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Seit Agression Force

SEIT COMMANDER ON WAR PLATFORM, WITH COMMAND DRONES: SEIT COMMAND SKILLS:

The Seit come from the H12 globular cluster, which collided
with our Galaxy. This cosmic cataclysm almost destroyed the
Seit civilization and their native galaxy. Moreover, it inflicted
a colossal blow on the territories that belonged to the Asgar
civilization in the Milky Way.

1.Zalgirny science group (Biotechnology 3. Karybu science group (Astrophysics and star
and politics group) ship deployment group)
1.1 Shork Tribal warriors, raptor pack,hutchling pack, 3.1.Controller drones cost 10 pts less.
MOB cost 15pts less 3.2 You get +1 to your initiative roll.
1.2 Mob can use run action 3.3 Seit commander gets +1MP
1.3 Hatchling pack get 4+SV 3.4 Seit commander gets Mental Spike mental power (nomi-
1.4 Shork can charge with +2 additional M nate enemy unit is Seit commander command range, enemy
1.5 Shorks receive bodyguard ability (if a Seit is a unit suffers 3 hits with no SV allowed (13))
target of a ranged attack, any Shork that is within 4” 3.5 Heavy assault drone “Arnsyly” cost 20 pts less
of him, can take the a hit instead, and become the 3.6 Seit commander gets +1MP
target of attack. If the Seit is charged, any Shork that 3.7 Seit commander, Command drones and Controller
is within 2” can become the target of the charge and drones command range gets + 3” range
all attacks must be allocated against the Shork ) 3.8 You get +1 to your initiative roll.
“They brag about their force, valor or tenacity. But they are 1.6 Controller Drones and RMD get +3 to command 3.9 Seit commander gets Mental apocalypse mental pow-
brain-dead. Only a pure intellect has a right to rule the Galaxy.” range er (all enemy units completely inside Seit command range
1.7 Raptors get +1M suffers 4 hits with no SV allowed (15))
Shirgush,
1.8 Shork cost 10pts less 3.10 Shork tribal warrior gets Ambush special rule (Secret-
Seit Autocrat 1.9 Shorks Tribal warrior can become Shork Tribal ly chose a point in the table not in the enemy deployment
Warlords(Shork get +1m ;+2CC; 8MP +3HP for 30pts) zone, unit can enter the game in this point after turn 2.)
1.10. MOB can become human militia (6 RC; 6MP;
5+SV and gets Assault rifles(Attack1 damage 1 range
Weapon 24”)for 20 pts per squad)

Name MV RC CC DEF MP SV HP Base Command Skill: 12”, 3 Orders


Mental link: can extend his command range using 2. Samirkar science group (Technological
Seit 5” 8 6 12 9 3+ 6 40
drone controllers command range. research group)
Drone 6” 9 6 13 6 3+ 2 30 Stealth field: Cannot be targeted or affected by 2.1 All drones get +1 HP
ranged attacks from range greater than attacker’s 2.2 All drones cost get -10 pts
Abilities MP. 2.3 you get +3” to your deploy zone
Once in a game can give all friendly models inside 2.4 Seit can get 2 additional Command drones (for
Name RNG Attacks Damage Attribute his command range +1 def from ranged attack. 50 pts each)
Shock wave all Targets 1 2 push 1” away 2.5 Light assault drone “Carsyly” get Аmbush special
in 3” Special skill: Once in a game can give all friend- rule (Secretly chose a point in the table not in the
CCW 1” 1 1 ly models inside his command range +1 def from enemy deployment zone, unit can enter the game in
ranged attack. this point after turn 2.)
2.6 Seit commander get +3 HP
2.7 Killer drone “Raiksyly” can deploy up to 6” out-
Seit RNG Attacks Damage Attribute side of deployment zone..
Plasma pistol 8” 1 3 - 2.8 All drones get +2 HP
Ram 1” 1 1 - 2.9 Controller drones can be armed with plasma can-
non for 10 pts per model.

COMMAND DRONES: command range: 6”


Drone RNG Attacks Damage Attribute
Ram Base 1 1 -

Stealth field: Cannot be targeted or affected by ranged attacks


from range greater than attacker’s MP.
Evasive: +1 DEF from shooting attacks

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Seit Agression Force
SHORK TRIBAL WARRIOR 1 MODEL FOR 150 PTS. SHORK TRIBAL BERSERKER: 170 PTS
Name MV RC CC DEF MP SV HP Base Name MV RC CC DEF MP SV HP Base

