tracking grid...one of the cannons is giving me a hard time...keep
moving."
==================================================

Head back to the elevator, stepping around all the floor plates again. When
you
enter the hallway, two Slashers will attack; one from behind, and a crawling
one in front. Save your game, then enter the elevator. When you enter the
Atrium, 5 Lurkers will attack. Stand in a corner, and give it all you've got.
Once they are all dead, enter the other elevator in the center of the room
leading down to "Admin. and Comm Array Levels." Activate the controls and
select "Level 1." Kendra will contact you while you are on the elevator.

==================================================
New Audio Log: Report From Kendra

Kendra: "Isaac, listen up. I've gone over the med-sci reports. These things
are
BIO-RECOMBINATORS. They take dead tissue, absorb it and mold it into new
forms. One iteration seems to have the sole purpose of infecting corpses...
The
others, well, seem to be making corpses to infect. And that body tissue we
keep
seeing on the walls is part of it, too. I found a report that says it's a
habitat changer."
==================================================

Duh. I'm pretty sure after everything we've seen, we could have come to that
conclusion ourselves. Exit the elevator, open the two cases containing 2
<Ammo>, and save your game at the =Save Point=. Enter the "To Mining Admin
Room" door ahead. Walk down the hall, and the entire right wall will be
blown apart, and the room will now become a vacuum. Quickly enter the "MA Hall
Storage" room ahead. Make sure to step in far enough to close the door behind
you.

Use the *Upgrade Bench* in here if needed, open the two cases containing
-Credits- and <Ammo>, and exit the room. Head right and enter the "Mining
Admin
Room." When you open the next door, two Enhanced Slashers will be busy
dragging
away their lunch, and will not notice you until you make your presence known,
which means you shoot the crap outta them. Make sure you're careful in here;
there are a TON of gravity floor panels in here, and it's easy to run into
one if you get caught up in the moment while trying to kill the Slashers.
Enter
the "Storage Room B" to the immediate left of the door, and take the -Credits-
from the chest on the wall. Exit the room, and enter the "MA Computer Room" to
the immediate right of the entrance door. Pick up the text log /Report of
Infection\ off the floor and take the -Credits- from the chest on the wall.

==================================================
New Text Log: Report of Infection

CAPTAIN'S LOG

INITIAL INFECTION VECTORS

It's been less than an hour, but they've spread fast. Flight deck was the
first to go, after the shuttle crashed. Now almost entirely overrun. We've
lost at least half the Medical deck, and about a quarter of Engineering. No
information yet from Cargo or Planet Ops, which suggests bad news. This is
not what I expected.
==================================================

Move into the next room, and stomp the case containing -Credits-, and take the
<Ammo> and !Power Node! from the other cases. Exit back out into the Mining
Admin Room. Head to the back of the room, and kill the Lurker wandering
around.
Pick up the [Small Med Pack] near the vent in the back right area. Find the
"MA Storage Room C" in the right middle part of the room, and use the Power
Node you just picked up to open the door. There is a [Large Med Pack],
[Medium
Med Pack], 2 -Credits-, 2 <Ammo> from the cases, and a :Gold Semiconductor:.
Exit the room, and head over to the controls in the back middle part of the
room. Before you activate them, make sure every single body in the room is
ripped to shreds, because an Infector will enter the room as soon as you
activate the controls. Kill it, and the audio log /Control Module Placed\
will play.

==================================================
New Audio Log: Control Module Placed

Hammond: "Control Systems junction box re-routed. I'm getting a reading!


Almost
there.
==================================================

Head allll the way back to the elevator, and take it up to "Level 3." As soon
as the doors open, a figure can be seen across the way. "Make us whole again."
What is with these people wanting to be whole? Anyways, pick up the audio log
/Temple on the Bridge\ to the right, the +Force Gun Schematic+ to the
left, and take the 2 <Ammo> from the cases.

==================================================
New Audio Log: Temple on the Bridge

Temple: "This is Temple. The bridge is fucked. I don't know what went on in
there, but I'm not sticking around in case whatever did it comes back. I'm
heading for Hydroponics, to find Elizabeth."
==================================================

By this point, I'm starting to feel bad for Temple. Luckily, this isn't real,
so no hard feelings. Save your game at the =Save Point= in the next hallway.
Don't be tempted to open those cases just yet. A Pregnant is waiting just
around the corner, and a Enhanced Slasher will drop from the ceiling soon
after. Once they are both dead, collect the items in the room. Activate the
controls in the corner of the room, and the audio log /Aim the ADS Cannon\
will
play if all three have now been re-routed. If not, then the audio log
/Astrogation Module Placed\ will play.

==================================================
New Audio Log: Aim the ADS Cannon

Hammond: "All right, we've got enough power. But the ADS cannon's auto
targeting is down. I think it's a faulty data cable. I need you to aim the
cannon manually until I can replace it. Take the elevator to the top of the
ship and head for the cannon pit."
==================================================

==================================================
New Audio Log: Astrogation Module Placed
Hammond: "Okay, primary astrogation power has been re-routed. Look, I don't
know about you, but... I think I'm seeing things... my head's pounding still..
I don't know. Just stay sharp, okay?"
==================================================

I'm sure you've noticed the weird noises around the ship by now: whispering,
clanging, voices....it's all part of the game, don't worry. This is what
Hammond is talking about. It gets better, don't worry.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Destroy the Asteroids.

"One of the cannons has failed to start, which means a big portion of the ship
is unprotected. I've got to take manual control and buy Hammond enough time to
fix it on his end."
++++++++++++++++++++++++++++++++++++++++++++++++++

The door to "Ship Exterior Access" is now unlocked, so enter it. Enter
"Storage
Room 47" on the right. Take the 2 <Ammo> and -Credits- from the cases in here,
then exit back into the hallway. Take the elevator at the end of the hall.
Exit
the elevator, and move down the hall. Hammond will contact you.

==================================================
New Audio Log: Avoid the Asteroids

Hammond: 'Isaac, you're going to have to cross the ship exterior to reach the
ADS cannon. Problem is, we're still getting bombarded by asteroids. Look for
cover or you'll get torn to pieces."
==================================================

Don't you feel like you're just Kendra and Hammond's little errand boy? Take
the |Medium Air Can| off the floor to the left of the door, and prepare to
step
outside. The next area is a vacuum AND a Zero Gravity area.

Trying to navigate the outside area is very tough. Your goal is to avoid the
asteroids plummiting from space, and get to the other side to use the ADS
cannon. In order to avoid the asteroids, Isaac must take cover behind metal
units scattered througout the area. When as asteroid storm is about to hit,
you'll see a rippling effect on the screen. Make sure you take cover and wait
until the storm is completely done, or Isaac will get killed, and you'll have
to start over. Make use of the Air Can you just picked up if you run out of
air.

Enter the outside area, and immediately run to the first metal unit ahead to
the left. As soon as the storm ends, run to the next one, then the next one,
and so on until you reach the end. If you really think you have the time, you
can skip over a barricade or two towards the end, but only if you are positive
that you'll have enough time and if you are running low on oxygen. You can
also take an alternate route and jump to the left or right walls, and use
those
barricades, but I wouldn't recommend it. There are two Oxygen Recharge
Stations
on the right wall, and one on the left wall, but you'll waste time jumping to
and from the wall to reach the door. Take whatever route you think it best,
and
enter the door to the ADS cannon when you reach it.

Pick up the :Ruby Semiconductor: when you're inside the room, as well as the
-Credits- from the case on the floor. Save your game at the =Save Point= on
the wall, and take control of the cannon.

Your job is to now manually shoot any incoming asteroids that are headed for
the ship. To use the gun aim with the Right Analog Stick, and shoot with the
Right Trigger. The shield % gauge is in the right lower portion of the screen,
but don't let it distract you when you are shooting. Try to shoot as many of
the asteroids as you can, but be careful not to keep your finger on the
trigger
too long, or the gun will overload and be disabled for a few seconds. When
Hammond contacts you with "I've almost got this thing fixed. Just a little bit
longer," then you're almost done with shooting. Try to keep the gun as close
to
the middle as possible when shooting, or it will take too long to move it
acorss the screen to shoot another asteroid. Just keep your cool, and restart
from the last save point if you don't think you will make it. The asteroid
consistency is completely random; sometimes there are very few, and sometimes
you get slammed with several large ones.

While you are shooting, you'll recieve three audio logs.

==================================================
New Audio Log: Hurry Up!

Hammond: "That's it, Isaac, you're in the pit. The cannon's a massdriver, so
it
should punch through anything flying at us. Keep an eye on the hull's
integrity. Too many of those things get by and we're dead. I think I've
almost
got the system repaired. Just buy me a little more time!"
==================================================

==================================================
New Audio Log: Almost Fixed

Hammond: "I've almost got this thing fixed! Just a little bit longer!"
==================================================

==================================================
New Audio Log: One More Minute

Hammond: "Just one more minute and it should be fully operational!"


==================================================

When Hammond finally fixes the cannon, it will automatically take control and
shoot the asteroids itself. Another audio log will play when you are finished.

==================================================
New Audio Log: ADS Online

Hammond: "Nice shooting, Isaac! Auto targeting is now online and clearing a
path to safe orbit! As soon as we're clear, I'll engage the autopilot again.
Head to the tram station and I'll meet you there when I'm done."
==================================================

It's time to head back out into the outside of the ship, but the good news is
you don't have to worry about avoiding any asteroids this time. Save your game
before you leave. There are two Leapers waiting to attack along the way back,
so be careful not to let them distract you or you'll lose oxygen. They will
both emerge from vents in the middle of the walkway about 1/4 and 1/2 way to
the door. Quickly enter the door when you reach it, and open the next door to
close off the vacuum. This is probably another good time to say WHEW!

Make your way back down the hall; it's time to go back to the Tram Station.
While walking, Kendra will contact you.

==================================================
New Video Log: Atmosphere Contaminated

Kendra: "Wait! Isaac, Hammond, you're not gonna believe this. Oxygen levels
are falling. Something's poisoning Hydroponics air production, and whatever
it
is, it's filling the deck up with that organic stuff. We're not going to have
any air to breathe soon. But if I understand these lab reports correctly, I
think I can make a poison to destroy it. Head to Medical. It should have
everything you need. "
Hammond: "Will this never end?! Isaac, get to Medical and mix together
whatever Kendra's come up with. I'm heading to Hydroponics. If I can slow it
down, that might keep us breathing long enough to fight it."
==================================================

Well it looks like Isaac has to run ANOTHER errand for Kendra and Hammond.
Enter the elevator and take it back up. Make your way back to the other
elevator, and a new enemy, the Appendage, will attack in the last room. Use
the
Force Gun or Flamethrower to quickly kill them. Head into the elevator and go
to Level 2.

Head through the "To Tram Station" door in the back. Use the Store if needed,
and continue down the hall. About halfway down, two Female Slashers will
attack: one from behind and one in front. Kill them, and head back to the
Tram.
Enter the Tram, and use the controls to end Chapter 4.

=============================================================================
==
| | | | ,--. | o
| ,---.|--- |---.,---.| | |,---.. ,,---.|--- .,---.,---.
| |---'| | |,---|| | ||---' \ / | || || || |
`---'`---'`---'` '`---^`---' `--' `---' `' `---'`---'``---'` '
Chapter 5
=============================================================================
==
[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Go to Chemistry (Video) ]
[ 2) ___ Interrupted (Video) ]
[ 3) ___ Got the Posion (Video) ]
[ 4) ___ Someone Else (Audio) ]
[ 5) ___ Door Opened (Audio) ]
[ 6) ___ Mercer's Experiment 1 (Audio) ]
[ 7) ___ Creating the Poison (Audio) ]
[ 8) ___ Mercer's Experiment 2 (Audio) ]
[ 9) ___ Hammond on Hydroponics (Audio) ]
[ 10) ___ Finish the Poison (Audio) ]
[ 11) ___ Poison Complete (Audio)
]
[ 12) ___ Indestructible (Audio) ]
[ 13) ___ Secret Lab Revealed (Audio) ]
[ 14) ___ DNA Needed (Audio) ]
[ 15) ___ The Leviathan (Audio) ]
[----------------------------------------------------------------------------
-]

When Isaac leaves the Tram Car, Kendra will contact him.

==================================================
New Video Log: Go to Chemistry

Kendra: "Shit, Isaac! I can smell the contaminated air from here. It's
spreading faster than I expected! I'm trying to isolate it but it's not going
to buy us much time! We have to get that thing off this ship! The chemicals
you
need are in the Chemistry Lab. I'll hack the door for you when you get there."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Chemicals.

"Kendra thinks she can create an agent that will poison and kill the creature
on Hydroponics that contaiminating the life support system. Bio-Chemistry is
a little out of my field. I'll have to trust her."
++++++++++++++++++++++++++++++++++++++++++++++++++

Use the #Store# to the left if needed, and head down the smokey hallway ahead.
Enter the "Security Station." The room is filled with lanterns, blood, and
smoke. Someone will whisper "You can't stand in the way of God's plan...The
natural order...Are you...Are you blind, like the rest?" Kendra will contact
you shortly after.

==================================================
New Audio Log: Someone Else

Kendra: "Looks like someone has reprogrammed the door locks on this deck. And
recently, too, I guess we're not alone here, after all. Someone doesn't want
you in this part of the ship."
==================================================

Open the case in the Life Support room in the back, save your game at the
=Save
Point= next to "Research Wing" door, and use the #Store# if needed. Go through
the door "Imaging Diagnostics Wing." Move down the dimly lit hallway, and two
Lurkers will attack from around the right corner. Continue down the hallway
through th doorway, and use the Stasis Recharger to the right if needed. Enter
the "Imaging Diagnostic Room."

Use the *Upgrade Bench* ahead if needed, and open the door to the left. Open
the case containing <Ammo>, and leave the room. In the next area will be a new
enemy; the Guardian. These enemies straight up blow, and can be a realy pain
in
the ass if not dealt with quickly. Read my section on them, then proceed. Use
the red canister in the corner to throw at him, or simply hit each appendage
on the Guardian. Watch out for the pods, and when it is finally dead, use the
lift to the right.

Walk forward and use Stasis on the moving platform. A Lurker will attack from
the other side, so kill him before stepping over the gap. Move around the
corner, and use Stasis again on the platform. Move across it, and Kendra will
contact you when you move towards the door.

==================================================
New Audio Log: DNA Needed

Kendra: "You're close to the chemistry station. Once you get the chemical's
you're also going to need a DNA sample of the alien tissue. I'll search the
records for one."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the DNA Sample.

"There is a sample of the necromorph DNA comewhere on this deck. Kendra needs
me to find it to mix with the Chemical Capsule in order to target the
creature's pathology."
++++++++++++++++++++++++++++++++++++++++++++++++++

Use the =Save Point= left, and head into "Zero G Therapy Area." Enter the
"Chemical Research Lab" to the right. Use the lift, and take it down. Pick up
the audio log on the floor ahead.

==================================================
New Audio Log: Mercer's Experiment 1

Mercer: Personal log, Dr. Challus Mercer. I now have a live subject for my
study. I'm eager to validate my tissue regeneration theory. Initial restraint
was problematic, but now the patient is resting comfortably. HE trusts me,
Doctor Kyne. He puts his life in MY hands! He knows his part in all of this,
understands what I'm doing! The forehead has been swabbed clean and
marked..."

Unknown: What are you... what are you doing with that?

Mercer: ...and I am now attempting to create a passage to insert the sample


tissue into...

Unknown man: No! No! Nooaaaaaaaaaaaaahhhhh-


===================================================
Well, someone obivously lost it. This file should hint at something, and
hopefully you got it. If you didn't, don't worry, you'll soon find out.
Continue down the hallway and enter the "Chemical Research Lab" on the left.

Hmmm, I'm sure you're on edge about those containers with creatures in them.
You don't have to be at the moment, but keep them in mind. Collect the
-Credits in front of the first container, the +Force Energy Schematic+ to the
left of the credits, and the 3 <Ammo> from the cases to the right. There is
also a !Power Node! in between the containers if you are brave enough....ahh
I'm just kidding, it's safe for now. When you walk over to the controls and
activate them, be prepared to face the quite possibly most difficult enemy
thus far. The creature in the container to the right is a Regenerator. He
cannot be killed with Isaac's weapons, because every appendage that is shot
off
grows back. The only way to deal with him is to use Stasis and keep as far
away
from his as possible. The door leading to the hallway is locked, but your cue
to run is when Kendra contacts you.

===================================================
New Audio Log: Indestructible

Kendra: "You can't kill it, Isaac! It's just going to keep regenerating! Get
out of there, run!"
===================================================

Yea thanks, Captain Obivous. You'll just have to wait it out and stay away
from
him until she contacts you, then the door will open. Run through it, and
you'll
be safe for the moment sicne he can't pass through it.

So, when you are ready, activate the controls, and take the capsule once it is
ready. Good 'ol Mercer will then appear in the window to the left. Let him
rant on for a few moments, and the Regenerator will bust out of the
container.
Just keep calm and avoid him by using Stasis or shooting him legs off if
you run out of it. Once the door opens, run through. Another whew moment, I
think. In case you wanted to know Mercer's speech; "What ARE you doing? Your
fight for survival is admirable but pointless. And yet you keep on going. It
almost makes me think that we had hope, as a species. Am I the only onw who
sees that we have died out a long time ago? We just haven't accepted it yet.
Stop running. Stop your struggle. Our future, the future of our race, ends
here. Allow me to introduce you to humanity's child. The children that will
replace us. Our greatest creation." Clearly, this guy has lost his mind.

Open the door to the left leading to "Imaging Diagnostics Room." When you
enter, several Swarms will crawl from the circular hole to the left. Shoot
them while Hammond and Kendra bicker once more in a new audio log.

===================================================
New Audio Log: Hammond on Hydroponics

Hammond: "Is anyone there? Repeat! Come in Isaac... Kendra, is anyone there?"
Kendra: "Hammond! Where the hell have you been?"
Hammond: "I've reached Hydroponics. It's bad down here, really bad! ...can
barely breathe! That organic matter is growing everywhere! My eyes are
stinging... must be seeing things..."
===================================================

Move over to the next area and a few more Swarms will attack from the
right side. You'll probably hear the roars of the Regenerator from time to
time
but he won't attack until later. He will, however, tbe seen escaping into a
vent on the left wall in the next room when you enter it. He'll piss and moan
above Isaac as he moves through the hall and through the "Security Station"
door at the end, but won't attack.

When you enter the Security Station, Kendra will contact you.

===================================================
New Audio Log: Creating the Poison

Kendra: "Now you need to find a DNA sample of the growth. According to lab
records, there's an inert sample stored in the ICU. A Dr. Mercer was
apparently
doing intensive research on it. I've been trying to contact Hammond but all
I'm getting is static! Isaac, you've got to hurry!"
===================================================

Definately save your game in here, and use the Store if needed. Make sure you
have an ample supply of ammo and health, because the upcoming part will most
likely be the worst enemy encounter so far for you. Don't panic, that's what
I'm here for :-). Walk through the "Ishimura Clinic" door to the left.

Continue into the next door, and Mercer will appear beyond the glass window.
"Your persistence surprises me. Holding on to your final breath, you claw your
way along! You hold onto what was once your world. But now, it belongs to the
children. Be glad of the knowledge that your death...will bring their birth!
Listen! Can you hear it? It is coming. Say your prayers."

