Scholar - 5e Class

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Pursuit of Knowledge .

Scholars are driven to pursue knowledge


no matter where it hides. Most scholars begin
their journey in to the life of books and learning
the way most people do. By attending school.
But what sets them apart from the average
school goer is their dedication to their work.
Scholars work tirelessly from a young age to
learn all they can about the world around them.
As young scholars grow they soon
discover that a traditional education is not
enough to satiate their thirst for knowledge. So
most will head for universities and large libraries
to further their schooling. On occasion, when
there is no more for them to learn in schools or
libraries, they will set out adventuring.
Attempting to learn things that no one has
learned before.

Noncombatants .
Scholar Though some scholars may possess the
physical prowess to excel in combat, they
A Dwarven female looks upon her fallen instead choose to let their words fight their
companions and lifts her quill. As she writes on battles. They would much rather convince their
the parchment, a murmuring can be heard under foes to lay down their arms rather than facing
her breath. As she finishes writing, warm light them down with sword and shield in hand.
washes over her friends and their eyes open.
When combat does arise, the scholar is
A Gnomish male in long blue robes sits far from useless. They have a wide array of
studying a plethora of books. He occasionally supportive magic to help their party stay in the
jots some notes on parchment, and then fight. They also are known to use spells that can
continues to read. He suddenly gets very excited disorient and hinder foes but will never deal
and runs to tell the rest of the group. damage. Despite their powerful magic the
scholar’s main asset on the battlefield is their
A halfling gestures toward a hulking
mind. They use their superior knowledge to help
monster as it throws around on of his friends.
give their allies the upper hand and to
Pointing out a chink in the creature’s armor to a
demoralize their opponents.
fighter, the halfling smiles as his companion
fells the beast. Scholars are not foolish though. They
realize that on occasion they may need to deal
These people are scholars. Men and
some damage, but they are well aware that it is
women who feel that the pursuit of knowledge is
not where their skills lie. So tend to avoid it by
far more important than felling foes. Wielding a
any means necessary.
plethora of healing spells and a sharp mind these
adventurers aid their party without ever causing
harm themselves.

. Scholar 1
Scholar
Level Proficiency Features Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Bonus Known
1st +2 Spellcasting, Healing Surge, Well Spoken 3 2 - - - - - - - -
2nd +2 Scholarly Degree 3 3 - - - - - - - -
3rd +2 Inferior Foe 3 4 2 - - - - - - -
4th +2 Ability Score Improvement 4 4 3 - - - - - - -
5th +3 Study Session 4 4 3 2 - - - - - -
6th +3 Scholarly Degree Feature 4 4 3 3 - - - - - -
7th +3 - 4 4 3 3 1 - - - - -
8th +3 Ability Score Improvement 4 4 3 3 2 - - - - -
9th +4 Unearthed Secrets 4 4 3 3 3 1 - - - -
10th +4 Scholarly Degree Feature 5 4 3 3 3 2 - - - -
11th +4 - 5 4 3 3 3 2 1 - - -
12th +4 Ability Score Improvement 5 4 3 3 3 2 1 - - -
13th +5 Unearthed Secrets Improvement 5 4 3 3 3 2 1 1 - -
14th +5 Scholarly Degree Feature 5 4 3 3 3 2 1 1 - -
15th +5 Defensive Measure 5 4 3 3 3 2 1 1 1 -
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1 -
17th +6 Unearthed Secrets Improvement 5 4 3 3 3 2 1 1 1 1
18th +6 Loose Lips 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
20th +6 Secret Keeper 5 4 3 3 3 3 2 2 1 1

