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TimeTripper ReDesign by Todd Sanders PDF
TimeTripper ReDesign by Todd Sanders PDF
TimeTripper ReDesign by Todd Sanders PDF
0305 0505
1C 0705
5D 0905
6
0205
5A 0405
3A 0605
4E 0805 1005
0306
1A 0506 0706 0906
6
0206 0406
2B 0606
6F 0806 1006
0307
1B 0507
5E 1 2D 0907
6
6
2
0707
0207 0407 0607 0807 1007
6C 5 2F
3
4
0309
5B 0509
5F 0709
3F 0909
0310 0510
4C 0710 0910
5
6B 2C 6E
battlezone
0210 0410 0610 0810 1010
0312 0512
3E 0712 0912
4F
5
0212 0412 0612
1D 0812 1012
5 4 4A 4
A
board
game
5 5 4 4
1.time
sequence of play
timetripper
0702 0902 1102
1E 6A
travel stage
0802 1002 1202
1 2 2
0703 0903 1103
2 2
2.battle
0803 1003 1203
0704 0904
3B 1104
2
6D
0705
5D 0905 1105
1F
4E 0805 1005 1205
1 2D 0907 1107
3
2
0707
0807 1007 1207
2F
3
0709
3F 0909 1109
3
3D 0809 1009 1209
72
black
hole
0712 0912
4F 1112
C
D
0604 0510 1108 0609 0504 0407
0712 0806 0709 1210 0804 0904
69
tpm
4 4 on which hex the first counter will be placed; other counters in the group
will be placed on the other 5 matching numbered hexes.
6.33
1
81,267,234
BC
18 2
456,321
1512 BC
17 19 3
23,568
1415 1631 BC
16 30 20 4
1469
1241 1941 1704 BC
29 31 21
1937 1942 1778
15 36 32 5
1184
1071 1970 1 1944 BC
28 22
2
1920 1815
3
14 35 4
33 6
609
1066 1967 1945 BC
27 34 23
1917 1950 1838
13 26 24 7
490
910 1914 1862 BC
12 25 8
202
885 1876 BC
11 9
52
378 BC
10
pasttime
2.31
108
57 future 2.32
robot
56 58
tehran tps
55 44 59
dragon
tps lord tpm
72 43 45 60
black
hole dublin buffalo gate
54 37 46
king cairo gunfight
71 42 38 61
east hells
side mutant 1 angels tpm
53 47
etup chart
6
nylon sitri
5
3 4 5 6 70 41 4
39 62
505 0812 0305 0902 wolf inselons egi l.a.
52 40 48
003 1209 0408 0310 supper
mind
police
roller
brawl
108 0609 0504 0407 69 51 49 63
tpm autozoo jaws tps
709 1210 0804 0904 68 50 64
611 0705 0606 0710 crypt pong psep
67 65
808 1011 0608 0706
C
tps tpm
board
tim 20 19 18 17 16 nell 20 19 18 17 16
4 4 4 4 4 4 4 4 4 4
15 14 13 12 11 15 14 13 12 11
4 4 4 4 3 4 4 4 4 3
endurance endurance
10 09 08 07 06 10 09 08 07 06
3 3 2 2 2 3 3 2 2 2
weight weight
05 04 03 02 01 05 04 03 02 01
1 1 1 0 0 1 1 1 0 0
experience experience
#- speed #- speed
weapons weapons
equipment equipment
and and
treasure treasure
record track 2.4 record track 2.4
alf 20 19 18 17 16 skag 20 19 18 17 16
4 4 4 4 4 4 4 4 4 4
15 14 13 12 11 15 14 13 12 11
4 4 4 4 3 4 4 4 4 3
endurance endurance
10 09 08 07 06 10 09 08 07 06
3 3 2 2 2 3 3 2 2 2
weight weight
05 04 03 02 01 05 04 03 02 01
1 1 1 0 0 1 1 1 0 0
experience experience
#- speed #- speed
weapons weapons
equipment equipment
and and
treasure treasure
insect
player counters radio bayonet repellent
M16 M16
pulse gun ammo
nell
16 1/2 7 1 1/2
M16 M16
pulse gun ammo
alf
16 1/2 7 1 1/2
M16 M16
pulse gun ammo
tim
16 1/2 7 1 1/2
M16 M16
pulse gun ammo
skag
16 1/2 7 1 1/2
soldier
magician
melee
dragon
lord
sitri
pre-gunpowder
missile soldier
timelord
vampire
missile soldier
1914-1945
alrod
drindl
missile soldier
1950-1973
brawlball
counter A side 1
X
M16
ammo
1/2 1 7 1/2 16
X
M16
ammo
1/2 1 7 1/2 16
X
M16
ammo
1/2 1 7 1/2 16
X
M16
ammo
1/2 1 7 1/2 16
weapon