Be ready to fight A LOT of enemies, including the Regenerator, in the next


room. Make sure you use Stasis on the Regenerator before dealing with the
other enemies; remember that he can regrow his limbs, and they cannot. Shoot
off a leg or two and Stasis him, then quickly deal with any Slashers and
Lurkers that join the party. Keep moving, or they will corner you, and you'll
be dead meat. There are also several pick-ups in the room, but be careful
when collecting them. There are 3 <Ammo> and -Credits- in the room. I know
you probably saw the small room with cases...don't bother, it isn't worth
getting trapped and killed in that room. When Kendra contacts you, haul ass
to
the "ER Hallway" door and go through.

==================================================
New Audio Log: Door Opened

Kendra: "Someone keeps shutting down the door protocol. I've bypassed the
lock!
Go!"
==================================================

When Mercer is finished talking, move through the now unlocked door, and
follow
my instructions above on how to deal with the next area. Once the door is
open,
you'll be safe from the Regenerator since, like before, he won't move through
it. A total of four Slashers and one Lurker attacked me, but it could be
different for you. In the next room, pick up the <Ammo> to the left, and enter
the door to the right. Open the two cases containing <Ammo> and -Credits-, and
leave. Head down the hall, and a Guardian will be waiting on the far wall at
the end. Take care of him with the Force Gun, and pick up the <Ammo> and :Gold
Semiconductor: to its left. If you look down the hall to the right, you should
see a figure at the very end. Run to it, and you'll find a hysterical woman.
You can't shoot, hit, or kill her, so just pick up the <Ammo> and -Credits-
next to the bed she is facing. Next to her is also an Oxygen Recharger. Move
back down the hall and enter the "Intensive Care Unit." Pick up the <Ammo>
on the floor to the left, and save your game at the =Save Point= in the back
right part of the room. Enter "Dr. Mercer's Office" across from the save
point.

From what I see in this office, someone needs to get out more. Collect the
|Medium Air Can|, 2 -Credits-, <Ammo>, and :Gold Semiconductor: from the room,
then pick up the audio log /Mercer's Experiment 2\ off the floor.

==================================================
New Audio Log: Mercer's Experiment 2

Mercer: "Personal log. Doctor Chalius Mercer. The specimen continues to


respond
well to my experiments. Its cellular fortitude, not to mention elasticity, is
remarkable. Doctor Kyne, I am sure, would disapprove. But I do not anticipate
that issue, as the good doctor is busying himself with the Marker...As if that
matters now! He has also succumbed to the same dementia that afflicted the
colony. Only yesterday, he told me he had spoken to his wife...but Amelia Kyne
has been dead for some years. My subject grows restless. Patience. Your time
is soon. Very soon."
==================================================

Just note that before you activate the controls on the right, this whole area
will turn into a vacuum shortly after using the controls. Activate the
controls
and wait for it to release the Chemical Capsule DNA. Immediately pick it up
and
leave the room. Kendra will contact you also.

==================================================
New Video Log: Interrupted

Kendra: "That's it, Isaac! Now you just need to finish mixing the poison
and-"
Mercer: "This has gone far enough! Accept your part in god's plan! Embrace
your
own extinction!"
Intercom: Warning. Life support system failure on Medical Deck. Please
evacuate
immediately.
Kendra: "Who the hell was that?! Isaac, he's decompressed the entire deck and
I'm being locked out of those systems! All the air has been vented into space!
You should be able to bring it back online from the Security Station, but you
don't have much time!"
==================================================

Mercer will suck all the air out of this area, so it's time to head back to
the
Security Station to restore the life support.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Restore Life Support.

"Mercer just flushed all the air out of the Medical Deck! I've got to get back
to the Security Station to seal the breach!"
++++++++++++++++++++++++++++++++++++++++++++++++++

Remember that there is an Oxygen Recharger at the end of the ER Hallway where
you saw the hysterical woman. Use it if needed when you make you way back.
Enter the ER Hallway A and a large group of Swarms will attack. Use the Force
Gun to take care of them in one swift shot, and continue. Enter the "Emergency
Room", and you'll be greeted by the Regenerator and two Pregnants. Just use
Stasis on them and run by them; you don't have time to bother with them. Enter
the "Ishimura Clinic" and a few Lurkers will attack. Again, ignore them and
run
into the Security Station. Run into the room to the left and activate the Life
Support controls. The air will then be restored to normal, and Isaac will be
able to breath. The audio log /Finish the Poison\ will then play.

==================================================
New Audio Log: Finish the Poison

Kendra: You've got everything you need to make the poison. Now get back to
the
Chemistry Lab!
Hammond: Whatever you're going to do, do it fast... Can hardly breathe in
here...
Kendra: You're cutting out, Hammond! I'm going to try to switch over... Shit!
I
lost his signal! I'll continue scanning for his location! You have to get
that
compound mixed!
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Create the Poison.

"With the DNA combined with Kendra's chemical mixture, I just need to run it
through the chemical station again to create the poison."
++++++++++++++++++++++++++++++++++++++++++++++++++

Save your game in here! Use the Store if needed, then enter the "Imaging
Diagnostics Wing." Head down the hallway, and the door will slam just as you
reach it. Creepy. Step through and use the Stasis Recharger on the right wall.
Kendra will also contact you.

==================================================
New Audio Log: The Leviathan

Kendra: "I've got more intel on the atmosphere. A survivor's report says that
a
massive creature entered the Hydroponics deck from outside the ship. That's
when the air quality began degrading. The survivor called it...the Leviathan."
==================================================

I'm sure you've guessed by now that you get to meet The Levithan soon. Not in
this Chapter though, so take a breather. The Regenerator is enough for one
chapter. Enter the next door. Head through the "Chemical Research Lab" door in
the back of the room. Enter the room where we first met the Regenerator, and
activate the controls to get the new capsule. Kendra will then contact you.

==================================================
New Audio Log: Poison Complete

Kendra: Let's hope that poison works! Head back to the tram station, and get
up
to Hydroponics as fast as you can. Still no response from Hammond so be
careful! There's no telling how contaimnated that deck is."
==================================================

Mercer will contact you as soon as Kendra finishes.

==================================================
New Audio Log: Secret Lab Revealed

Mercer: "I'm beginning to truly admire your spirit, misplaced as it may be! I
think... I think you should see... The whole plan. You should not spurn the
Hive Mind's offerings. You deserve to witness that, as least."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to Hydroponics.

"Mercer got away. I can only hope one of his beloved necromorphs finds him
before I do. Now that I've got the poison, it's time to go to the Hydroponics
deck and kill that Leviathan creature before the air is totally
contaiminated."
++++++++++++++++++++++++++++++++++++++++++++++++++

Enter the newly unlocked door to the right. Walk around the right corner and
take the 2 <Ammo> from the cases. Walk back the other way and save your game
at the =Save Point= on the wall. Take the 3 -Credits- and <Ammo> from the
cases to the left of the door, then enter the "Cryogenics Lab."

Dr. Mercer will be waiting for you through the glass window across the room.
He will do what he does best and babble on about his children and crap.
"Perhaps now you will understand. The work I have done must continue...will
continue! Dr. Chalius Mercer, shall serve as the catalyst to the salvation of
our species! These specimens will return to Earth with me. I will spread their
divine glory across the entire planet! I'll leave you with my creation.
Embrace
the inevitable."

While he is talking, quickly run across the room and take the 2 <Ammo> from
the
cases, and the other <Ammo> next to the chamber in the middle of the room.
Once
he is done talking, be ready for the Regenerator and several Lurkers to
attack.
What do you do now? Get rid of the Regenerator, of course! But how? See that
chamber in the middle? It's a cryogenic (freezing) chamber. The only way to
destroy the Regenerator is to contain it in there. Lure him through it by
standing on the other side of the chamber, wait until he is in it, and use
Stasis on him. Shoot his legs out, and quickly run where Mercer was standing
and use the controls to freeze him. Horray, no more Regenerator!

Kendra will contact you when he is transported out into space.

==================================================
New Video Log: Got the Poison

Kendra: "Let's just hope that's the last we see of that... thing. I've managed
to override Mercer's lockdown. There's a secondary tram station nearby and you
can take to Hydroponics. Let's just hope there's enough time."
==================================================

Pick up the !Power Node!, -Credits-, and <Ammo> in the Control Room, and head
through the door leading back to the Tram Station. Pick up the -Credits- in
the waiting area, and board the Tram.

=============================================================================
==
,---. o | |
|--- ,---.. ,.,---.,---.,---.,-.-.,---.,---.|--- ,---.|
| | | \ / || | || || | ||---'| || ,---||
`---'` ' `' `` `---'` '` ' '`---'` '`---'`---^`---'
| | |
|---|,---.,---,,---.,---.,---|
| |,---| .-' ,---|| | |
` '`---^'---'`---^` `---'
Chapter 6
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Hammond's Alive (Video) ]
[ 2) ___ Victory Against the Leviathan (Video) ]
[ 3) ___ Cross Report 1 (Audio) ]
[ 4) ___ Cross Report 2 (Audio) ]
[ 5) ___ Cross Report 3 (Audio) ]
[ 6) ___ Temple's Search (Audio) ]
[ 7) ___ Pods Destroyed (Audio) ]
[ 8) ___ A Message (Audio) ]
[ 9) ___ Cross Report 4 (Audio) ]
[ 10) ___ Getting to the Leviathan (Audio) ]
[ 11) ___ Kill the Leviathan (Audio) ]
[ 12) ___ Trust (Audio) ]
[ 13) ___ Corruption (Text) ]
[----------------------------------------------------------------------------
-]
++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Poison the Leviathan.

"I can dispense the poison through the filtration system of Food Storage. It
should kill everything alive inside."
++++++++++++++++++++++++++++++++++++++++++++++++++

Step out of the Tram Car and pick up the audio log /Cross Report 1\
directly to the left.

==================================================
New Audio Log: Cross Report 1

Cross: "Hydroponics log. Dr. Elizabeth Cross reporting. I'm pleased to say
that
we're working close to maximum capacity at the present time. All flora is
healthy and thriving and food yield has created a surplus. I was going to pass
the surplus on to the colony, but the Captain has given a no-fly order. I want
to note my opposition to that order. Everyone knows they're in trouble down
there, and I don't see what denying them our surplus will achieve."
==================================================

Take the <Ammo> from the waiting area, then enter the "Welcome to the
Hydroponics Deck" door on the left. Enter the first door on the right, which
is filled with dead bodies for your stomping pleasure. Enter the right area
and kill the two or so Swarms that pop out from the toilets. Pick up the
<Ammo> off the floor, and take the <Ammo> from the case, then enter the left
area and take the [Large Med Pack] off the floor and the <Ammo> and -Credits-
from the cases. Move back into the hallway. Enter the "Elevator to Grow Decks"
at the end of the hall.

Pick up the +Force Energy Schematic+ off the floor ahead and take the <Ammo>
from the case. Enter the "To Grow Areas" door. Move forward and stomp...wait,
that's Hammon! He'll attempt to shoot Isaac, but put down his gun after
realizing it is him. After talking, pick up the <Ammo> to his right and
the <Ammo> in the case to his left. Move down the hall and enter the
"Atmosphere Control."

+++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Destroy the Poison Pods (0/8).

"According to Hammond, the necromorphs have transformed some of the crew into
these "poison pods" which are contaiminating the air. I need to find and
destroy them."
+++++++++++++++++++++++++++++++++++++++++++++++++

=================================================
New Video Log: Hammond's Alive

Kendra: "Hammond! I thought you were dead! You need to get to cleaner air!
You're not going to be able to help Isaac in your condition. Isaac, I'm
scanning the area now. He's right, there's something really big in Food
Storage, but I can't get a good scan. Monitor readings are off the scale. Be
careful!"
=================================================
When you enter the room, another audio log will play.

=================================================
New Audio Log: Getting to the Leviathan

Kendra: "That's the door to Food Storage. But I can't override the integrity
lockdown. You have to destroy the pods to bring the air quality up. Then you
can go through and use the poison on The Leviathan."
=================================================

Save your game at the =Save Point= in the center area, then use the #Store# to
the left of the door. This would be a good time to free up your inventory of
any items you do not need and store them away, and buy any weapons or suit
upgrades you can afford. Open the case next to the Store, and enter the "West
Grow Chamber."

While moving down the hallway, Kendra will contact you.

=================================================
New Audio Log: Trust

Kendra: "I suppose I should be glad Hammond's alive, but I still don't trust
him. I think he's hiding something about the Marker."
=================================================

Open the door ahead but do not move through it yet. A yellow liquid is
spraying
from the pipes on the wall in the next room. You have to wait until it stops
spraying before moving past it, or Isaac will take damage. Carefully time
your movement to pass the liquid, and enter the second room on the left. Use
the *Upgrade Bench* in this room if needed, and exit the room. Wait for the
last pipe to spray and quickly open the cases on the left containing <Ammo>
and
a [Small Med Pack]. Use the elevator to the right to move up to the next
floor.

When you reach the upper floor, a Slasher will be waiting on the other side
of the walkway. Shoot him, then enter the "West Grow Chamber." All is quite
when you enter the room. That is always a bad sign. As you enter the room,
more than a few Lurkers and Slashers will attack as you reach various areas
of the wide open room. I counted 8 Slashers and 2 Lurkers. Approach different
areas until they appear, and be careful to use the space you have to avoid
getting cornered. Once you can explore the whole area, and nothing attacks
Isaac, then they are all dead. Take the -Credits- and <Ammo> from the cases
near the right wall. Just be careful to note that you might be attacked by
two more Slashers when you open these cases.

So I'm sure by now you have heard a very strange noise throughout the area as
you pass various doors and rooms. These are the sounds of the labored
breathing
of the former crew members that are now the "poison pods." In order to recycle
the air, Isaac must kill these pods. The only problem is that when you enter a
room with one of these pods, it cuts off all the air, similar to a vacuum.
Isaac must kill the pods quickly or he will lose all oxygen and die. So, make
sure you kill them as quickly as possible.
Now, there are two doors you can enter in this room; the unlocked one on the
left, or the one on the right towards the back. Lets enter the one on the left
labeled "Inner Greenhouse A." Simply turn right and shoot the pod on the
floor.
After 2 or 3 seconds, the air will return to normal in here. Take the <Ammo>
in the far right corner, and leave the room. As soon as you leave, a Pregnant
will charge at you from directly ahead. Use the distance to aim at her head
and
kill her. Enter the other unlocked door.

Move through the room and kill the pod in the back. A Enhanced Slasher will
attack from the vent behind Isaac soon after he kills the pod, so be careful.
Smash the case next to the pod, then leave the room and kill the two Lurkers
waiting outside the door. Move into the middle section of the room. Look down
at the small area of green containers in the floor. There is a [Large Med
Pack]
next to them, but they are sealed off by a plate of glass. In order to get
the
pack, you must activate the controls on the left side of the containers to
make it replace a nutrient rack, then quickly use Stasis on the containers.
Run
to the other side and use Kinesis to grab the med pack. Use the elevator next
to the controls and take it to the third floor.

Move off the elevator and to the right and stomp the cases containing 2
<Ammo>.
Move further ahead and pick up the :Ruby Semiconductor:. Take the elevator to
the second floor. Move to the right of the elevator and pick up the -Credits-
in the middle of the floor. Move towards the "Hydroponics Control" and
look left at the ledge. There are -Credits- sitting on a ledge across the
room,
to use Kinesis to bring them to Isaac. Now there are two doors on this level;
"Hydroponics Control" and "To Referigeration West." Since the "Hydroponics
Control" area is shorter and only consists of one room, let's do that first.

As soon as you enter the room, you'll start to lose oxygen, so that's means
it's time to find the pod. Do yourself a favor and smash all the bodies before
killing the pod. You'll thank me in a minute. Once they are all stompped, kill
the pod, and two Infectors will attack shortly after from the front of the
room. Kill them and open the case containing <Ammo> next to the door. Leave
the room and enter the "To Referiferation West" door.

Open the case containing <Ammo> and save your game at the =Save Point= on the
left wall before the door. Enter the "To Referigeration West" door. As soon
as you turn right, a new enemy, the Exploder, will appear ahead. Quickly
shoot his the glowing yellow pod on his right arm to take care of him. Read my
section on Exploders to learn more about them. Step down the hall a little bit
and two more Exploders will appear from around the corner ahead. Shoot them
and move forward. Enter the "Referigeration West" room to the right.

Open the cases containing <Ammo> and a [Medium Ped Pack] to the left and use
the Stasis Recharger on the right if needed. The foggy area ahead is a Zero-G
area, so when you're ready step inside. Look up, and use Kinesis on the
floating case. Stomp it and take the <Ammo>. Look up towards the left at the
ceiling and use Kinesis to grab the glowing symbol on the door. Slide it down,
and two Lurkers will drop from the door. Take them out, and jump to the next
room. Find the door in this room and use Kinesis on it again. Jump into the
next room.

A Lurker will immediately attack when Isaac enters, so kill him and jump to
the next area. When you jump into the small area, you'll exit Zero-G. Enter
the
door to the "Air Filtration Room" ahead. Open the case to the right containing
-Credits-, then pick up the <Ammo> to the left above the stairs and the
audio log /Cross Report 2\ off the floor to the right.

==================================================
New Audio Log: Cross Report 2

Cross: "Hello? Hello! Security! Thank god. This is Dr. Cross in Hydroponics.
I'm trying to locate Second Engineer Jacob Temple! I can't get through to
Engineering! Of course I know there's a ship wide medical alert! That's why
I'm
trying to locate him! No, we're safe for now. But the tram is down, and we
can't reach the escape pods. Hello? Hello?!"
==================================================

Use the elevator to drop down to the lower floor. Use the Stasis Recharger on
the left wall and pick up the <Ammo> among the canisters. So, in order to
proceed through the next area, you need to destroy the purple circuit cases
on the walls in order to open the door to the next area. To save you some
time and trouble, we're going to destroy three out of four from where Isaac
is standing. Destroy the first one, then stand in front of the door and shoot
the second one through the sliding panels. Wait until the flames stop so the
panels open, then quickly shoot the circuit through them. If you look slightly
to the left, you'll be able to see the third one just through the next set of
panels. Take your time and shoot it. To make things even easier, you can
use Stasis on the flames so you have more time to pass through each room. When
the flames stop shooting, use Stasis on them and run to the next room. Just so
you know, you cannot hide from the flames in the spaces of the doors. The
flames will still damage Isaac, but you can hide in the second room because
there are no flames in it. There is however a Slasher waiting to greet you
once you enter it, so kill him, and proceed through the next two rooms of
flames. Another Slasher will also attack once you move through to the last
room. Shoot the pod to the left in the very last room and pick up the [Small
Med Pack] to the right. Take the elevator up.

Stomp the case to the right containing <Ammo> and take the <Ammo> from the
item case, then move into the room to the right. Take the !Power Node! off
the wall, and pick up the [Medium Med Pack] from the floor and the <Ammo> from
the case. Move back outside and to the right, then take the elevator to "Exit
to West Grow Chamber." Note the elevator music and the "Warning. 10 Kiloton
mass detected in Food Storage" message in here.

As soon as you exit, a Pregnant will attack from the left and two Lurkers will
attack from the right. Deal with the Pregnant first, then take out the
Lurkers.
Head back through the "To Atmosphere Control" door. About halfway down the
hall, all the vents on the right side will explode open, but nothing will come
out of them, so don't worry. Keep moving until you reach the next room with
the save point and store in it. Use the store if needed and save your game. By
the way, if you forgot how many pods you've killed so far, look up at the
screen in the middle of this room and see how many bars are full. That is how
many pods are dead, and the empty slots are how many are still left to be
killed. Enter the "East Grow Chamber" door on the right when you're ready.
Pick up the text log /Corruption\ from the floor ahead, and enter the next
area.