Creating a Scholar .
When creating a scholar, it is important to Quick Build
decide what drove you from the comfort of your
You can make a scholar quickly by following
school or library and into a life of adventuring.
these suggestions. First make your highest stat
Perhaps you simply got bored with your regular Intelligence. Then make your second highest
day to day and set out to find excitement. Or you
constitution. After that choose the sage
may be adventuring to seek out long lost
background.
knowledge in an attempt to get credit for the
discovery. Maybe your adventuring for more
sinister reasons, searching for some horrible
Class Features
power that you could lord over others. As a scholar you gain the following class
Another important thing to consider is features.
what your profession is as a scholar. Though you
won’t pick your scholarly degree until second Hit Points
level it is important to decide this now as it may Hit Dice: 1d6 per Scholar level
help guide your scholar’s actions and history. Hit Points at 1st Level: 6+ con modifier
One last thing to think about is whether your Hit Points at Higher Levels: 1d6 (or 4) + your
scholar breezed through their schooling or did constitution modifier per Scholar level after 1st
they have to work hard every last second to earn
Proficiencies
their title.
Armor: None
Weapons: None

. Scholar 2
Tools: Calligraphers Supplies and one other tool level or 2nd-level slot. Casting the spell doesn’t
set of your choice remove it from your list of prepared spells.
Saving Throws: Constitution, Intelligence You can also change your list of prepared spells
Skills: Choose four from Arcana, Deception, when you finish a long rest. Preparing a new list
History, Investigation, Medicine, Nature, of Scholar spells requires time spent in focus
Perception, Persuasion, and Religion and meditation: at least 1 minute per spell level
for each spell on your list.
Equipment
You start with the following equipment, in Spellcasting Ability
addition to the equipment granted by your
Intelligence is your spellcasting ability for your
background:
Scholar spells, since your magic comes from
• Calligraphers Supplies and one other your years of study. You use your Intelligence
tool set of your choice. whenever a spell refers to your spellcasting
• Diplomats pack and a quarterstaff ability. In addition, you use your Intelligence
• Fine Ink, Quill and Parchment modifier when setting the saving throw DC for a
• Fine robes, 10 days rations, and 20gp druid spell you cast and when making an attack
roll with one.
Spellcasting . Spell save DC = 8 + your proficiency bonus +
Your time spent learning all the knowledge you your Intelligence modifier
can has given you a grasp on the arcane allowing Spell attack modifier = your proficiency bonus
you to cast spells. See chapter 10 for the general + your Intelligence modifier
rules of spellcasting (in the PHB) and at the end
of the document for the Scholar spell list. Spellcasting Focus
Preparing and Casting Spells Your spell casting focus is a set of fine ink and a
fine quill. These are bit more expensive then the
The Scholar table shows how many spell slots normal materials. If they are lost a new quill can
you have to cast your spells of 1st level and be bought for 25gp and new ink can be bought
higher. To cast one of these Scholar spells, you for 10gp
must expend a slot of the spell’s level or higher.
You regain all expended spell slots when you Healing Surge .
finish a long rest.
Your years of studying biology and medicine
You prepare the list of Scholar spells that are sometimes allows you to heal wounds at a rapid
available for you to cast, choosing from rate. Anytime you cast a spell that does healing,
the Scholar Spells list. When you do so, choose roll a d20. On a roll of 20 you “crit” on your
a number of Scholar spells equal to your healing. When this happens roll double the dice
Intelligence modifier + your Scholar level, the spell normally does. On a roll of 19 or lower
(minimum of one spell). The spells must be of a it has no additional effect.
level for which you have spell slots.
For example, if you are a 3rd-level Scholar, you Well Spoken .
have four 1st-level and two 2nd-level spell slots. You have learned many languages through your
With a Intelligence of 16, your list of prepared years of study. You learn two standard and two
spells can a include six spells of 1st or 2nd level, exotic languages. At 10th level you learn 2 more
in any combination. If you prepare the 1st-level additional languages from either category.
spell cure wounds, you can cast it using a 1st-

