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Personal Kill Team
Personal Kill Team
Black Shield with power maul, storm shield, frag grenades and krak grenades = 21
Deathwatch Veteran Gunner with infernus heavy bolter, frag grenades and krak grenades =
18
Deathwatch Veteran with stalker pattern boltgun, frag grenades and krak grenades = 15
Deathwatch Veteran with stalker pattern boltgun, frag grenades and krak grenades = 15
Deathwatch Veteran with Deathwatch shotgun, frag grenades and krak grenades = 15
Vykus Pts M WS BS S T W A L Sv
Watch Sergeant 16 6" 3+ 3+ 4 4 1 3 9 3+
Equipment: Boltgun, frag grenades and krak grenades
Weapon Range Type S AP D Abilities
Boltgun 24" Rapid 4 0 1 -
Fire 1
Alphael Pts M WS BS S T W A L Sv
Black Shield 21 6" 3+ 3+ 4 4 1 3 8 3+
Equipment: power maul, storm shield, frag grenades and krak grenades
Weapon Range Type S AP D Abilities
Frag Granade 6" Granade 3 0 1
D6
Krak Granade 6" Granade 6 -1 D3
1
Power Maul Melee Melee 6 -1 1
Abilities:
- Special Issue Ammunition (pg 89)
- And They Shall Know No Fear: You can re-roll failed Nerve tests for this model.
- Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one flesh wound it has suffered.
- Storm Shield: A model with a storm shield has a 3+ invulnerable save.
- Atonement Through Honour: You can re-roll failed charge rolls for a Black Shield.
Especialism: Demeanour:
Experience: □□◘□□□◘□□□□◘ Flesh Wounds: □□□
Rafael Pts M WS BS S T W A L Sv
Deathwatch Veteran 15 6" 3+ 3+ 4 4 1 2 8 3+
Equipment: stalker pattern boltgun, frag grenades and krak grenades
Weapon Range Type S AP D Abilities
stalker pattern 30" Heavy 4 -1 -1 -
boltgun 2
Frag Granade 6" Granade 3 0 1
D6
Krak Granade 6" Granade 6 -1 D3
1
Abilities:
- Special Issue Ammunition (pg 89)
- And They Shall Know No Fear: You can re-roll failed Nerve tests for this model.
- Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one flesh wound it has suffered.
Marksman: You can re-roll hit rolls of 1 for this model when it makes a shooting attack.
Especialism: Sniper Demeanour:
Experience: □□◘□□□◘□□□□◘ Flesh Wounds: □□□
Titus Pts M WS BS S T W A L Sv
Deathwatch Veteran 15 6" 3+ 3+ 4 4 1 2 8 3+
Equipment: stalker pattern boltgun, frag grenades and krak grenades
Weapon Range Type S AP D Abilities
stalker pattern 30" Heavy 4 -1 -1 -
boltgun 2
Frag Granade 6" Granade 3 0 1
D6
Krak Granade 6" Granade 6 -1 D3
1
Abilities:
- Special Issue Ammunition (pg 89)
- And They Shall Know No Fear: You can re-roll failed Nerve tests for this model.
- Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one flesh wound it has suffered.
Especialism: Demeanour:
Experience: □□◘□□□◘□□□□◘ Flesh Wounds: □□□
Convalescence: □ New Recruit: □
Aldebaran Pts M WS BS S T W A L Sv
Deathwatch Veteran 15 6" 3+ 3+ 4 4 1 2 8 3+
Equipment: Deathwatch shotgun, frag grenades and krak grenades
Weapon Range Type S AP D Abilities
Deathwatch When attacking with this weapon, choose one of the
shotgun profiles below.
- Cryptclearer 16" Assault 2 4 0 1 You can re-roll failed wound rolls for this weapon.
round
- Xenopurge 16" Assault 2 4 -1 1 If the target is within half range of this weapon, its
attacks are resolved with a Damage of 2.
- Wyrmsbreath 7" Assault 3 0 1 This weapon automatically hits its target.
D6
Frag Granade 6" Granade 3 0 1
D6
Krak Granade 6" Granade 6 -1 D3
1
Abilities:
- Special Issue Ammunition (pg 89)
- And They Shall Know No Fear: You can re-roll failed Nerve tests for this model.
- Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one flesh wound it has suffered.
Especialism: Demeanour:
Experience: □□◘□□□◘□□□□◘ Flesh Wounds: □□□