Hey guys !
Based on this post and the MM, I tried to create a sort of book that'd available in my world.
I know some of the images are unaligned, it's because I suck at word.
Any tips, comments or anything are welcome.
A major thanks to u/the_luftwaffle
Happy adventuring to all.
Hey guys !
Based on this post and the MM, I tried to create a sort of book that'd available in my world.
I know some of the images are unaligned, it's because I suck at word.
Any tips, comments or anything are welcome.
A major thanks to u/the_luftwaffle
Happy adventuring to all.
Hey guys !
Based on this post and the MM, I tried to create a sort of book that'd available in my world.
I know some of the images are unaligned, it's because I suck at word.
Any tips, comments or anything are welcome.
A major thanks to u/the_luftwaffle
Happy adventuring to all.
Hey guys !
Based on this post and the MM, I tried to create a sort of book that'd available in my world.
I know some of the images are unaligned, it's because I suck at word.
Any tips, comments or anything are welcome.
A major thanks to u/the_luftwaffle
Happy adventuring to all.
1 -Trust a flumph. 2 - Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life. 3 - Sometimes a chest is just a chest, but don’t bet on it. 4 - No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open. 5 – Don’t poke skeletons. Bludgeoning works best. 6 – Keep a few gems in your pocket. A hungry Xorn is a helpful Xorn. 7 - Before opening a sarcophagus, light a torch. 8 - Traps mean someone wanted to keep you out. If a trap still works, that means there’s still plunder on the other side. 9 - Some wards don’t follow their object. Don’t open interesting plunder until at least 100 feet away from ornate pedestals. 10 – Do not trust attractive men and women in dungeons. 11 - Glowing things that don’t do anything when poked with a pole, still might when poked by a finger. 12 – Always wear gloves when handling strange objects. 13 - Consider all objects removed from dungeons strange until proven otherwise (thoroughly). 14 - Always ask permission to walk past a statue. It never hurts to be polite and it may save your life. 15 – Do not kill a Lich. They just come back angrier. 16 - You’d be surprised at how much in a dungeon is actually edible. That doesn’t make it a good idea to put anything in your mouth besides what you brought in with you. 17 - Never interrupt anything willing to tell you a story. 18 - Runic circles can be very good, very bad or very boring. Unfortunately it usually takes an intelligent being to determine this. Try to make sure your friend goes first. 19 - Make offerings at any dais or altar you find and cannot identify. Unless you’re a paladin and your God is watching. 20 - Always check behind tapestries and drapes. Similarly, always check beneath rugs. Do this with a 10- foot pole, in case you actually find something. 21 - A spear or quarterstaff is not a proper substitute for a 10-foot pole. 22 - Don’t mess with fungus. Yes, some can be eaten and most is harmless. Others eject spores that kill you in less than a day. 23 – Every adventurer should have a large towel. 24 - If you find something powerful intentionally imprisoned in a dungeon, there’s probably something worse that put it there. If that thing isn’t gone, you should be.