. Scholar 3
Scholarly Degree . Unearthed Secrets .
At 2nd level your emphasis through your studies At 9th level you unearth several long-lost secrets
help to shape how you help out your friends and and begin to slowly decipher their purposes over
allies. You earn one of two degrees: Physician’s time. You learn one secret when you gain this
Degree or Scribes Degree. Your choice grants feature. Secrets You learn one additional feature
additional features at 6th, 10th, and 14th levels. at 13th, and another at 17th.
Degree features are detailed at the end of the
Secret of the Land. Difficult terrain no longer
class description.
reduces your speed. Additionally, you cannot be
Inferior Foe . knocked prone.
Secret of the Scripts. You can understand and
At 3rd level you learn to make your enemies
read any language, but this does not grant you
believe you are of no threat to them. As an
the ability to speak or write it. Additionally, you
action you can make yourself look weak and
have advantage on any intelligence-based ability
meager, targeting one creature you can see. The
check.
target must make a wisdom saving through. On a
failure the creature has disadvantage on attack Secret of the Shadows. As an action you can
rolls targeting you for up to a minute. This effect become invisible. This effect ends if you cast a
ends if you deal damage in some way to the spell or make an attack.
creature. At 10th level you can target 2
creatures, 3 at 15th, and 4 at 20th. This ability can Secret of Protection. During a short rest you
be used once per short rest. can choose a damage type to gain resistance to.
You may change the type at any short or long
Ability Score Improvement . rest.

When you reach 4th level, and again at 8th, Secret of the Arcane. You have advantage
12th, 16th and 19th level, you can increase one against saving throws to resist magical effects,
ability score of your choice by 2, or you can such as fireball damage, or command effects.
increase two ability scores of your choice by 1. Secret of Madness. Twice per short rest, when
As normal, you can't increase an ability score you roll 5 or below on a d20 you can choose to
above 20 using this feature. reroll it once. You must take the new roll.
Additionally, if you chose to reroll the die you
Study Session . must roll on the wild magic table. (see pg 104 of
At 5th level you have begun to realize that while the PHB)
your teammates are recuperating, you could be Secret of the Sky. You gain a flying speed
studying. During a short rest you can expend hit equal to half your movement speed.
dice to recover spell slots. You can only expend
up to half of your maximum hit dice, rounded Secret of the Mountain. You gain 1 Hp to
down, per rest to recover spell slots. For ever hit your maximum hit points per character level.
dice you spend you can recover 1 spell slot
level. For instance, if you are 6th level, you can Defensive Measures .
expend 3 hit dice to recover spell slots. Doing so
At 15th level you begin to realize that sometimes
you could recover one third level spell slot, one
force can be used as a last resort when in a
first level and one second level spell slot, or
sticky situation. You learn two offensive spells
three first level spell slots.
of 3rd level or lower. These spells can be from
any class list. These do not count against

. Scholar 4
prepared spells. You may cast these spells once Heal the Dying
without using a spell slot. Once you do so you
can not cast them again until you finish a long When you gain this degree at 2nd level you learn
rest. These spells count as scholar spells for you to heal with every touch. You learn the Spare the
and use your spell casting ability for and saves dying cantrip if you do not already know it. If
or attack rolls. you do already know it, you may choose a
different cantrip. Spare the Dying does not count
Loose Lips . against your known cantrips. From now on when
you cast Spare the dying on a creature, it now
At 18th level you decide that your secrets may also gains Hit points equal to your Proficiency
benefit others. When you take a short or long Bonus.
rest you can tell one creature of your choice one
of the secrets you are currently benefiting from. Combat Medic
Doing so grants them the secrets benefits. Once
you take another short or long rest they At 6th level you learn to get in and heal allies
magically forget the secret. You may only share quickly and then flee back to safety. When you
one secret at a time and with only one creature. use your action to cast a healing spell of first
level or higher you can use your bonus action to
Secret Keeper . disengage.

At 20th level you decipher all your secrets, but it Superior Healing
is too much knowledge for one person to hold.
At 10th level your vast knowledge on medicine
You may now switch out secrets during a short
and healing allow you to get the most out of
rest. You may still only know three secrets at a
your healing spells. When ever you cast a
time. Additionally, when you use the loose lips
healing spell of first level or higher that adds
feature, you can now choose to share a secret
your spell casting ability modifier, can now
that you do not currently benefiting from.
double the amount added. For instance, if you
have a 16 intelligence and cast cure wounds,
Scholarly Degrees instead of adding 3 to the roll you can add 6.
At 2nd level you finally earn your degree after Joint Appointment
years of study. You can choose from the healing
centered Physician or the quick-thinking scribe. At 14th level you learn to get the most out of
your healing spells. When you cast a healing
Physician . spell that targets one creature. You can now
target two creatures provided that both creatures
Your years of studying medicine make you are within the spells range.
especially adept at healing others. You’ve
become especially adept at easing the pain of Scribe .
others and helping to fight on in even the most
dangerous of situations. You’ve spent more time studying and coping
down texts than most giving you a fine grasp on
To the rescue almost any subject. You have learned to utilize
this earned knowledge and your quill to make
At 2nd level when you take this degree your
your spells more potent, as well as using to give
speed increases by 10ft
your teammates the edge in battle.

