Portfolio 2018v2 20181006

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PORTFOLIO

VISIT MY WEBSITE FOR MORE WORK: WWW.LIUYILING.COM


CONTENTS

• Concept Art • Producer / Project Lead


• Character Design • Game Design
• Environments • Graphics Design
• Physical Prototypes • Creative Writing & Screen Writing
• Unity Prototypes • Sound Design
• Unreal Engine4 • Video Editing
• 2D Art
• Research Projects (self directed)
CONCEPT ARTIST
PROJECT SORCERY

JULY 2018 ON-GOING

GAME DESIGN BY THOMAS REID

ART & STORY BY ELAINE LIU


• Sketches (1) and (2): 17 minutes.
• Total Time: 9 hours.
DRACOMANCER
(PLAGUEDRAKE) • Tools: A3 sketchbook, Samsung S6 (photos of sketches),
Mechanical Pencil 0.7, PaintToolsai, Photoshop, Wacom Intuo
Pro Medium.
PLAGUEDRAKE
PROJECT
XENOMANCERS

SEPT 2017 – APR 2018

DESIGN BY SAMUEL M.A. THOMAS, THOMAS REID, ALEX T. VAUGHAN, ELAINE LIU

ART BY ELAINE LIU


• Initial sketches
• Digitally painted concept art
CONCEPT • Font
CARD ART
• UI/HUD graphics
• Card layout
PROJECT ARTWORK

SEPT 2017 – APR 2018


ART BY ELAINE LIU
CHARACTER
CONCEPT
• Self Directed Study for Image Creation
2017-18
• A3 Sketchbook, Mechanical Pencil 0.7,
Faber Castell Coloured Pencils
ENVIRONMENT THUMBNAILS
DIGITALLY PAINTED
RIAS
PROJECT SORCERY
NAME BY THOMAS REID
ART & DESIGN BY ELAINE LIU
3D CHARACTER
ARTIST
MUDBOX
ZBRUSH

• October 2018
• 10 minutes sculpting
UVWRAPPING

• Custom Skin for CS:GO


3D ENVIRONMENTS
WARTSILA MID SIZED
WATER JET
• Created March 2018
• Time: est. 3 weeks
• Tools: 3DSMax
ROOM WITH CAT

• Created April 2018


• Time: est. 2 Days
• Tools: 3DSMax
CARD ARENA

• Created August 2018


• Time: 1 Day
• Tools: 3DSMax, Photoshop(painted textures), Wacom Intuos
Pro Medium.
2D ARTIST
IMAGE CREATION 2017-18
IMAGE CREATION 2017-18
INK DRAWINGS

• Pen
• A4 or A5 Sketchbook
PET PORTRAITS
PORTRAITS

• PaintToolsai
• Wacom Intuos Pro Medium
SAPHIR
GRAPHICS DESIGNER
LOGOS
TEXTURES
PIXEL ART
STORYBOARDS &
COMICS
GAMES DESIGNER
PROJECT
CORPORATE

SEPT 2018 ON-GOING


GAME DESIGN, ART & STORY BY ELAINE LIU
• Time : 9 hours
• Project Initiation Overview Document
DESIGN
• Schedules
DOCUMENT
• Design Document Drafted
• Concept Sketches
CONCEPT SKETCHES

• UI/HUD Layout
• Controls

• Icons
• Items / Equipment
• Character / Environment

• Stats / Abilities
PHYSICAL PROTOTYPES
XENOMANCERS:
CARD GAME
• Cutting Pad
• Scalpel
• Card Template
• A4 Paper
• Card Sleeves
• Card Proxies
UNITY PROTOTYPES
• Tools: Unity, PremierPro, Adobe Illustrator
• Time: 9 hours

PROJECT • 1 video loading screen

UNOFFICIAL • 16 vectorized countries


• 7 UI/HUD Icons

• Clickable Objects with hover and highlighted


UNREAL ENGINE4
PROTOTYPES
XENOMANCERS: • Key bind for keyboard functions.
UI/HUD • Visual widgets enabled on screen (level blueprint).
PRODUCER / PROJECT
LEAD
TEAM EASTA

• Project Initiation Overview Documents


• Production Schedule, Planning, Analysis
• Project Management, Agile Development and Scrum Methodologies
• Risk Assessment, Customer Relationship Management, Market Research
• Meeting Scheduling and Scribe
• Lead Artist
• Contributed to: Designer, Programmer, Sound designer,Video Editor,Voiceovers, Quality
Assurance
SORCERY

• Production Milestones
• Schedule
• Concept Artist, 3D Environment and Story Writer
• Contributions to Design: Minor Gameplay Rules, Card Effects Iterations, Card Balancing
CREATIVE WRITING
SCREEN WRITING
2D ANIMATIONS
SOUND DESIGN
VIDEO EDITING
RESEARCH PROJECTS (SELF DIRECTED)
Please visit my Online Portfolio

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