==================================================
New Text Log: Corruption

CHEM LAB REPORT


FROM: PROF. JAGERWALD, H.
ATTN: DR. CROSS, E.
Elizabeth -
No doubt you're aware of the organic growth
found in some parts of the ship. I've been
examining the substance and thought the
results would interest you.
The cells most closely resemble bacteria,
with viral behavior. Like bacteria the
organism infects other cells through
osmosis, then mutates and reproduces
agamogenetically.
What's amazing is the SPEED at which it
grows. A single bacterium reproduces
twenty-fold in just one minute. I've never
seen anything like it. I won't stake my
reputation on it, but I think this may be a
genuine alien lifeform!
Prof. Hawley theorizes that it's a habitat
transformer--the levels of gaseous output are
tremendous, which is why it smells so
bad--but to what end we simply don't know.
I'll keep you posted.
-Heinrich
==================================================

Enter the next room, and a Guardian will be on the far wall across from the
door. Take care of him, and use a Power Node on the room to the right of him.
Take the 4 <Ammo, [Large Med Pack], and -Credits- from here, then exit. Enter
the first room on the right. Use the *Upgrade Bench* in here if needed. When
you enter the second room, a Slasher will immediately attack, so kill him
and take the 2 <Ammo> from inside. Exit back out into the hall and use the
elevator on the left. Move down the walkway and a message about "Vegetative
anomalies detected in the East Grow Chamber" will play just before you enter
the East Grow Chamber. Oh boy.

This anomalie is actually a Brute waiting to attack. He'll attack a few


seconds after Isaac enters, so be ready to shoot him with Stasis, run behind
him, and shoot his back. You'll know hes around when the room goes into
a quarantine. He'll attack from the right area, so be ready. When he is dead,
the quarantine will be lifted. Take the [Small Med Pack] from the case
directly
to the left of the entrance door, take the -Credits- and <Ammo> from the cases
to the right in the corner near the vent, the <Ammo> in the far back space
by the large wall of organic matter, the <Ammo> from the case on the wall near
the left door in the back area, and the -Credits- from the case on the left
wall. Move into the middle area of the room, and look down at the set of
green containers. A pod is sitting below the glass, so use the same method
you used to get the item from the last container area, and shoot the pod.
Enter
the unmarked door across from the "Inner Greenhouse B" door in the back.

Immediately shoot the pod in here, then collect the <Ammo> and [Large Med
Pack]
from the cases behind it. Use the Stasis Recharger on the wall in here if
needed. Move to the back of the room and take the -Credits- and <Ammo> from
the
case. Leave the room and enter the "Inner Greenhouse B."

Do not stomp the case in here; it contains Swarms. Collect the 2 <Ammo> and
[Medium Med Pack] from the floor to the right, then leave the room. Use the
elevator in the center of the room and take it up to level 3. Run to the other
side of the walkway and shoot the pod at the end. Use the elevator and go to
the second floor. Take the 2 -Credits- from the cases near the red canisters
on the walkway, then take the [Small Med Pack] and the audio log /Cross
Report 3\ near the locked door at the end.

==================================================
New Audio Log: Cross Report 3

Cross: Hydroponics log. Dr, Cross reporting. Something huge just smalled into
the hull, near Food Storage. It wasn't a rogue asteroid. I know what that
sounds like. But it was big, and heavy. I'll report again when I know more."
==================================================

Uh-oh. Look to the left of the locked door and use Kinesis on the <Ammo>
sitting on the ledge. Move through the unlocked door on the other side "To
Referigeration East." Pick up the <Ammo> on the floor and save your game at
the
=Save Point= on the right wall. Take the !Power Node! from the case on the
wall
to the left of the door.

Before entering the door ahead, be warned that a Drag Tentacle will grab you
as
soon as you enter the room. Open the door and use Kinesis to grab the :Gold
Semiconductor: across from the door, and step inside. Shoot the Tentacle as
soon as you can. When it stops pulling you, shoot at the glowing yellow pod
on
it. If you die, you'll just restart as the save point. When it is dead, move
through the door at the end of the hall on the left.

Pick up the audio log /Temple's Search\ on the floor, then enter the next
door.

==================================================
New Audio Log: Temple's Search

Temple: "This is Temple. Acting CHief Engineer. I came down here to find Dr.
Elizabeth Cross, but she's not here. in fact, I can't find anyone. Just more
of
this organic shit everywhere. I'm going to check the Mining deck, it's about
the only place I haven't looked yet."
==================================================
Take the 2 <Ammo> from the cases ahead, use the Stasis Recharger on the left
wall, then enter the Zero-G area. Look up through the hole and jump onto the
left platform that isn't electrified. Use Stasis on the spinning mechanism
that is electrifying the floor, then quickly jump to the now accessible hole.
Make sure you are not on a platform that was previously electrified. Jump to
the platform that the mechanism is actually on, then look left and jump into
the next room. Two Lurkers will attack when you enter the area. Shoot them,
and
jump into the next area. Two Lurkers will attack while your oxygen depletes,
because the last pod is sitting on the wall in this room. Quickly shoot the
pod to regain oxygen, then take care of the Lurkers. The audio log /Pods
Destroyed\ will play once it is killed

==================================================
New Audio Log: Pods Destroyed

Kendra: "That's the last one, Isaac. There's a switch in Atmosphere Control to
restart the oxygen recycling. Once the air's clean, you can get into Food
Storage. Isaac, I've been reading these reports...the crew all began having
mass hallucinations. And....well, I just saw my brother on a security monitor.
And that's just not possible..."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Recycle the Atmosphere.

"Once the poison pods are all destroyed, I can return to Atmosphere Control
and
recycle the air. That will unlock Food Storage, where the Leviathan is holed
up."
++++++++++++++++++++++++++++++++++++++++++++++++++

Head allll the way back to the area without Zero-G. You can use the controls
to turn the mechanism emitting electricity off. Just jump until you are on
the wall with them, activate them, and continue. Use the Stasis Recharger when
you reach it, and step back into the Tentacle room. Continue through the
organic matter, and enter the door at the end. Save your game at the save
point
again, then enter the next room. Use the elevator in the middle of the walkway
and take it down to the ground floor. Exit the room via the "To Atmopshere
Control" door. Three Slashers will be waiting on the walkway when you enter.
Just use the Line Gun to quickly slice through all three until they are dead.
Take the elevator down and head back to Atmosphere Control. Once you enter the
next door, you'll recieve the audio log /A Message\.

==================================================
New Audio Log: A Message

Nicole: "Isaac...Where are you? Help me..."


==================================================

Use the Store once you reach Atmosphere Control, save your game, and activate
the controls in the center of the room to recycle the air. Move behind the
controls and enter the now open door to Food Storage. Make sure you are fully
stocked on ammo and med packs. You're about to face the Leviathan.

Pick up the database file /Cross Report 4\ off the floor and head down the
hallway.

==================================================
New Database File: Cross Report 4

Cross: Hydroponics log. This is Dr. Cross...it...it's hard for me to believe


what I'm seeing here. This is crazy, absolutely crazy. I'm going to the Mining
deck. I hear that's where survivors are gathering. Jacob...I'll wait for you
there."
==================================================

Stomp the cases and take the <Ammo> and -Credits- they contain. Enter the next
door. Take the [Medium Med Pack] off the floor in front of the controls, then
insert the capsule into it. This action kills the moving branches in front
of the next door, but does not kill the Leviathan as predicted. You'll have to
do it yourself. Kendra will contact you shortly after.

==================================================
New Audio Log: Kill the Leviathan

Kendra: "Dammit, the poison wasn't strong enough. It's still alive! Get in
there and kill it before it contaminates the entire ship!."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Kill the Leviathan.

"The poison dissolved some of the corruption, enough to allow me inside Food
Storage. But the Leviathan is still alive."
++++++++++++++++++++++++++++++++++++++++++++++++++

Alright Isaac, time to take on the Leviathan.

Enter the room, and you'll see the HUGE mass that is the Leviathan on the
opposite wall. It can be very scary when you first see it, but it is actually
not hard at all to defeat. One advantage is the Zero-G room, because you can
move anywhere you want in here. There is also a ton of pick-ups throughout
the fight that are dropped, so use Kinesis to grab them as often as possible.
Don't let your item hunting distract you from the boss, however.

The first form of attack that the Leviathan uses is the tentacle smash. It has
three tentacles that it uses to smash Isaac. In anticipation of the attack,
you'll notice the tentacle emerge from the Leviathan, then sort of seizure and
shake before it lands on the ground. Start running as soon as it emerges from
the Leviathan to avoid getting hit, or just jump to another section of wall.
Stay close enough to the tentacle that you can shoot it, because as soon as it
lands, you'll have to shoot the yellow pod on it. Similar to the tentacles
that
grab Isaac, you'll have to shoot these pods to destroy them. Repeat this
process for the other two tentacles it attacks with, and it will begin it's
secondary attack.

The Leviathan's secondary attacks consists of the middle portion opening, and
spitting out pods that can damage Isaac. In order to destroy it, you
must use Kinesis to grab the pods and throw them back at the Leviathan when
its middle is open. When you see the middle open, you'll also notice a yellow
pod in it. Shoot the pod with a weapon, or blast a red canister or pod at it.
Just be careful not to get hit with the pods because they can do some hefty
damage.

The Leviathan will revert back to using its tentacles once it fires five pods
at Isaac. It will repeat the tentacle and pod process until it is damaged
enough. Once it is finally dead, it will emit a large blue explosion, and the
room will go dark. Collect any ammo that you can during and after the fight,
because you'll probably use a good amount of it. Once it is over, the video
log
/Victory Against the Leviathan\ will play/

==================================================
New Video Log: Victory Against the Leviathan

Kendra: "Isaac, you did it! Hammond? Do you read? Oxygen levels are returning
to normal. Dammit! He's gone again! No sign of his RIG anywhere! It's up to
us now. I've got a plan to get off this! I've located an SOS beacon on the
Mining Deck. If you can down there and activate it, we might be able to send
a
distress call. Oh god. I don't know how much longer that door will hold..."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to the Mining Deck.

"Finally, the ship seems stable. I've bought us some time, hopefully enough to
find the SOS Beacon. But even if we send out a distress signal, is anyone
close
enough to this system to hear it..."
++++++++++++++++++++++++++++++++++++++++++++++++++

Head back to Atmosphere Control, use the store and save your game. Head back
to the Tram Station, and board the Tram. Nice job.

=============================================================================
==
| | | | . , o |
|,---.|--- ,---. |--- |---.,---. | |,---..,---|
|| || | | | | ||---' \ / | ||| |
`` '`---'`---' `---'` '`---' `' `---'``---'
Chapter 7
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Distress Call (Video) ]
[ 2) ___ Asteroid Launched (Video) ]
[ 3) ___ Elevator Problem (Audio)
]
[ 4) ___ Temple and Elizabeth (Audio) ]
[ 5) ___ Clear the Boulders (Audio) ]
[ 6) ___ Key Found (Audio) ]
[ 7) ___ Kyne's Hostage (Audio) ]
[ 8) ___ Beacon Recovered (Audio)
]
[ 9) ___ Elevator Fixed (Audio) ]
[ 10) ___ Supervisor's Choice (Audio) ]
[ 11) ___ Attach the Beacon (Audio) ]
[ 12) ___ Processing Room Problem (Text) ]
[ 13) ___ Mining Timeline (Text) ]
[----------------------------------------------------------------------------
-]

Well, the good news is we're past the halfway point of the game. Step off the
Tram, and the video log /Distress Call\ will play.

==================================================
New Video Log: Distress Call

Kendra: "This may be our last chance of getting out of here alive, Isaac.
There's an asteroid loaded up in the mining bay, waiting to be smelted. If
you
attach the SOS beacon to it, you can launch it away from the ship to make a
clean broadcast. The beacon's on the Maintenance sub deck. You can launch the
asteroid from the control room. Damn, the control room is locked. It looks
like
they keep an emergency access key on the Processing sub deck. Couldn't be
easy,
could it? I don't know how much more of this I can take."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Mining Access Key.

"Kendra located the Mining Access Key on the Processing Sub Deck. That must be
where the mining supervisor died. I knew these men. I can't believe they are
all dead."
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the S.O.S. Beacon.

"The beacon could be our only way off this goddamn ship. It's stored somewhere
on the Maintenance Sub Deck. It sends out a strong sub space broadcast that
should alert any ship in the sector."
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added (Inactive): Plant the Beacon.

"I need to secure the SOS Beacon to the asteroid. Once the asteroid is
launched, the beacon will clear the Ishimura navigation array, and it will be
able to broadcast a clear signal."
++++++++++++++++++++++++++++++++++++++++++++++++++

Well it looks like we have a lot to. Take the <Ammo> from the case on the wall
in the waiting area, and take the <Ammo> from the case to the right of the
Tram. Move through the "Mining Operations" door. Move forward, and, facing
the door leading to the "RIG Room," look left and take the !Power Node! from
the case on the wall. To the right of the entrance door is a case with
<Ammo>.
If you look up, then right, you'll see -Credits- sitting on the mechanism to
the right of the RIG Room door. Use Kinesis to grab it, then head into the
"RIG
Room."

In the left part of the room are two cases with <Ammo> and -Credits- as well
as
an *Upgrade Bench*. In the middle part on the right is a =Save Point= on a
work bench. In the far right area are two cases with -Credits- and <Ammo>.
There is also <Ammo> in the containers next to the cases, and a [Small Med
Pack] in the space next to the #Store#. When you are ready, enter the
"Elevator to Mining Area" in the middle of the room. Aww, poor guy. Not
really.
Kendra will contact you right after he dies.

==================================================
New Audio Log: Elevator Problem

Kendra: "The mining sub deck is offline for some reason, Isaac. I'll see if I
can run a bypass."
==================================================

Use the elevator controls on the left. You can really go to any level and
complete each part in any order, but I started on "Deck D-Maintenance" simply
because I found it to be the most annoying in my first playthrough. Completing
this deck will give you the "SOS Beacon."

When you activate the controls, four Slashers will attack, but not all at
once.
When one is killed, another one will drop from the ceiling. Don't let them
gang
up on you since this is a very small space. When they are all dead, it's just
a slow ride down to the bottom floor.

As soon as you can, step off the elevator and run to the left. Two Infectors
will attempt to turn the dead bodies into Enhanced Slashers, so quickly kill
them before they can. Take the <Ammo> from the shelf to the right of the
elevator, the [Medium Med Pack] on the shelf to the left of the elevator, the
:Gold Semiconductor: in the small space ahead and to the right of the
elevator,
the ^Stasis Pack^ on the shelf near the Infectors, and the audio log /Kyne's
Hostage\ off the floor near the Infectors. There is also a case containing
-Credits- near the shelves by the Infectors.

==================================================
New Audio Log: Kyne's Hostage

Crew Member: "Dr. Kyne! WHat the hell are you...Raah!"


Kyne: "Get back! Come any closer and...and I'll shoot him. Give me the access
codes to the cargo bay!"
Crew Member: "You...idiot! This is...processing! Why the hell...would I have
codes... to cargo?"
Kyne: "Don't lie to me! I'm sick of everyone lying to me! It is imperative
that
I get the marker! Give me those codes!"
Crew Member: "I don't have them! Is this...what you did..to the captain? Go
on... shoot me if you've got...the balls!"
Kyne: "IDIOTS! It's the only way to stop it...The only way to end this!"
Crew Member: "He's completely lost it...Somebody call security."
==================================================

Head through the "Equipment Maintenance Bay" door. Save your game at the =Save
Point= to the right, then use Kinesis to bring the gondola over to you. So
hey,
this is the part that I said was annoying. While on the gondola, your job is
to
shoot the pods that appear on both the left and right sides. They are the same
pods that Guardians shoot out, so shoot the tentacles that pop out of the top
of each one. Use Kinesis to grab any items you seem drop. In my case, they
appeared in this order: One on the right, two on the left, two on the right,
one on the left. Once you kill them all and reach the other side, the gondola
will stop, but you won't be able to get off. Isaac will pan to the right, and
Nicole will appear from behind the barricade. "Isaac! Is that really you? It
feels like it's been so long...But I can help you, now. Come with me..."

Step off the gondola and take the <Ammo> and [Medium Med Pack] from the
shelf,
and take the -Credits- and <Ammo> from the cases to the right. Take the <Ammo>
on the floor to the left, then enter the "Repair Room."

The whole idea of this area is to protect Nicole while she is unlocking the
storage room for you so you can get the Beacon. Aw, how nice. Several
Slashers will attack on her side as well as yours. Do your best to keep her
from getting hit, or she will die. She can take a couple hits before she goes
down, but try not to let that happen. Use the Line Gun or Force Gun for this
since they have a large area of fire. Here is how they attacked in my case:
Three Enhanced Slashers on her side, one Enhanced Slasher on Isaac's side,
one
on her side, then one on Isaac's side and two on her side at the same time,
then a Lurker in the middle of the room and one final Enhanced Slasher on her
side. Once they are all dead, Nicole will tell you she loves you and leave.
Use
Kinesis to grab any items across from you, take the <Ammo> from behind the
canisters in the corner, and enter the door behind you.

Take the !Power Node!, 2 <Ammo>, [Large Med Pack], +Level 4 Suit Schematic+,
and the SOS Beacon. When you pick up the beacon, Kendra will contact you.

==================================================
New Audio Log: Beacon Recovered

Kendra: "Isaac! Hey, I lost your signal for a while. You had me worried...I
see
you've got the beacon, so head for the mining bay and attach it to the
asteroid. I've been running trajectory calculations and if we launch soon,
there's a good chance the asteroid can reach a safe distance to begin
transmitting! Still no sign of Hammond. In his state, I can't imagine he's
still alive..."
==================================================

Time to head back on the gondola and move across again. When you step back
onto
it, pods and now Lurkers will attack from the left and right sides. There are
also two Slashers waiting on the other side when Isaac reaches the end. Just
be careful not to take too much damage and avoid the projectiles from the pods
and Lurkers. Save your game at the save point again, and enter the next room.
Kill the Slasher that is in front of the elevator, and board it. Take the
elevator to "Deck B-Processing." Nothing will attack you in the elevator.

When you arrive at Processing, pick up the audio log /Temple and Elizabeth\
off the floor ahead.

==================================================
New Audio Log: Temple and Elizabeth

Temple: "This is Temple. I found lizabeth, but there isn't a single


spaceworthy
vessel in the whole goddamn bay!
Cross: "Jacob, hurry up! We need to find a beacon!"
Temple: "There's gotta be one around here somewhere."
==================================================

Move right, and a Slasher will eventually fall from the ceiling, and a
Pregnant
and two more Slashers will attack from ahead and to the left. One more might
attack, so just be careful. Move to the left near the dead body and take the 2
<Ammo> from the cases. In the center area are a bunch of bodies, a =Save
Point=, <Ammo>, and a case with -Credits- near the body in the chair. Move
down
then ramp in the center and enter the "Mineral Processing Area" door.

When you enter, a Slasher will run past the grating ahead, but won't attack
just yet. Move to the right and he'll emerge from around the left corner. Use
the #Store# ahead on the right if needed, take the 2 <Ammo> from the cases
next
to the Store, and pick up the text log in the middle of the floor.