shark
melee
4 4 4 4 4 4 4
4 4 4 4 4 4 4
missile missile missile missile missile missile missile
pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder
3 3 3 3 3 3 3
missile missile missile missile missile missile missile
pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder pre-gunpowder
3 3 3 3 3 3 3
missile
weapon
missile missile missile missile missile missile missile
1914-1945 1914-1945 1914-1945 1914-1945 1914-1945 1914-1945 1914-1945
10 10 10 10 10 10 10
missile missile missile missile missile missile missile
1914-1945 1914-1945 1914-1945 1914-1945 1914-1945 1914-1945 1914-1945
10 10 10 10 10 10 10
missile missile missile missile missile missile missile
1950-1973 1950-1973 1950-1973 1950-1973 1950-1973 1950-1973 1950-1973
7 7 7 7 7 7 7
missile missile missile missile missile missile missile
1950-1973 1950-1973 1950-1973 1950-1973 1950-1973 1950-1973 1950-1973
7 7 7 7 7 7 7
counter A side 2
50 15 25 20 20 20 15 10
t rex ostrogoth egyptian chaldean libyan roman gallic arm viking
tooth ring necklace coin knife good luck bracelet insignia
charm
5 2 3 3 4 5 4 3
40 30 25 20 10 10 10 10
tiger cromagnon trojan hoplite magyar norman seljuk mongolian
tooth spearhead bracelet crest lasso dagger dagger cape
insignia
4 3 4 4 3 2 2 2
8 8 7 7 30 10 5 10
yeoman german swedish bavarian cap i.d. angel
necklace hat boot uniform katana insignia bracelet colors
buttons
1 4 7 2 10 1 1 2
6 8 5 5 10 20 30 20
american yeoman zulu union egi police starsoldier finger
powder necklace assegai document drugs manual crest with two
horn fragment nails
2 1 3 1 3 2 3 1
4 3 3 2 25 5 15 15
sioux german french cossack bionic buffalo dragon’s magician’s
beadwork documents postcards cap eyeball chip nostril wand
3 2 1 3 1 5 4 3
2 1 1 10 10 5 5 25
flask of copy of tin of iron hand brass shark weird
wine pravda beef cross maiden’s knuckles tooth animal
whip parts
2 2 2 1 1 4 3 5
8 12 2 2 10 10 10 10
drindl’s timepolice timepolice timepolice timepolice timepolice timepolice
zapper nose ring coffee coffee belt belt belt belt
mug mug buckle buckle buckle buckle
2 3 2 2 1 1 1 1
20 5 2 2 10 15 10
robot communist timepolice timepolice timelord’s vampire’s copy of
data party coffee coffee ring cape zap #0
plate card mug mug
1 1 2 2 1 2 1
treasure
tree
ankylosaur/generic
flux
t rex
buffalo sabertooth
counter B side 1
shell hole
flux aligned
horse
counter B side 2
weapons
3 3 3 3 1 1 1 1
sw.357 sw.357 sw.357 sw.357 sw.357 sw.357 sw.357 sw.357
ammo pack ammo pack ammo pack ammo pack ammo pack ammo pack ammo pack ammo pack
1 1 1 1 1 1 1 1
m26 a1 m26 a1 m26 a1 m26 a1 m26 a1 m26 a1 m26 a1 m26 a1
grenade grenade grenade grenade grenade grenade grenade grenade
1 1 1 1 1 1 1 1
m1 m1 m1 m1 m1 m1 m1 m1
grenade grenade grenade grenade grenade grenade grenade grenade
1 1 1 1 1 1 1 1
12 gauge 12 gauge 12 gauge 12 gauge m1 m1 m1 m1
shotgun shotgun shotgun shotgun grenade grenade grenade grenade
7 7 7 7 1 1 1 1
shotgun shotgun shotgun shotgun shotgun shotgun shotgun shotgun
shells shells shells shells shells shells shells shells
1 1 1 1 1 1 1 1
claymore claymore claymore claymore
4 4 4 4
m72 l.a.w. m72 l.a.w. m72 l.a.w. m72 l.a.w.
