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Uncovered Obscurum: Demonic Tieflings

New Tiefling Options for Fifth Edition


By HUNTER McDONALD
Graz'zt
Uncovered Obscurum: The Azzagrat stretches over the 45th. 46th, and 47th layers of
Demonic Tieflings the Abyss and watching over all of them is Graz’zt. The former
devil rules cruely over his domain and the tieflings tied to him
In this new installment of Uncovered Obscurum, we present exhibit great physical power and control over others.
Demonic Tiefling subraces as well as a series of Ability Score Increase. Your Charisma score increases by
customization tables. 2, and your Constitution score increases by 1.
Legacy of Graz'zt. You know the chill touch cantrip. When
Subrace Options you reach 3rd level, you can cast the false life spell as a 2nd-
level spell once with this trait and regain the ability to do so
You may chose a path of demonic lineage for your tiefling. when you finish a long rest. When you reach 5th level, you can
Choose one of the following options for your Tiefling subrace. cast the hold person spell once with this trait and regain the
The traits of the chosen subrace replace the tiefling’s Ability ability to do so when you finish a long rest. Charisma is your
Score Increase and Infernal Legacy traits given in the Player's spellcasting ability for these spells.
Handbook.
Juiblex
Demonic Tieflings The Slime Pits of the 222nd layer of the Abyss are covered
only with ooze and slime. Juiblex corrupts and consumes
Baphomet within his domain. The tieflings who are forsaken to Juiblex
The Endless Maze is the eternally baffling 600th layer of the exhibit an oozy nature in their innate capabilities.
Abyss. At the maze’s center, Baphomet crafts demonic Ability Score Increase. Your Charisma score increases by
monstrosities within his Tower of Science. Tieflings tied to 2, and your Constitution score increases by 1.
Baphomet make excellent trackers and masters of travel. Legacy of Juiblex. You know the acid splash cantrip. When
Ability Score Increase. Your Charisma score increases by you reach 3rd level, you can cast the grease spell once with
2, and your Wisdom score increases by 1. this trait and regain the ability to do so when you finish a long
Legacy of Baphomet. You know the guidance cantrip. rest. When you reach 5th level, you can cast the web spell
When you reach 3rd level, you can cast the hunter's mark spell once with this trait and regain the ability to do so when you
as a 2nd-level spell once with this trait and regain the ability to finish a long rest. Charisma is your spellcasting ability for
do so when you finish a long rest. When you reach 5th level, these spells.
you can cast the beast sense spell once with this trait and
regain the ability to do so when you finish a long rest. Orcus
Charisma is your spellcasting ability for these spells. The Prince of Undeath rules over Thanatos, the 113th layer of
the Abyss. The bloated demon prince rules over all things
Demogorgon undead and those tieflings that find themselves linked to him
The 88th layer of the Abyss, the Gaping Maw, is a dretched can draw upon the unnatural extension of life.
coastline. The duel, twisted towers of Demogorgon loom over Ability Score Increase. Your Charisma score increases by
the briny waters and rock coasts of this land. Tieflings tied to 2, and your Intelligence score increases by 1.
Demogorgon tend to be torn between personalities and are Legacy of Orcus. You know the spare the dying cantrip.
prone to quick shifts in mood. When you reach 3rd level, you can cast the false life spell as a
Ability Score Increase. Your Charisma score increases by 2nd-level spell once with this trait and regain the ability to do
2, and your Strength score increases by 1. so when you finish a long rest. When you reach 5th level, you
Legacy of Demogorgon. You know the true strike cantrip. can cast the ray on enfeeblement spell once with this trait and
When you reach 3rd level, you can cast the charm person spell regain the ability to do so when you finish a long rest.
as a 2nd-level spell once with this trait and regain the ability to Charisma is your spellcasting ability for these spells.
do so when you finish a long rest. When you reach 5th level,
you can cast the enlarge/reduce spell once with this trait and Yeenoghu
regain the ability to do so when you finish a long rest. The beastial Yeenoghu is drin only by hunger and madness,
Charisma is your spellcasting ability for these spells. being the patron of gnolls and other foul beasts. Tieflings tied
to Yeenoghu may find themselves subject to an insatiable,
Fraz-Urb'luu cackling madness.
Ruling over the 176th layer of the Abyss, Hollow’s Heart, Fraz- Ability Score Increase. Your Charisma score increases by
Urb’luu is a master of cunning and deceit. Tieflings linked to 2, and your Dexterity score increases by 1.
this being are excellent cons and charlatans. Legacy of Yeenoghu. You know the vicious mockery
Ability Score Increase. Your Charisma score increases by cantrip. When you reach 3rd level, you can cast the Tasha's
2, and your Wisdom score increases by 1. hideous laughter spell once with this trait and regain the
Legacy of Fraz-Urb'luu. You know the minor illusion ability to do so when you finish a long rest. When you reach
cantrip. When you reach 3rd level, you can cast the disguise 5th level, you can cast the crown of madness spell once with
self spell once with this trait and regain the ability to do so this trait and regain the ability to do so when you finish a long
when you finish a long rest. When you reach 5th level, you can rest. Charisma is your spellcasting ability for these spells.
cast the invisibility spell once with this trait and regain the
ability to do so when you finish a long rest. Charisma is your
spellcasting ability for these spells.
Zuggtmoy Legacy of Zuggtmoy. You know the poison spray cantrip.
Sharing the 222nd layer of the Abyss, Zuggtmoy seeks to When you reach 3rd level, you can cast the ray of sickness
spread her vile fungus and disease. The Tieflings who are spell as a 2nd-level spell once with this trait and regain the
linked to Zuggtmoy have a natural ability to control disease. ability to do so when you finish a long rest. When you reach
Ability Score Increase. Your Charisma score increases by 5th level, you can cast the suggestion spell once with this trait
2, and your Constitution score increases by 1. and regain the ability to do so when you finish a long rest.
Charisma is your spellcasting ability for these spells.