==================================================
New Text Log: Processing Room Problem

MINING DECK LOCK

KREUZ. G (QMED)

The situation here just got a lot worse. The gravity failure came as we were
collating asteroids, and one broke free of the grav beam. It collided with a
wall, killing two crew, and split into chunks. They're free floating in the
processing room, and we can't restore gravity to get the Master Key until
they're cleared. We could really use some engineering help up here.
==================================================

Move forward past the asteroid and pick up the [Small Med Pack] in the space
near the fallen debris. Move through the hole in the wall and you'll enter a
Zero-G area. Kendra will then contact you.

==================================================
New Audio Log: Clear the Boulders
Kendra: "There's a failsafe on the processing control door. It won't open
until
gravity is restored. But you can't turn on the gravity until those boulders
are
cleared from the room. Maybe you can dump them into that gravity beam with
your
Kinesis gun."
==================================================

The main objective of this area is to take the asteroids floating in the room
(4 total) and destroy them by throwing them into the glowing blue mechanism in
the middle. While doing this, however, three Leapers will attack when the
first asteroid is destroyed, and two Lurkers will attack when the second is
destroyed. When all four are destroyed, move over to the controls in the right
side of the room, but don't activate them yet. Make sure you have plenty of
ammo and health, because you'll be facing more than a few enemies once you
activate them. When you do activate them, walkways will rise up on both sides
of the platform, and many enemies will attack. For me, they attacked in this
order: A Slasher on the right, a Pregnant and Exploder on the left, a Slasher
and Exploder on the right, an Exploder on the left, an Exploder directly
behind Isaac from the vent, a Slasher and Exploder on the left, and finally a
Slasher on the right. When they are all dead, use a Power Node on the "To
Processing Hall" door behind Isaac. Take the 2 <Ammo>, [Large med Pack], :Gold
Semiconductor:, and -Credits- from the case, and reenter the previous room.

Collect any items the enemies dropped, and enter the "Mineral Processing
Control Room" on the other side. Pick up the <Ammo> ahead and take the [Small
Med Pack], <Ammo>, and -Credits- from the three cases. Then pick up the Mining
Access Key off the floor next to the body in the middle. Kendra will then
contact you.

==================================================
New Audio Log: Key Found

Kendra: "That's the key, Isaac. I'll get you into the Control Room so you can
launch the asteroid. Don't forget to attach the beacon first. I read another
report on the colonists demetia. It seemed to start after they removed the
marker from the planet. God knows how long it was down there."
==================================================

Move through the "To Elevator" door. Take the !Power Node! from the container
on the right, and move down the hallway. When you reach the end of the
hallway,
the power will go out but eventualy come back on. Nothing will attack you.
Enter the next door, and enter the door on the right labeled "To Elevator."

Save at the save point, and kill the Leaper that eventually drops from the
ceiling in the left portion of the room. Enter the elevator at the end, and
take it down to Deck C-Mining. When you enter the elevator, the audio log
/Elevator Fixed\ will play.

==================================================
New Audio Log: Elevator Fixed

Kendra: "I've got elevator access to the mining sub deck. It was a security
lockdown, although I don't think it helped them. Now that you've got the
beacon and the key, head over there. It looks like the asteroid is held in
place by some gravity tethers. You'll have to knock those out before you can
launch it."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Destroy the Gravity Tethers (0/4).

"Mined asteroids are fixed in place by gravity tether beams. I need to disable
all of them in order to launch the asteroid away from the ship. A clean shot
past their outer casing should do the trick."
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added (Inactive): Plant the Beacon.

"The beacon's in place! Just need to get to the Control Room and launch the
asteroid off the ship."
++++++++++++++++++++++++++++++++++++++++++++++++++

As soon as you step off the elevator, two Lurkers and two Slashers will
attack, and it can be very hard to see them in the dust. Use the elevator for
cover and wait until they come into view, then shoot them. When all four are
dead, take the -Credits- and <Ammo> from the cases to the right and left of
the elevator. As soon as you move near the left door, a Slasher will attack
from the next room. Since you're already there, move into this room. Move up
the ramp to the left, use the #Store# if needed (I would buy any weapons or
suits you have not purchased yet), pick up the ^Stasis Pack^, [Small Med
Pack,
and audio log on the shelves next to the store.

==================================================
New Audio Log: Supervisor's Choice

Supervisor: Processing log. Supervisor 2nd Engineer Dallas reporting. This


will
be my last report. I've seen what they do...to the bodies. What they become. I
can't let that happen to me. At least if I don't have any limbs...I won't be
able to kill anyone when I'm infected...Please, tell Dawn...and the
kids...that
I love them. Oh God...One more...One more..."
==================================================

Wow. That was brutal. Move down the ramp and to the back of the room. If you
look on the cart to the right, there are three cases, and one of them has
Swarms in it. The case on the left behind the first one has Swarms, so be
careful to avoid breaking it. Have your Force Gun out just in case you do.
Move up the second ramp to the left, and use the *Upgrade Bench* if you have
any spare Power Nodes. Just note that when you finish using it, and Isaac
turns around, a Slasher will fall from the ceiling to the right.

The next part can get preety nasty if you aren't careful. In order to proceed,
you have to use Kinesis on the glowing blue circuit, take it out of the wall,
and take it with you over to the other room past the dust room. On your way
there, however, Exploders will be waiting to greet you, so drop the circuit
and fight them off. It is a small space, so be careful not to get cornered. My
best advice would be to quickly step into the dust room, trigger the
Exploders,
then move back into the room and let them come through the door. Launch the
circuit at one of them to knock him down, and take the opportunity to shoot
his glowing pod. Only two will attack. Kill them, and enter the room across
from you.

Plug the circuit into the wall and use the lift to the right. You'll hear some
clanging and loud noises, but its nothing to worry about. Move down the
hallway until you reach the Stasis Recharger on the right wall. Use it, and
take the 2 [Small Med Pack], 3 <Ammo>, and ^Stasis Pack^ from the cases on the
wall, and pick up the text log and :Gold Semiconductor: off the floor.

==================================================
New Text Log: Mining Timeline

MINING LOG

DALLAS, A. (SUPERVISOR, 2nd ENGINEER)

Planetcrack went smoothly from this end, although there do seem to have been
problems planetside, and we've temporarily lost contact with the colony.

First rockball was extracted from the tectonic load approximately one hour
after planetcrack, and has been process, refined and smelted.

Results have exceeded even optimistic initial estimates. Normal recovery is


around 35% mineral, 5% fossil, 60% waste, but material from the first ball
was
65% mineral (and 0% fossil, in line with expectations). That's 6.5 tons of
ore
from a 10-ton ball. Assuming it's not an anomaly, we've hit a motherlode.
==================================================

Enter the next area via either door on the right. When you enter, three
Enhanced Stingers will attack, so keep moving around until you kill all
three.
When all three are dead, turn your attention to the spinning wheel in the
middle of the room. The objective is to destroy four of these tethers. Use
Stasis to slow it down, then shoot one of the blue glowing pieces. Jump to
the
ceiling and destroy the second one. The other two are actually on the other
side of the large asteroid. In order to get to them, you have to do some
tricky
jumping.

There are two rotating metal shields surrounding the asteroid. If Isaac
touches them, he'll immediately die. So, you have to time your jumps quickly
in order to avoid them. When they move, jump to the opposite side of the
asteroid that they are moving to (Example: If they are moving from left to
right, then jump to the left side). Run to the outside of the asteroid, and
you'll be in a vacuum. Two Lurkers will also attack here, so quickly jump to
the metal walkway with the tethers and kill them. Destroy the tethers, then
jump back onto the asteroid to plant the beacon. Just note that if you do
plant the beacon now, you will not be able to obtain the /Attach the Beacon\
database file, so if you want it, do not plant the beacon right now. Instead,
head back to the Control Room, killing the crawling Slasher that attacks from
around the corner in the previous hallway. Take the lift back up, and you'll
notice this room and the dust room now shoot fire from the walls. Great. To be
honest, backtracking this much really isn't worth the database file, but I'll
still explain it if you want to hear it. Run past the flames, then use Kinesis
on the circuit to grab it from the doorway. Move through the next set of
flames
in this room, and toss the circuit through them so you can run. Place it back
into the original slot, and take the lift to the right of it.

When you step off the lift, three or so Swarms will attack. Kill them, and
use the key on the locked door to the Control Room. Walk over to the controls,
and Kendra will contact you.

==================================================
New Audio Log: Attach the Beacon

Kendra: "You still need to attach the beacon, Isaac, before you launch the
asteroid."
==================================================

Like I said, not really worth it. So if you did attach the beacon already,
then
good job. If not, head alllll the way back down and attach it. Plant the
beacon
on the outside of the asteroid, because Isaac takes his sweet time planting it
and will be killed by the rotating shield if he plants in within their range.

Once it is planted, head to the Control Room and collect the !Power Node!,
^Stasis Pack^, and [Large Med Pack] from the cases, then activate the
controls.
Once the asteroid is ejected, the video log /Asteroid Launched\ will play.

==================================================
New Video Log: Asteroid Launched

Kendra: Beacon's on it's way! All functions normal, and broadcasting wide
band.
Now we just have to hope somebody's listening. I'll position the array
receiver. I thought I saw my brother again. He waved to me. Like nothing was
wrong. Okay, I should be able to leave this channel open... What? The comms
Array receiver isn't responding! Isaac, can you get back to the bridge? We
need
that array online or we can't receive signals from anyone responding to the
beacon!"
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to the Bridge.

"The beacon's on its way broadcasting loud and clear. Now we cross our fingers
and hope someone picks up the signal. The chances are slim but it's our only
hope. Kendra says there's something wrong with the Communications Array, which
means if someone tries to reach us, we can't hear them. Got to get back to the
Bridge and fix it."
++++++++++++++++++++++++++++++++++++++++++++++++++

Time to head back to the Tram. Before you can, the room will seal off and a
quarantine will be placed. You didn't think it was gonna be THAT easy, did
you?
Slashers will begin to smash through the vents in the room. In the order they
attacked me, facing the exit door: One from the left and right vents, then
two Enhanced Slashers from the far middle and right on top of Isaac. I was
standing in the left corner. When all four are dead, exit the room and head
back to the main elevator. Take it up to Deck A-Preparation. A Enhanced
Slasher
will fall from the ceiling about halfway up, so be ready to kill him. No
joke,
he still scared me because he drops so quickly and silently.

When you emerge on Deck A, three Appendages will attack throughout the room.
Roast them with the Flamethrower or Force Gun, save your game, use the store,
and enter the Tram Station. Board the Tram Car.

=============================================================================
==
,---. | |
`---.,---.,---.,---.,---.|---. ,---.,---.,---|
||---',---|| | | | ,---|| || |
`---'`---'`---^` `---'` ' `---^` '`---'
,---.
|---',---.,---.,---.. .,---.
| \ |---'`---.| | ||---'
` ``---'`---'`---'`---'`---'
Chapter 8
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Go to Communications (Video) ]
[ 2) ___ First Contact (Video) ]
[ 3) ___ Impact (Video) ]
[ 4) ___ Hammond's Return (Video)
]
[ 5) ___ Eavesdropper (Audio) ]
[ 6) ___ Illegal Mining (Audio) ]
[ 7) ___ Main Array Problem (Audio) ]
[ 8) ___ Array Fixed (Audio) ]
[ 9) ___ Big Problems (Audio) ]
[----------------------------------------------------------------------------
-]

Step off the Tram Car, and you'll recieve the video log /Go To
Communications\.

==================================================
New Video Log: Go To Communications

Kendra: "Things are looking up! A military ship just shocked in! The USM
Valor...I don't know what it was doing out there, but it must have gotten our
distress signal. We can't talk to it until that Comms Array is fixed. I'm
going
to hack the door to Communications for you. Get in there and find the Comms
Control Station."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Contact the Military Ship.

"Somehow a military ship heard our distress call. It's unbelievable luck. Now
I
just need to see what's wrong with the Comms Array and contact the ship."
++++++++++++++++++++++++++++++++++++++++++++++++++

Take the <Ammo> from the case on the wall, and enter the "Main Artium." This
looks familiar. Move down the hall, past the broken window (Nothing will come
at you, don't worry about the growl). Use the #Store# ahead if needed, and
enter the "Main Atrium." Before moving into the Atrium, be warned that you'll
be heavily attacked in this room by 6 Exploders, 3 Enhanced Slashers, and a
Enhanced Stinger. It can get pretty hectic if you allow the Exploders to get
too close, because it will take Isaac a few seconds to get up if they explode
on him. Just keep moving around and use Stasis if it gets too crazy. When
they
are all dead, collect their items as well as the [Large Med Pack], <Ammo>, and
-Credits- from the three cases in the room. Enter the room on the left where
the Brute originally came from a few Chapters back and use the *Upgrade Bench*
if needed, and take the <Ammo> from the case next to it.

Save your game at the =Save Point= in the back of the room, then enter the the
elevator to "Mining Admin and Comm Array." Take the elevator up to Level 3.
You'll recieve the audio log /Eavesdropper\ when the elevator starts to move.

==================================================
New Audio Log: Eavesdropper

Kendra: "Isaac, the door to Communications is open. But I've been getting some
weird feedback spikes on the local comm. I think someone's listening in on us,
so be careful."
==================================================

Take the 2 <Ammo> from the cases and pick up the 2 <Ammo> on the floor. There
are two Guardians on the left wall; one of them you can see, and the other is
right around the corner. Use the Force Gun to quickly take care of them and
any pods they might spit out. Open the three cases on the wall containing 3
<Ammo>, save your game at the =Save Point=, and enter the "To Comm Array" door
in between the Guardians. When you enter the room, a new enemy, the Divider,
will emerge from around the corner. These guys can really, really suck if
you aren't prepared. Read my section on them, then proceed to kill it. Once it
and all its Appendages are dead, open the case on the left wall containing
<Ammo> then use Kinesis to move all the items in front of the door out of the
way. Enter the "To Comm Array" door.

Save your game at the =Save Point= and use the *Upgrade Bench* if needed. Take
the elevator, then pick up the audio log /Illegal Mining\ off the floor.

==================================================
New Audio Log: Illegal Mining
Bailey: Communications log. First Comms Operator Bailey reporting. The ship is
under attack, but requests to issue a distress call have been repeatedly
denied
by Captain Mathius. He won't say it, but everyone on the bridge knows why...
this is an illegal operation in a prohibited system. We've all known for
months, and we kept our mouths shut. Not any more. Mayday, mayday, mayday!
This
is USG Ishimura, this is-what the hell? I don't believe this! The whole Comms
system is offline! Now he's gone too far...Bailey out."
==================================================

Open the door "To Comm Array," and take the !Power Node ! off the left wall
and
grab the <Ammo> just out of reach to the right as you step onto the shuttle.
Nothing will attack while on the shuttle, but you will run into a body hanging
from the ceiling about halfway down. When you reach the other side, enter the
door. When you enter, you'll recieve a message about communications being
offline, and your current objective will become inactive. Kendra will then
contact you.

==================================================
New Audio Log: Main Array Problem

Kendra: "That Comms Array is in bad shape. We need at least six working
dishes
for a strong enough signal. Make sure they're aligned symmetrically so there
are no power gaps."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Fix the Array.

"The communication dishes have taken some damage. I need to swap out the
broken
dishes and create a circle of working dishes. That should align the signal and
allow us to transmit to the ship."
++++++++++++++++++++++++++++++++++++++++++++++++++

If you move to the right, you'll see the dishes Isaac will have to fix. Save
your game at the =Save Point= to the left of the balcony, use the Stasis
Recharger to the right of the balcony, and pick up the +Medium Air Can
Schematic+ off the floor and take the <Ammo> from the case. Enter the next
door. Take the !Power Node! off the left wall, and raid the cases for 3
<Ammo>
and a ^Stasis Pack^. Enter the big circular door leading to the dish area.

This room is a Zero-G room, and there are 3 Leapers waiting to greet you. Jump
around and kill them so Isaac can get down to business. The idea of this room
is to replace the broken dishes with functioning dishes. If a dish has a blue
glowing symbol, then it is functioning. If it has a red symbol, then it is
broken, and you need to use Kinesis to grab the various working dishes
floating around and replace them. You have to form a circle of six working
dishes at the very bottom, so take working dishes from the top area and plug
them into the slots where there are broken dishes. Once all six are in place,
collect the various items from 3 floating cases while Kendra contacts you.
==================================================
New Audio Log: Array Fixed

Kendra: "That's it, it's working! Get back to Communications and use the
control panel to send our coordinates to the Valor!"
==================================================

Jump back to the opening, then re-enter the previous area. Activate the
controls on the balcony and two database files will be recieved.

==================================================
New Video Log: First Contact

USM Valor Captain: "This is the USM Valor, widecasting on all frequencies to
USG Ishimura in response to your SOS. We've picked up your escape pod number
47, and are en route to your position. This message will repeat every thirty
seconds until you respond."
==================================================

==================================================
New Audio Log: Big Problems

Kendra: "What!? Isn't that the escape pod Hammond jettisoned? One of those
things was onboard! No! No, this isn't going to happen! USM Valor! Come in
Valor! Our signal isn't strong enough. I'm going to open the blast doors to
boost the signal. Shit! Isaac, there's something big on the hull of the ship,
directly above the Comms Array. Something organic. I don't know what it is,
and
I don't care. We have to get the doors open to transmit to the Valor. You
should have a clear shot from ADS cannon 48. Get to the cannon and blow it
out
into space!"
==================================================

Ahahaha! Sorry, but that was a laughable. It seems like Isaac just can't win.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Use the ADS Cannon to Clear the Blast Doors.

"The signal still isn't strong enough, and Kendra needs the blast doors opened
above the Comms Array. Something big is sitting right on top of them, no doubt
some kind of necromorph. If I can get to one of the ADS turrets, I hopefully
can clast it off into space."
++++++++++++++++++++++++++++++++++++++++++++++++++

The only good is that you'll only have to deal with 3 or 4 more enemies until
the chapter ends. Take the shuttle back across, and kill the Enhanced Slasher
that emerges from the elevator when you step into the next doorway. Take the
elevator down, and save your game and use the bench if needed. Enter the
large
door, then enter the "To ADS Cannon" elevator to the right. Take the 3 <Ammo>
and -Credits- from the cases in the room, then enter the "ADS Cannon 48" door.
Save your game at the =Save Point= to the left, take the !Power Node! off the
right wall, and enter the cannon seat.

So, this is similar to shooting the asteroids a few chapters back, except you
have to shoot the slug thing outside the ship and anything it throws at you.
When it throws an object at Isaac, shoot it quickly or the ship will take
damage. You'r damage meter begins at 100 and is displayed in the lower
right corner. In order to kill the slug, you must shoot off its tentacles,
similar to the last boss Isaac fought. Shoot for the glowing yellow pod on
each
tentacle. Try to keep an eye on the objects, but focus more on shooting off
the
tentacles. It can get pretty frustrating because it seems like no matter how
much you shoot the tentacles, they never die. Just keep trying, and if you
think you won't make it, just restart from the last save point.

Once it is dead, Kendra will try to contact the USG Valor.