Shork 5” 5 8 10 7 2+ 12 50 Shork 5” 5 9 10 6 2+ 10 50
berserker
Tribal rage: When Shork successfully charges an ene-
my he gain one additional attack. Tribal rage: When Shork successfully charges an ene-
my he gain one additional attack.
Camouflage systems: +2 DEF to hit from ranged at- Uncontrollable: Cannot receive command orders.
tacks But can use his Special skill without order
UNDER
Special skill: Camouflage systems: +2 DEF to hit from ranged at- CONSTRUCTION
Headbut: Once per game Shork tribal warrior can tacks
make additional attack in close combat that deal 2 Special skill ”Chemical rage”:Once per game can get
damage. If the attack hits the targets DEF RC and CC +3 MV.
are lowered by 2 for one round.
Weapons:
Plasma talons.(can switch weapon for plasma sword
Name RNG Attacks Damage Attribute
and Shork fist for +20 pts or Plasma scythe for 30 pts).
Plasma 1” 3 4 -2SV
Name Range Attacks Damage Attribute tomahawks
Plasma sword 1” 2 4 -1SV Reroll CCW 1” 1 1
Plasma Glaive 2” 2 6 -2 SV swipe
Plasma talons 1” 3 3 -1SV +1
Def against
melee at-
tacks As a highly developed civilization, the Seit began to prepare for relocation to a new home in advance. In their na-
Shork Fist 1” 1 2 - tive galaxy they had to struggle for living space and they brought this habit along. The Seit are ruthless creatures
who believe in their right to dominate and rule the rest of the intelligent species. This shaped their entire strategy
upon arrival. Taking advantage of the disaster, weakness and isolation of the Asgar, the Seit quickly seized a con-
siderable part of their territory and managed to maintain momentum until now. Due to the rigorous and consistent
In combat the Seit cannot rely on strength or agility, so they use others
expansion policy, advanced technology and powerful fleet, they have become one of the dominant races of the
to wage their wars. Lesser races are subdued by direct telepathic
Galaxy and are actively imposing their will on other races in the galactic community.
control or overwhelmed by Seit intellect’s colossal power.

Cold and remorseless Seit are accustomed to conquest and domination. Other races, whatever proud, pompous,
lordly and strong they are, consider the Seit a threat to their existence, and not without reason. And threats must
be eliminated before it’s too late.

Seit are well versed in telepathic control, manipulation and intrigue. Their race holds one of the key positions in the
Galaxy. They have great weight in the Security Committee of the Galactic Council, and use it brazenly. In fact, due
to non-interference of the Asgar, the Seit paralyzed this institution, and other races like Kja and Eltofa, who
wanted to start their own expansion, also used this.

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Seit Agression Force
KILLER DRONE “RAIKSYLY”: 1 MODEL FOR 60 PTS LIGHT ASSAULT DRONE “CARSYLY”: 1 MODEL FOR 70PTS

Name MV RC CC DEF MP SV HP Base


SKD 6” 8 5 12 6 3+ 4 40 Name MV RC CC DEF MP SV HP Base
Carsyly 6” 8 5 13 6 3+ 2 30
Spider legs: isn’t slowed by terrain.
Steady: if the model didn’t you move action it get +1 to hit
Hard target (1) +1 DEF from shooting attacks
this ranged attacks
Advanse targeting system: If armed with rockets can
shot rockets additional to any other ranged attack.
Special skill:Once in a game can use ranged attack twice.
Weapons:
Weapons:
Laser turrets (can be switched to plasma cannon
Laser turrets(can be switched to plasma cannon(+10pts) or
(+10 pts)).
Mazer cannon(+15pts))
2 Plasma rockets
Special skill “Rearm protocols”:Once per battle can
Name Range Attacks Damage Attribute rearm its “one use” weapon and use it again.
Plasma cannon 24” 1 4 Ignore Name Range Attacks Damage Attribute
cover
Plasma cannon 24” 1 4 Ignore
-1 sv
cover
Laser turrets 28” 4 1 -1 sv
Mazer cannon 48” 1 3 -3sv. sniper Ram base 1 1
Spider legs 1” 2 1 -1 sv Lazer turrets 28” 4 1 -3sv. sniper
Plasma rockets 24” 1 6 -2SV, one
use
Political Order
Their political system is technocratic despotism. Ruthless and cynical position of the
Seit scientists had repeatedly saved their people from extermination. Therefore for
Physiology and appearance
centuries their civilization’s development was guided by the ideals of rationality
​​ and
Seit are slender humanoids up to 1,5 meters high, with pale gray skin. They are
expediency. At the head of the race are scientific clans that dominate in one or another
physically weak and have large heads with small mouths and large black eyes. It is not
field. And it is the contribution of scientists of certain clans, their efficiency and the
known if they evolved in such a way naturally or enhanced themselves, but all Seit are
impact of their inventions that granted them such a powerful influence in the Seit
powerful telepaths. Advanced brain allows them to process several complex tasks
society.
simultaneously.
In combat the Seit cannot rely on strength or agility, so they use others to wage their
wars. Lesser races are subdued by direct telepathic control or overwhelmed by Seit
intellect’s colossal power.