anti tank gun anti tank gun anti tank gun anti tank gun
5 5 5 5
generic addt’l generic addt’l generic addt’l generic addt’l generic addt’l
missile ammo missile ammo missile ammo missile ammo missile ammo
1 1 1 1 1
generic addt’l generic addt’l generic addt’l generic addt’l generic addt’l
missile ammo missile ammo missile ammo missile ammo missile ammo
1 1 1 1 1
stun
counter C side 1
weapons
1 1 1 1 1 1 1 1
br.25 br.25 br.25 br.25 br.25 br.25 br.25 br.25
ammo pack ammo pack ammo pack ammo pack ammo pack ammo pack ammo pack ammo pack
1 1 1 1 1 1 1 1
m26 a1 m26 a1 m26 a1 m26 a1 m26 a1 m26 a1 m26 a1 m26 a1
grenade grenade grenade grenade grenade grenade grenade grenade
1 1 1 1 1 1 1 1
m1 m1 m1 m1 m1 m1 m1 m1
grenade grenade grenade grenade grenade grenade grenade grenade
1 1 1 1 1 1 1 1
X X X X
m26 a1 m26 a1 m26 a1 m26 a1
grenade grenade grenade grenade
1 1 1 1 7 7 7 7
shotgun shotgun shotgun shotgun shotgun shotgun shotgun shotgun
shells shells shells shells shells shells shells shells
1 1 1 1 1 1 1 1
move away
counter C side 2
accuracy table flux command table
accuracy range to target tripper activity control flux
rating 1 2 3 4 5 6-8 9+
none 2-9
a 3 4 5 6 7 8 9
move only 2-7
b 4 5 6 7 8 9 10
c 5 6 7 8 9 10 11 shot at 2-5
d 6 7 8 9 10 11 12 negotiate 2-6
e 7 8 9 10 11 12 13 If 2D6 roll falls within indicated range, the flux is controlled.
f 3 4 6 8 10 12 14
Always use the least favorable activity for Trippers. 10.14
g 1 3 4 10 12 13 14
h 4 6 7 8 9 11 13
Note: Numbers under 2 or over 12 apply when modifiers are used.
Grenades and shells always use Column 1. 8.6
timetripper
7 X X X STUN STUN WOUND WOUND DISABLE
8 STUN STUN STUN STUN WOUND DISABLE DISABLE DISABLE
9 STUN STUN STUN WOUND WOUND DISABLE DISABLE KILL
10 STUN WOUND WOUND WOUND DISABLE DISABLE KILL KILL
11 STUN STUN X STUN DISABLE STUN DISABLE WOUND
12 STUN WOUND WOUND DISABLE DISABLE KILL KILL KILL
X = no effect 8.7
Roll 2D6 and cross-index the resulting number with the Battle Negotiation Rating
to determine the final reaction. See 15.2 for effects of negotiation.
15.3
weapons chart
MODE OF USE ACCURACY ATTACK VALUE WEIGHT EMPTY (2D6) MAX #
Note A: Trippers always defend with a value of ‘4’.
M16
pulse gun SINGLE A 15 7 2 1
Mode of Use: The method of firing the weapon (see Combat 8.0)
RAPID C 15 2-4
BURST D 25 5-6 Single Shot = may fire once into one hex.
7 Rapid = may fire up to four times into the same hex or into four adjacent
12 gauge hexes, one after another; after each firing, 2D6 must be rolled to determine if
shotgun
weapon is out of ammunition.
SINGLE G 20 7 5-6 1 Burst = Same as Rapid except that the weapon continues to fire until it runs
RAPID G 15 5-6 out of ammunition; after each firing, 2D6 are rolled to determine if weapon is
7 out of ammunition.
Melee = Hand to hand combat weapon.
sw.357
raygun
SINGLE F 15 3 2-4 1 Accuracy Level: Accuracy of weapons (see Combat 8.0). Before using
RAPID D 15 2-6 the Combat Results Table (8.7), the Accuracy Chart (8.6) must be used for
missile weapons.
3
br.25
zapgun
Attack Value: Strength of weapon in combat (see Combat 8.0). When using
SINGLE H 10 1 2-4 1 the Combat Results Table (8.7), the Attack Value is subtracted from the
RAPID E 10 2-6 defender’s Defense Value before resolving combat.
timetripper
by james f. dunnigan
box labels
timetripper
by james f. dunnigan
side