==================================================
New Video Log: Impact

Kendra: "USM Valor, this is Kendra Daniels of the USG Ishimura, come in! Do
not
open the escape pod. USM Valor, this is Kendra Daniels of the USG Ishimura,
come in! Do not open the escape pod. Dammit, respond! Why did they open the
pod,
dammit... Oh my god. It's headed right for us! Isaac! Isaac! Get the fuck out
of there! It's going to crash into the ship!"
==================================================

==================================================
New Video Log: Hammond Returns

Nicole: "I wish I could just talk to someone...It's all falling apart here..."
Hammond: "Isaac! Isaac, are you there? Thank god you're all right! I've been
trying to reach you! Someone's been blocking my RIG signal remotely. That
crash must have interrupted the signal block."
Kendra: "Hammond! Where have you been?"
Hammond: "Surviving, barely. I found some med supplies and patched myself up.
Listen. I'm calling abort on the mission. Fuck the CEC and fuck the chain of
command. We have to get the hell out of here! I think I've located a shuttle
on
the crew deck. The flight log says it needs a new singularity core, but we
can
probably salvage one from the Valor. I can see the tail-end of it sticking out
of the side of the Ishimura. I'm heading down there now to find a way inside.
I'll met you there. Hammond out."
Kendra: "Isaac, if what he says is true about the shuttle, then we might have
a
chance of getting out of here. Head to the cargo bay and see if you can help
Hammond. In his condition, he may not last long."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to the Cargo Deck.

"The military ship...it slammed into the ishimura. Maybe some of the marines
are still alive and can help... but somehow I doubt it. Hammond says he found
a
shuttle on the Crew Deck. I need to salvage a Singularity Core out of the
military ship to repair the shuttle. There is still hope, slim though it may
be..."
++++++++++++++++++++++++++++++++++++++++++++++++++

I'm starting to think that Isaac is just bad luck. Save your game at the save
point, and exit the room. Head through the hallway and take the elevator back
down. Move through the hallway and enter the "Return to Hall" door. When you
enter, two Appendages will attack, so take care of them. Save your game again
if you wish, then take the elevator down to Level 2-The Atrium. When you
emerge, a Divider will be waiting. Take care of him, and enter the "To Tram
Station" door. Use the Store, then kill the Pregnant that emerges from the
end
of the hallway. Enter the Tram Station, and board the Tram Car. This was a
fairly short chapter, but the next one won't be easy.

=============================================================================
==
,--. | ,---. ,---. o |
| |,---.,---.,---| | |,---. |---|,---.,---... ,,---.|
| ||---',---|| | | || | | || | | \ / ,---||
`--' `---'`---^`---' `---'` ' ` '` ` ` `' `---^`---'
Chapter 9
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ The Valor (Video) ]
[ 2) ___ Dr. Kyne (Video)
]
[ 3) ___ Singularity Core Found (Video) ]
[ 4) ___ Radiation Hazard (Audio)
]
[ 5) ___ Find the Singularity Core (Audio) ]
[ 6) ___ Infected Soldiers (Audio) ]
[ 7) ___ Hammond's Assistance (Audio) ]
[ 8) ___ Emergency (Audio) ]
[ 9) ___ Hammond's Death (Audio) ]
[ 10) ___ Orders (Text) ]
[----------------------------------------------------------------------------
-]

Step off the Tram Car, and Isaac will recieve the video log /The Valor\.

==================================================
New Video Log: The Valor

Hammond: "Isaac? Good, you made it inside! Listen! I just found the munitions
log for the Valor! I don't think their presence here is a coincidence!
They're
not on reconnaissance and they're not on patrol! This ship is prepped for
war!
They're on a seek and destroy mission! Do you hear me?!"
Kendra: "Isaac, I've lost him again! No signal from Hammond's RIG... Find the
singularity core and get the hell out of there!"
==================================================

Take the 2 <Ammo> from the case to the left and the case from the waiting
area,
and use the *Upgrade Bench* if needed. Enter the "Zero-G Ore Storage" door.
Take the -Credits- from the case to the left of the #Store#, and take the
<Ammo> from the case in front of the large door. Open the door, take the
&Medium Air Can& from the case ahead, and enter the next room. After entering
the room, Kendra will contact Isaac.

==================================================
New Audio Log: Radiation Hazard

Kendra: "Isaac, one of the Valor's weapons ripped open in the crash. Those
green orbs you see are highly radioactive, and the Valor's airlock has sealed
itself. You're going to have to throw those into space before you can get to
the ship."
==================================================

Your current objective will become inactive, and a new one will be added.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Clear Radioactive Material (0/6).

"One of the Valor's weapon modules ripped open in the crash , scattering
highly
radioactive munitions through the Ore Storage Chamber. The radiation leak has
caused the Valor's airlock to seal itself, I need to clear the chamber of the
munitions before I can get onboard the ship."
++++++++++++++++++++++++++++++++++++++++++++++++++

In order to get rid of the radioactive orbs, you must open the door in the
center of the room. This will cause the room to turn into a vacuum, so
remember you only have a limited amount of time to shoot the orbs into space.
Utilize the medium air can you just picked up if needed, or just enter the
previous room to take a break.

To open the large center door, you must smash the 6 purple fuses surrounding
it. There are three on each side. After opening the door, a Lurker and a
Leaper
will attack, so take care of them then get to the orbs. Just so you know,
there
are two Oxygen Rechargers on opposite sides of the door. Use Kinesis to grab
the orbs, and throw them out of the door. There are 6 total, so jump around a
bit to find them. After throwing the third and fourth orb, a Enhanced Leaper
will attack after each one. Once the fourth one is thrown, two Lurkers will
attack.

Once all six orbs are disposed of, the door surrounded by yellow light will
open up on the Valor. Jump to it, and enter the ship. Take note of that
"thing"
that just disappeared ahead; its a new enemy, and you'll soon meet him. Take
the [Medium Med Pack] from the case on the right and continue down the hall.
Kendra will contact you eventually.

==================================================
New Audio Log: Find the Singularity Core
Kendra: The part you're looking for will be in the engine room at the back of
the ship. I'm reading massive damage, so you may need to find an alternate
route to get there!"
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Singularity Core.

"Made it inside. Now I just have to find a way to the engine room and salvage
the Singularity Core."
++++++++++++++++++++++++++++++++++++++++++++++++++

Move around the gravity panel and save your game at the =Save Point= behind
it.
Enter the "Cargo Room" to the right. When you enter, that thing will appear
then run away again. Ugh. Take the <Ammo> from the case to the right, and
grab the <Ammo> behind the right side of the damaged escape pod on the left.
Looks like these guys partied way too hard in here. Take the <Ammo> from the
case next to the flaming debris, and turn your attention to the crates on the
right. You'll have to move these around a bit with Kinesis in order to
proceed.
When you approach the crates, Hammond will contact you.

==================================================
New Audio Log: Infected Soldiers

Hammond: "The infection process is doing something strange to these soldiers.


They all had built-in Stasis units in their body armor. The infection is
merging the Stasis unit into their flesh or something...making them more
fast...real fast. Be careful."
==================================================

Yup, what Hammond is talking about is the thing we just saw: A Twitcher.
These guys are really fast, and can be pretty brutal if not taken care of. Use
Stasis to slow them down as soon as you see them. We'll be encountering one
soon, so you can better understand how to defeat them. Move around the first
set of crates and to the back. Use Kinesis and push the crate back, revealing
<Ammo> in the small left alcove. Now, turn around and face the group of three
crates. Take the first one and push it to the right. Take the second one and
pull slightly to the small metal gate on the right. Take the third one and
push it forward. Look right, and pull the next crate to the right. When you
move this crate, and step around the corner, a Twitcher will be waiting
ahead. Use Stasis immediately to slow him down, then use the Line Gun to
slice off his legs and arms. As soon as he is killed, two more Twitchers
will attack from ahead. Same procedure. Just as a note, this guide was written
during my second playthrough, and I seem to remember the crate placement
being different. If it is, or there are different crates blocking different
areas, just try moving them around a bit until you reach the Slashers. Sorry
in advance if it is different.

Move forward past the Twitchers and into the next room. Another Twitcher will
emerge from the back vent, past the 3 gravity plates. Kill him, and move the
debris blocking the door to the "Torpedo Room" on the left. Move the debris
blocking the door when it opens, and you'll see Nicole on a screen across
from
you. Notice the debris blocking the vent directly ahead..LEAVE IT ALONE OR A
TWITCHER WILL ATTACK. No use getting into unnecessary fights. Take the 3
<Ammo>
from the case to the left and the 2 cases near the debris by the vent. Take
the
<Ammo> from the middle of the room and move across the walkway. When you
reach
the other side, Hammond will contact you.

==================================================
New Audio Log: Hammond's Assistance

Hammond: "Isaac, I'm tracking your position but it doesn't look like I can
reach you. This damn ship was nearly sheared in half. I made it to the
bridge... it's a mess here. These poor bastards didn't stand a chance. I'm
going to override all door locks so you can get to the engine room. I'll catch
up with you there."
==================================================

Take the :Gold Semiconductor: from the case to the right, and enter the "To
Elevator to Upper Deck" door ahead. Take the <Ammo> from the case to the
right,
save your game at the =Save Point= ahead, and stomp every, single, solitary
body in here before doing anything else. If you don't, you will greatly regret
it in a minute. Interact with the "Elevator to Upper Deck", and the blue
circuit next to it will explode. Afterwards, two Infectors will attack from
behind and to the left. Kill them. If you left any bodies unstomped, then the
Infectors will turn them into Twitchers. Not something you wanna deal with in
such an enclosed room.

Take the circuit from the opposite door and plug it into the elevator slot.
When you enter the elevator, you'll recieve a video log from...Dr. Kyne?

==================================================
New Video Log: Dr. Kyne

Kyne: "Mr. Clarke! I need to speak with you... My name is Terrence Kyne...
Doctor Kyne. Listen to me, there isn't much time... If you really can repair
the shuttle... there is a better use for it than just running away. You must
understand, the forces at work here are... greater than you can imagine. If
you
leave now... you condemn all humanity! The planet will never stop, never
rest,
unless the Marker is returned. Don't you see? The Church is wrong! This is
all
a trap! I've seen it... Please, you must help me!"
==================================================

Enter the room, and turn right down the open door. Move right and take the 2
-Credits- from the cases on the left and right. Use Kinesis to grab the
<Ammo> hidden behind the flaming debris in the back of the area. Move back
down
the hallway and enter the door. By the way, the wailing you probably heard was
just a soldier trapped on the ceiling by a gravity plate. No matter, he's not
on Issaac's side.

As soon as you open the door, a Divider will attack from across the room. Back
into the previous room and let him get pinned in the door. Quickly shoot him,
then use the Force Gun to take care of the Appendages. Two Exploders will also
attack from around the corner, so be careful. When you approach the *Upgrade
Bench*, two more Exploders will smash through the vent to it's left, so
quickly move away and shoot them. Take the !Power Node! off the wall to the
left of the bench, the <Ammo> from the case to the right of the entrance door,
then enter the small area to the left (Watch the gravity plate). Pick up the
audio log in here.

==================================================
New Audio Log: Emergency

Cadigan: "This is Commander Cadigan! We have hostiles on board! This is Not a


drill! Hostiles are alien, repeat, ALIEN and extremely dangerous! All
personnel have weapons ready and fire at will!"
==================================================

So, it's time to have a little bit of fun. Walk over to the Shooting Range in
this area. The object of the Shooting Range is to shoot any red glowing
targets, and avoid shooting any blue glowing targets. Equip the Plasma Cutter,
and you'll have an infinite amount of ammo to use during shooting. Each
completed round earns you an item, which will be delivered on the shelf to the
left. You can quit and play at anytime. When you are done playing, enter the
"To Infirmary" door in the back of the room.

Use the Stasis Recharger to the left and...oh hello, sorry about your leg.
walk past the now dead soldier and enter the Infirmary. When you enter, a
Twitcher will attempt to attack, but he'll be cut short by the lasers.
Haha. Anyways, in order to get past the lasers, you'll have to use Stasis to
slow them down enough to run by them. Wait until they swivel to the right
side,
then use Stasis and run past them. Another Twitcher will attack from the
left side once you go near it. In my case, he ran into the lasers. Be careful
if he doesn't in your case. Pick up the [Large Med Pack] from the floor on the
left side, repeat the process with the lasers, and run past them on the right
side. There are also two cases with <Ammo> and a ^Stasis Pack^ in here. Enter
the "To Barricks" door in the back right.

When you enter the room, an Exploder can be heard in the distance. A Twitcher
will, however, attack first from the left corrider. Then 3 or 4 Exploders
will
emerge from the left and right hallways. I would stay in the doorway and let
themselves funnel through so they get stuck, and shoot them. Once they are
all
dead, move down the right hall and pick up the !Power Node!, <Ammo>, and
-Credits- at the end, then enter the other hallway. Open the two cases
containing 2 <Ammo> and pick up the [Small Med Pack] and <Ammo> off the
floor at the end. Shoot the Exploder that moves past the debris if you want,
but he won't attack. Save your game at the =Save Point= to the right of the
door, and make sure you have plenty of health and ammo before entering the
Barracks. This next room won't be pretty.

The good thing about this room is the space. You have the advantage of being
able to run, and the gravity plates might catch an enemy or two. When you
walk into the room, a quarantine will initiate, so back into a corner and
start
fighting. In the order they attacked me: Pregnant, Twitcher, Leaper and
Lurker, 3 Lurkers and a Leaper, a Twitcher and 2 Lurkers, Twitcher and an
Exploder, a Leaper and Exploder, then a Leaper and Exploder. It's hard
to tell what is what, since a lot of attack from the opposite end of the room
(Which is a good thing!) Your best bet is to back into the left corner since
some of the enemies won't attack immediately because you are far away. This
gives you a second or two to prepare to kil the Twitchers as well. When
all the enemies are dead, the quarantine will lift. You might have to move
forward to get the enemies to attack you and lift the quarantine.

Lucky you, there is a #Store# in the back of the room. There are TON of items
in here, too many to name actually. Just search the entire room and pick up
anything the enemies dropped, as well as searching spaces in the wall for
items. There are also several cases on the pillars in the middle of the room,
so don't forget those. After collecting everything, put some things in the
Store, and pick up the text log /Orders\ on the floor near it.

==================================================
New Text Log: Orders

EYES ONLY - PRIORITY BLACK


FROM: CHIEF OF STAFF, EARTH DEFENSE
ATTN: COMMANDER CADIGAN, F.
OPERATION WHITE LIGHT
THEATER: AEGIS SYSTEM, PLANET PENDING
OBJECTIVE: DEEP CLEANSE
CEC vessel USG Ishimura in breach of
government order. They are believed to have
recovered Marker 3A. Special Ops has
confirmed the system but has been unable
to provide the planet location.
Special Ops advises caution. If Marker 3A
has been recovered, infection by a lethal
organism is a credible threat.
Shockpoint to Aegis system, move to
position out of local scope range and await
signal from Ishimura to confirm location.
==================================================

Ahhh, so the story unfolds a little more. Looks like theres a lot more going
on here than suspected. Enter the door marked "Exit" in the back right of the
room. Pick up the <Ammo> to the right, and notice the crew member I mentioned
before on the ceiling. Move forward and use the =Save Point= on the wall in
the
next room. Take the -Credits- from the case to the right of the broken vent
ahead, then enter the door on the left "To Engine Room."

An unknown man can be seen stumbling away down the hall. He'll lock himself
in the room he runs into. Take the [Medium Med Pack] and 2 <Ammo> from the
cases ahead, then move to the locked door and take the 2 -Credits- and <Ammo>
from the three cases near it. Move through the unlocked door on the right in
the middle of the room "Access to Lower Engine Room." Take the <Ammo> and
-Credits- from the two cases to the right and left, then use the elevator in
the center of the room.

This is another puzzle sort of room, which involves moving around the
metal objects with the Kinesis symbol on them. Isaac must grab them with
Kinesis and stand directly behind them while he moves them. The idea is to
block the fire by using the objects as shiels while you move about the room.
Only move the objects when the flames are not shooting out or you can risk
getting burned when the flames move around the metal object. You have to
destroy the purple fuse boxes scattered throughout the room while shielding
yourself from the flames. Take cover as often as possible before proceeding,
there is no rush. Make sure you stay as close as possible to the back of the
object, especially when moving from side to side. When all 6 of the circuits
are destroyed, the flames will stop shooting, and Isaac can pick up the
Singularity Core from the center back of the room. A video log will play
when he picks it up.

==================================================
New Video Log: Singularity Core Found

Kendra: "Is that it? You got it? Oh my god, you got it! That's the piece we
need. Get to the Crew deck!"
==================================================

The ship will now start to break down, and many explosions will occur on your
way back.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to the Crew Deck.

"I've got the Singularity Core now. Removing it may cause some bad side
effects
to the Valor's power system, so I should get out of here quickly. I'm heading
to the Crew Deck now, in hopes of repairing the shuttle docked there."
++++++++++++++++++++++++++++++++++++++++++++++++++

Enter the "Access to Engine Room" door on the right, take the 3 <Ammo> from
the
cases on the right, then the 3 <Ammo> from the cases to the left that explode
when you move near them. The flames won't hurt you, so collect and enter the
door on the left. Move towards the back of the room, and Hammond will emerge
from the door beyond the glass. "Isaac! Over here! I've been trying to reach
you but my comm was out! You got the singularity core...That's our ticket out
of here. Get that core to the shuttle! Don't wait for me. Oh, fuck me.
Aaargh!" Ouch.

The Enhanced Brute will turn it's sights on you once it's finished, so Stasis
him and shoot his ass to bits. When it is dead, Kendra will contact you.

==================================================
New Audio Log: Hammond's Death

Kendra: "I just lost all of Hammond's vitals! Is he dead? Oh god. It's just us
now, Isaac..."
==================================================

Exit through the door the Brute came from, and enter the now unlocked door on
the right. Move all the way down the hallway, past the explosions, until you
reach the blue circuit on the floor. Plug it into the wall, and use the
elevator. Run forward, avoiding the gravity panel and flames, and save your
game at the =Save Point= on the wall ahead. Turn around and enter the
"External
Airlock door on the right. You'll be back in the Zero-G room, so immediately
jump across the room to avoid the explosion. As you jump, the Valor will
explode behind you. Enter the door, and let it close behind you to exit the
Zero-G and vacuum.

When you open the next door, a Twitcher will attack from around the left
corner. Kill him, and follow the hallway he came from back to the Tram
Station,
and board the Tram Car.

=============================================================================
==
,---. | ,---. ,--.
|--- ,---.,---| ,---.|__. | |,---., .,---.
| | || | | || | |,---|| |`---.
`---'` '`---' `---'` `--' `---^`---|`---'
`---'
Chapter 10
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Find the Nav Cards (Video) ]
[ 2) ___ Kyne's Gambit (Video) ]
[ 3) ___ Hive Mind Glimpse (Video) ]
[ 4) ___ Mercer's Last Sermon (Video) ]
[ 5) ___ Locked Executive Door (Audio) ]
[ 6) ___ Life Support Down (Audio) ]
[ 7) ___ The Hunter Returns (Audio) ]
[ 8) ___ SOB Override (Audio) ]
[ 9) ___ Lock Bypassed (Audio) ]
[ 10) ___ Executive Area Unlocked (Audio)
]
[ 11) ___ Kendra's Warning (Audio) ]
[ 12) ___ Captain's Report (Audio) ]
[ 13) ___ On My Way (Audio) ]
[ 14) ___ Meet on the Flight Deck (Audio)
]
[ 15) ___ New Ally? (Audio) ]
[ 16) ___ Unitology Article (Text) ]
[ 17) ___ Z-Ball Rules (Text) ]
[ 18) ___ White's List (Text) ]
[----------------------------------------------------------------------------
-]

Leave the Tram, and Kendra will contact you.