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Seit Agression Force
RAPTORS ASSAULT PACK: 3 MODELS FOR 90 PTS
Name MV RC CC DEF MP SV HP Base Hunting pack: If moved receive Hard target (1) +1
DEF from shooting attacks
Raptor 7” - 9 11 5 4+ 3 40
Special skill “Adrenaline rush”: Once per battle
Weapons: when Raptor assault pack runs, triple the Move in-
stead of doubling it.
Name Range Attacks Damage Attribute
Big teeths and 1” 2 2 -1
sharp claws

RAPTOR HATCHLING PACK WITH RAPTOR


MODIFIED DRONE(RMD):
10 models + 1 drone for 100pts Hunting pack: If moved receive Hard target (2) +2
Name MV RC CC DEF MP SV HP Base DEF from shooting attacks

Raptor 7” - 9 11 4 5+ 1 30 Mind dominated: Raptors are controlled by Seith,


RMD 7” 9 6 13 8 4+ 3 3 and if on the start of their activation they didn’t have
RMD alive or out of the command range of Seith,
raptors return to their primal instincts. Raptors must
Weapons:
engage to the nearest visible enemy unit, or run to
it.
Name Range Attacks Damage Attribute
Special skill “Hunting frenzy”: Once per battle
Teeths and 1” 1 2 - when charging add additional +3 M to the charge
claws range.

“Drone! Who sees the drone?” quickly asked Delgado.


“There was no drone...” answered one of the squaddies.
“Bullshit, there must be one! Find me their controller.”
“Easy, Delgado” the second sergeant tried to calm him, “They
could be here alone, maybe lost their drone in a crash-landing and
just hunt here. They’re animals.”
“That’s what the books say, but it does not work this way” denied
Delgado who had more experience, “Hatchlings never hunt alone.
They would instinctively search for either a grown-up raptor or
a drone. They would attack us only if they felt safe with adults or
controller drones around.”

Controller protocol: RMD can control raptors even if outside


of Seiths command range.

Command range: 8” Name Range Attacks Damage Attribute


Hard target (2) +2 DEF from shooting attacks RMD Base 1 1 -

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Seit Agression Force
MINDLESS BIO ORGANISMS (MOB):
HEAVY ASSAULT DRONE “ARNSYLY”: 1 MODEL FOR 200 PTS 20 models + 1 Drone for 50pts. MOB:
Mindless: MOB cannot use run action
Name MV RC CC DEF MP SV HP Base
Special skill “Resurrecting radiation”: Once per bat-
MOB 5” 4 7 10 1 6+ 1 30
tle can resurrect all dead models from this unit. Place
MOB 6” 8 4 12 6 3+ 4 30 resurrected models in a command range of control-
Controller ler drone. Can’t be used MOB if controller drone is
drone destroyed.

MOB Controller drone:


Weapon: Command range: 6”
Up to 10 mob model can become Walking bomb for 5 pts per Hard target (2): +1 DEF from shooting attacks
model. Equipped with Marker light
Name Range Attacks Damage Attribute
Marker light 8” 1 - If hit other models receive +1 to hit against the target.
Walking Bomb base 1 3 -2 SV. One use. Kills bearer. Hits all models within 3”.
Bare hands 1” 1 1 -3sv. sniper

CONTROLLER DRONE:
Name MV RC CC DEF MP SV HP Base
1 model for 30 pts
Arnsyly 5” 8 6 10 7 2+ 10 100

Name MV RC CC DEF MP SV HP Base


Advance targeting system: If armed with rockets Controller 6” 8 6 12 7 3+ 3 30
can shoot rockets additionally to any other ranged drone
attack.
Command range: 6”
Hard target (1): +1 DEF from shooting attacks
Special Skill ‘Higher position”: Once per battle can
Special skill: Once per game can double its command
ignore any DEF bonuses on enemy target.
range.(can be used without command order)
Damage grade: If model is on 1-4 wounds its suffers
-1 RC CC and M characteristic.
Name Range Attacks Damage Attribute
Weapons: Marker light 8” 1 - If hit other models re-
Magnetick mortar (can be switched to Heavy plas- ceive +1 to hit against the
ma cannon for +15 pts) target.
Huge legs Ram base 1 1 -
Can get Rocket pods for + 30 pts

Name Range Attacks Damage Attribute


Heavy plasma can- 28” 1 8 -2SV
non
Rocket pods 36” 2 4 -2SV
Magnetic mortar 60” 1 2 AOE 5”
Huge legs 1” 5 1 -1sv

Magnetic mortar may Ignore LOF.

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Seit Agression Force

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