Customization Tables

Y
our tiefling may be more than just a red-skinned,
horned, and hoofed humanoid. Tieflings may Hands
originate from all kinds of demons, devils, and d10 Hands
other fiends, possibly taking on the different 1 You only have four fingers.
traits of their ancestors. These tables will be
able to help or inspire you to create a unique 2 Your fingers end in claw-like points.
tiefling character. 3 Your fingers are exceptionally long and spindly.
Eyes There is a thick webbing between each of your
4
d10 Eyes fingers.
1 A solid color (blue, red, black, yellow, orange). 5 You have five fingers and not thumbs.
2 A phasing, fiery color. 6 You have 1d4 additional fingers on each hand.
3 Normal eyes with double irises. Your fingernails grow exceptionally fast with an
7
unnatural durability.
4 Bug-like with a series of compact lenses.
8 Tiny suction cups cover the bottoms of your hands.
Normal eyes with an obscure color (yellow, black,
5 9 Your fingers all have an additional joint.
grey, purple).
Your eyes appear rotting and decayed but have no Your hands have unnatural flexibility, being able to
6 10
negative impact on your vision. fold completely in any direction.
7 Both of your eyes have two different colored halves.
Head
8 Semi-transparent crimson. d10 Head
9 Pure black with speckles of slowing white. 1 A series of spikes forms a beard across your chin.
Your eye sockets appear empty except for a single bit 2 Horns (see Horns table)
10
of floating light in both eyes.
3 Two bug-like antenni.
Face 4 A hard, vertical crest.
d10 Face 5 A series of long and thin quills.
1 A long set of tusks emerges from your mouth. 6 Fluffy feathers that travel down the back.
2 Your ears stretch out far to a point. 7 A row of stud-like growths.
3 Your teeth are exceptionally sharp. 8 Thin fur that does not grow down around the face.
Instead of a nose, you simply have two slit-like 9 Dozens of pointed spikes that are inflexible.
4
nostrils.
10 Dual ridges form down your scalp.
5 Your face is covered in malformed growths.
6 Fur grows over your entire face.
7 Your tongue is forked and extremely long.
8 Your teeth protrude extremely from your lower jaw.
Your face is exceptionally smooth, almost to the point
9
of being entirely forgettable.
10 You have a long, protruded ridge over your eyes.
Horns Skin
d10 Horns d10 Skin
1 Two tall Gazelle horns. 1 Somewhat elastic and sticky.
2 A curling set of Ram horns. 2 Tough and scaly like a reptile.
3 A set of short, simple horns. 3 Normal with a distinct color (red, blue, green, orange).
4 A pair of tall, curing Markhor horns. 4 Semi-feathered with brightly colored or dull feathers.
5 Out-stretching Bharal horns. Incredibly cold to the touch, despite the external
5
temperature.
6 Two wavy Blackbuck horns.
6 Incredibly fair and unwaveringly pale.
7 Tall and thin Oryx horns.
7 Thin, revealing the bony structure underneath.
8 A set of point horns, one directly in front of the other.
8 Covered in patches of tiny, harmless quills.
9 A simple pair of Bovine horns.
9 Your skin bulges and is covered in bumps.
Roll twice, your first roll is the larger and more
10 prominent set and your second roll is a smaller and 10 Dark and leathery with a light underside.
less prominent set. Ignore further rolls of 10.
Smell
Legs d10 Smell
d10 Legs
1 You continually have a faint smell of rotting flesh.
The lower halves of your legs have fur and cloven
1 When exposed to water, you begin to smell of
hooves. 2
bubbling acid.
2 Your toes end in large claws.
3 Your breath reeks of sulfur.
Your feet are wide and scaley with webbing between
3 4 While injured, you reek terribly.
your toes.
4 Your legs are thin with wide hooves. 5 You have a very earthy and mundane smell.

5 You have 1d4 fewer or additional toes. 6 You smell strongly of herbs.

Your feet are sticky and peel off the ground as you 7 You lack a smell, even when sweaty.
6
walk. 8 You have a nutty smell.
You have a set of paws, with small claws at the tip of Your smell is spicy and sharp. When extremely hot,
7 9
each toe. your smell may burn the nostrils of those around you.
Your toes are like long spikes that jut out from your 10 You perpetually smell like faintly dirty water.
8
feet.
You have a set of arthropodic legs that have an Tail
9
additional leg segment. d10 Tail
10 Your feet are elongated and thin. 1 You have a heavy and long, plaited tail.
2 Your tail is covered by a long ridge of thin spikes.
You have a long, segmented tail with a short ridge that
3
runs down it.
4 You have a long, whip-like tail.
5 Your tail is composed or bare, skeletal segments.
6 You have a simple, spiked tail.
7 Your tail is covered in small spikes.
8 You have a short trail covered in bumps and growths.
9 You have a bare, thin, rat-like tail
Your have a long tail covered in varying stripes of
10
black.

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