==================================================
New Video Log: Find the Nav Cards

Kendra: "Isaac. I've located the shuttle Hammond found. Shit! No good. That
shuttle's brain dead. Someone removed the navigation cards. God knows why.
There's three of them scattered around the deck. I'm downloading their
locations. I can't access the doors from here, so you'll need a Crew Key. If
you can find those parts, I think we can get that shuttle operational again!"
==================================================

Personally, this is favorite chapter because of all the creepy things you see
throughout the deck. Once the file finishes, your current objective will
become
inactive, and two will become active.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Repair the Shuttle (Inactive).

"Now that I've got the Singularity Core, I need to find the deck and repair
it.
It's the only way to get off this ship.
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Crew Key.

"Once I find the Crew key, I'll be able to access the elevator down to the
various Sleep Blocks on the deck."
++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Find the Navigation Cards (0/3).

"It sounds like someone sabotaged the shuttle and ripped out the navigation
cards. I've got to find them and bring them to the shuttle, along with the
Singularity Core."
++++++++++++++++++++++++++++++++++++++++++++++++++

There is a case with -Credits- to the left of the door ahead, and <Ammo> in
the
waiting area on the right. Enter the "Commons" ahead. This room is FILLED with
dead bodies that just scream "Stomp Me!" Note the figurine on the back table
and the assortment of familiar writing scribbled all over the room. Collect
the
2 <Ammo> to the right of the door and to the left in the corner. Take the 3
<Ammo> from the three cases in the room, and use the #Store# to the right if
needed. Use the lift to the left of the Store.

There is a =Save Point= and an *Upgrade Bench* ahead, as well as a text log
/Unitology Article\ on the floor.

==================================================
New Text Log: Unitology Article

UNITED WE... ASCEND?


Is Unitology a new hope, or just another scam?
By Carrie Van Ottken

If you've been living on Mars for the past 200 years, you might have missed
the
fastest-growing religious movement in history.

Unitology boasts a following of millions, counts powerful CEOs and officials


in
its ranks, claims $78 billion of stock in multiglobal companies, and owns two
of Earth's largest financial institutions (GPSG Financial and Unitas Energy
Investments). From its beginnings as a cult of personality, Unitology has
become a respected, established religion. Most people know the basics. Two
hundred years ago, Michael Altman, a professor of Anthropology, blew the
whistle on what he claimed to be the biggest cover-up ever instituted by Earth
Government--the discovery of an artifact or "Marker" which proved beyond any
doubt there is alien life in the Universe. The Government labelled Altman a
kook, but his claims struck a chord with some, and his mysterious death soon
afterwards fueled that interest.

Unitologists believe the marker contained a code, the key to eternal life,
through rebirth and ascension to heaven (The kicker is you have to die first).
They say the government is hiding the marker somewhere, keeping its secrets
for
themselves. Across all of human space, Unitologists praise Altman's martyrdom
and await the day God comes to take them to their new life beyond death. It
all
sounds pretty harmless. But, like any cult, there's a dark side.

Unitologists are "ranked" in the Church. Nobody ever talks about it, but most
of its critics believe there are at least three ranks above the average
believer, or "initiate". With each new rank, more of the Church's inner
workings and research are revealed to a follower. And these ranks are
achieved
by one simple criteria--giving money and power to the Church.

Think taking all your money's bad? The Church also requires their members to
donate their bodies after death. Why? What do they do with them? Nobody will
say, and attempts to infiltrate the inner circle have failed. With their
emphasis on "transformation and rebirth", maybe we wouldn't like the answer
even if they told us.

One rumor that also refuses to die says the Church is funding a secret
shipbuilding program. Some claim to have seen the fleet. No documentary
evidence has ever been supplied, but the claimants all say these "mausoleum
ships", despite their huge size (Cont'd on p94)
==================================================

Take the <Ammo> from the case on the wall to the right, and enter the
"Executive Security Hall" on the right. Try to open the locked door to the
"Executive Security Room," and you'll recieve the audio log /Locked Executive
Door\.

==================================================
New Audio Log: Locked Executive Door

Kyne: "Amelia? No...no no NO NO! The shuttle is mine. I control access to the
shuttle! If it could make the journey...I could fix everything...I'm sorry Mr.
Clark. Unless you can prove to me you can get it space worthy again, I'm
afraid
I can't let you through. I need to know if you're on my side!"
==================================================

There was no other reason to go here other than to recieve that audio log,
because you can only recieve it if you do not have the nav cards. Exit back
out into the Commons and enter the "Residential Hall" on the right. Walk up to
the window and watch the scene play out between Dr. Mercer and Jacob Temple.
It's pretty depressing. Enter the "Mess Hall" around the corner.

Smash the case to the left containing <Ammo> and use Kinesis on the <Ammo>
behind the bar. Walk around the bar, and you'll probably hear noise from the
floor below. That would be Appendages walking around, which you will meet
soon.
An Exploder will also appear in the previous hallway, but he won't do anything
for now. Stomp the bodies of Dr. Cross and Jacob Temple of you wish, and
collect the 2 -Credits- from the case on the floor and on the wall near the
lift. I'm sure you'll hear the yell as you descend to the second floor. Two
Dividers will immediately attack when you reach the bottom floor, so use the
Line Gun to cut them in half and quickly switch to the Force Gun to blast
the Appendages that emerge from them. Collect the <Ammo> from the case to the
left of the lift, the 2 <Ammo> from the case in front of the bar to the left
and on the floor in the far back left near the bar, the !Power Node! on the
far
right wall, and the <Ammo> from the case in the sitting area in the left
corner. Take the Crew Key from the case near the far right back corner. Take
the lift back up and make your way to the door. A video log will play from Dr.
Kyne about halfway to the door.

=================================================
New Video Log: Kyne's Gambit

Kyne: "Mr. Clarke! I really... must speak with you! I'm very close to your
position, and... and I know you'll want to hear what I have to say. I can
explain all this! I know what happened! When you have the Nav cards, I'll let
you into the Security Station. We must talk. Hurry!"
=================================================

Step back out into the hallway (The Exploder from before will not attack) and
enter the "Residential Lobby" on the right. Around the right corner is a
Guardian, so hit him with Stasis and blast him with the Force Gun. A Enhanced
Slasher will drop from the ceiling in front of the Guardian, so be ready to
kill him when he does. When they are both dead, pick up the <Ammo> right as
you
walk into the room, another <Ammo> next to the Guardian, and the <Ammo> from
the case on the left wall. Enter the Women's Restroom in the middle of the
room. Take the -Credits- from the case on the back wall, and leave.

Since you have the Crew Key from the Mess Hall, use it on the locked elevator
to the left of the Guardian. Take the [Medium Med Pack] from the case on the
left wall, and enter the "Sleep Block A Commons" ahead. Walk into the center
of the room, and Kendra will contact you with an audio log.

=================================================
New Audio Log: Life Support Down

Kendra: "The life support system in Sleep Block B has been shut down. You'll
have to find an override nearby to get to the door."
=================================================

+++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Override the Locks to Block B.
"Life Support is down in Sleep Block B and the door is locked. I should be
able
to turn on an override from a nearby control station."
+++++++++++++++++++++++++++++++++++++++++++++++++

You would think modern technology would help prevent all the crazy things
going
on with the USG Ishimura. Pick up the [Small Med Pack] from the case in the
middle of the room, the [Small Med Pack] in the middle on the floor, the
<Ammo>
near the unmarked door, and save your game at the =Save Point= on the right
wall near the door. Enter the Men's Restroom via the unmarked door.

The Enhanced Slasher on the floor is dead, so don't worry about a sneak
attack.
Take the <Ammo> from the first stall and the -Credits- from the case on the
back wall. Enter "Sleep Block A Bunks." When you step into the room, a Drag
Tentacle will grab you from around the corner. Use your Plasma Cutter or
Pulse Rifle and quickly shoot its yellow pod before it drags you into the
hole. Once it is dead, move back to the front of the room and pick up the
-Credits- on the floor, take the <Ammo> from the case directly across from the
entrance door, stomp the case behind the knocked-over table in the back of
the room and take the <Ammo>, and take the [Large Med Pack] from the case near
the Tentacle hole. Enter the "Storage Room" to the left of the entrance door.

Pick up the <Ammo> behind the storage case to the left, and use Kinesis to
pull
down the lever on the controls (Similar to the controls used to power the
Gondola in one of the previous chapters). Step back into the Sleep Block. A
Enhanced Slasher will immediately attack from the far right, so be ready to
slice him. Step back into the Commons, and save your game. Enter the "Sleep
Block B" door on the right. When you enter the door, you'll recieve a message
about harardous conditions in the next room. When you enter "Sleep Block B
Commons," you'll be in a vacuum.

Be very careful in here, because a Pregnant and Slasher will immediately


attack
once you enter the room. A Enhanced Slasher is also waiting across the room
near the Oxygen Recharger, playing dead on the floor, so be careful. Once
they
are all dead, take the <Ammo> from the case on the left wall, and enter the
Men's Restroom across the hall. Pick up the <Ammo> from the third stall, the
[Small Med Pack] in the fourth stall, and the <Ammo> from the case on the
back
wall. Exit back into the Commons and enter the "Sleep Block B Bunks."

A Enhanced Lurker will drop from the ceiling ahead, so kill him and take the
<Ammo> from the case to the right, and be ready to kill the Enhanced Lurker
and
Pregnant that emerge from the left corner. The Pregnant crawls, so be careful
not to shoot her stomach. A Stasis Slasher will also attack at some point when
you move to the left, so kill him as soon as you see him and take the Nav Card
from the small area on the left. When you walk down to the area on the left, a
Twitcher will drop from the ceiling at the end, so kill him and pick
up the <Ammo> from the case in the small alcove on the left, next to the door.
There is also a case on the right, next to where the Twitcher fell from.
Exit back into the Common area via the door on the left, and use the Oxygen
Recharger. Exit back out into the "Sleep Block A" door, and enter the next
door
to regain oxygen. Save your game in here, and enter the unmarked door leading
back to the elevator. Take the elevator back up to the Residential Hall. When
the door opens, an Exploder will jump into the ceiling in front of you. Don't
shoot him or you'll just damage yourself. He won't attack so it's not worth
it.
Enter the "Residential Hall" via the big door on the left. Two Exploders will
crawl out of a vent on the right, and several Appendages will emerge from the
left corner, so be ready to kill them. Step across the organic matter and
enter the "Commons" at the end of the hall. Save your game, then take the lift
down the the first floor. Use the store if needed, and enter the "Sleep Block
C" door to the right of the store.

I'm sure you saw something move around the corner when you entered the door,
right? Well, if not, be ready to shoot the Enhanced Slasher that emerges from
around the left corner. Take the <Ammo> from the case directly to the left
of the entrance door, take the <Ammo> from the case around the left corner,
and
enter the "Zero-G Basketball Court" on the right. Take the <Ammo> from the
case
to the left, pick up the +Level 5 Suit Schematic+ off the floor around the
right corner, and take the -Credits- from the case next to the schematic.
Enter
the unmarked door ahead. Pick up the text log on the floor, and take the
<Ammo>
from the case on the right.

==================================================
New Text Log: Z Ball Rules

Z-BALL RULES

Step on the lighted platform and activate it to start the game!

Jump to as many scoring platforms as possible to increase your score


multiplier. Then use your Kinesis Module to grab the ball and shoot it into
the
active basket before the shot timer runs out. Beating each level opens a
locker
with a reward inside.
==================================================

When you are ready, move into the basketball. Obivously, this is a Zero-G
area.
There are three Lurkers in here, as well as a [Small Med Pack] floating
around.
Pick up the Nav Card from the second platform. If you want to play Zero-G
Basketball, give it a try. In order to play, Isaac must grab the incoming
basketbal by using Kinesis, then launching them into the open colored holes
on the opposite side of the court. You can jump to various platforms in the
room in order to gain more points per shot, but it gets harder and harder as
you advance to each level. It also gets tricky when you lose one of the
basketballs, so keep an eye on them when they emerge. Similar to the shooting
gallery, you'll recieve a prize for each level you win, which will be waiting
for you in the lockers in the previous room. Give it a try, and if you advance
through all 6 levels, you recieve the achievement associated with it.

When you are done playing, enter back into the locker room and collect any
prizes you won playing Z-Ball. When you enter the second door, a Enhanced
Slasher will drop from the ceiling directly in front of the door, so be ready
to kill him. Go back to the Commons area. Move into the room, and the lights
dim. When this happens, an Infector and Enhanced Slasher will attack at the
same time. Make sure the Infector doesn't infect any bodies if you didn't
stomp
them, and quickly kill both of them. When everyone is dead, use the Store to
purchase the Level 5 Suit, and stock up on ammo and med kits from your stash.
The only reason I made you reenter this area now is just so you can use the
Store, because the next area isn't going to be easy. Re-enter Sleep Block C
and
use the Crew Key on the locked elevator to the left.

When the elevator doors open, save your game at the =Save Point= on the left
wall, and enter the "Block C Commons." A recording of Dr. Mercer performing
some sort of sermon will be playing in the center of the Commons. There are
also three Guardian pods around the room; one in the center, one to the right,
and one in the back. Kill them and take the <Ammo> from the case on the right
wall towards the back, the [Small Med Pack] from the back left wall, and enter
the Men's Restroom to the left through the unmarked door. Pick up the 2 <Ammo>
from the case and the floor in the back, and leave the room. Enter the "Sleep
Block C Bunks" in the back of the room. Take the -Credits- from the case to
the right, and use a Power Node on the locked Storage Room to the right.
There are a bunch of pick-ups in here, including 7 <Ammo> on the floor, a
[Large Med Pack] on the floor, and <Ammo> in the case on the left wall. When
you collect everything, I would suggest going to the Store back in the Commons
and stocking everything so you have space, and making sure you are completely
full with Stasis. Buy a Stasis Pack if you aren't. When you are ready, return
to the "Sleep Block C Bunks."

Notice how all the beds have a Kinesis symbol on them? This means you can move
them, but only left or right. You'll have to move the beds around, sort of
like
a puzzle, in order to move into the next area. If you enter the room, and are
facing the wall straight ahead, you'll see two beds; one on the left and one
on
the right (Not the set of three beds to the direct left). Move the bed on the
left to the right so it is against the other bed. Now, face the set of three
beds, and move the one on the far right all the way against the right wall.
You
can now move into the space behind them and pick up the :Ruby Semiconductor:
on the floor to the left.

In order to keep going, you'll have to move the bed you just moved back into
place in order to move the other beds by it. Face the bed, move it back to the
right, then move the bed on the left to the right. Move the bed next to it to
the right as well, then move the first bed behind you to the right, all the
way against the wall. This exposes the next area that you can enter. Leave the
beds just as they are for now; do not move anymore and leave the opening as it
is.

Stomp the case ahead and take the <Ammo>, then move around the corner. You'll
begin to hear manic laughing from a woman across the room. Let her laugh until
she shoots herself. Now, before you do anything else, I want to prepare you
for this next part. I won't tell you exactly what happens, but just be ready
to run back to the beds when you pick up the last Nav Card in this room. MAKE
SURE YOU HAVE A FULL STASIS METER. When you are ready, stomp the case to the
right containing <Ammo>, stomp all the bodies, pick up the 2 <Ammo> on the
floor to the left, and pick up the Nav Card in the corner on the right. As
soon
as you pick it up, Mercer will contact you.

==================================================
New Audio Log: The Hunter Returns

Mercer: "This time there will be no escape for you, my friend. You have been
most resourceful up until now, but my creation is free, reborn in the fierce
heat of life itself! Now it's time to play your part..."
==================================================

The Regenerator will drop into the room, along with an Enhanced Slasher. Take
care of the Slasher first, then shoot the Regenerator with Stasis to slow him
down. Start running back to the bed area, and move all the beds back to their
original place so you can get back to the door. The Regenerator might drop
into
the area if you don't move quick enough, so be ready to Stasis him if he does.
When the beds are moved, enter the door and kill the Enhanced Slasher and
Enhanced Lurker that attacks. The Regenerator will also fall from the ceiling
into the room, so be very careful. Shoot him with Stasis, and quickly kill the
other two. When they are dead, another Enhanced Slasher will attack from the
back of the room. Remember to Use Stasis on the Regenerator again if it runs
out. Around four Enhanced Slashers will attack until you can enter the locked
elevator, which will unlock when Isaac recieves an audio log from Kendra. He
also recieved one during the fighting, which I'm sure you didn't hear
completely.

==================================================
New Audio Log: SOB Override

Kendra: "Isaac, that son of a bitch just overrode the door lock! I'll try to
run a bypass. Hold on!"
==================================================

==================================================
New Audio Log: Lock Bypassed

Kendra: "Okay, I bypassed the lock! Get out of there!"


==================================================

As soon as Kendra tells you the door is unlocked, run across the room and
enter
the elevator hallway. Don't hesitate in here because the Regenerator and any
necromorphs you did not kill in the previous room will drop into here, so
haul ass into the elevator as quickly as possible. Dr. Kyne and Kendra will
contact you while boarding the elevator.

==================================================
New Audio Log: Executive Area Unlocked

Kyne: "Excellent work, Mr. Clarke! Excellent work. Now... come and meet me in
the Executive area. The door is unlocked. Be quick."
==================================================

==================================================
New Audio Log: Kendra's Warning

Kendra: "Isaac, be careful with Dr. Kyne. A lot of what I've discovered so
far
has come from his records... the man has clearly gone insane. He might be
unstable, maybe even violent."
==================================================

Nothing will attack you in here for the moment, so use the Store to buy or
save
any items, and take the lift to the upper floor and save your game. Enter the
"Executive Security Hall" to the right of the save point. Enter the door at
the
end of the hall. Meet Dr. Kyne, he's on the other side of the window. Here's
Kyne's rambling conversation with Isaac.

"Amelia, I knew that you would know what to do. I knew, I love you so...You
made it! Thank god, you made it...I've been following your progress. I know
you
want to repair the Executive shuttle and leave this place, but...Escape is
impossible at this point. The...the shuttle's shockpoint drive is destroyed.
No
no no no no no no, don't lose hope! Don't lose hope...At first I lost hope. I
tried to scuttle the ship. Sabotage the systems...but Amelia...she changed
things. The church! They think the Marker is divine, but they don't know
what's
happened here! What's been released! Look, look, look...look at this: That is
what we found in the core of the planet...Mercer calls it the Hive Mind. It's
the source...controlling the necromorphs telepathically! We were so STUPID!
But
Amelia, she knew! She knew it could be stopped...by returning the Marker to
the
planet! The Marker was containing it within the planet. Return the Marker, and
seal the Hive Mind! Please. I'm sorry Amelia...I bear much of the
responsibility for this tragedy. Now, I must take responsibility for ending
it,
and atone for my sins. But you can help me, if you repair the shuttle, and
bring the Marker back on board...We can end this. Forever."

==================================================
New Video Log: Hive Mind Glimpse

There is no text for this log, only a video.


==================================================

After he is finished talking, he'll unlocked the "Elevator to Executive Block"


to the right. Stomp the case to the left containing a :Gold Semiconductor: and
enter the elevator and activate the controls. Walk down the hall and enter the
door. When you enter, four Pregnants will attack from around the room. Be
careful not to shoot their stomachs or this could get very ugly. Personally,
I just let them filter themselves into the hallway and took them out when they
were crowded in the doorway. When all four are dead, collect <Ammo> from the
case on the wall to the left. There are four room to enter in here, so lets
start off with the first room on the right. Take the 2 <Ammo> from the two
cases in here, then enter the second room on the right. Do not stomp the green
case in here, it has Swarms in it. Move the sofas with Kinesis and take the
-Credits- from the case. Enter the first room on the left. Take the :Ruby
Semiconductor: off the floor behind the couches, take the ^Stasis Pack^ from
the case on the far wall, and pick up the audio log /Captain's Report\ off the
dresser to the left.