. Scholar 5
Defensive Writer must be used to cast a spell. Once you use this
feature you must finish a short rest to do so
At 2nd level when you take this degree your gain again.
proficiency in light armor.
Scholar Multiclassing
Truer Strike
Should you wish to multiclass into a dragon
When you gain this degree at 2nd level you learn master, the prerequisites and proficiencies
to point out weak points in the enemy’s defenses gained are listed below.
to give your allies a tactical advantage. You
learn the True strike cantrip if you do not Scholar Multiclassing Prerequisites
already know it. If you do know it, you may
Ability Score Minimum
choose a different cantrip. True strike does not
Intelligence 13
count against your cantrips known. From now
on when you cast true strike It grants the next
attack action against the target creature Scholar Multiclassing Proficiencies
advantage. This attack does not need to be made
Proficiencies Gained
by you.
Calligrapher’s supplies, on other supply of
your choice
Observant Learner
At 6th level you learn to discern certain
characteristics about your foe through careful
observation. As an action during combat you can
observe your foe to learn one of the following
stats: Armor Class, Hit Points, an individual
Ability score, resistances, a special trait.
Additionally, you make detailed notes on your
foe as you reveal these characteristics. Meaning
you cannot forget the details you have learned
about them.

Arcane Scribbling
At 10th level your vast knowledge of the arcane
lets you write in little tweaks to your spells
making them harder to defend against. You gain
a bonus to your spell save DC equal to one fifth
your level. So at 10th the bonus is +2, at 15th +3,
and +4 at 20th.

Speed writing
At 14th level, on occasion you can write so fast
that you can cast multiple spells in an instant.
On your turn you can now give yourself an
additional action. This can be used to cast two
leveled spells in a turn. Your first action can be
used for a standard action, but the second action

. Scholar 6
• Remove Curse
Scholar Spells • Revivify
• Tounges
Cantrips
• Blade Ward
4th Level
• Dancing Lights • Banishment
• Friends • Compulsion
• Guidance • Confusion
• Light • Death Ward
• Mage Hand • Hallucinatory terrain
• Mending • Polymorph
• Message
• Prestidigitation 5th Level
• Resistance
• Spare the Dying • Greater Restoration
• True Strike • Legend Lore
• Mass Cure Wounds
1st Level • Mislead
• Modify Memory
• Bane • Raise Dead
• Charm Person • Seeming
• Cure Wounds • Teleportation circle
• Detect Magic
• Disguise Self 6th Level
• Faerie Fire
• Healing Word • Guards and Wards
• Heroism • Heal
• Identify • Heroes Feast
• Sleep • Mass suggestion
• Tash’s Hideous Laughter • True Seeing
• Unseen Servant • Word of Recall

2nd Level 7th Level

• Aid • Etherealness
• Blindness/Deafness • Force Cage
• Calm Emotions • Morenkainen’s Magnificent Mansion
• Enhance Ability • Regenerate
• Gentle Repose • Resurrection
• Hold Person • Teleport
• Lesser Restoration
• Magic Mouth
8th Level
• Prayer of Healing • Antimagic Field
• Silence • Control Weather
• Warding Bond • Dominate Monstor
• Zone of Truth • Feeblemind
• Mindblank
3rd Level
• Power Word Stun
• Beacon Of Hope
• Dispel Magic
9th Level
• Feign Death • Foresight
• Hypnotic Pattern • Mass Heal
• Leomund’s Tiny hut • Power Word Heal
• Mass Healing Word • True Reserection
• Nondetection

. Scholar 7

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