==================================================
New Audio Log: Captain's Report

White: "Captain's log, personal. I want to set the record straight. By the
time
this log is heard, my actions will have been vindicated. I'm a Unitologist. By
now it's probably no secret that we shouldn't be in this star system. Just
another illegal mining job for the company...That is until the colony found
the Marker. That was when the Church took an interest and chose me to lead
this pilgrimage. They also measured many of the mission crew were devout. My
primary instruction was to get the Marker up from the colony and on board the
ship. Dr. Kyne, the CSO, is an expert on the original Marker and was tasked
with deciphering this new one. He says he's making good progress. My decision
to quarantine the colony is sound. They're got some kind of epidemic down
there, and I can't allow it to infect the ship. Not with such a precious
cargo. Not when we are so close! Planetcrack takes place tomorrow. We'll
continue to decipher the Marker, and when we return home, we'll pass all our
findings, and the Marker, to the Church. The government isn't going to cover
this one up. Altman be praised."
==================================================

Enter the second room on the left and pick up the <Ammo> from the case and
take
the text log /White's List\ from the dresser on the right. Exit the room.

==================================================
New Text Log: White's List

PERSONAL LOG

White, D. (FIRST OFFICER)

Goddamn Unis are running the ship. Known so far:

Captain Mathius
CSO Kyne
2SO Mercer
LCDR Holt
Lt Carrillo
LTJG Pitts
LTJG Wrede
ENS Maynard
ENS Shande
ENS Espeleta
ENS Natividad
==================================================

Enter the "Executive Shuttle Hall" in the middle of the room. Take the <Ammo>
from the case on the right wall and save your game at the =Save Point= on the
far wall. Enter the "Executive Shuttle Bay" to the right. Take the [Small Med
Pack] from the case to the left on the wall, then stomp the two cases
containing <Ammo> and -Credits- along the right area in the small alcove. Pick
up the [Large Med Pack] next to the right case, then collect the <Ammo> at the
end of the area. Hmmm, big open area, lots of vents...I'm sure you're
expecting
an attack at some point. Don't worry, you'll see. Enter the "Control Room" and
pcik up the 2 <Ammo> on the floor, then exit back out. Enter the shuttle in
the middle of the room, and plug the Nav Card into the controls straight
ahead.
Kyne will then contact you.

==================================================
New Audio Log: On My Way

Kyne: "Excellent! Excellent! Wait there for me, I'm on my way."


==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Test Fire the Shuttle Engines.

"The shuttle should be operational now, but I should test fire the engines to
ensure flight readiness before Kyne gets here."
++++++++++++++++++++++++++++++++++++++++++++++++++

Re-enter the Control Room, but be ready to fight when you activate the
controls. You'll have a lot of enemies to deal with when you do. Activate the
controls when you are ready. The Regenerator will drop from the ceiling in the
room, and soon a Twitcher will as well. Stasis the Regenerator and shoot the
Twitcher quickly. Exit the room and allow the Regenerator to follow. There are
also several Twitchers in the shuttle area now, but try to kill them quickly.
Your main focus is killing the regenerator. The idea is to get him behind the
shuttle, Stasis him, then run back to the Control Room and fire the engines
to blast him away. Your best bet is to use Stasis on him, then take his legs
out while he is behind the shuttle. Sometimes it takes too long to run up to
the Control Room if you only use Stasis, so shoot his legs just to be safe.
As soon as you hit the controls, you'll hear him scream, then disappear in
the fire. Kyne will then emerge from the back of the area. Use the controls to
release the shuttle.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Release the Shuttle.

"Kyne's onboard and ready to fly. I have to release the docking clams holding
the shuttle in place."
++++++++++++++++++++++++++++++++++++++++++++++++++

==================================================
New Audio Log: Meet on Flight Deck

Kyne: "I'm en route to the Flight Deck. Meet me there, and we can load the
Marker on board. Yes, Amelia. Soon, we'll take it home..."
==================================================

==================================================
New Audio Log: New Ally?
Kendra: "I don't know if Kyne is crazy or not, but we need that shuttle.
Let's
keep him on our side... for now."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Go to the Flight Deck.

"Kyne is on his way to the Hanger Bay. He needs me to meet him on the Flight
Deck and load the Marker onto the shuttle. With the Marker onboard, we can
then fly down to the planet."
++++++++++++++++++++++++++++++++++++++++++++++++++

Pick up any items dropped in the area, then exit back out into the hallway.
Save your game on the right wall, then enter the Executive Sleep Block. Enter
the "Main Commons" door across the room. When you open the door, a video log
from Mercer will play.

==================================================
New Video Log: Mercer's Last Sermon

Mercer: "Your time has come. No need to be frightened. No reason to fight.


Many
have gone before us, and now it's time for us to take the voyage together, to
transcend death... and let the future take its course. Join me, as I gaze
upon
the face of God!"
==================================================

I'm sure you're very upset after seeing that video log. Head back into the
elevator and take it up. Enter the room to the right where you spoke to Kyne
and pick up the [Large Med Pack] on the floor. Enter the "Executive Security
Hall", then enter the Commons. The Infector and Kyne will be waiting outside
the door, so blast the crap out of both of them before the Infector changes
him into an Enhanced Slasher. I love the dramatic music when you kill them.
Take the lift back down, use the Store, and head to the Tram Station. Board
the Tram and activate the controls.

=============================================================================
==
,---.| | |
|---|| |--- ,---.,---.,---.,---.|--- ,---.
| || | |---'| | |,---|| |---'
` '`---'`---'`---'` ` '`---^`---'`---'
,---. | | o
`---.,---.| . .|--- .,---.,---.,---.
|| || | || || || |`---.
`---'`---'`---'`---'`---'``---'` '`---'
Chapter 11
=============================================================================
==
[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Find the Marker (Video) ]
[ 2) ___ Come Onboard (Video) ]
[ 3) ___ Betrayal (Video)
]
[ 4) ___ Nicole's Alive (Video) ]
[ 5) ___ Marker Transferred (Audio) ]
[ 6) ___ Terrible Mistake (Audio)
]
[ 7) ___ Rendezvous (Audio) ]
[ 8) ___ Landing the Shuttle (Audio) ]
[ 9) ___ Load the Marker (Audio) ]
[ 10) ___ Restore Gravity (Audio)
]
[----------------------------------------------------------------------------
-]

Walk off the Tram Car, and Isaac will recieve the video log /Find the Marker\.

==================================================
New Video Log: Find the Marker

Kyne: "Mr. Clarke, I'm approaching the shuttle hangar. You must... You must
find your way to the Cargo Bay! The Marker... it's being stored in there.
There's a cargo loading lift there you can use to deliver the Marker up to
the
hangar. Please... you must help me with this! It's the only way..."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Transfer the Marker.

"The Marker is being stored in the Cargo Bay of the Flight Deck. I have to
transfer it from there up to the Hanger Bay. Kendra seems more interested in
the shuttle than in Kyne's plan to trap the Hive Mind. I can't really blame
her. We need to get off the Ishimura."
++++++++++++++++++++++++++++++++++++++++++++++++++

Take the <Ammo> from the case in the waiting area, and use the #Store# and
*Upgrade Bench* in here if needed. When you are ready, enter the "To Tram
Station Hal" door on the left. As soon as you open the door, an Exploder will
be right in front of the door, but he'll jump into the ceiling, so don't shoot
him. Take the <Ammo> from the case in the middle stall of the ladies room, and
leave. You'll start to hear a lot of whispering and noises in this area, so
don't freak out. Use the =Save Point= on the right wall ahead, and take the
-Credits- from the case directly across from it. Turn right and enter the
"Cargo Room" door. I'm sure you heard the Exploder scream, but he is on the
lower level, along with a Pregnant. I would shoot them from up here if you can
see them. Use the *Upgrade Bench* to the left if needed, then take the lift
down to the lower level.

There are a lot of item pick ups down here, so lets get started. Open the two
cases ahead containing <Ammo> and a [Medium Med Pack]. Move to the far left
corner of the room and stomp the two cases containing 2 <Ammo>, then open the
two cases across and take the <Ammo> and ^Stasis Pack^. Walk straight down the
left walkway and open the four cases containing 2 -Credits- and 2 <Ammo>.
Stomp
the green case in this area and take the <Ammo>. Walk to the right corner of
the room and take the -Credits- and <Ammo> from the cases and the !Power Node!
off the wall.

Now, walk over to the controls in the left center part of the room on the
walkway. Before you initiate the controls, be prepared for a whole lot of
enemies. When you activate the controls, the Marker will rise from the middle
of the room. Before you can even touch it, you'll be attacked by a Pregnant
and two Slashers from across the room, as well as a Slasher and Exploder
almost
right next to Isaac. The biggest problem with this area is that you can't
realy move around, because a Drag Tentacle will attack if you try to move to
the center of the room. Once the initial enemies are dead, walk on the walkway
in the center of the room, and a Drag Tentacle will appear from below the
walkway on the right. Immediately shoot its yellow glowing pod to kill it or
it
will smash Isaac to the ground. Move further down the walkway and shoot the
second Drag Tentacle on the right. Let's take this opportunity to kill
whatever else we can at the moment. Walk down the left walk and shoot the
Drag Tentacle that appears on the right. Walk back over to the lift and kill
the Slasher that jumps out of the vent right next to it. Walk down the right
walkway and kill the Drag Tentacle that appears. This is so you have a chance
to run around without any surprise attacks and so you don't get cornered by
the
next wave of enemies.

When everyone is dead, walk over to the Marker and use Kinesis to move it. As
soon as Isaac touches the Marker, a Pregnant and two Slashers will attack
from the opposite end of the room. One Slasher and the Pregnant will attack
from the middle walkway, while the second Slasher will attack from the left
walkway. Two Enhanced Slashers will also attack from the left and right
corners
on Isaac's side. If you shoot the Pregnant in the stomach, two Lurkers will
attack as well. Take care of the Enhanced Slashers first, then deal with the
others. When they are dead, move the Marker all the way down to the other side
by following the metal conveyor belt it is on. Once it reaches the corner,
you'll recieve the /Marker Transferred\ audio log.

==================================================
New Audio Log: Marker Transferred

Kyne: "The cargo lift has arrived! The Marker is on the hangar bay. Now you
can
load it into the shuttle. Hurry!"
==================================================

As soon as the file plays, be ready to kill two Slashers that appear on the
left and right corners on Isaac's side, an Enhanced Slasher, Pregnant, and
Lurker from across the room, and two Lurkers if you happen to shoot the
Pregnant's stomach. When they are all dead, head back over to the lift and
take
it up. Re-enter the "Tram Station Hall."

Save your game at the save point in here, then head back to the Tram Station.
Halfway down the hall, Kendra will contact you with the /Rendezvous\ audio
log.

==================================================
New Audio Log: Rendezvous

Kendra: "I restored power to the elevator. Take it up to the Hangar Bay and
get
that Marker on the shuttle. I'm heading up to the flight deck now. Oh
god...I'm
just going to run for it...wish me luck."
==================================================

Enter the Tram Station, use the Store or Upgrade Bench if needed, and enter
the
elevator "To Flight Lounge" and take it up. Enter the door on the left and
take the <Ammo> from the case in the men's room. Exit the restrooms and enter
the "Flight Lounge" ahead. When you enter, all of the lights will come back on
and you'll hear a far off groan from an enemy. Save your game at the =Save
Point= on the left wall. This is the same room Isaac first entered in the
very beginning of the game. When you try to enter the Hangar Bay, the room
will
go into quarantine, and you'll be attacked by many Slashers and Enhanced
Slashers. I would highly recommend standing in the corner near the Flight
Hangar door and shooting them from there. In the order I encountered them:
Slasher, Slasher, Slasher, Slasher, Enhanced Slasher from across the room,
then
a Slasher, Enhanced Slasher, and Slasher fell almost right on top of Isaac.
Use the Line Gun to quickly cut through several enemies, or use the Force Gun
if they get too close. When they are all dead, the quarantine will lift. Pick
up any items they dropped in here, then enter the newly unlocked "To Security
Panel Access" door across the room (The first door Isaac entered in the
beginning of the game). This door only unlocks after the quarantine is lifted.

Take the -Credits- from the case ahead, then enter the "To Elevator" door.
Enter the first door on the right about halfway down the hall and take the
:Ruby Semiconductor: off the floor and the <Ammo> and -Credits- from the
cases.
Exit the room and take the ^Stasis Pack^ off the floor at the end of the hall,
then return to the Flight Lounge and enter the "To Flight Hangar" door. When
you open the door, you'll recieve the audio log /Landing the Shuttle\.

==================================================
New Audio Log: Landing the Shuttle

Kyne: "Excellent! I'm going to dock the shuttle. Got to be careful now...
careful..."
==================================================

When Kyne lands the shuttle, you'll recieve a new objective and the audio log
/Load the Marker\.

==================================================
New Audio Log: Load the Marker

Kyne: "I'm bringing the shuttle down now. The automated loading controls
aren't
responding. You'll have to shut down gravity in the hangar bay and then
manually bring the Marker directly beneath the shuttle."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Position the Marker.

"I have to move the Marker along the loading tracks and position it underneath
the shuttle."
++++++++++++++++++++++++++++++++++++++++++++++++++

Before loading the Marker, we have some business to attend to. If you walk a
little down the walkway, and look to the right and below in between the two
walkways, you'll see an object on the floor. Use Kinesis to grab it, and
you'll
pick up the Peng Treasure. This treasure is worth 30,000 credits at the store,
and it's sole purpose is to earn you credits. You'll also recieve the
achievement "There's Always Peng!" when you put it in your inventory. The Peng
Treasure has been hinted at being a symbol of erotic entertainment aboard the
Ishimura, but nothing else is mentioned in the game except various posters
showing a woman with "There's Always Peng" written next to her face. Hmmm.

Now, re-enter the Flight Lounge and open the door to the left labeled "Runway
2". Take the <Ammo> from the case in the corner, and enter the "To Control
Room" door ahead. Walk up the walkway and enter the next door. Activate the
controls ahead to deactivate the gravity in the room. You're now in a Zero-G
room and are free to jump anywhere you like. But before jumping, open the two
cases containing 2 <Ammo> around the right corner. When you are ready, jump
directly below and in front of the shuttle. Facing in the same direction you
jump jumped, turn around and move to the left corner. Open the three cases on
the wall containing 2 -Credits- and <Ammo>, then stomp the case in the right
corner containing <Ammo>.

Walk to the opposite end of the room, and four Lurkers will attack from the
vents on the left wall. Take care of them, then stomp the two cases near the
last clamp containing -Credits- and a ^Stasis Pack^. Move towards the Marker
to the left and open the three cases on the wall containing 3 <Ammo>. Jump
to the other side of the room (Past the walkways I mean). Just jump on the
ceiling then jump to the other floor. In this area is a [Large Med Pack]
floating in the air, and 4 cases containing 4 <Ammo>. I wouldn't be surprised
if you've run out of room for all these items, so just make a note of the ones
you don't pick up and return to them later after you visit the store again.

Jump back to the shuttle area and use Kinesis to move the Marker to the first
corner. You'll have to activate the nearest set of blue controls in order to
allow the Marker to move further. Activating them switches a panel on the
ground to a different path (Similar to switching train tracks). Now move the
Marker until it starts to move along the back part of the tracks. When it
reaches the end, it will lock into place. Activate the controls again to
switch the panel, and move the Marker across it and to the left. When you
reach
the second panel and the Marker stops moving, two Enhanced Leapers will
attack.
Kill them and do the same procedure with the controls as last time. When you
move it to the back part of the track, two Lurkers will attack. Kill them,
and continue with the Marker. The Marker will lock into place when it is moved
all the way back and under the shuttle. Kyne will then contact you.
==================================================
New Audio Log: Restore Gravity

Kyne: "Okay, it's in position. Eh, still having trouble with these damn
loading
controls. Isaac, restore gravity to the room. I should be able to load the
marker then."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Restore Gravity to the Hangar Bay.

"Kyne can't get the marker onboard until I restore gravity to the Hangar Bay."
++++++++++++++++++++++++++++++++++++++++++++++++++

Jump back up to the controls and activate them to restore gravity to the room.
When you do, the gates around the walkways will return, and Kyne will contact
you once the Marker is loaded onboard.

==================================================
New Video Log: Come Aboard

Kyne: "It's onboard. Please, come and join me. Together we can stop this Hive
Mind! We can end this nightmare! At last!"
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Meet Kyne at the Shuttle

"The Marker is onboard. Now we can all finally get off this ship."
++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the other walkway, and walk out towards the ship. Kyne will call
for you as you near him and...woah....watch the scene as it pans out. You'll
recieve two video logs as the scene plays.

==================================================
New Video Log: Betrayal

Kendra: "Sorry, Isaac, I couldn't let him go though with it. I suppose I
should
thank him for finding the Marker. We even managed without help from the USM
Valor... Thank you for helping me find it, by the way. My department's been
looking for this place for a long time. See, what Kyne didn't know was, it was
the government's mess to begin with. This whole planet is one big experiment.
The Marker? This "divine relic"? Made by man. They reverse-engineered it a
couple of hundred years ago from the REAL Marker, a true alien artifact
recovered on Earth. They dug it up, studied it, and made it their own. Then
they brought it to Aegis 7, and activated it. And you've seen the result. The
stuff of nightmares. They sealed the system, and no one would have been the
wiser. But then CEC blunders in and starts tearing the planet apart. The
experiment was still alive. Kyne was right about the Hive Mind. The Marker
would contain it...but that doesn't matter now, does it? I have the Marker,
and
this entire system can go to hell. For what it's worth, you did a great job,
Isaac. See you around... Or maybe not."
==================================================

==================================================
New Video Log: Nicole's Alive

Nicole: "Isaac, it's Nicole! I need you to help me; Help us! Mow! I'm...I'm
in
the flight control room. Please Isaac, hurry! Please! I love you."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Meet Nicole in Flight Control.

"Nicole's alive! I don't know how she tracked me here, and I don't care.
Kendra
betrayed me... this whole time, she was some kind of covert agent. She's
murdered Kyne and taken the Marker and the Shuttle. If Nicole can help me get
the Marker back, I still might be able to end this nighmare."
++++++++++++++++++++++++++++++++++++++++++++++++++

I would take this time to head back down to the Store and stock everything so
you can retrieve any items you could not pick up in the Hangar Bay. Sadly, you
cannot use the controls to turn the Hangar Bay into a Zero-G room, so any
items below the walkway are no longer accessible. I also suggest selling the
Peng Treasure and any other spare items in order to purchase Power Nodes so
you
can upgrade your weapons for the last chapter.

Finish your collecting, selling, and storing, and return to the Controls where
you restored gravity to the Hangar Bay. Enter the "To Control Room" door that
was previously locked and pick up the <Ammo> in the middle of the walkway.
Head up to the next door and open it, but don't enter just yet. There is a
Guardian as well as several pods waiting for you in the next room. Take care
of
them from the doorway, and back off if they overwhelm you. When they are all
dead, enter the room. Take the 2 <Ammo> from the cases to the left, and enter
the "Control Room B" door next to the Guardian. Take the 2 <Ammo> from the
2 cases on the left wall, and turn the corner to see Nicole. During the
conversation, collect the !Power Node! and the :Diamond Semiconductor: near
the controls in the back of the area. When Nicole is finished talking, an
objective will be added.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Remote Pilot the Shuttle.

"I can override Kendra's control of the shuttle from here, and bring the
shuttle back."
++++++++++++++++++++++++++++++++++++++++++++++++++

Walk over to the controls next to Nicole and activate them. Watch through the
window as the bitch gets what's coming to her.

==================================================
New Audio Log: Terrible Mistake

Kendra: "Isaac, what the hell are you doing?! You're making a big mistake.
This
is not over!"
==================================================

As the Shuttle returns to the USG Ishimura, you'll recieve a new objective.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Fly the Shuttle to the Colony

"Nicole is completely driven to return the Marker to the colony. If we can


continue with Kyne's plan, and use it to trap the Hive Mind, we just might be
able to survive this. Together."
++++++++++++++++++++++++++++++++++++++++++++++++++

Wait until the shuttle fully docks, and save your game at the =Save Point= on
the wall behind the controls. Move alll the way back down to the Flight
Lounge.
When you try to enter the walkway to the Shuttle, four Enhanced Leapers will
attack from across the walkway. Quickly kill them, and enter the shuttle. Open
the door on the right side, and the game will take control from here on out
and
the chapter will end.

=============================================================================
==
,--. | ,---.
| |,---.,---.,---| `---.,---.,---.,---.,---.
| ||---',---|| | || |,---|| |---'
`--' `---'`---^`---' `---'|---'`---^`---'`---'
|
Chapter 12
=============================================================================
==

[----------------------------------------------------------------------------
-]
[----Logs: 1) ___ Nicole's Farewell (Video) ]
[ 2) ___ Colony Chaos (Audio) ]
[ 3) ___ The Pedestal (Audio) ]
[ 4) ___ Restore Power (Audio) ]
[ 5) ___ Unitology Exposed (Text)
]
[ 6) ___ The USG Ishimura (Text) ]
[ 7) ___ Background Request (Text) ]
[ 8) ___ Planetary Mining (Text) ]
[ 9) ___ Recombination Study (Text) ]
[ 10) ___ The Red Marker (Text) ]
[----------------------------------------------------------------------------
-]

So we're in the home stretch now, the last chapter of Dead Space. If you've
made it up to this point, good job. Let's begin the final chapter.

This is the first and only chapter you will not be on the USG Ishimura, but on
Aegis 7, the planet where the Marker was discovered. Step off the shuttle and
into a vary barren, desert looking landscape, similar to what Mars would look
like. When you step off the shuttle, Nicole will call to you from the bottom
of
the ramp, and you'll recieve two objectives.

+++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Bring the Loader to the Shuttle.

"I need a mobile loading platform to move the Marker. There should be one
attached to the track somewhere around here."
+++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Open the Supply Depot Door.

"I'll have to drag the marker through the colony. The door to the Supply Depot
is offline. I need to find a Power Cell to get it working again"
+++++++++++++++++++++++++++++++++++++++++++++++++

Walk down the ramp, and make a right, then a right around the corner and walk
all the way down to the edge near the ramp. There is a case on the wall
containing <Ammo> and a !Power Node! in a case right next to it. If you look
out over the ramp, you can see the actual span of the colony, which stretches
in what looks like a circle around a large canyon. Turn back around and head
back. While you're walking back to the ramp, stomp the green case on the right
containing <Ammo>. It is next to some baggage. Move forward, towards Nicole,
and open the case on the wall to the left containing <Ammo>. There are also
two
cases containing 2 <Ammo> behind Nicole, one of which is sideways among
baggage
on a baggage carrier.

Now, step in front of the platform Nicole is standing next to. There is a
Kinesis symbol on it, so it's time to start moving. This is the loading
platform that Isaac needs to load the Marker onto. Drag it all the way along
the tracks towards the shuttle. When it reaches the end of the tracks, the
controls to the left will turn blue and become active. Activate the controls
to
load the Marker onto the loading platform. As soon as you activate the
controls, an objective will be added.

+++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Take the Marker to Pedestal Site.

"Nicole said something about a Pedestal Chamber. I need to bring the Marker
there and plug it back into the pedestal somehow. According to Dr. Kyne, that
should trap the Hive Mind back into the core of the planet. Kendra had said
that the Marker was responsible for starting the necromorph infection. Somehow
it must have the power to also contain the creatures."
+++++++++++++++++++++++++++++++++++++++++++++++++

When the Marker is loaded onto the platform, drag it back along the tracks
until it locks into place at the very end. Be careful not to touch the
electrified portion of the track at the end or Isaac will take damage. When
that is done, enter the "Control Room Barracks" door to the left of the
Marker.
Nicole will contact you when you enter the room.

=================================================
New Audio Log: The Pedestal

Nicole: "Isaac, the Marker needs to be returned to the Pedestal Chamber. Use
the loader to being it there and place it back on the pedestal. Replace what
was take, and make us whole again."
=================================================

To the left of the door is a =Save Point= and an *Upgrade Bench*. In the back
of the room is a #Store#. Utilize this time to upgrade any weapons or stock
any items to free up space. There are also 2 <Ammo> in the left and right
corners on the floor, as well as an <Ammo> in the corner of the left bottom
bunk bed. Now, I'm sure you've noticed your friend glaring at you from the
room on the left, the "Gravity Tether Computer Room"? Enter the room and be
ready to kill two Infectors that emerge. Hopefully you smashed all the bodies
in here, like I've always told you to do? If not, be ready to kill them before
they turn the bodies into necromorphs. When everyone is dead, stomp the cases
containing 2 <Ammo> and -Credits-. The Power Cell you need is in this room, so
use Kinesis to grab it and exit the room. Drop it on the floor for now and
enter the "Gravity Tether Control Room" across from Isaac.

What a beautifully decorated room! Pick up the -Credits- to the left in the
case, then pick up the :Gold Semiconductor: off the floor, the -Credits- and
<Ammo> from the cases on the right wall, and pick up the audio log /Colony
\Chaos on the floor.

=================================================
New Audio Log: Colony Chaos

Neumann: "This is Sergeant Neumann, P Sec! We've lost all the shuttles! One of
them just took off, then came straight back down and crashed into the bay!
Took a couple hundred people and all the remaining shuttles with it! If
anyone can hear this, do not land! Do not land!"
=================================================

Exit the room, and this room will now be lit up. Hmmm. Pick up the Power Cell
and take it outside. When you move outside, a Divider will attack. Kill him
and ready the Force Gun to kill the Appendages that attack. When he is dead,
take the Power Cell over to the plug on the left wall and insert it. This will
open up the Supply Depot. Walk over to the Marker, and begin to move it along
the tracks.

When you reach the "Gravity Tether Operations A" door, let go of the Marker
and enter the door. Grab the Marker and drag it all the way to the next door,
then use the controls to open the next door. This will lock the previous door
and open the next door so you can continue moving the Marker. Move the Marker
and enter the next room.

Big, open, organic matter-covered room....always a good sign. Take the ^Stasis
Pack^ and <Ammo> from the cases directly to the left and 2 <Ammo> on the floor
directly to the right. There is also a Stasis Recharger on the wall right
next to the cases to the left as well as right behind the ammo on the floor,
next to the door. Pick the left or right corner next to one of the rechargers,
and be ready to run back there when you step further into the room. A
quarantine will be triggered, and you'll have to fight the largest amount of
enemies at one time thus far.

I was standing in the right corner, and in the order I was attacked: A
Enhanced
Slasher right above me, a Lurker and Enhanced Slasher from across the room to
the left, a Lurker right above me, an Enhanced Slasher right above me and an
Exploder from across the room to the left, an Enhanced Slasher and Exploder
right above me, a Lurker and Enhanced Slasher from across the room to the
left,
a Enhanced Slasher and Exploder right above me, an Enhanced Slasher and Lurker
from across the room. This might vary depending on your location in the room,
but if an enemy lands on top of you, especially an Exploder, quickly run away
and attack from a distance. When you kill them, return to your corner so as
not
to get attacked from behind. When the enemies stop attacking, you'll be safe
for the moment but the quarantine will not lift. Before doing anything else,
collect the :Ruby Semiconductor: from the far back left corner, near the
locked
door, and the 3 <Ammo> from the green cases on the floor scattered throughout
the room. Move to the back right area and insert a Power Node into the locked
door in the corner. It won't open now because of the quarantine, but since we
have the time we'll just insert it now.

Return to the Marker and pick up any items that were dropped by the enemies.
When you are ready, pull the Marker as far as you can, and activate the
controls to its left. This will raise the bridge, but only for a second or
two,
which isn't enough time to pass the Marker underneath it. You can use Stasis
on the bridge to slow it down, then move the Marker underneath it. Move the
Marker forward until it reaches the second bridge, then walk to the other side
and use the controls. Repeat the process to get the Marker under the bridge.
Remember that there are various Stasis Rechargers scattered in the room.

While moving the Marker, two Lurkers will attack, so be ready to kill them
before continuing to the third bridge. Repeat the process one last time on the
third bridge, and bring it all the way underneath it. As soon as you pass it
underneath the bridge, be ready to kill the four Exploders that appear in each
corner of the room. When you kill all four of them, the quarantine will lift.
Move back to the Power Node room and collect the 9 <Ammo> and [Medium Med
Pack]
on the floor. When you've collected everything, continue moving the Marker
along the tracks and into the next room. Use the controls to close the
previous door and open the next door. Be warned that the next area contains
two
Guardians, so enter with caution. They are on the right wall guarding the
door,
so blast them with the Force Gun and kill any pods that they spit out. When
they are dead, move to the other side of the room and take the 4 <Ammo> from
the cases in the back left corner of the room. Use the Stasis Recharger in
the middle of the left wall, but be careful of the Immature Guardian right
next to it. There is a [Medium Med Pack] behind the last pillar, as well as a
=Save Point= next to the door on the left side and a #Store# next to the door
on the right side.

==================================================
New Audio Log: Restore Power
Nicole; "Isaac, you're almost there. You'll have to restore power to the
bridges to move the Marker through this area. Look for a control station at
the
end of the maintenance tube."
==================================================

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Restore Power to the Bridges.

"I don't know where Nicole went, but she said I need to restore power to the
bridges. There's a zero-g maintenance tube nearby that should have a power
grid
inside."
++++++++++++++++++++++++++++++++++++++++++++++++++

So since there is no power, we cannot move the Marker past the bridges. Enter
the circular door in between the Guardians on the right. You'll be in a Zero-G
room now, so use Kinesis to grab the case containing <Ammo> floating ahead.
Walk down the tunnel, and kill the Leaper that attacks from around the corner,
past there the case was. Continue further ahead and samsh the floating case
containing <Ammo>. Kill the Enhanced Lurker that emerges from around the next
corner. Keep moving and grab the case containing <Ammo> floating above Isaac
after you turn a few corners. Jump through the four gates blocking Isaac from
walking and take the ^Stasis Pack^ from the final floating case ahead. Jump
into the lower circular room.

Open the two cases containing 2 <Ammo> and use Kinesis to pull the glowing
level down. Before doing anything else, use the Stasis Recharger directly
across from the lever. Pulling this lever will turn the power on in the tube,
which also turns the huge fans on rotating throughout various areas of it.
Great.

Jump back into the tube and back through the blocked part, and you'll be at
your first fan. In order to pass, you must use Stasis and quickly run through
them. If Stasis is used on them, they cannot hurt Isaac if they hit them. But
if the Stasis run out, and Isaac is still in between the blades, he'll be
cut to pieces. Once you pass the first fan, an Enhanced Stinger and 2 Enhanced
Lurkers will attack ahead. Be careful not to back into the fan you just passed
through, just use Stasis on them to give you a second to attack. When they
are dead, approach the next fan and repeat the process.

Run all the way back to the door now, take the <Ammo> from the case on the
right next to the door, and enter back into the last room. As soon as you
open
the door, an Enhanced Brute will be patiently waiting for Isaac across the
room. Use Stasis as soon as he gets close enough, then run behind him and
blast the crap out of him until he drops a Power Node for Isaac. When he is
dead, recharge at the Stasis Recharger across the room, use the Store, and
save
at the save point.

When you are ready, move over to the Marker and perform the Stasis process on
each bridge until you reach the end. Recharge at the station again when it is
moved past the second bridge, and enter the "Gravity Tether Operations B"
room.
Use the controls to close the previous door and open the next door, and enter
the next room with the Marker in tow.
When you enter the room something really, really big will scream and shake the
room. HA! Isaac is afraid of nothing! Collect the <Ammo> and [Small Med Pack]
from the two cases directly to the left in the small alcove, the !Power Node!
off the wall on the right side of the room (The case next to it is empty), the
2 <Ammo> from the back right wall, and use Kinesis on the <Ammo> below the
tracks about halfway down. Now, perform the bridge process on the next bridge
and slide the Marker all the way into the next room. Use the Stasis Recharger
on the wall right next to the right doorway leading into the next room. Use
the
controls to close and open the doors, and enter the next area.

You will now be outside near the place where the Marker was discovered, and
you'll get a glimpse of a MASSIVE creature just past the hills ahead. Move to
the right area and collect the 4 <Ammo> on the ground and the 2 <Ammo> from
the
cases right next to the pick-ups. When you move the Marker forward, you'll
be attacked by an Enhanced Lurker from the right vent, a Twitcher from the
left vent, and an Enhanced Slasher from the right vent. Quickly take care of
them, and turn your attention on the three Tentacles smashing the tracks.
You can also run across the tracks to the other side and take the 2 <Ammo>
from
the cases, but be careful to avoid the electrified areas and the Tentacles.
Carefully walk along the walkway next to the tracks and kill the first
Tentacle. An Enhanced Lurker will appear at some point, but it is triggered
by either moving further down the walkway or killing the first Tentacle. Just
be ready after you kill each Tentacle for enemies to appear. Two Twitchers
will
also appear after you kill the Lurker.

When they are dead, kill the second Tentacle (No enemies attacked me until I
killed the third Tentacle, but be ready to kill an Enhanced Lurker, an
Enhanced Slasher, a Twitcher, and an Enhanced Slasher. When there are no more
enemies, pull the Marker all the way along the tracks until you reach the end.
Use Kinesis to grab the <Ammo> resting on the right ledge of the building in
the center of the tracks, then activate the controls at the end of the tracks.
Watch the Marker as a very length cutscene ensues, then move into the small
room in the middle of the tracks when you must evacuate the area. When you
enter the room, it will seal off and decontamination will begin. Watch through
the windows as the lengthy cutscene continues. Crazy right?

==================================================
New Video Log: Nicole's Farewell

Nicole: Nicole: Isaac, it's me. I wish I could talk to you. Im sorry...I'm
sorry about everything. I wish I could just talk to someone...it's all
falling
apart here; I can't believe what's happening... It's strange...such a little
thing. In the end, it all comes down to this one little thing... I didn't
want
it to end like this. I really wanted to see you again, just once. I loved you.
I've always loved you."
==================================================

When the door unlocks, enter the "Return to Landing Pad" door behind Isaac.

++++++++++++++++++++++++++++++++++++++++++++++++++
Objective Added: Return to the Shuttle.

"Is Kendra right...and I losing my mind...? Nicole was dead this entire time.
A hallucination created by the Marker. This whole time, it was the Marker
pushing me to return it to the planet. It's sentient...alive in some way. And
now Kendra has it again. I've got to get back to the shuttle and get off the
planet before the chuck smashes into it!"
++++++++++++++++++++++++++++++++++++++++++++++++++

Walk down the hall and open the case on the wall containing <Ammo>. Take the
!Power Node! from the case about halfway down the hall, and stomp the cases
containing <Ammo> and -Credits- at the end of the hall. Take the <Ammo> from
the last case on the left wall, and Isaac will be startled by something
shaking
the ground outside. Stomp the final case containing -Credits- right in front
of
the door, and enter the 'Return to Landing Pad" door.

Collect every single item from the cases in here that you can carry. When you
have everything, enter the "Control Room" and save your game! Use the Store
to purchase any last minute weapons, suits, or items you need (Although you
should have every weapon and suit by now). Stock up on health, and ammo,
because we're going to face the final boss of the game when you exit the door
to outside. I would recommend taking the Contact Beam, Plasma Cutter, Line
Gun,
and Force Gun for the final boss. Upgrade any weapons you can, and exit back
out to the shuttle.

Move to the right area and you'll see several cases on the ground past the
large crates. When you pass the crates, a cutscene will begin and you'll have
to fight the Hive Mind. But, before moving past them, collect the 2 <Ammo>
from
the cases ahead and to the left. When you are ready, pass the crates to begin
the cutscene.

I bet we all feel so bad about Kendra, just like we felt bad for what happened
to Mercer. The Hive Mind will make its grand entrance from the canyon ahead.
It's is massive, and very intimidating. However, with careful movement and
strategy, it can be taken down with little effort.

As soon as you regain control of Isaac, be ready to shoot the glowing yellow
pods around the Hive Mind's mouth when it screams as Isaac. This will give you
a head start on damaging it. The Hive Mind's main form of attack right now is
the Tentacle Smash. It will bring it's Tentacle back and smash it into the
ground where Isaac is standing. Similar to the Leviathan, start running left
or right as soon as you see it rear its Tentacle back. As soon as the Tentacle
hits the ground, turn around and start shooting the yellow pods on its face.
The best way to do this is to face the Hive Mind, and run sideways while
still facing it when the Tentacle is about to drop, that way uou don't waste
time turning around to shoot the pods. There are five pods total, but you will
face a different form of attack when you shoot three of the five pods.

The Hive Mind will grab Isaac after the third pod is shot, and you will have
to
shoot the yellow pods in the same way that you have to shoot the Tentacle pods
when one of the Drag Tentacles grabbed you and tried to drag you into the
hole.
This is most likely the toughest part of the battle, and you might die, so
don't get discouraged if you do. The aiming is tough, and jarring just like
the
Drag Tentacle, so take a breather and quickly shoot both glowing pods. It will
shake Isaac three times before it eats him, so make note of that. Use the
Plasma Cutter for this one, and keep note of where the shots land. When you
shoot the last two pods, it will release Isaac and drop him on the ground.

As soon as it drops you on the ground, aim for it's chest and shoot whatever
yellow pods you can so you can get a head start. Try to shoot one or two
before
the Hive Mind repeats its Tentacle smash sequence. Aim for its chest and
continue shooting the pods while it attempts to smash Isaac. It will smash the
ground 2-4 times before it opens up its chest and reveals the pods. There are
five total, so when the Hive Mind exposes them, quickly shoot a pod or it
will shoot out yellow pods at Isaac that can damage them.

When all five pods are destroyed, the Hive Mind will rear its head back and
scream in pain. Move as far away from the Hive Mind as possible when it does
this, because it will fall onto the floor and could smash Isaac if he is too
close. It will fall into the canyon, and you'll be free to move around the
area again. Nice job!

Collect any items from the various cases on the floor, and enter the shuttle.
When you board the shuttle, the game will take over the controls and you're
free to watch the long cutscene. Congratulations, you've just finished Dead
Space! If you want to replay the game, which you definately should, you'll be
rewarded with the Level 6 Military Suit, 50000 Credits, 10 Power Nodes, and
everything you saved in the Store (including everything in your Inventory) at
the beginning of the New Game. Save your game in a new save slot when prompted
and restart a new game. You can also view 6 extra logs, which can be viewed
from the Chapter 12 Database menu from your inventory screen when you start a
new game.

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